zoe302-zoe_checkpoints_and_solo_mode icon

zoe checkpoints and solo mode

A mod that brings checkpoints into most vanilla levels without them (and adjusts some existing checkpoints)

By zoe302
Last updated 5 days ago
Total downloads 127
Total rating 0 
Categories Client Mods Rundown Mods Modpacks
Dependency string zoe302-zoe_checkpoints_and_solo_mode-0.1.3
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1
dakkhuza-MTFO-4.6.2 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.2
Cookie_K-GearSwapAPI-1.0.3 icon
Cookie_K-GearSwapAPI

Development API for swapping gear in an expedition. Mainly just for my own mods

Preferred version: 1.0.3
hebi-GearSwapper-1.1.1 icon
hebi-GearSwapper

Allows players to swap between sniper sentry, burst sentry, bio tracker, c-foam launcher, and mine deployer while in an expedition. Made for friends

Preferred version: 1.1.1
Dinorush-DropItemFixed-0.1.6 icon
Dinorush-DropItemFixed

A fork of Flowaria's DropItem with a few fixes. Hold E to drop your item into a locker.

Preferred version: 0.1.6
Localia-ResourceHelper-3.0.1 icon
Localia-ResourceHelper

Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.

Preferred version: 3.0.1
Untilted-ConfigurableGlobalWaveSettings-1.2.1 icon
Untilted-ConfigurableGlobalWaveSettings

Makes some hardcoded wave-related settings configurable per level

Preferred version: 1.2.1
Hikaria-ResourceStack-2.1.1 icon
Hikaria-ResourceStack

Stack resources

Preferred version: 2.1.1
Fridolin-Fridos_Sorted_Boosters-1.0.0 icon
Fridolin-Fridos_Sorted_Boosters

Sorts your boosters by name instead of ID

Preferred version: 1.0.0
hirnukuono-Zombified_Initiative-0.9.6 icon
hirnukuono-Zombified_Initiative

Control over bot resource pickups and usage, also ability to send bots to kill sleeping enemies

Preferred version: 0.9.6
easternunit100-BetterBots-0.1.5 icon
easternunit100-BetterBots

Improves the logic of the bots and makes them more reliable in combat.

Preferred version: 0.1.5
Localia-PacksHelper-3.1.4 icon
Localia-PacksHelper

Make packing easier. And support to hold the LMB(Left Mouse Button) to pack yourself , RMB to pack teammates.

Preferred version: 3.1.4
Localia-PingEverything-3.0.0 icon
Localia-PingEverything

Now you can mark everything.(Middle Mouse Button)

Preferred version: 3.0.0
GTFOModding-SentryAmmoPercentageScreen-1.0.0 icon
GTFOModding-SentryAmmoPercentageScreen

Show Ammo Percentage of Sentry on their Screen

Preferred version: 1.0.0
Andocas-BetterTextChat-0.5.2 icon
Andocas-BetterTextChat

Multiple lines, movable cursor, scrollable history, typing indicators, and more

Preferred version: 0.5.2
Caera-BetterBioTags-0.0.4 icon
Caera-BetterBioTags

Tag more enemies. Increased bio-tracker radius.

Preferred version: 0.0.4
Localia-DoorEnemyFix-1.0.0 icon
Localia-DoorEnemyFix

Bug fixes: Tripmines or C-Foam glue are sometimes be triggered by enemies behind doors.

Preferred version: 1.0.0
Talcazzar-ColorEquipment-1.0.0 icon
Talcazzar-ColorEquipment

Add color to the map screen and teammate HUD based on available resource amounts

Preferred version: 1.0.0
AoiYuki-DamageIndicator-0.4.10 icon
AoiYuki-DamageIndicator

A Host-only plug-in that can display the total damage of you and your teammates.

Preferred version: 0.4.10
Hikaria-ItemMarker-1.0.2 icon
Hikaria-ItemMarker

Mark all found items.

Preferred version: 1.0.2
AuriRex-Clonesoft_Json-13.0.0 icon
AuriRex-Clonesoft_Json

Library - Newtonsoft.Json but in a renamed namespace.

Preferred version: 13.0.0
Hikaria-The_Archive_UNSTABLE_TEST_ONLY-0.0.6 icon
Hikaria-The_Archive_UNSTABLE_TEST_ONLY

Forked from AuriRex's The Archive. Include some new features and changes (Not reviewed by AuriRex). Stability NOT guaranteed. TEST VERSION ONLY!!!. Only supports BIE & IL2CPP.

Preferred version: 0.0.6
Hikaria-Hikaria_Core-0.0.14 icon
Hikaria-Hikaria_Core

What's this???

Preferred version: 0.0.14
Hikaria-DropItemPlus-1.0.0 icon
Hikaria-DropItemPlus

Place resources back into the containers.

Preferred version: 1.0.0
Andocas-PreciseUI-0.3.2 icon
Andocas-PreciseUI

Displays more detailed stamina, infection, health, bioscan progress, and more in the UI/HUD.

Preferred version: 0.3.2
Localia-DeadBodyFix-3.0.0 icon
Localia-DeadBodyFix

Make dead monsters no longer block bullets.

Preferred version: 3.0.0
Localia-PerfectBoosters-3.0.1 icon
Localia-PerfectBoosters

Change the effect value of boosters to optimal value, and they will never be consumed.

Preferred version: 3.0.1
Localia-LocaliaCore-3.0.0 icon
Localia-LocaliaCore

Where is Localia?

Preferred version: 3.0.0
Localia-ModList-3.0.0 icon
Localia-ModList

Show everyone's mod list and latency in lobby.

Preferred version: 3.0.0
Hikaria-InLevelCarryOnBack-1.0.2 icon
Hikaria-InLevelCarryOnBack

Carrying InLevelCarry on the back.

Preferred version: 1.0.2
Hikaria-Booster_Tweaker-1.2.5 icon
Hikaria-Booster_Tweaker

booster farmer, perfect booster, custom booster

Preferred version: 1.2.5
hirnukuono-StuckEnemyFix-0.0.7 icon
hirnukuono-StuckEnemyFix

why doesnt combat music end?

Preferred version: 0.0.7

README

Rundown001_B1:Zone_0 IsCheckpointDoor: false → true

Rundown001_B2:Zone_1 IsCheckpointDoor: false → true

Rundown001_C1:Zone_4 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown001_C2:Zone_2 IsCheckpointDoor: false → true

Rundown001_D1:Zone_1 IsCheckpointDoor: false → true

Rundown002_B2:Zone_2 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown002_B3:Zone_0 IsCheckpointDoor: false → true

Rundown002_B4:Zone_0 IsCheckpointDoor: false → true

Rundown002_C1:Zone_3 IsCheckpointDoor: false → true

Rundown002_C2:Zone_2 IsCheckpointDoor: false → true

Rundown002_D1:Zone_1 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown002_D1:Zone_1 IsCheckpointDoor: false → true

Rundown002_D2:Zone_3 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown002_D2:Zone_4 IsCheckpointDoor: false → true

Rundown002_E1:Zone_1 IsCheckpointDoor: false → true

Rundown002_E1:Zone_7 IsCheckpointDoor: false → true

Rundown003_A1:Zone_1 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown003_A3:Zone_2 IsCheckpointDoor: false → true

Rundown003_B1:Zone_1 IsCheckpointDoor: false → true

Rundown003_B2:Zone_3 IsCheckpointDoor: false → true

Rundown003_C1:Zone_0 IsCheckpointDoor: false → true

Rundown003_C1:Zone_3 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown003_C1:Zone_8 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown003_D1:Zone_3 IsCheckpointDoor: false → true

Rundown003_D1:Zone_7 IsCheckpointDoor: false → true

Rundown004_A1_L1:Zone_1 IsCheckpointDoor: false → true

Rundown004_A2_L2:Zone_0 IsCheckpointDoor: false → true

Rundown004_A3_L1_Clear_Path:Zone_0 IsCheckpointDoor: false → true

Rundown004_B1_L1_Power_Cells:Zone_0 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown004_B1_L2_Reactor_Startup:Zone_0 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown004_B2_L1_Generator_Cluster:Zone_4 IsCheckpointDoor: false → true

Rundown004_B2_L3_Gather:Zone_0 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown004_B3_L1_Uplinks:Zone_0 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown004_B3_L2_Retrieve:Zone_0 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown004_C1_L1_Vessel:Zone_1 IsCheckpointDoor: false → true

Rundown004_C1_L2_Uplink:Zone_0 IsCheckpointDoor: false → true

Rundown004_C2_L2_Modifier:Zone_0 IsCheckpointDoor: false → true

Rundown004_C3_L1_Retrieve:Zone_3 IsCheckpointDoor: false → true

Rundown004_C3_L2_Generator_Cluster:Zone_0 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown004_D1_L1_Reactor_Startup:Zone_8 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown004_D1_L2_Encounters:Zone_0 IsCheckpointDoor: false → true

Rundown004_D2_L1_Clear_Path:Zone_0 IsCheckpointDoor: false → true

Rundown004_D2_L1_Clear_Path:Zone_5 IsCheckpointDoor: false → true

Rundown004_E1_L1_Distribute:Zone_2 IsCheckpointDoor: false → true

Rundown004_E1_L2_Reactor_Startup:Zone_0 IsCheckpointDoor: false → true

Rundown005_A1_L1:Zone_0 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown005_A1_L2:Zone_0 IsCheckpointDoor: false → true

Rundown005_A2_L1:Zone_1 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown005_A3_L2:Zone_0 IsCheckpointDoor: false → true

Rundown005_A3_L3:Zone_0 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown005_B1_L2:Zone_0 IsCheckpointDoor: false → true

Rundown005_B1_L3:Zone_0 IsCheckpointDoor: false → true

Rundown005_B2_L1:Zone_0 IsCheckpointDoor: false → true

Rundown005_B3_L1:Zone_3 IsCheckpointDoor: false → true

Rundown005_B3_L2:Zone_0 IsCheckpointDoor: false → true

Rundown005_B4_L1:Zone_1 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown005_B4_L1:Zone_4 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown005_C1_L1:Zone_8 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown005_C2_L1:Zone_1 IsCheckpointDoor: false → true

Rundown005_C2_L2:Zone_0 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown005_C2_L3:Zone_0 IsCheckpointDoor: false → true

Rundown005_C3_L1:Zone_4 IsCheckpointDoor: false → true

Rundown005_C3_L2:Zone_0 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown005_D1_L1:Zone_2 IsCheckpointDoor: false → true

Rundown005_D1_L2:Zone_1 IsCheckpointDoor: false → true

Rundown005_D1_L2:Zone_2 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown005_D2_L1:Zone_1 IsCheckpointDoor: false → true

Rundown005_D2_L1:Zone_7 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown005_E1_L1:Zone_5 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown005_E1_L1:Zone_12 IsCheckpointDoor: false → true

Rundown006_A2 BX Extension:Zone_2 IsCheckpointDoor: false → true

Rundown006_B3_L1 CX Extension :Zone_2 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown006_D1:Zone_7 IsCheckpointDoor: true → false

Rundown006_D2_L2:Zone_0 IsCheckpointDoor: false → true

Rundown006_D3_L1:Zone_2 IsCheckpointDoor: false → true

Rundown006_D4_1:Zone_6 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

Rundown006_D4_4:Zone_0 IsCheckpointDoor: true → false

Rundown006_D4_4:Zone_0 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

R7_B2_Gather_L2:Zone_1 IsCheckpointDoor: false → true

R7_B3_DNA_L1:Zone_2 IsCheckpointDoor: false → true

R7_C1_Gather_L1:Zone_8 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

R7_C2_Generator_Cluster_L1:Zone_1 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

R7_D1_TimedTerminal_L1_Trailer_Copy:Zone_1 IsCheckpointDoor: false → true

R7_D1_TimedTerminal_L1_Trailer_Copy:Zone_1 IsCheckpointDoor: true → false ChainedPuzzleToEnter: 0 → 4

R7_E1_Reactor_Startup_L1:Zone_1 IsCheckpointDoor: false → true

R7_E1_Reactor_Startup_L1:Zone_8 IsCheckpointDoor: false → true

R7_E1_Reactor_Startup_L1:Zone_11 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 0 → 4

R8_A1_Retrieve_L1:Zone_4 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

R8_B1_Delivery_L1_Dimension:Zone_0 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

R8_B3_UplinkMaybe_L1:Zone_8 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

R8_C1_Timed:Zone_1 IsCheckpointDoor: true → false ChainedPuzzleToEnter: 0 → 4

R8_C1_Timed:Zone_3 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

R8_C1_Timed_L3:Zone_1 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

R8_C1_Timed_L3:Zone_8 IsCheckpointDoor: false → true

R8_C1_ShadowRaid_L2:Zone_0 IsCheckpointDoor: false → true

R8_D1_Empty_L1:Zone_3 IsCheckpointDoor: false → true

R8_D2_Retrieve_L1:Zone_13 IsCheckpointDoor: false → true

R8_D2_Terminal_command_L2:Zone_1 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

R8_E2:Zone_1 IsCheckpointDoor: false → true

R8_E2:Zone_5 IsCheckpointDoor: false → true ChainedPuzzleToEnter: 4 → 0

R8_E2:Zone_6 IsCheckpointDoor: false → true

R8_E2:Zone_7 IsCheckpointDoor: false → true

R8_E2_Reactor_L2: Zone_1 IsCheckpointDoor: false → true