GTFO
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5 years ago
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GTFReloud

Mod cover is from Destruction's album "All Hell Breaks Loose".

Run out of valid prisoner resource. Emergency method engaged. You're the last team going into this underground complex. Stealth is optional. Reload and get loud.

Gear List Arm Power Booster Mini powered arm booster makes user can swing heavy hammers easily. Ammo Backpack Increase ammo capacity. Automatic Adrenaline Injector User can remain active state even under severe damages, in order to recover as soon as possible and get back into combat. New Arsenal Powerful weapons. Heavier hammers. Brighter flashlights.

Updates

0.0.7 remake or let's say add X1. but the X1 is still a basic frame I guess, might add more area in the future.

add armless shooter.

brighter flashlight. might cause trouble in some cases. weapon balance backroll. add clicking sound for Heavy Cannon's reload. adjust every shotgun's crossair fits their spread. hammer is a little longer. removed other sentries for a while. didn't pay too much time on tools. try to mod them later.

Levels

X

X1 Entryway

Floodway. Somehow from DOOM II's MAP01 Entryway. (lol) Clear a path.

Y

Y? Trap

Z

Z? Unbalanced

W

W? Meltdown

W2 Necropolis

Somehow from DOOM 2016's The Necropolis, which has two guardian boss in the end of the level. Release the lockdown.

g

New Enemies

Weaks

Headless Striker

no weakpoint. melee attack only.

Minitank

weakpoint is at its back. still weak overall. its armour has damage reduce, so it shows white hit indicator, but not that much. it's possible to kill from its front. tentacle and melee attack.

Armless Shooter

oiled like charger (EEC) bigger head. burst shot like scout.

Bigs

Turmour

standing mother as a flesh shield. melee attack only. hitting its limb cause extra damage. hitting tumours cause normal damage. strange setting

Bosses

Subject 1

bigstriker-animation-bigger-Tank. hitting its "armour" cause full damage. it won't show white hit indicator.

Subject 2

black rapidshooter. weakmulti is bigger than Subject 1. aim for its head, from its back better. with EEC, it has 4 kind of projectile attack. cluster shot if too close burst shot in mid to range infected shot in far range further will engage sniper shot.

Arsenal

Primary

Assualt Rifle

not 100% accurate ADS spread 0.4

Repeater

high RPM ADS spread 1.0

Burst Rifle

3 rounds burst almost no recoil

DMR

3 layers piercing rounds

Shotgun

cone1+spread4 spread 1 layer pirecing rounds No reload animation

Secoundary

Heavy Cannon

LowRPM old style powerful MG. ADS 1.0 spread

Machinegun

HighRPM MG. 0.32s chargeup ADS spread 2.0 stagger effect

Sniper Rifle

6 layers piercing rounds no damage falloff weakpoint multi

Autoshotgun

cone3+spread3 spread

Break-action

destructive point-blank damage weird fast falloff cone4+spread4 wide spread stagger effect worst weakpoint nerf 4 layers pirecing rounds

Tools

Burst Sentry

better.

Melee

Bigger, thicker. acutal range is a little longer by 0.3m (I guess). Min damage * 2 Charge time / 2

Flashlight

all indensity +0.1 and I think this mean brighter. Helmet light angel +20 Long range flashlight angel +20 range + 20 (might be really troublesome!!!)

PlayerData

Ammo Capacity

Primary

Max 480+40 Start 300+40 Dropin 240+40 Fills 90

Secondary

Max 300+40 Start 180+40 Dropin 120+40 Fills 90

Regeneration

4% per secound Regen delay 1.0s really quick recovery. GTFO seems regene in "per second" way, it's not that smooth if you see you just regen 4% per secound. If can I want to set it regen smoothly in the future.

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