GTFO
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Latest version
1.0.22
Last Updated
First Uploaded
Downloads
360
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0
Size
5.7MB
Dependants

Tags

NSFW

1.0.22:

Changed z87 scan(now it's x2 dual scan) and removed z89 dual scan 
Slightly increase mob cap(30 points now)
New dependency

Weapon Changes:
DMR:
MaxAmmo: 90 > 72
Rld: 2.3 > 2.5
ROF: 4 > 3.8

Choke:
Dmg: (5.26)x8 > (37.1)x1 
Precision: 1.2 > 1.4
MaxAmmo 30 > 20

Hel Gun:
ROF: 4 > 5
Changed ID. Now u can't just install Caera's "R6 HELGun" and be happy(old helrev anim mod still works? btw)

1.0.21:

recommend reinstall the mod

Special for Sutemi: пошёл нахуй, нытик

- added suffering(mb will be more)
- new dependencies(definitely you will like it :D)

Weapon Changes:
Hammer now can onehit locks. You are welcome

Assault Rifle:
Piercing: 2
ROF: 10

Bullpup:
MaxAmmo: 348
Clip: 45 > 70
Reload: 3.1

Heavy SMG:
Piercing: 2
MaxAmmo: 290

DMR:
Piercing: 2
ROF: 4
MaxAmmo: 90

Pistol:
Piercing: 2

Sniper:
Dmg: 40.01 (bye-bye oneshot scout)

1.0.20:

- fix terminals position in dim.2

1.0.19:

- fixed some shit(awo didn't make friend with ecpc)

1.0.18(new family member):

recommend reinstall the mod(again)

- new plugins were added (awo and legacy.dll/EOSemp are now friends. also may cause bugs or lossing lights in some important zone) 
- some inscriptions were rewritten
- some plugins were removed from Dependants
- ammo count in zone 86 was changed
- player ammo count at the start of the level was changed
- fuck I really hope the fps will be higher now
- Revolver: max ammo 60 > 54; Shotdelay: 0.25 > 0.3

1.0.17:

recommended to reinstall the mod

- changed light events during reactor
- changed algorithm of first uplink surge(less mobs?)
- Legacy.dll was rewritten
- unnecessary files were removed

bullpup :
   - clip: 60 > 45
   - shotdelay: 0.055 > 0.065

hel shotgun:
   - rld: 3.0 > 2.7

high cal:
   - dmg: 30.1 > 35.1

hel gun:
   - dmg: 15.01 > 17.51
   - max ammo: 55 > 49

revolver:
   - pierc: 1 > 2
   - max ammo: 56 > 60
   - rld: 1.75 > 2.5
   - shotDelay: 0.1 > 0.25

snip: 
   - dmg: 42.01 > 42.51

choke:
   - shotDealy: 0.75 > 0.60

1.0.16(light-shit update):

finally i have finished all the exams and i can continue to create a real TrickyBall's paradise. most likely this will be the last technical update, then only balance changes(i really hope so. really want to start to do my own rundown)

- work was done on the lighting at the level to improve fps, however this caused strong short-term drop fps at the beginning of the mission, but I think there is nothing terrible about it :)
- extra lines in code were removed (to add even more extra ones)
- changed dependencies
- changed the second dimension (now the antenna looks cooler, I guess)
- hel shotgun: max ammo 91 > 99
- sawed-off: rld 2.5 > 2.2
- assault rifle: max ammo 341 > 418
- bullpup: rld 2.7 > 5(kidding. 2.7 > 2.8); clip 55 > 60; max ammo 395 > 400 pres. 1 > 1.1, 
- choke mod: pres. 1 > 1.2; shot del. 0.05 > 0.75
- hel gun: charge-up 0.12 > 0.15
- sniper: rld. 4 > 3.8; dmg 55.01 > 42.01; prec. 1.46 > 2.01

1.0.15:

- Attempts to increase fps by forcibly turning off the lights in some zones(still WIP, remains is to sort out with reactor)

1.0.14:

- Dimenshion ZONE_709 scouts were distributed to be more fair
- Fixed the location of scans and terminals in the first dimenshion
- EMP was changed
- The 3rd wave of the reactor was reworked

1.0.13:

- First surge was changed(now it's doable)
- Error alarm was changed :)

1.0.12:

- Desert Dimension was changed(Thanks TheDoggyDoge and time1pm for help, but still WIP)
- Lights in Uplink room(second zone of Extreme) has been changed
- The level description has been changed
- CustomSubObjective were rewritten
- First Dimension Marker seed was changed(To be honest, not much has changed)
Maybe something else, but i don't remember :(

1.0.11:

- Scout spawn algorithm for charger zone was changed (now it's guaranteed that at least one scout will be in each room)
- First alarm was changed(Now it's HARD. Goodluck)
- Added new command in Overload
- Some work with lights(hopefully there'll be more fps on terminal alarm in Extreme)

1.0.10:

- Added some dependencies
- Hel-Gun: ChargeTime (0.12s), Piercing (3)

1.0.9:

- Some work with lights(should be more fps now)
- Fog rise speed was reduced
Weapon change:
 - Snip: Added skip-reload, ReloadTime (4s), AimTransitionTime (0.2s)
 - Sawed-off: Added skip-reload, ReloadTime (2.5s)
 - Shotgun: AimTransitionTime (0.3s)
 - Slug: AimTransitionTime (0.3s)

1.0.8:

- пук-пук мне лень писать

1.0.7:

- First uplink was fixed

1.0.6:

- Spawn algorimh was changed(again, so this'll cause more fps... maybe)
- First uplink was changed
- Changed the terminal placement in second zone of Extreme
- "breathingEnabled": true -> false
- Stamina is not spent outside of combat(to be honest, it'll only help at the beginning of the level)

1.0.5:

- scout in second zone of dim was found :D

1.0.4:

- Removed ExtraChainedPuzzleCustomization and ExtraObjectiveSetup from dependencies
- Changed Depebdencies
- Changed spawn of the first alarm (Class S I Surge)
- Reworked mob spawn algorithm (should be more fps now)
- Added mother to Blood-door in overload
- Dimension was changed (should be more fps)
- Surge on the first uplink starts in a min, not 45 sec
- Added R8 cosmetics and 2 new backpacks :D  

Weapon balance:
    - Removed short riffle (temporarily, I guess...)
    - Shotgun: range 7m -> 5m; fire rate decreased
    - Heavy smg: damage decreased (2.86 -> 2.55)
    - Assault rifle: dmg decreased 2.75 -> 2.25)
too lazy to do anything else, so that's all

1.0.2 - 1.0.3:

- Now after each turned off bbs error there'll be a counet(as with the tank error)
- The scout pull mechanics in the dimention have been reworked(now EMP will stack up to 2)
- Lights was a litle bit changed in dimention
- More hanging shit from R8 in dimention
- Firsts rooms in dim. are now respawn rooms

1.0.1:

- Fixed dev skill issue(i hope so)

1.0.0:

- Playtest. Enjoy the suffering
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