
zoe checkpoints
A mod that brings checkpoints into most vanilla levels without them (and adjusts some existing checkpoints)
By zoe302
Last updated | a day ago |
Total downloads | 46 |
Total rating | 0 |
Categories | Rundown Mods |
Dependency string | zoe302-zoe_checkpoints-0.0.2 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1
README
Rundown001_B1:Zone_0 IsCheckpointDoor: false → true
Rundown001_B2:Zone_1 IsCheckpointDoor: false → true
Rundown001_C1:Zone_4 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown001_C2:Zone_2 IsCheckpointDoor: false → true
Rundown001_D1:Zone_1 IsCheckpointDoor: false → true
Rundown002_B2:Zone_2 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown002_B3:Zone_0 IsCheckpointDoor: false → true
Rundown002_B4:Zone_0 IsCheckpointDoor: false → true
Rundown002_C1:Zone_3 IsCheckpointDoor: false → true
Rundown002_C2:Zone_2 IsCheckpointDoor: false → true
Rundown002_D1:Zone_1 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown002_D1:Zone_1 IsCheckpointDoor: false → true
Rundown002_D2:Zone_3 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown002_D2:Zone_4 IsCheckpointDoor: false → true
Rundown002_E1:Zone_1 IsCheckpointDoor: false → true
Rundown002_E1:Zone_7 IsCheckpointDoor: false → true
Rundown003_A1:Zone_1 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown003_A3:Zone_2 IsCheckpointDoor: false → true
Rundown003_B1:Zone_1 IsCheckpointDoor: false → true
Rundown003_B2:Zone_3 IsCheckpointDoor: false → true
Rundown003_C1:Zone_0 IsCheckpointDoor: false → true
Rundown003_C1:Zone_3 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown003_C1:Zone_8 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown003_D1:Zone_3 IsCheckpointDoor: false → true
Rundown003_D1:Zone_7 IsCheckpointDoor: false → true
Rundown004_A1_L1:Zone_1 IsCheckpointDoor: false → true
Rundown004_A2_L2:Zone_0 IsCheckpointDoor: false → true
Rundown004_A3_L1_Clear_Path:Zone_0 IsCheckpointDoor: false → true
Rundown004_B1_L1_Power_Cells:Zone_0 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown004_B1_L2_Reactor_Startup:Zone_0 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown004_B2_L1_Generator_Cluster:Zone_4 IsCheckpointDoor: false → true
Rundown004_B2_L3_Gather:Zone_0 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown004_B3_L1_Uplinks:Zone_0 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown004_B3_L2_Retrieve:Zone_0 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown004_C1_L1_Vessel:Zone_1 IsCheckpointDoor: false → true
Rundown004_C1_L2_Uplink:Zone_0 IsCheckpointDoor: false → true
Rundown004_C2_L2_Modifier:Zone_0 IsCheckpointDoor: false → true
Rundown004_C3_L1_Retrieve:Zone_3 IsCheckpointDoor: false → true
Rundown004_C3_L2_Generator_Cluster:Zone_0 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown004_D1_L1_Reactor_Startup:Zone_8 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown004_D1_L2_Encounters:Zone_0 IsCheckpointDoor: false → true
Rundown004_D2_L1_Clear_Path:Zone_0 IsCheckpointDoor: false → true
Rundown004_D2_L1_Clear_Path:Zone_5 IsCheckpointDoor: false → true
Rundown004_E1_L1_Distribute:Zone_2 IsCheckpointDoor: false → true
Rundown004_E1_L2_Reactor_Startup:Zone_0 IsCheckpointDoor: false → true
Rundown005_A1_L1:Zone_0 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown005_A1_L2:Zone_0 IsCheckpointDoor: false → true
Rundown005_A2_L1:Zone_1 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown005_A3_L2:Zone_0 IsCheckpointDoor: false → true
Rundown005_A3_L3:Zone_0 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown005_B1_L2:Zone_0 IsCheckpointDoor: false → true
Rundown005_B1_L3:Zone_0 IsCheckpointDoor: false → true
Rundown005_B2_L1:Zone_0 IsCheckpointDoor: false → true
Rundown005_B3_L1:Zone_3 IsCheckpointDoor: false → true
Rundown005_B3_L2:Zone_0 IsCheckpointDoor: false → true
Rundown005_B4_L1:Zone_1 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown005_B4_L1:Zone_4 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown005_C1_L1:Zone_8 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown005_C2_L1:Zone_1 IsCheckpointDoor: false → true
Rundown005_C2_L2:Zone_0 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown005_C2_L3:Zone_0 IsCheckpointDoor: false → true
Rundown005_C3_L1:Zone_4 IsCheckpointDoor: false → true
Rundown005_C3_L2:Zone_0 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown005_D1_L1:Zone_2 IsCheckpointDoor: false → true
Rundown005_D1_L2:Zone_1 IsCheckpointDoor: false → true
Rundown005_D1_L2:Zone_2 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown005_D2_L1:Zone_1 IsCheckpointDoor: false → true
Rundown005_D2_L1:Zone_7 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown005_E1_L1:Zone_5 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown005_E1_L1:Zone_12 IsCheckpointDoor: false → true
Rundown006_A2 BX Extension:Zone_2 IsCheckpointDoor: false → true
Rundown006_B3_L1 CX Extension :Zone_2 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown006_D1:Zone_7 IsCheckpointDoor: true → false
Rundown006_D2_L2:Zone_0 IsCheckpointDoor: false → true
Rundown006_D3_L1:Zone_2 IsCheckpointDoor: false → true
Rundown006_D4_1:Zone_6 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
Rundown006_D4_4:Zone_0 IsCheckpointDoor: true → false
Rundown006_D4_4:Zone_0 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
R7_B2_Gather_L2:Zone_1 IsCheckpointDoor: false → true
R7_B3_DNA_L1:Zone_2 IsCheckpointDoor: false → true
R7_C1_Gather_L1:Zone_8 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
R7_C2_Generator_Cluster_L1:Zone_1 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
R7_D1_TimedTerminal_L1_Trailer_Copy:Zone_1 IsCheckpointDoor: false → true
R7_D1_TimedTerminal_L1_Trailer_Copy:Zone_1 IsCheckpointDoor: true → false ChainedPuzzleToEnter: 0 → 4
R8_A1_Retrieve_L1:Zone_4 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
R8_B1_Delivery_L1_Dimension:Zone_0 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
R8_B3_UplinkMaybe_L1:Zone_8 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
R8_C1_Timed:Zone_1 IsCheckpointDoor: true → false ChainedPuzzleToEnter: 0 → 4
R8_C1_Timed:Zone_3 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
R8_C1_ShadowRaid_L2:Zone_0 IsCheckpointDoor: false → true
R8_D1_Empty_L1:Zone_3 IsCheckpointDoor: false → true
R8_D2_Retrieve_L1:Zone_13 IsCheckpointDoor: false → true
R8_D2_Terminal_command_L2:Zone_1 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
R8_E2:Zone_4 IsCheckpointDoor: false → true
R8_E2:Zone_5 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0
R8_E2:Zone_6 IsCheckpointDoor: false → true