This mode is designed with stealth-oriented maps. Failing to stealth carries significant risk, and considerable stealth skill is required.This mode is designed with stealth-oriented maps. Failing to stealth carries significant risk, and considerable stealth skill is required.
This mod is open for bug reports and difficulty feedback. DISCORD : 1_rlyeh_1
Patch note!
Patch note 0.0.2
Completed the third map. Changed the sniper and heavy rifle recoil.
Patch note 0.0.3
Burst cannon modification, text file modification.
Patch note 0.0.35
Added a new boss mob. Still in testing. Will upload it along with the new map as soon as it is completed.
Patch note 0.0.36
Fixed teleportation errors that were causing errors for some reason and adjusted the balance of some maps.
Patch note 0.0.37
A new map has been released, but it is still in the balance testing phase, so it has been released in the testing phase.
Delete the scattergun.
Patch note 0.0.38
Disinfection Installation
Patch note 0.0.4
Minor changes and resource additions
Patch note 0.0.41
The file was uploaded incorrectly. Sorry.
Patch note 0.0.42
Scout error generation resolved.
Simple balance adjustment.
Patch note 0.0.43
Fixed a bug where the door would burst in one fell swoop.
Patch note 0.0.44
some weapon buff
Patch note 0.0.45
Charger Surge Nerf on EX Map
Patch note 0.1.0
We remade the original map by creating a new one.
Gargantua Cannon range and penetration nerf
The map itself is still in the testing phase, so it is not very complete.
Patch note 0.1.1
We adjusted the balance of the remade maps.
Gargantua Cannon range and penetration nerf 2
The map itself is still in the testing phase, so it is not very complete.
Patch note 0.1.2
Added a little more armor to A2.
I changed the configuration a little bit in A3.
The map itself is still in the testing phase, so it is not very complete.
Patch note 0.1.3
To time the B1 gimmick, I'm uploading a B1 test version for a moment.
The A-line maps are complete!
Patch note 0.1.4
Slight nerf to B1, still in testing phase.
Gargantua Cannon damage increased by 1, range slightly increased, penetration added by 2
Patch note 0.1.5
B1 completed, I have released a B2 test version.
Added A2 armor, fixed infinite wave spawn
Patch note 0.1.6
Adjust resource values when starting.
Patch note 0.1.7
Official release of B2
Patch note 0.1.8
some patch
Patch note 0.1.9
B2 balancing patch, and B1 temporarily disabled due to fog beacon error.
Patch note 0.2.0
Beacon fail
Patch note 0.2.2
map remake
Patch note 0.2.3
D2 balancing
Patch note 0.2.4
D1 Test
Patch note 0.2.4
D1 rebalancing
Patch note 0.2.8
D1 rebalancing
Patch note 0.2.9
D1 rebalancing
hellbore Rebalancing
Patch note 0.2.9
D2 rebalancing
Patch note 0.2.9
D3, E2 rebalancing
Patch note 0.3.3
D1 error fix
Patch note 0.3.4
E3 Test version
Patch note 0.3.5
E3 fix bug
Patch note 0.3.6
D2 fix bug
new weapon
Patch note 0.3.7
new weapon
Patch note 0.3.8
E1, E3 rebalancing
Patch note 0.3.9
New weapon = bolter
Patch note 0.4.0
bolter = nerf
Patch note 0.4.1
Protect the cat
Patch note 0.4.2
Cat Error fix
Patch note 0.4.3
Pizza Delivery
Patch note 0.4.4
Pizza error fix (1) but test
Patch note 0.4.5
Pizza error fix (2) but test
Patch note 0.4.6
Fixing the issue where legacy.dll was not being applied
Patch note 0.4.7
Fixed the unintended spawn of the first alarm in the pizza map.
Patch note 0.4.9
Fixing loading legacy.dll
Patch note 0.5.0
Fixing loading legacy.dll
Patch note 0.5.2
Nerfed several weapons.
Nerfed the reload speed of the Lasgun and Bolt.
Nerfed the explosion radius and damage of the Bolt.
Patch note 0.5.3
nerf pizza
Patch note 0.5.4
Fixed an issue where the error alarm did not stop after inserting the pizza.
Patch note 0.5.5
I added an armor station to the CAT map.
From now on, explosive weapons cannot be used in stealth rundowns.
Significantly nerfed the stagger multiplier for explosive weapons. 4->1
Patch note 0.5.6
A new map has been added..
The Plasma Large-caliber Rifle has been added..
The password and escape maps have been remade.
Patch note 0.5.7
Error Fix (Escape)
Infinite Alarm Enhancement(Password)
Armor increase(Collusion)
Patch note 0.5.8
Extreme Map Enhancement(Password)
Most of the maps in the base game are scheduled to undergo remakes. Ex: Vaccine, Painful, Shutdown, Escape. Please look forward to the newly remade maps that were lacking in some areas.
Patch note 0.5.9
Some balance fixes
Patch note 0.6.0
Fixed an error where the Queen kept spawning when the Scout woke up.(Collusion)
Patch note 0.6.1
Most of the maps have been remade.
New guns and new mobs have also been added.
We removed the old crying sound and the old bulkhead door sound.
Patch note 0.6.2
Fixed scan errors in the vaccine map.
Increased the number of Collusion Armor Stages.
Patch note 0.6.3
Fixed scan errors in the painful.
Patch note 0.6.4
We have remade the escape map that was previously an error.
Some weapons have been buffed.
Patch note 0.6.5
Fixed an error where certain mobs were spawning in large numbers in specific areas of the escape map.
Added new weapons: K2, SVD, AK104
Patch note 0.6.6
Attempting optimization
Patch note 0.6.7
I made it so that the faster you push in the painful map, the better.
Changed the Scout spawns on some maps.
Patch note 0.6.8
Weapon spec changes and removal of some weapons.
Changed the Scout spawns on all maps except D-Line.
Patch note 0.6.9
collusion nerf.
Karbarlist model chagne.
Patch note 0.6.95
Attempting optimization
Patch note 0.6.96
hellbore Fix model errors
Fixed a bug where Scout Zen was not working in CAT.
Patch note 0.7.0
New map : Broken
Balance adjustments for some weapons
Patch note 0.7.1
Balancing for the new map is complete.
Balance adjustments for some weapons
Patch note 0.7.2
Reduced escape scan time
Patch note 0.7.3
I changed the last section of G1 a little.
Increased revolver damage by +0.01.
Patch note 0.7.4
We had a lot of deliberation regarding the rollback of the last section of G1, but since there were many comments saying it was too easy after changing it to a lower difficulty level, we decided to roll it back.
Patch note 0.7.5
Some weapon upgrades
A new map, Dualism, has been released.
Patch note 0.7.6
I forgot to remove the flashlight from the EMP before uploading.
Patch note 0.7.7
I have fixed the terminal issue mentioned in the feedback. I have set it so that the door opens 60 seconds after opening the room on the right.
Patch note 0.7.8
G2 Left Room Difficulty Adjustment.
I buffed some weapons.
Also, if each weapon has a special ability, I have written an explanation next to it. DMG+ = Damage increase, BOOM = Area damage, Toxic = Continuous damage
Patch note 0.7.9
G2 Left Room Difficulty Adjustment.
Patch note 0.7.91
Prevented the sudden appearance of the self-destructing baby.
If the AWP penetrates, the damage is reduced.
Patch note 0.8.0
A new map has been released!
We have patched the balance of some weapons.
Patch note 0.8.1
I added fog refillers to the T-scan section and the 7-scan section.
I changed the scan before teleporting from Team Scan to Normal Scan.
Reduced the number of Armor Stations from 35 to 20.
We have eliminated the issue where 6 Birthers would appear when performing 7 scans after teleporting.
Patch note 0.8.2
Reduced the fog refiller in the T-Scan room.
Fixed a bug where G2 did not have a Scout.
Patch note 0.8.3
Fixed an issue where custom tanks were not visible in G2.
A new map, GX, has been released.
I modified G3 so that the door closes behind the teleport scan.
This is a weapon balance patch.
Patch note 0.8.4
Delete tank from GX Zone Scan room.
Fixed issue where Shotgun ROF was not applied as 2.
Patch note 0.8.41
Fixed a bug where Scout Wave was not working properly.
Patch note 0.8.42
Applying some missing parts
Patch note 0.8.44
I changed the GX clear screen.
Patch note 0.8.51
Added T-Scan to the escape side.
For GX-3 Surge Scan, the armor has been adjusted to 10 uses and the medical kit to 8 uses.
In Dimension, the tank spawn time has been reduced to 160 seconds.
Patch note 0.8.52
I forgot to switch the T-scan to a full scan. I apologize.
Patch note 0.8.53
The new Rundown, Azathoth, has launched. Unlike the standard Gargantua, this Rundown demands resource management and a higher level of teamwork.
The first map, "Quicker," has been released. As it is still in the testing phase, it is subject to significant changes.
Patch note 0.8.54
Quadrant 3 Alarm Spawn Change
Resources have been added to the Resource Room and the 3rd Quadrant Room.
Patch note 0.8.55
The volume of Level 5 T-Scans has been adjusted.
Patch note 0.8.56
The volume of Level 5 T-Scans has been adjusted.
Reduced the final terminal segment time from 4 minutes 15 seconds to 3 minutes 40 seconds.
Patch note 0.8.57
T-Scan changed from 2 minutes 45 seconds to 2 minutes 29 seconds. Changed boss monster and Pauncer spawns to occur only once.
Resource nerf for the final terminal zone
Escape scan time changed to 8 seconds.
Patch note 0.8.58
I fixed the issue where T-Scan was applied as a solo effect.
Patch note 0.8.6
Levels 10 and 15 have been released.
I modified the terrain in GX.
Patch note 0.8.62
With the exception of a few commands, duplicate inputs are prevented.
We are currently fixing a bug where the map cannot be scrolled down at Level 15.
Patch note 0.8.63
fixing a bug where the map cannot be scrolled down at Level 15.
Patch note 0.8.64
I removed the overload because it was not functioning correctly in Vector.
I have modified it to match D3's cargo intel.
Patch note 0.8.65
Adjusted the start of Level 10; fog now rises after teleporting.
After everyone had gathered, I inserted the code to trigger the fog at the T-Scan location so that the fog would descend again.
Fixed an issue where the reactor code door would not open in the Level 15 section.
Patch note 0.8.66
The G3 glitch spot has been blocked off.
Patch note 0.8.67
Fixed a bug where the door wouldn't open.
Patch note 0.8.68
The GX-1 has been released. However, for that specific map, the weapon will be completely different.
GX-1 is a map designed around the concept of eliminating enemies using upgraded weaponry in a future timeline. If this concept appeals to you, I plan to create a new Rundown based on this weapon and theme. Please let me know what you think.
Patch note 0.8.69
In "Painful," I changed it so that monsters spawn behind the wall after the dimension shift.
Nerfed the total ammo capacity of the grenade launcher.
Patch note 0.8.71
Remove duplicate assets
Please download it again as a new profile, rather than updating the existing one.
Patch note 0.8.72
Fixed a bug where commands would disappear before an event could complete, preventing the event from executing.