Desolate
Embark on a relentless journey through a labyrinthine network of nightmarish facilities in this modded rendition of GTFO. Delve deeper into the abyss with enhanced challenges, strategically redesigned encounters, and a haunting atmosphere that pushes the boundaries of survival horror.
Changelog
v0.1.1
- Updated B1 to be fully out and ready to play
- Added LocalProgression as a dependancy
v0.1.2
v0.1.3
- Fixed A1 from gardens to lab from the lag/loading of the map. All objectives stayed the same just different geo and map tiles
- Redemption added in for DMR. Dmg 7.51 -> 7.91 | Max Ammo 90 -> 81
- Judgement added in for Normal Shotgun. Clip 8 -> 12 | Max Ammo 32 -> 59
- Hellfire added in for Scattergun. Reload 2.66 -> 2.5 | Max Ammo 16 -> 26 | Delay 0.65 -> 0.55
- Eclispe added in for HelRifle. Max Ammo 28 -> 33
- Rose Patel added in for High Cal Pistol. Clip 6.0 -> 7.0 | Max Ammo 31 -> 53 | Reload 2.5 -> 2.0
- Grimshot added in for Sawed Off. Max Ammo 45 -> 55
- Ragnarock sentry nerfed. Fire Delay 1.0 -> 1.3 | Max Range 60.0 -> 55.0
v0.1.4
- Hellfire removed in total to increase the challenge of the run, aswell to not make it easy in killing stealth rooms or bosses.
v0.1.5
v0.1.6
- B1 hotfixed ( sorry for the bug )
v0.1.7
- B1 last reactor code changed to automatticaly give it to you and pop up on screen, door to code zone changed to key card zone.
v0.1.8
- B2 in works to come out later today
Credits
Credits go to ObsessiveBun, SamD_B, Cris and Yuki for helping me create my levels and understanding how to do things <3
Feedback
I would love to have your guys feedback and notes on my levels, weapons etc.. If you have any ideas you'd like to see in upcoming levels or ideas for weapons you can message me on discord at delusionedangel <3