using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Dissonance;
using TMPro;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Dorfistain-MuteButton")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Dorfistain-MuteButton")]
[assembly: AssemblyTitle("Dorfistain-MuteButton")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("Dorfistain.MuteButton", "MuteButton", "1.0.3")]
public class MuteButtonPlugin : BaseUnityPlugin
{
private const KeyCode ToggleKey = 109;
private void Awake()
{
Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
((BaseUnityPlugin)this).Logger.LogInfo((object)"MuteButton loaded — press M to toggle mic mute.");
}
private void Update()
{
if (!Input.GetKeyDown((KeyCode)109))
{
return;
}
TMP_InputField[] array = Object.FindObjectsByType<TMP_InputField>((FindObjectsSortMode)0);
for (int i = 0; i < array.Length; i++)
{
if (array[i].isFocused)
{
return;
}
}
VoiceManager instance = VoiceManager.instance;
if (!((Object)(object)instance == (Object)null))
{
DissonanceComms singleton = DissonanceComms.GetSingleton();
if (!((Object)(object)singleton == (Object)null))
{
instance.MuteLocalPlayer(!singleton.IsMuted);
}
}
}
}