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ReturnToBase

Find a way home through the monsters, Return To Base. This is a Story Driven Rundown.

CHANGELOG

Patch Notes

This will likely contain spoilers once updated, you have been warned!


v1.0.1: Level and Scan updates

L9 Patches

  - Main Layout: Reduced the amount of resources across all of the Sector (Especially the Storage Zone).
  - Main Objective Fix: Fixed a minor error where the objective update happens too fast before the Security Door close procedure starts 
  - Main Objective Update: If players do not go secondary and try to escape, you will still win upon death.


  - Secondary Layout: Added more enemies in the later Zones, increased the amount of resources marginally,
       Added a Hybrid Scout in every zone instead of just some Zones (Even the last zone).
  - Secondary Objective Update 1: Modified Secondary Door start- Countdown to Detonation starts immediately instead of when the door opens
  - Secondary Objective Update 2: Countdown Detonation timer from 20 min -> 12 min
  - Secondary Scans:
       Class II Surge Alarm: All [type 6 -> type 8]
       Class III Surge Alarm: Scan 2 [type 6 -> type 8]
       Error Class V P Alarm --> Class V Surge P Alarm
       Class II Surge S Alarm --> //:ER0R Class II Surge S Alarm: Scan 2 [type 14 -> type 32]


  - Surge Alarm Modifications (For all the surge alarms in the Secondary): 8 Second Spawn between waves -> 6 Second Spawn between waves


  - Dimension 2 LevelLayout: Added a few Spitters in the Elevator Entrance, Added more Chargers.
  - Dimension 2 Fix: Objective update misplaced in the wrong zone, corrected/removed.
  - Dimension 2 Update 1: Added more respawn sacks (Though they don't do anything (for now)).
v1.0.0: Initial Release

Rundown Released!

Hooray! Yippie!