


GOCHU COVERED! :)
example:
Front = 255, 0, 0, 0 Receiver = 0, 255, 0, 0 Mag = 0, 0, 255, 0 Grip = 128, 128, 128, 0 Sight = 255, 255, 255, 0 Stock = 0, 0, 0, 0
this absolute abomination will be a PERKY, roughly 50% red/green rifle with a blaring-blue magazine, topped off with an all-white aiming apparatus. its stock is not processed. your hand hopefully hides the light-gray grip. what a doozy! :)
i recommend: google "color picker", should give you a picker without clicking a link. slide and click colors on it and plop into the config the RGB values of the chosen color (first one). alpha is best left at zero but you are of course free to experiment what it does, if anything.
this mod will induce a very small but noticeable lag-spike jerk on sentry placement due to author skill issue.
on clients, bots will have local player's colors on their gear, not the hosts'.
WARNING NOTICE HAZARD URGENT ASAP LOL: config file included but will overwrite your copy of config on update, so make a backup please, RainbowGunsBackup.cfg to copy over after updates.
configuration live-edit, instant remote re-paint-service.
some bugs ironed out, network propagation of color-information seems to work and -apply. some minor changes: earlier network-sync, all equipment get paint-jobs right off the elevator (by making every player or bot wield every slot in the beginning, 2 3 4 1)
host doesnt see client as white, r2modman cache poisoning was in play.
noticed that client colors identical as host's, so texture overwrite most probably didn't work. changed MO for creating and storing said texture. here's to hoping.
initial