OldSchoolGraphics
GTFOModding-OldSchoolGraphics with an emergency patch to not bug out on checkpoints and maybe survive ingame joins too
By hirnukuono
Last updated | 11 months ago |
Total downloads | 704 |
Total rating | 0 |
Categories | Client Mods |
Dependency string | hirnukuono-OldSchoolGraphics-0.1.1 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1README
Hirnu recompile
- small tweak for checkpoint survival, maybe even ingame join
- if it gets added to gtfomodding-oldschoolgraphics, this will deprecate
- installs alongside gtfomodding-oldschoolgraphics, version number bump makes bepinex load this instead
- all credit to flowaria et al who made the actual mod. beautiful work. thank you so much.
Main Feature
- Advanced Color adjustment
- Automatic Light settings to make it less blinding
- Option to turn off Global Wetness
- Increase Glow/Bloom Effects of Enemies/Scout tendrils
- Able to adjust blooming effect of specific objects (Hacking Lock, Random DataCenter Server, Bulkhead Controller, Powercells etc)
- Re-add noise sample graphic
- Return player ambient blue light
- Option to adjust "sway" effect of flashlights
- Remove Annoying "Scratch" effect when you seeing high bloom objects
- Configuration file to change setting in your own side (It can be edited while in-game)
- Client-side Old hammer model (other player still see you as holding R6 Sledge)
- Resize Dust Particle
TODO
- Black and White loadout player model
What is changed (0.1.1)
- hirnu compiles this with 2 added characters
- doesnt bug out on checkpoints
- might tolerate ingame join also (not tested yet)
What is changed (0.1.0)
- Almost everything :)
What is changed (0.0.4)
- Adjusted Player ambient light
- Adjusted Exposure in general
- Warden door/Terminal light are no longer bright as f
- Added Config for alter the size of dust particle
What is changed (0.0.3)
- Option to adjust "sway" effect of flashlights
- Greatly Increased Intensity of flashlights
What is changed (0.0.2)
- Updated Noise/grain sample system and default amount
- Polished Settings further
- Add feature to control Object blooming scale (Hacking Lock, Random DataCenter Server, Bulkhead Controller, Powercells etc)