GiveHostClientDamage
A host-only mod that mimics client-delay on limb destruction.
Last updated | 10 months ago |
Total downloads | 621 |
Total rating | 1 |
Categories | Client Mods |
Dependency string | randomuserhi-GiveHostClientDamage-0.0.6 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.1.0README
A host-only mod that mimics client-delay on limb destruction. Allows scattergun to 2-shot mum on host!
This plugin works by delaying limb destruction slightly mimicing ping on client.
You have the option to enable a delay to bullet damage. This is to mimic the bullet damage delay on client which benefits burst weapons as on host, the moment the first hit connects, the enemy twitches causing the rest of the burst to miss. By delaying the damage it allows host to hit full bursts more easily. This is most noticeable when trying to kill scouts or shooters with double tap rifle shooting at the head.
- NOTE: since this literally mimics ping on host, having the delay too high with this option enabled can negatively effect your play experience.
============ Change Log ============
v0.0.6
- Moved shotgun sentry into config as an option. (Default
false
, shotgun sentry by default cannot abuse limb destruction delay)
v0.0.5
- Sentries (Excluding shotgun sentry) can no longer abuse this feature to land double hits on heads
- Shotgun sentry gets a pass, so that it can land all pellets on heads to hopefully be more useful :)
v0.0.4
- Fixed duplicate calls to
DestroyLimb
v0.0.3
- Fixed precision multi issue with bullet damage when delay is enabled
v0.0.2
- Added the option to mimic ping on bullet damage
v0.0.1
- Initial Release