using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Dorfistain-MuteButton")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Dorfistain-MuteButton")]
[assembly: AssemblyTitle("Dorfistain-MuteButton")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("Dorfistain.MuteButton", "MuteButton", "1.0.0")]
public class MuteButtonPlugin : BaseUnityPlugin
{
private const KeyCode ToggleKey = 109;
private bool _muted;
private bool _subscribed;
private void Awake()
{
Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
((BaseUnityPlugin)this).Logger.LogInfo((object)"MuteButton loaded — press M to toggle mic mute.");
}
private void OnDestroy()
{
if (_subscribed && (Object)(object)VoiceManager.instance != (Object)null)
{
VoiceManager.instance.OnLocalPlayerMute -= OnMuteChanged;
}
}
private void Update()
{
if (!_subscribed && (Object)(object)VoiceManager.instance != (Object)null)
{
VoiceManager.instance.OnLocalPlayerMute += OnMuteChanged;
_subscribed = true;
}
if (Input.GetKeyDown((KeyCode)109) && (Object)(object)VoiceManager.instance != (Object)null)
{
VoiceManager.instance.MuteLocalPlayer(!_muted);
}
}
private void OnMuteChanged(bool muted)
{
_muted = muted;
}
}