GTFO
Install with App

Details

Latest version
0.8.72
Last Updated
First Uploaded
Downloads
11.3K
Likes
2
Size
578MB
Dependants

Current Version: 0.8.71

information

  • This mode is designed with stealth-oriented maps. Failing to stealth carries significant risk, and considerable stealth skill is required.This mode is designed with stealth-oriented maps. Failing to stealth carries significant risk, and considerable stealth skill is required.
  • This mod is open for bug reports and difficulty feedback. DISCORD : 1_rlyeh_1

Patch note!

Patch note 0.0.2

  • Completed the third map. Changed the sniper and heavy rifle recoil.

Patch note 0.0.3

  • Burst cannon modification, text file modification.

Patch note 0.0.35

  • Added a new boss mob. Still in testing. Will upload it along with the new map as soon as it is completed.

Patch note 0.0.36

  • Fixed teleportation errors that were causing errors for some reason and adjusted the balance of some maps.

Patch note 0.0.37

  • A new map has been released, but it is still in the balance testing phase, so it has been released in the testing phase.
  • Delete the scattergun.

Patch note 0.0.38

  • Disinfection Installation

Patch note 0.0.4

  • Minor changes and resource additions

Patch note 0.0.41

  • The file was uploaded incorrectly. Sorry.

Patch note 0.0.42

  • Scout error generation resolved.
  • Simple balance adjustment.

Patch note 0.0.43

  • Fixed a bug where the door would burst in one fell swoop.

Patch note 0.0.44

  • some weapon buff

Patch note 0.0.45

  • Charger Surge Nerf on EX Map

Patch note 0.1.0

  • We remade the original map by creating a new one.
  • Gargantua Cannon range and penetration nerf
  • The map itself is still in the testing phase, so it is not very complete.

Patch note 0.1.1

  • We adjusted the balance of the remade maps.
  • Gargantua Cannon range and penetration nerf 2
  • The map itself is still in the testing phase, so it is not very complete.

Patch note 0.1.2

  • Added a little more armor to A2.
  • I changed the configuration a little bit in A3.
  • The map itself is still in the testing phase, so it is not very complete.

Patch note 0.1.3

  • To time the B1 gimmick, I'm uploading a B1 test version for a moment.
  • The A-line maps are complete!

Patch note 0.1.4

  • Slight nerf to B1, still in testing phase.
  • Gargantua Cannon damage increased by 1, range slightly increased, penetration added by 2

Patch note 0.1.5

  • B1 completed, I have released a B2 test version.
  • Added A2 armor, fixed infinite wave spawn

Patch note 0.1.6

  • Adjust resource values ​​when starting.

Patch note 0.1.7

  • Official release of B2

Patch note 0.1.8

  • some patch

Patch note 0.1.9

  • B2 balancing patch, and B1 temporarily disabled due to fog beacon error.

Patch note 0.2.0

  • Beacon fail

Patch note 0.2.2

  • map remake

Patch note 0.2.3

  • D2 balancing

Patch note 0.2.4

  • D1 Test

Patch note 0.2.4

  • D1 rebalancing

Patch note 0.2.8

  • D1 rebalancing

Patch note 0.2.9

  • D1 rebalancing
  • hellbore Rebalancing

Patch note 0.2.9

  • D2 rebalancing

Patch note 0.2.9

  • D3, E2 rebalancing

Patch note 0.3.3

  • D1 error fix

Patch note 0.3.4

  • E3 Test version

Patch note 0.3.5

  • E3 fix bug

Patch note 0.3.6

  • D2 fix bug
  • new weapon

Patch note 0.3.7

  • new weapon

Patch note 0.3.8

  • E1, E3 rebalancing

Patch note 0.3.9

  • New weapon = bolter

Patch note 0.4.0

  • bolter = nerf

Patch note 0.4.1

  • Protect the cat

Patch note 0.4.2

  • Cat Error fix

Patch note 0.4.3

  • Pizza Delivery

Patch note 0.4.4

  • Pizza error fix (1) but test

Patch note 0.4.5

  • Pizza error fix (2) but test

Patch note 0.4.6

  • Fixing the issue where legacy.dll was not being applied

Patch note 0.4.7

  • Fixed the unintended spawn of the first alarm in the pizza map.

Patch note 0.4.9

  • Fixing loading legacy.dll

Patch note 0.5.0

  • Fixing loading legacy.dll

Patch note 0.5.2

  • Nerfed several weapons.
  • Nerfed the reload speed of the Lasgun and Bolt.
  • Nerfed the explosion radius and damage of the Bolt.

Patch note 0.5.3

  • nerf pizza

Patch note 0.5.4

  • Fixed an issue where the error alarm did not stop after inserting the pizza.

Patch note 0.5.5

  • I added an armor station to the CAT map.
  • From now on, explosive weapons cannot be used in stealth rundowns.
  • Significantly nerfed the stagger multiplier for explosive weapons. 4->1

Patch note 0.5.6

  • A new map has been added..
  • The Plasma Large-caliber Rifle has been added..
  • The password and escape maps have been remade.

Patch note 0.5.7

  • Error Fix (Escape)
  • Infinite Alarm Enhancement(Password)
  • Armor increase(Collusion)

Patch note 0.5.8

  • Extreme Map Enhancement(Password)
  • Most of the maps in the base game are scheduled to undergo remakes. Ex: Vaccine, Painful, Shutdown, Escape. Please look forward to the newly remade maps that were lacking in some areas.

Patch note 0.5.9

  • Some balance fixes

Patch note 0.6.0

  • Fixed an error where the Queen kept spawning when the Scout woke up.(Collusion)

Patch note 0.6.1

  • Most of the maps have been remade.
  • New guns and new mobs have also been added.
  • We removed the old crying sound and the old bulkhead door sound.

Patch note 0.6.2

  • Fixed scan errors in the vaccine map.
  • Increased the number of Collusion Armor Stages.

Patch note 0.6.3

  • Fixed scan errors in the painful.

Patch note 0.6.4

  • We have remade the escape map that was previously an error.
  • Some weapons have been buffed.

Patch note 0.6.5

  • Fixed an error where certain mobs were spawning in large numbers in specific areas of the escape map.
  • Added new weapons: K2, SVD, AK104

Patch note 0.6.6

  • Attempting optimization

Patch note 0.6.7

  • I made it so that the faster you push in the painful map, the better.
  • Changed the Scout spawns on some maps.

Patch note 0.6.8

  • Weapon spec changes and removal of some weapons.
  • Changed the Scout spawns on all maps except D-Line.

Patch note 0.6.9

  • collusion nerf.
  • Karbarlist model chagne.

Patch note 0.6.95

  • Attempting optimization

Patch note 0.6.96

  • hellbore Fix model errors
  • Fixed a bug where Scout Zen was not working in CAT.

Patch note 0.7.0

  • New map : Broken
  • Balance adjustments for some weapons

Patch note 0.7.1

  • Balancing for the new map is complete.
  • Balance adjustments for some weapons

Patch note 0.7.2

  • Reduced escape scan time

Patch note 0.7.3

  • I changed the last section of G1 a little.
  • Increased revolver damage by +0.01.

Patch note 0.7.4

  • We had a lot of deliberation regarding the rollback of the last section of G1, but since there were many comments saying it was too easy after changing it to a lower difficulty level, we decided to roll it back.

Patch note 0.7.5

  • Some weapon upgrades
  • A new map, Dualism, has been released.

Patch note 0.7.6

  • I forgot to remove the flashlight from the EMP before uploading.

Patch note 0.7.7

  • I have fixed the terminal issue mentioned in the feedback. I have set it so that the door opens 60 seconds after opening the room on the right.

Patch note 0.7.8

  • G2 Left Room Difficulty Adjustment.
  • I buffed some weapons.
  • Also, if each weapon has a special ability, I have written an explanation next to it. DMG+ = Damage increase, BOOM = Area damage, Toxic = Continuous damage

Patch note 0.7.9

  • G2 Left Room Difficulty Adjustment.

Patch note 0.7.91

  • Prevented the sudden appearance of the self-destructing baby.
  • If the AWP penetrates, the damage is reduced.

Patch note 0.8.0

  • A new map has been released!
  • We have patched the balance of some weapons.

Patch note 0.8.1

  • I added fog refillers to the T-scan section and the 7-scan section.
  • I changed the scan before teleporting from Team Scan to Normal Scan.
  • Reduced the number of Armor Stations from 35 to 20.
  • We have eliminated the issue where 6 Birthers would appear when performing 7 scans after teleporting.

Patch note 0.8.2

  • Reduced the fog refiller in the T-Scan room.
  • Fixed a bug where G2 did not have a Scout.

Patch note 0.8.3

  • Fixed an issue where custom tanks were not visible in G2.
  • A new map, GX, has been released.
  • I modified G3 so that the door closes behind the teleport scan.
  • This is a weapon balance patch.

Patch note 0.8.4

  • Delete tank from GX Zone Scan room.
  • Fixed issue where Shotgun ROF was not applied as 2.

Patch note 0.8.41

  • Fixed a bug where Scout Wave was not working properly.

Patch note 0.8.42

  • Applying some missing parts

Patch note 0.8.44

  • I changed the GX clear screen.

Patch note 0.8.51

  • Added T-Scan to the escape side.
  • For GX-3 Surge Scan, the armor has been adjusted to 10 uses and the medical kit to 8 uses.
  • In Dimension, the tank spawn time has been reduced to 160 seconds.

Patch note 0.8.52

  • I forgot to switch the T-scan to a full scan. I apologize.

Patch note 0.8.53

  • The new Rundown, Azathoth, has launched. Unlike the standard Gargantua, this Rundown demands resource management and a higher level of teamwork.
  • The first map, "Quicker," has been released. As it is still in the testing phase, it is subject to significant changes.

Patch note 0.8.54

  • Quadrant 3 Alarm Spawn Change
  • Resources have been added to the Resource Room and the 3rd Quadrant Room.

Patch note 0.8.55

  • The volume of Level 5 T-Scans has been adjusted.

Patch note 0.8.56

  • The volume of Level 5 T-Scans has been adjusted.
  • Reduced the final terminal segment time from 4 minutes 15 seconds to 3 minutes 40 seconds.

Patch note 0.8.57

  • T-Scan changed from 2 minutes 45 seconds to 2 minutes 29 seconds. Changed boss monster and Pauncer spawns to occur only once.
  • Resource nerf for the final terminal zone
  • Escape scan time changed to 8 seconds.

Patch note 0.8.58

  • I fixed the issue where T-Scan was applied as a solo effect.

Patch note 0.8.6

  • Levels 10 and 15 have been released.
  • I modified the terrain in GX.

Patch note 0.8.62

  • With the exception of a few commands, duplicate inputs are prevented.
  • We are currently fixing a bug where the map cannot be scrolled down at Level 15.

Patch note 0.8.63

  • fixing a bug where the map cannot be scrolled down at Level 15.

Patch note 0.8.64

  • I removed the overload because it was not functioning correctly in Vector.
  • I have modified it to match D3's cargo intel.

Patch note 0.8.65

  • Adjusted the start of Level 10; fog now rises after teleporting.
  • After everyone had gathered, I inserted the code to trigger the fog at the T-Scan location so that the fog would descend again.
  • Fixed an issue where the reactor code door would not open in the Level 15 section.

Patch note 0.8.66

  • The G3 glitch spot has been blocked off.

Patch note 0.8.67

  • Fixed a bug where the door wouldn't open.

Patch note 0.8.68

  • The GX-1 has been released. However, for that specific map, the weapon will be completely different.
  • GX-1 is a map designed around the concept of eliminating enemies using upgraded weaponry in a future timeline. If this concept appeals to you, I plan to create a new Rundown based on this weapon and theme. Please let me know what you think.

Patch note 0.8.69

  • In "Painful," I changed it so that monsters spawn behind the wall after the dimension shift.
  • Nerfed the total ammo capacity of the grenade launcher.

Patch note 0.8.71

  • Remove duplicate assets
  • Please download it again as a new profile, rather than updating the existing one.

Patch note 0.8.72

  • Fixed a bug where commands would disappear before an event could complete, preventing the event from executing.

Weapon_balance_patch_0.8.3

  • Machine pistol MAX : 534 -> 350 RLD : 1.25 -> 1.4
  • HEL machine pistol MAX : 520 -> 360 RLD 1.3 -> 1.45
  • Carbine DMG : 2.5 -> 3
  • BurstRifle DMG : 3 -> 3.3
  • Sawed-Off ROF : 4 -> 3
  • Choke RLD : 2.4
  • Helbore DMG 15.11-> 15.01 RLD : 3.3 -> 3.7
  • HeavyRifle RLD : 2.3 -> 2.1 DMG : 7
  • Sniper : 11 version have thermal sight
  • AWP RLD : 2.9 -> 3 PRE : 0.61 -> 0.6
  • Shougun ROF 3->2

Weapon_balance_patch_0.8.51

  • HEL Rifle : Cooldown nerf 0.3 -> 0.6, Clip nerf 6 -> 5
  • Hel Gun : The rate of fire was too fast, so I made some adjustments.
  • Plasma Cannon : Due to its excessively high rate of fire, a 0.7-second cooldown has been added.
  • Slug ShotGun : Clip nerf 8 -> 6

Weapon_balance_patch_0.8.55

  • Plasma Cannon : CoolDown 0.7 -> 0.4
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.