ReturnToBase
Find a way home through the monsters, Return To Base. This is a Story Driven Rundown.
CHANGELOG
Patch Notes
This will likely contain spoilers once updated, you have been warned!
v1.0.1: Level and Scan updates
L9 Patches
- Main Layout: Reduced the amount of resources across all of the Sector (Especially the Storage Zone).
- Main Objective Fix: Fixed a minor error where the objective update happens too fast before the Security Door close procedure starts
- Main Objective Update: If players do not go secondary and try to escape, you will still win upon death.
- Secondary Layout: Added more enemies in the later Zones, increased the amount of resources marginally,
Added a Hybrid Scout in every zone instead of just some Zones (Even the last zone).
- Secondary Objective Update 1: Modified Secondary Door start- Countdown to Detonation starts immediately instead of when the door opens
- Secondary Objective Update 2: Countdown Detonation timer from 20 min -> 12 min
- Secondary Scans:
Class II Surge Alarm: All [type 6 -> type 8]
Class III Surge Alarm: Scan 2 [type 6 -> type 8]
Error Class V P Alarm --> Class V Surge P Alarm
Class II Surge S Alarm --> //:ER0R Class II Surge S Alarm: Scan 2 [type 14 -> type 32]
- Surge Alarm Modifications (For all the surge alarms in the Secondary): 8 Second Spawn between waves -> 6 Second Spawn between waves
- Dimension 2 LevelLayout: Added a few Spitters in the Elevator Entrance, Added more Chargers.
- Dimension 2 Fix: Objective update misplaced in the wrong zone, corrected/removed.
- Dimension 2 Update 1: Added more respawn sacks (Though they don't do anything (for now)).
v1.0.0: Initial Release
Rundown Released!
Hooray! Yippie!