Last updated | a month ago |
Total downloads | 705 |
Total rating | 0 |
Categories | Rundowns |
Dependency string | hirnukuono-InterferenceRevival-1.4.4 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
hirnukuono-EEC_H
Flowaria's EEC (ExtraEnemyCustomization), with a few fixes, tweaks, and addons
Preferred version: 1.8.4README
Welcome to InterferenceRevival!
Every ounce of credit to Flowaria the og author. hirnu's effort is purely a "will it launch" test. Seems to work, ish.
Some og features obviously broken / missing as Flow's DLL files have not been recompiled. Also, some features have been removed on the revival project, replaced with vanilla counterparts.
Provided as is, playtested to launch every expedition but your mileage may and will vary.
InterferenceRevival has nothing to do with Flowaria, do not contact him about feedback or bugreports for this rundown. Contact hirnukuono if you want to.
v1.4.4
- received a report that d4 doesn't drop. it didn't. "fixed". sorry.
v1.4.3
- changed machine carbine sight to something that works (vanilla id 6 -> id 9)
- fixed hunter birther (e1 blood door)
- tried to fix e2 enemy spawns, might work a bit better now. (damn you puresneak)
end of hirnu's readme
Flowaria's og README resumes below.
Welcome to Interference!
This rundown is designed from perspective of official rundown's balancing. But with tweaks and gimmicks. It might have nothing special, Compared to other amazing rundown mod works. But hope you like it. ;)
This rundown have 18 levels to play with which contains:
- 4 A-tier Levels
- 5 B-tier Levels
- 3 C-tier Levels
- 4 D-tier Levels
- 2 E-tier Levels
PATCH NOTES
Current Version: 1.4.1
- Buffed Powered Revolver
- Added Bio-tracker screen tweak!
From Version: 1.4.0
- Fixed bug where HSU in C1L3 were not accessible sometimes
From Version: 1.3.0
- Weapon Change:
- Magnum Revolver - Added Pierce (3), Increased Clip Size (6->8)
- Level Change:
- B5: Changed Required Terminal count (4->3)
- C3: Increased Resource, Nerfed Last Alarm
- D1: Increased Resource
- D2: Increased Resource
- D3: Slightly Decreased Fog Transition Speed
- D4: Nerfed Delta Alarm Waves
- E1: Fixed Seed change bug on restart, Slightly Reseeded Level
- E2: Fixed Seed change bug on restart
From Version: 1.2.0
- Weapon Change:
- Light-SMG - Inc Stagger (1.08 -> 1.2)
- Burst Carbine - Inc Damage (2.06 -> 2.55)
- Machine Carbine - Dec Stagger 0.7 -> 0.55
- Combat Rifle - Inc Stagger (0.75 -> 1.25), Inc Precision (1.05 -> 1.1), Clip size (14 -> 15), Fire Delay (0.115 -> 0.1)
- HEL DMR - Dec Reload Time (1.9 -> 2.2)
- Raygun - Dec Damage (1.65 -> 1.5), Dec Stagger (0.9 -> 0.5), Dec Ammo (766 -> 744)
- Level Change:
- D4 - Nerfed Last part of High Objective
- E2 - Slightly Dumped Extreme/Overload Difficulty
Installation:
Use R2Modman
If you want to do manual install, put whole content inside plugins folder into BepInEx/plugins folder with all dependency plugins.
Credit:
Malone
for helping me to improve objective texts!
Thanks for everyone who played this rundown from the first release to first finished version!