ExtendedSurvivalWavePopulation
oh great, we woke up the whole family (for real)ExtendedSurvivalWavePopulation
Info
(For rundown devs) Allows you to have multiple enemies spawn per wave role and set weights for each enemy when there are multiple in one role
How To Use
Launch the game once and a file will generate here: "\profiles\ [your profile] \BepInEx\plugins\ [your rundown folder] \Custom\ExtendedSurvivalWavePopulationConfig"
Inside ExtendedSurvivalWavePopulation.jsonc you will find:
{
"Populations": [
{
"PersistentID": 8000, // SurvivalWavePopulation PersistentID you want to extend
"WaveRoleWeakling": [], // Empty entries will have no changes
"WaveRoleStandard": [
{
"ID": 24, // Enemy ID
"Weight": 1.0 // Weight to spawn this enemy ID
},
{
"ID": 21,
"Weight": 1.0
},
{
"ID": 30,
"Weight": 1.0
}
],
"WaveRoleSpecial": [],
"WaveRoleMiniBoss": [],
"WaveRoleBoss": []
}
]
}
Patch Notes
- 1.0.0 Initial release
- 1.0.1 Fixed small issue in readme file
Feedback
- Post in the feedback thread on the GTFO modding discord or message me on discord to give feedback and report bugs:
randomguy#0753
