Last updated | 10 months ago |
Total downloads | 716 |
Total rating | 0 |
Categories | Rundowns |
Dependency string | hirnukuono-ModulationRevival-1.3.16 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
README
ModulationRevival
All credit to Flowaria for his wonderful work.
ModulationRevival has nothing to do with Flowaria, please do not contact him for feedback or bugreports, contact hirnukuono if you want to
All problems and bugs are on hirnukuono. Some features are blatantly missing as DLL files have not been recompiled, and thus some levels (c3 most notably) have been.. .. "frankensteined".
All but the last levels have been properly playtested to work. But, compared to the og, your mileage may and will vary.
Patch Note (1.3.16)
- removed double barrel shotgun and hunting shotgun as they didn't work. fixes all weapon icons. shame. :(
Patch Note (1.3.15)
- added localprogression and fixendscreen
Flowaria's og README resumes below:
Rundown Protocol: Modulation
WARNING::Testing Rundown Protocol - Experience might be change as update goes on.
Weapon Allowed for use:
- Main: 6 Weapons
- Special: 8 Weapons
- Sentry: Huntsman Sentry, Burst Sentry, Scatter Sentry
Level Allowed for drop:
- A-Tier: 3
- B-Tier: 3
- C-Tier: 3
- D-Tier: 2
- E-Tier: 1
Installation:
Use R2Modman
If you want to do manual install, put whole content inside plugins folder into BepInEx/plugins folder with all dependency plugins.
Credit:
Mccad00
for his WeaponPart pack! and helping me with improving D1's text
Patch Note (1.3.14)
- Improved Performance on alarm/level start situation
- C1: Fixed bug where it start with 0% health
- E1: Z2 now have less hibernating enemies
Patch Note (1.3.13)
- Fog Repellers are now always spawn as 4 each
- Lock Melters are now always spawn as 5 each
- E1, Adjusted Extraction event
Patch Note (1.3.12)
- Fixed Issue where EMP enemies spawned instead of Big Exploder
Patch Note (1.3.11)
- I forgor to turn off EEC test config
Patch Note (1.3.10)
- D1
- Added few more :ammopack: and :medipack: on L3
- E1
- Removed L2
- Added Few more resources on starting zone
- Removed Big shadows stealth zone
- Improved Few parts
Patch Note (1.3.6)
- Updated EEC Dependency to latest
- Fixed Issue where Shadows using wrong marker color
Patch Note (1.3.5)
- Level Balancing
- C1: Nerfed Giant Stealth Part distribution
- C2: Increased Resource Distribution in general
- C3: Increased Timer from 35min to 40min
- Weapon Balancing
- Battle Rifle: Damage (2.88 -> 2.91)
- Carbine: Damage (2.35 -> 2.25) / Precision (0.76 -> 0.66) / Stagger (1.0 -> 0.85)
- SMG: Damage (1.82 -> 1.91)
Patch Note (1.3.4)
- Potential fix for D2 Desync
- Rolled back checkpoint in D2
Patch Note (1.3.3)
- Added Two Bug Patching Plugin Dependency
- Nothing else changed :)
Patch Note (1.3.2)
- Second Checkpoint has wiped from reality in D2 due to Bug
Patch Note (1.3.1)
- Adjusted D2 first half part difficulty
Patch Note (1.3.0)
REACTOR MELTDOWN DETECTED
- DISPATCH PRISONERS TO
Dodeca->D2
IMMEDIATELY!