
InaccurateAPEXWeaponPack
Just as title says. Simulate APEX Legends' weapon in GTFO.Inaccurate APEX Weapon Pack
v0.03 made by Large Uselessness
Just as the title says. Trying to copy APEX Legends' weapons to GTFO. All new weapons are based on new string. This means every player MUST USE THIS MOD, otherwise the cagedrop won't work correctly. So even if this weapon pack is not balanced at all, it's still OK and can't be use to ruin other player's experience lol.
How I balanced weapons: Every data from APEX are under best-attached condition. Especially extended mag, because APEX usually has a smaller clipsize and longer reloadtime, even they have best attachments equiped. Some simulate extra attachment like Quickdraw Holster, Double Tap Trigger, Precision Choke, Skullpierecer Rifling and Hammerpoint Rounds. Calculate every GTFO weapons DPS (consider reloadtime, charguptime, burstdelay), and make new weapons' DPS (almost) same as GTFO weapon. Then let them has (almost) same total amount of damage to balance ammo capacity. (damage * ammo capacity) Some weapons are not using the way above for their ammo capacity.
Then final result seems new weapons are much more powerful, but with limited ammo capacity. Still needs to test.
The boosters should still work? See below which is their original GTFO weapon.
Primary Weapon
B1202 Pistol
from P2020. based on Pistol. dmg 3.125 2.35x stagger multi 0.75x precision multi shotdelay 0.08s clipsize 18 reload 1.13s
PE-45 Repeater
from RE-45 Auto. based on Pistol.
dmg 2.49
0.75x precision multi
shotdelay 0.077s
clipsize 22
reload 1.74s
Quick Draw
R-66 SMG
from R-99. based on SMG. Dmg 1.925 0.77x precision multi Shotdelay 0.055s Clipsize 27 Reload 2.21s Not 100% accurate.
R-103 Carbine
from R-301. based on AR. Dmg 2.58 0.875x precision multi Shotdelay 0.074s Clipsize 28 Reload 2.88s
74-KV Flatedge
from Flatline. based on HeavyAR. Dmg 2.85 0.875x precision multi Shotdelay 0.1s Clipsize 30 Reload 2.7s 1.25x ADS appearance is from Bullpop. _late reload problem is fixed. I guess. it should be changed at 2.0s _
D7 Recon DMR
from G7 Scout. based on DMR. dmg 7.3 0.875x precision multi shotdelay 0.25s clipsize 20 reload 3s 1.5x ADS Damage seems didn't change so much.
Nailock
from Hemlok. based on DMR (...why me didn't choose Double Tap?).
3 rounds burst.
Dmg 3.64
0.875x precision multi
Shotdelay 0.066s
Burstdelay 0.25s
Clipsize 30
Reload 2.48s
1.25x ADS
Predator PDW
from Prowler. based on Carbine.
5 rounds burst.
dmg 2.8 which is strangely high
0.75x precision multi
shotdelay 0.05s
burstdelay 0.2s
clipsize 35
reload 2.6s
the bullpop's reloading problem are fixed a little.
Secondary
Clawman Revolver
from Wingman. based on Revolver. dmg 9.6 1.25x precision multi shotdelay 0.38s clipsize 9 reload 1.83s Quick Draw Long shotdelay might be weird comparing to GTFO's trigger-sensitive 0.1 shotdelay. GTFO didn't have something like input buffer when firing, which is you can just hold LMB to wait semi weapon shot next round. Sure I can set it to auto mode but...weird.
Karibbean Shotgun
from Mozambique. based on HELRevolver
dmg 4*3.5
2.26x stagger multi
0.775x precision multi
shotdelay 0.32s
clipsize 6
reload 2.1s
Crosshair fits spread which is pretty loose at mid range
Fixed spread pattern. Can't rotate it to a standing delta △ shape. This is a problem about game design, not me...
...Pirates of Karibbean!
Masterpiece Pumpshotgun
from Peacekeeper and Mastiff. based on Pumpshotgun. Dmg 4 * 10 0.6x precision multi (!) No damage falloff because it's energy weapon. Shotdelay 0.75s Clipsize 6 Reload 3.5s 1.25x ADS Crosshair fits spread Changed fire animation. Every shot it will cock back and forward but with SFX(however seems everyone might heard it universally).
REVA-7 Auto
from EVA-8. based on Autoshotgun.
Dmg 2.2 * 7
0.75x precision multi
Shotdelay 0.15s
Burstdelay 0.35s
Clipsize 8
Reload 3s
Crosshair fits spread
Fixed spread almost like a super flat 8 shape lol
REVA-7's ammo capacity increased to 48 instead of calculated result. (if I didn't remember wrong), as its double tap mode can easily waste ammo.
The reason about set it to double tap instead of fullauto is that this can make it more unique, lol.
...also because even with best attachment, I personally still feels slow about its RPM. But in double tap mode it feels much better.
M-200 Arson LMG
from M700 Spitfire. based on R5(or R1?) machinegun. dmg 3.2 1x precision multi as APEX designed this way. Shotdelay 0.11s clipsize 55 reload 3.31s 1.25x ADS
Immersion LMG
from Devotion. based on R2machinegun.
0.7s chargeup time
Dmg 2.7
1x precision multi as APEX designed this way.
No damage falloff because it's energy weapon.
Shotdelay 0.66s
Clipsize 48
Reload 3.27s
not that much recoil as the RPM is increased badly, also for it has long chargeuptime. Unlike Devotion, it can't shoot while chargeup firerate!!
but does this zero-falloff feature acutally useful?
wh0'd #eck 1s g01ng t0 u5e th1s 9un t0 k177 a str1k3r 100 m3ter5 aw4y???
Archer Heavy DMR
from Longbow DMR. based on Sniper. dmg 18 1.5x precision multi shotdelay 0.76s clipsize 12 reload 3.29s 2x ADS Archer's ammo capacity also increased, increased much. You don't want a weapon that don't even fill up a mag when drop down, with a damn hard miss punishiment!!!. When firing, you can hear a clicking sound. Same idea with Peaceguardian. The clicking will sound in 0.38s, combine with fire sound it would be a steady rhythm. But this clicking sound might be universal and other players might heard...?
Overlook Sniper
from Sentinel and Kraber. based on Sniper. dmg 5 * 7 2x stagger 2x precision no damage falloff shotdelay 1.6s clipsize 7 reload 3.24 3x ADS fixed spread There's 3 clicking sound after each shot. Find your rhythm on it! kind of silly if try to kill something far away because the minimal conesize feels loose in that distance.
Patchnotes v0.03
New Stuffs
Add Predator PDW Add Overlook Sniper
General
ADS fov Update set pistol, SMG and shotgun's ADS fov to 60. others are 55.
Weapon Data
RD-18 Auto change name to PE-45 Repeater add sight for it!!! dmg 2 - 2.49
R-66 dmg 1.8 - 1.925
R-103 dmg 2.45 - 2.58
Flatedge fix bullpop's reload animation problem. I guess? just a little. it will change the number at 2s, complete animation in 2.7s. but the sound of insert mag is around 1.2s...??? dmg 2.7 - 2.85 reload time 2.2s - 2.7s
Nailock dmg 3.6 - 3.64
D7 dmg 7.5 - 7.3 change sight change reciver
Peaceguardian change name to Masterpiece Shotgun change stock dmg 3.2 * 12 - 4.0 * 10 spread 6 - 2 spreadcone 0 - 2 clipsize 5 - 6 Try to copy some data from mastiff. 40 is way too much damage... but this is the result of calculation. Just just put it to test.
REVA-7
change 2 burst to fullauto
dmg 2.2 * 7 - 2.86 * 7
clipsize 8 - 10 actually this idea was from TTF2
ammocapacity set to 40
M200 dmg 3.1 - 3.2
Later Updates? v0.03
Going to add
CAR SMG from Titan Fall 2.
Havok and Tripleshot.
So where's Inacurrate Titian Fall Weapon Pack?????
Going to change
Recoil part is going to change. Most of new guns are still using GTFO's recoil.
Misc plan
I'm about to give up