Last updated | 3 weeks ago |
Total downloads | 922 |
Total rating | 2 |
Categories | Client Mods |
Dependency string | hirnukuono-StuckEnemyFix-0.0.4 |
Dependants | 6 other packages depend on this package |
README
StuckEnemyFix
doing alarms, wave enemies sometimes spawn on furniture and get stuck. they can't move so they keep combat music and -stamina up forever. fix here.
how
- aggressive non-flyer enemy is given 6 seconds to move 2 meters away from spawn position
- if it doesn't, it gets moved to a new random position in the same coursenode.
- enemy takes the hint, comes at you aggressively. eventually.
Changelog
V0.0.4
- noticed stupid enemies standing still and teleporting around every 6 seconds
- changed the logic a bit to address the above, seems to work better.
V0.0.3
- enemies that somehow spawn directly onto cfoam are ignored, stuck-tests resumed after thawing.
V0.0.2
- changed position from portal 0 smack middle (problem with a few nogate plugs) to getrandompositioninside (spawnnode)
V0.0.1
- initial