Decompiled source of StuckEnemyFix v0.0.8

StuckEnemyFix.dll

Decompiled 2 days ago
using System;
using System.CodeDom.Compiler;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AIGraph;
using Agents;
using BepInEx;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using Enemies;
using HarmonyLib;
using Il2CppInterop.Runtime.Injection;
using Microsoft.CodeAnalysis;
using Player;
using SNetwork;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("StuckEnemyFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("StuckEnemyFix")]
[assembly: AssemblyTitle("StuckEnemyFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace StuckEnemyFix
{
	[BepInPlugin("StuckEnemyFix", "StuckEnemyFix", "0.0.8")]
	internal class Plugin : BasePlugin
	{
		private class StuckWatcher : MonoBehaviour
		{
			private Vector3 startpos;

			private float spawntime;

			private EnemyAgent? enemy;

			private bool spawndone;

			private bool done;

			private AIG_CourseNode? spawnnode;

			private int count;

			private void Awake()
			{
				spawntime = Clock.Time;
				enemy = ((Component)this).GetComponent<EnemyAgent>();
			}

			private void FixedUpdate()
			{
				//IL_003f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Invalid comparison between Unknown and I4
				//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ae: Invalid comparison between Unknown and I4
				//IL_0081: Unknown result type (might be due to invalid IL or missing references)
				//IL_0086: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cd: Invalid comparison between Unknown and I4
				//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
				//IL_0104: Unknown result type (might be due to invalid IL or missing references)
				//IL_0149: Unknown result type (might be due to invalid IL or missing references)
				//IL_0154: Unknown result type (might be due to invalid IL or missing references)
				//IL_0176: Unknown result type (might be due to invalid IL or missing references)
				//IL_017c: Expected O, but got Unknown
				//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
				//IL_0310: Unknown result type (might be due to invalid IL or missing references)
				//IL_0326: Unknown result type (might be due to invalid IL or missing references)
				//IL_0358: Unknown result type (might be due to invalid IL or missing references)
				//IL_0363: Unknown result type (might be due to invalid IL or missing references)
				//IL_0364: Unknown result type (might be due to invalid IL or missing references)
				//IL_0304: Unknown result type (might be due to invalid IL or missing references)
				//IL_0309: Unknown result type (might be due to invalid IL or missing references)
				//IL_0252: Unknown result type (might be due to invalid IL or missing references)
				//IL_0297: Unknown result type (might be due to invalid IL or missing references)
				if ((Object)(object)enemy == (Object)null)
				{
					return;
				}
				if (done)
				{
					((Behaviour)this).enabled = false;
				}
				else if (!((Agent)enemy).Alive)
				{
					done = true;
				}
				else if ((int)((AgentAI)enemy.AI).Mode != 1)
				{
					done = true;
				}
				else
				{
					if (!spawndone && Clock.Time - spawntime < 1f)
					{
						return;
					}
					if (!spawndone)
					{
						spawndone = true;
						startpos = enemy.Position;
						spawnnode = enemy.m_courseNode;
					}
					if ((int)enemy.Locomotion.CurrentStateEnum == 17)
					{
						spawntime = Clock.Time;
					}
					else if ((int)((AgentAI)enemy.AI).Mode == 4)
					{
						done = true;
					}
					else
					{
						if (Clock.Time - spawntime < 30f)
						{
							return;
						}
						if (((Agent)enemy).Alive && Vector3.Distance(startpos, enemy.Position) > 2f)
						{
							done = true;
						}
						else if (Clock.Time - spawntime > 160f)
						{
							done = true;
						}
						else
						{
							if (!((Agent)enemy).Alive || !(Vector3.Distance(startpos, enemy.Position) < 2f))
							{
								return;
							}
							ManualLogSource l = L;
							if (l != null)
							{
								bool flag = default(bool);
								BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(69, 2, ref flag);
								if (flag)
								{
									((BepInExLogInterpolatedStringHandler)val).AppendLiteral("enemy ");
									((BepInExLogInterpolatedStringHandler)val).AppendFormatted<ushort>(((Agent)enemy).GlobalID);
									((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" stuck in spawn position for 30+ seconds, unstucking, count ");
									((BepInExLogInterpolatedStringHandler)val).AppendFormatted<int>(count);
									((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" ..");
								}
								l.LogInfo(val);
							}
							if (count > 3)
							{
								enemy.Damage.MeleeDamage(((Dam_SyncedDamageBase)enemy.Damage).DamageMax, (Agent)null, Vector3.zero, Vector3.zero, 0, 1f, 1f, 1f, 1f, false, (DamageNoiseLevel)0, 0u);
								done = true;
								return;
							}
							PlayerAgent target = default(PlayerAgent);
							if (count > 0 && PlayerManager.TryGetClosestAlivePlayerAgent(((Agent)enemy).CourseNode, ref target))
							{
								((AgentAI)enemy.AI).m_navMeshAgent.Warp(enemy.Position);
								((AgentAI)enemy.AI).m_navMeshAgent.ResetPath();
								((AgentAI)enemy.AI).SetTarget((Agent)(object)target);
								((AgentAI)enemy.AI).m_navMeshAgent.SetDestination(((Agent)PlayerManager.GetLocalPlayerAgent()).Position);
								spawntime = Clock.Time;
								count++;
								return;
							}
							count++;
							((AgentAI)enemy.AI).m_navMeshAgent.enabled = false;
							Vector3 randomPositionInside = default(Vector3);
							((Vector3)(ref randomPositionInside))..ctor(0f, 0f, 20f);
							if (spawnnode != null)
							{
								randomPositionInside = spawnnode.GetRandomPositionInside();
							}
							enemy.Position = randomPositionInside;
							((Component)enemy).gameObject.transform.position = randomPositionInside;
							((AgentAI)enemy.AI).m_navMeshAgent.enabled = true;
							((AgentAI)enemy.AI).m_navMeshAgent.Warp(enemy.Position);
							startpos = randomPositionInside;
							spawntime = Clock.Time;
						}
					}
				}
			}
		}

		[HarmonyPatch]
		private class StuckEnemyFixPatches
		{
			[HarmonyPatch(typeof(EnemyAllocator), "SpawnEnemy")]
			[HarmonyPostfix]
			private static void Postfix(EnemyAllocator __instance)
			{
				if (SNet.IsMaster && !__instance.m_spawnedEnemyAgent.EnemyBehaviorData.IsFlyer && (Object)(object)((Component)__instance.m_spawnedEnemyAgent).gameObject.GetComponent<StuckWatcher>() == (Object)null)
				{
					((Component)__instance.m_spawnedEnemyAgent).gameObject.AddComponent<StuckWatcher>();
				}
			}
		}

		internal static ManualLogSource? L;

		public override void Load()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			L = ((BasePlugin)this).Log;
			ClassInjector.RegisterTypeInIl2Cpp<StuckWatcher>();
			new Harmony("StuckEnemyFix").PatchAll();
		}
	}
	[GeneratedCode("VersionInfoGenerator", "2.0.0+git50a4b1a-master")]
	[CompilerGenerated]
	internal static class VersionInfo
	{
		public const string RootNamespace = "StuckEnemyFix";

		public const string Version = "1.0.0";

		public const string VersionPrerelease = null;

		public const string VersionMetadata = null;

		public const string SemVer = "1.0.0";

		public const string GitRevShort = null;

		public const string GitRevLong = null;

		public const string GitBranch = null;

		public const string GitTag = null;

		public const bool GitIsDirty = false;
	}
}