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- skips elevator sequence, player watches hsu lid until level is ready
- artifact heat text removed
- later will make this configurable so one can decide spawn points and details of deployment, text on hsu screen etc
- players always spawn on vector3 0 1.3f 12 due to extreme jank with vanilla elevator spawnpoints (skill issue most likely)
- fog transition seems to work (r5e1)
- cargos seem to work (r6b1, r5b3, r6c2)
- enemy waves on elevator land seem to work (r6d4)
- r8e1 timer and announcement play fine
- feedback welcome on modding server https://discord.com/channels/782438773690597389/1201194203997278228
v0.0.5
- elevatorshaft wasnt properly disabled, messed up dimension starting points visually, fixd
v0.0.4
- resourcehelper and colorgradinghudinfo work again
- exitgeo elevatorseats are now disregarded from patching (null spam)
v0.0.3
- trying to fix a bug where client is stuck in hsu when host begins playing
v0.0.2
v0.0.1