hirnukuono-OldSchoolGraphics icon

OldSchoolGraphics

GTFOModding-OldSchoolGraphics with an emergency patch to not bug out on checkpoints and maybe survive ingame joins too

Last updated 3 months ago
Total downloads 374
Total rating 0 
Categories Client Mods
Dependency string hirnukuono-OldSchoolGraphics-0.1.1
Dependants 2 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1

README

Hirnu recompile

  • small tweak for checkpoint survival, maybe even ingame join
  • if it gets added to gtfomodding-oldschoolgraphics, this will deprecate
  • installs alongside gtfomodding-oldschoolgraphics, version number bump makes bepinex load this instead
  • all credit to flowaria et al who made the actual mod. beautiful work. thank you so much.

Main Feature

  • Advanced Color adjustment
  • Automatic Light settings to make it less blinding
  • Option to turn off Global Wetness
  • Increase Glow/Bloom Effects of Enemies/Scout tendrils
  • Able to adjust blooming effect of specific objects (Hacking Lock, Random DataCenter Server, Bulkhead Controller, Powercells etc)
  • Re-add noise sample graphic
  • Return player ambient blue light
  • Option to adjust "sway" effect of flashlights
  • Remove Annoying "Scratch" effect when you seeing high bloom objects
  • Configuration file to change setting in your own side (It can be edited while in-game)
  • Client-side Old hammer model (other player still see you as holding R6 Sledge)
  • Resize Dust Particle

TODO

  • Black and White loadout player model

What is changed (0.1.1)

  • hirnu compiles this with 2 added characters
  • doesnt bug out on checkpoints
  • might tolerate ingame join also (not tested yet)

What is changed (0.1.0)

  • Almost everything :)

What is changed (0.0.4)

  • Adjusted Player ambient light
  • Adjusted Exposure in general
  • Warden door/Terminal light are no longer bright as f
  • Added Config for alter the size of dust particle

What is changed (0.0.3)

  • Option to adjust "sway" effect of flashlights
  • Greatly Increased Intensity of flashlights

What is changed (0.0.2)

  • Updated Noise/grain sample system and default amount
  • Polished Settings further
  • Add feature to control Object blooming scale (Hacking Lock, Random DataCenter Server, Bulkhead Controller, Powercells etc)