At the very beginning I would like to say that as a weapon module with data different from the official weapon system, even if I try my best to be balanced and fair, it is inevitable that some players will not accept it. So when you use any packet with data different from the official system, especially in matchmaking games, please alert others that you are using a weapon packet and play civilly! This is most important. If the situation exceeds my expectations, I will have to limit the users of this module!
and my dc : qinswork#9931
Tip: Because the players playing with you do not necessarily have the same weapon data, so players who do not have this weapon module loaded may not hear the sound of your shooting and at the same time not see your gun name (not nickname), these are normal and will not affect the game balance, but if it appears that other players can not see your weapon model and map interface can not see your gun ammunition data, please feedback to me.
I suspect that most of us don't exactly like the official changes to the current weapon system, so I'm tweaking this system to my design standards.
In this weapon module you can play with all the weapons that have appeared in the official weapon system, in addition I have modified the data of some weapons, which may make these weapons more interesting to play with.
There are also a lot of new weapons that have been added, and I highly recommend you use them. If you have valuable modifications to this weapon module, I will be looking forward to hearing from you about them.
This update is to fine-tune the data and fix the bugs, because of the official weapon system, some weapons will appear model unseen and sound propagation bugs, the only known fix for the removal of gunfire (but the monster will still be awakened)
Scattergun because it can not be fixed, so I decided to disable it temporarily, he will return to the arsenal at some point in the future
HEL Rifle : Slightly added total ammo, slightly increased charging time, slightly reduced piercing count(18rds => 20rds)(0.12 => 0.2)(5 => 3)
Staggering Hel Pistol : Damage fall off effect reverted to the current official, slightly increased reload time, slightly added piercing count(5m-45m => 4m-45m)(1.3s => 1.5s)(2 => 3)
Sawed-Off Shotgun : Slightly increased reload time, slightly increased total ammo(1.2s => 1.6s)(40rds => 44rds)
RIP-Type Rifle : Slightly reduced bullet fall off effect, slightly increased total ammo(10m-50m => 11m-50m)(52rds => 53rds)
Burst Cannon : Slightly reduced bullet fall off effect(15m-80m => 17m-80m)
In this update and future updates I intend to eliminate the use of WeaponStatShower in the component front, so you do not have to load WeaponStatShower while playing this module! I will gradually add unofficial weapon information descriptions in the later versions of the update, in this version of the update I did some of them
ADD English description text for English speakers!
Added : Railgun
Long Gun : Adjust the flashlight type
General Machinegun : Adjust the flashlight type
Short Rifle : Slightly increased reload time(1.5s => 1.6s)
LC Sniper Gun : Adjust bullet fall off effect,sligltly increased total ammo, slightly increased reload time(40m-60m => 20m-55m)(15rds => 16rds)(3.6s => 4.0s)
RIP-Type Rifle : Shorten the charge up time, slightly increased RoF, slightly reduced the damage, adjust the bullet fall off effect, adjust sight type, reduced reload time(see the table for detailed information)
Update 1.8.2
增加了使用须知、加深了武器昵称
Added instructions for use and deepened weapon nickname colors
Update 1.8.1
修复了一些bug
Fixed some bugs
Update 1.8.0
增加新武器:通用型机枪、近战冲锋枪、杀伤性步枪
电气突击步枪调整:增加后坐力
Added : General Machinegun, CQB SMG, RIP-Type Rifle
HEL Assault Rifle : increased recoil
Update 1.7.3
修复战术步枪弹容与表格显示不一致的问题
无托步枪增加少量备弹
三管霰弹枪增加少量备弹
Repair the problem of inconsistent display of PresRifle ammunition capacity and table