Decompiled source of ShooterBugFix v0.0.5

ShooterBugFix.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using API;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using CellMenu;
using GameData;
using HarmonyLib;
using Il2CppInterop.Runtime.Injection;
using Il2CppSystem;
using Microsoft.CodeAnalysis;
using ShooterBugFix;
using ShooterBugFix.Patches;
using UnityEngine;
using UnityEngine.Analytics;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("ShooterBugFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+4cb5e150a8db3206afb774c23057102776a0dc19")]
[assembly: AssemblyProduct("ShooterBugFix")]
[assembly: AssemblyTitle("ShooterBugFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
public static class Module
{
	public const string GUID = "randomuserhi.ShooterBugFix";

	public const string Name = "ShooterBugFix";

	public const string Version = "0.0.1";
}
namespace ShooterBugFix
{
	public static class ConfigManager
	{
		private static ConfigEntry<bool> debug;

		private static ConfigEntry<float> interval;

		private static ConfigEntry<float> maxDistance;

		private static ConfigEntry<string> cullCommand;

		public static bool Debug => debug.Value;

		public static float Interval => interval.Value;

		public static float MaxDistance => maxDistance.Value;

		public static string CullCommand => cullCommand.Value;

		static ConfigManager()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			ConfigFile val = new ConfigFile(Path.Combine(Paths.ConfigPath, "ShooterBugFix.cfg"), true);
			debug = val.Bind<bool>("Debug", "enable", false, "Enables debug messages when true.");
			interval = val.Bind<float>("Settings", "interval", 3600f, "Time in seconds between out-of-bound collider checks.");
			maxDistance = val.Bind<float>("Settings", "maxDistance", 10000f, "How far an object has to be from world origin before it gets destroyed.");
			cullCommand = val.Bind<string>("Settings", "cullCommand", "cull", "Command to manually trigger a cull - It is not case-sensitive and will trim white space from start and end of command string.");
		}
	}
	[BepInPlugin("randomuserhi.ShooterBugFix", "ShooterBugFix", "0.0.1")]
	internal class Entry : BasePlugin
	{
		public class CullBehaviour : MonoBehaviour
		{
			public static float time;

			public static bool asked;

			private void Start()
			{
				APILogger.Debug("ShooterBugFix Behaviour Started!");
			}

			private void Update()
			{
				//IL_001f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0024: Unknown result type (might be due to invalid IL or missing references)
				//IL_0025: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_0029: Invalid comparison between Unknown and I4
				if (time < ConfigManager.Interval)
				{
					time += Time.deltaTime;
					return;
				}
				bool flag = false;
				DRAMA_State currentStateEnum = DramaManager.CurrentStateEnum;
				if (currentStateEnum - 5 <= 3)
				{
					flag = true;
				}
				if (!flag)
				{
					Cull.CullFarObjects();
				}
				else if (!asked)
				{
					Cull.AddLog("<color=yellow>You should perform a cull operation to prevent shooter bug.</color>");
					Cull.AddLog("<color=yellow>Type '" + ConfigManager.CullCommand + "' (not case sensitive) in chat to perform a cull.</color>");
					time = 0f;
				}
			}
		}

		private static CullBehaviour? behaviour;

		private Harmony? harmony;

		public override void Load()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Expected O, but got Unknown
			APILogger.Debug("Loaded ShooterBugFix 0.0.1");
			harmony = new Harmony("randomuserhi.ShooterBugFix");
			harmony.PatchAll();
			APILogger.Debug("Debug is " + (ConfigManager.Debug ? "Enabled" : "Disabled"));
			ClassInjector.RegisterTypeInIl2Cpp<CullBehaviour>();
			RundownManager.OnExpeditionGameplayStarted += Action.op_Implicit((Action)Start);
		}

		private static void Start()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)behaviour == (Object)null)
			{
				behaviour = new GameObject("ShooterBugObject").AddComponent<CullBehaviour>();
			}
		}
	}
}
namespace ShooterBugFix.Patches
{
	[HarmonyPatch(typeof(GameDataInit))]
	internal class GameDataInit_Patches
	{
		[HarmonyPatch("Initialize")]
		[HarmonyWrapSafe]
		[HarmonyPostfix]
		public static void Initialize_Postfix()
		{
			Analytics.enabled = false;
		}
	}
	[HarmonyPatch]
	internal static class Cull
	{
		public static void AddLog(string log)
		{
			GuiManager.PlayerLayer.m_gameEventLog.AddLogItem("<color=green>" + log + "</color>", (eGameEventChatLogType)2);
			CM_PageLoadout.Current.m_gameEventLog.AddLogItem("<color=green>" + log + "</color>", (eGameEventChatLogType)2);
		}

		public static void CullFarObjects()
		{
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			Entry.CullBehaviour.time = 0f;
			int num = 0;
			long num2 = ((DateTimeOffset)DateTime.Now).ToUnixTimeMilliseconds();
			float num3 = ConfigManager.MaxDistance * ConfigManager.MaxDistance;
			foreach (Collider item in Object.FindObjectsOfType<Collider>())
			{
				Vector3 position = ((Component)item).transform.position;
				if (((Vector3)(ref position)).sqrMagnitude > num3)
				{
					APILogger.Debug("Culled " + ((Object)((Component)item).gameObject).name + " as it strayed too far from world origin.");
					Object.Destroy((Object)(object)((Component)item).gameObject);
					num++;
				}
			}
			long value = ((DateTimeOffset)DateTime.Now).ToUnixTimeMilliseconds() - num2;
			AddLog($"Culled {num} far objects, took {value}ms to complete.");
			APILogger.Debug($"Took {value}ms to complete culling {num} far objects.");
		}

		[HarmonyPatch(typeof(PlayerChatManager), "PostMessage")]
		[HarmonyPrefix]
		private static void Prefix_PostMessage(PlayerChatManager __instance)
		{
			if (__instance.m_currentValue.ToLower().Trim().ToLower() == ConfigManager.CullCommand)
			{
				CullFarObjects();
				__instance.m_currentValue = "";
			}
		}

		[HarmonyPatch(typeof(RundownManager), "EndGameSession")]
		[HarmonyPostfix]
		private static void EndGameSession()
		{
			CullFarObjects();
		}
	}
}
namespace API
{
	internal static class APILogger
	{
		private static readonly ManualLogSource logger;

		static APILogger()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Expected O, but got Unknown
			logger = new ManualLogSource("Rand-API");
			Logger.Sources.Add((ILogSource)(object)logger);
		}

		private static string Format(string module, object msg)
		{
			return $"[{module}]: {msg}";
		}

		public static void Info(string module, object data)
		{
			logger.LogMessage((object)Format(module, data));
		}

		public static void Verbose(string module, object data)
		{
		}

		public static void Log(object data)
		{
			logger.LogDebug((object)Format("ShooterBugFix", data));
		}

		public static void Debug(object data)
		{
			if (ConfigManager.Debug)
			{
				Log(data);
			}
		}

		public static void Warn(object data)
		{
			logger.LogWarning((object)Format("ShooterBugFix", data));
		}

		public static void Error(object data)
		{
			logger.LogError((object)Format("ShooterBugFix", data));
		}
	}
}