using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using API;
using Agents;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using BepInEx.Unity.IL2CPP.Utils.Collections;
using CharacterDestruction;
using ClientDamage;
using GameData;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Player;
using SNetwork;
using UnityEngine;
using UnityEngine.Analytics;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("ClientDamage")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+2c435be81d3d3a572082f15ef08a2800495af897")]
[assembly: AssemblyProduct("ClientDamage")]
[assembly: AssemblyTitle("ClientDamage")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
[BepInPlugin("randomuserhi.ClientDamage", "ClientDamage", "0.0.1")]
public class Plugin : BasePlugin
{
private static Harmony? harmony;
public override void Load()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected O, but got Unknown
APILogger.Log("Plugin is loaded!");
harmony = new Harmony("randomuserhi.ClientDamage");
harmony.PatchAll();
APILogger.Log("Debug is " + (ConfigManager.Debug ? "Enabled" : "Disabled"));
}
}
namespace ClientDamage
{
public static class Module
{
public const string GUID = "randomuserhi.ClientDamage";
public const string Name = "ClientDamage";
public const string Version = "0.0.1";
}
internal static class ConfigManager
{
private static ConfigEntry<bool> debug;
private static ConfigEntry<float> delay;
private static ConfigEntry<bool> delayBulletDamage;
private static ConfigEntry<bool> includeShotgunSentry;
public static bool Debug
{
get
{
return debug.Value;
}
set
{
debug.Value = value;
}
}
public static float Delay
{
get
{
return delay.Value;
}
set
{
delay.Value = value;
}
}
public static bool DelayBulletDamage
{
get
{
return delayBulletDamage.Value;
}
set
{
delayBulletDamage.Value = value;
}
}
public static bool IncludeShotgunSentry
{
get
{
return includeShotgunSentry.Value;
}
set
{
includeShotgunSentry.Value = value;
}
}
static ConfigManager()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
ConfigFile val = new ConfigFile(Path.Combine(Paths.ConfigPath, "ClientDamage.cfg"), true);
debug = val.Bind<bool>("Debug", "enable", false, "Enables debug messages when true.");
delay = val.Bind<float>("Settings", "delay", 0.05f, "Delay in seconds until a limb breaks. Clamped to a value between 0 and 0.2 to prevent abuse.");
delayBulletDamage = val.Bind<bool>("Settings", "delayBulletDamage", false, "Delay your bullet damage to mimic delay on client - Useful for mimicing delayed enemy reactions for burst weapons to make hitting full burst more consistent.\nWARNING: This literally adds ping to your shots which may make your play experience much worse. Use at your own risk.");
includeShotgunSentry = val.Bind<bool>("Settings", "includeShotgunSentry", false, "Set to true if you want shotgun sentry to be able to abuse the limb destruction delay.");
}
}
}
namespace ClientDamage.Patches
{
[HarmonyPatch]
internal static class BulletDamage
{
private static bool callOriginal;
private static IEnumerator DelayBulletDamage(Dam_EnemyDamageLimb limb, float dam, Agent sourceAgent, Vector3 position, Vector3 direction, Vector3 normal, bool allowDirectionalBonus, float staggerMulti, float precisionMulti, uint gearCategoryId)
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
yield return (object)new WaitForSeconds(Mathf.Clamp(ConfigManager.Delay, 0f, 0.2f));
if ((Object)(object)limb != (Object)null)
{
callOriginal = true;
limb.BulletDamage(dam, sourceAgent, position, direction, normal, allowDirectionalBonus, staggerMulti, precisionMulti, gearCategoryId);
callOriginal = false;
}
}
[HarmonyPatch(typeof(Dam_EnemyDamageLimb), "BulletDamage")]
[HarmonyPrefix]
private static bool Prefix_ReceiveBulletDamage(Dam_EnemyDamageLimb __instance, float dam, Agent sourceAgent, Vector3 position, Vector3 direction, Vector3 normal, bool allowDirectionalBonus, float staggerMulti, float precisionMulti, uint gearCategoryId)
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
if (!SNet.IsMaster || Sentry.anySentryShot || ConfigManager.Delay == 0f || !ConfigManager.DelayBulletDamage)
{
return true;
}
if (sourceAgent.GlobalID != ((Agent)PlayerManager.GetLocalPlayerAgent()).GlobalID)
{
return true;
}
if (!callOriginal)
{
APILogger.Debug("Delay bullet shot.");
((MonoBehaviour)__instance).StartCoroutine(CollectionExtensions.WrapToIl2Cpp(DelayBulletDamage(__instance, dam, sourceAgent, position, direction, normal, allowDirectionalBonus, staggerMulti, precisionMulti, gearCategoryId)));
}
return callOriginal;
}
}
[HarmonyPatch]
internal static class LimbDestruction
{
private static bool callOriginal;
private static IEnumerator DelayLimbDestruction(Dam_EnemyDamageLimb limb, sDestructionEventData data)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
yield return (object)new WaitForSeconds(Mathf.Clamp(ConfigManager.Delay, 0f, 0.2f));
if ((Object)(object)limb != (Object)null && !limb.IsDestroyed)
{
callOriginal = true;
limb.DestroyLimb(data);
callOriginal = false;
}
}
[HarmonyPatch(typeof(Dam_EnemyDamageLimb), "DestroyLimb")]
[HarmonyPrefix]
private static bool Prefix_ReceiveDestroyLimb(Dam_EnemyDamageLimb __instance, sDestructionEventData destructionEventData)
{
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
if (!SNet.IsMaster || Sentry.sentryShot || (Sentry.shotgunSentryShot && !ConfigManager.IncludeShotgunSentry) || ConfigManager.Delay == 0f)
{
return true;
}
if (!callOriginal)
{
APILogger.Debug("Delay limb break.");
((MonoBehaviour)__instance).StartCoroutine(CollectionExtensions.WrapToIl2Cpp(DelayLimbDestruction(__instance, destructionEventData)));
}
return callOriginal;
}
}
[HarmonyPatch]
internal static class CustomLimbDestruction
{
private static bool callOriginal;
private static IEnumerator DelayLimbDestruction(Dam_EnemyDamageLimb_Custom limb, sDestructionEventData data)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
yield return (object)new WaitForSeconds(Mathf.Clamp(ConfigManager.Delay, 0f, 0.2f));
if ((Object)(object)limb != (Object)null && !((Dam_EnemyDamageLimb)limb).IsDestroyed)
{
callOriginal = true;
((Dam_EnemyDamageLimb)limb).DestroyLimb(data);
callOriginal = false;
}
}
[HarmonyPatch(typeof(Dam_EnemyDamageLimb_Custom), "DestroyLimb")]
[HarmonyPrefix]
private static bool Prefix_ReceiveDestroyLimb(Dam_EnemyDamageLimb_Custom __instance, sDestructionEventData destructionEventData)
{
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
if (!SNet.IsMaster || Sentry.sentryShot || (Sentry.shotgunSentryShot && !ConfigManager.IncludeShotgunSentry) || ConfigManager.Delay == 0f)
{
return true;
}
if (!callOriginal)
{
APILogger.Debug("Delay limb custom break.");
((MonoBehaviour)__instance).StartCoroutine(CollectionExtensions.WrapToIl2Cpp(DelayLimbDestruction(__instance, destructionEventData)));
}
return callOriginal;
}
}
[HarmonyPatch]
internal class Sentry
{
public static bool sentryShot;
public static bool shotgunSentryShot;
public static bool anySentryShot
{
get
{
if (!sentryShot)
{
return shotgunSentryShot;
}
return true;
}
}
[HarmonyPatch(typeof(SentryGunInstance_Firing_Bullets), "FireBullet")]
[HarmonyPrefix]
private static void Prefix_SentryGunFiringBullet(bool doDamage, bool targetIsTagged)
{
if (doDamage)
{
sentryShot = true;
}
}
[HarmonyPatch(typeof(SentryGunInstance_Firing_Bullets), "FireBullet")]
[HarmonyPostfix]
private static void Postfix_SentryGunFiringBullet()
{
sentryShot = false;
}
[HarmonyPatch(typeof(SentryGunInstance_Firing_Bullets), "UpdateFireShotgunSemi")]
[HarmonyPrefix]
private static void Prefix_ShotgunSentryFiring(SentryGunInstance_Firing_Bullets __instance, bool isMaster, bool targetIsTagged)
{
if (isMaster && Clock.Time > __instance.m_fireBulletTimer)
{
shotgunSentryShot = true;
}
}
[HarmonyPatch(typeof(SentryGunInstance_Firing_Bullets), "UpdateFireShotgunSemi")]
[HarmonyPostfix]
private static void Postfix_ShotgunSentryFiring()
{
shotgunSentryShot = false;
}
}
}
namespace API
{
[HarmonyPatch(typeof(GameDataInit))]
internal class GameDataInit_Patches
{
[HarmonyPatch("Initialize")]
[HarmonyWrapSafe]
[HarmonyPostfix]
public static void Initialize_Postfix()
{
Analytics.enabled = false;
}
}
internal static class APILogger
{
private static readonly ManualLogSource logger;
static APILogger()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Expected O, but got Unknown
logger = new ManualLogSource("Rand-API");
Logger.Sources.Add((ILogSource)(object)logger);
}
private static string Format(string module, object msg)
{
return $"[{module}]: {msg}";
}
public static void Info(string module, object data)
{
logger.LogMessage((object)Format(module, data));
}
public static void Verbose(string module, object data)
{
}
public static void Log(object data)
{
logger.LogDebug((object)Format("ClientDamage", data));
}
public static void Debug(object data)
{
if (ConfigManager.Debug)
{
Log(data);
}
}
public static void Warn(object data)
{
logger.LogWarning((object)Format("ClientDamage", data));
}
public static void Error(object data)
{
logger.LogError((object)Format("ClientDamage", data));
}
}
}