All mods
[FIX: Feed your kitten, watch it grow!] Enhances cat gameplay with the historical realism of Maxwells life. [SEE CONFIG FILE]
Last updated: a year ago
Local Multiplayer is here! Keybindings and tutorial on the TS page
Last updated: a year ago
Lets you bite pins off grenades. Voids dental insurance.
Last updated: a year ago
Clear stovepipe with magazine
Last updated: a year ago
Rack the bolt on your guns from a configurable distance using your Trigger.
Last updated: a year ago
[NEW: Bigger gun, bigger shake. Default config closer to Contractors VR.] Adds the oomph factor of modern shooters: screen-shake on recoil, vignetting when shot, exaggerated muzzle flash
Last updated: a year ago
Allows you to see compatible but hidden mounts on firearms when holding a attachment. Has a config setting to also highlight other mounts that are compatible to a held attachment that is enabled by default.
Last updated: a year ago
Skin everything. You can grab it, you can make skins for it. It's that simple. Using the Modular Workshop Skin System.
Last updated: a year ago
[Beta] Share your Vault Files for guns with zero code. Add this mod as a depenency, include some vault files with special prefix, and they will automatically install for others.
Last updated: a year ago
Implements mag tapping into the game, where the magazine has to be pushed into a weapon to be properly seated, the 'tap' in 'tap, rack, bang'. Requires Stovepipe mod, but you can simply disable it.
Last updated: a year ago
Stops the quickbelt from rotating when looking down.
Last updated: a year ago
Survival, a wave-based gamemode for H3VR.
Last updated: a year ago
All silencers in game now get red-hot under sustained fire and will emit smoke if overheated, Tarkov-style.
Last updated: a year ago
[Watch Thunderstore Video] (ALPHA TEST!) Adds small animations to gun interactions like 'Reload' & 'Slide/Bolt slamming' so it feels more like Call of Duty. All values customizable in Config panel.
Last updated: a year ago
[NEW: Quickswap scene IDs. FIXED: Modded maps.] Persistent player progression: raid, stash, and redeploy with seamless scene & loadout saving. Set any map as your Safehouse.
Last updated: a year ago
For Physical Gun Stocks use ONLY. Gun foregrips can be grabbed from far away, configurable, distance. Won't affect pistols.
Last updated: a year ago
Enables Anton's scene saving EVERYWHERE. All vanilla maps, TnH, modded maps, and Wurst-modded maps! Works with Safehouse Progression :)
Last updated: a year ago
New encryptions too hard but simple encryptions too boring? Don't like the Instutution constructs? This mod is for you.
Last updated: a year ago
Makes the meat explosion of dying sosigs significantly quieter
Last updated: a year ago
Makes the labels on the pistools emissive for use in dark environments.
Last updated: a year ago
Adds more realistic behaviors to Gas Sqylinders - Simulates air resistance, flys more stable, and won't break hand interaction when activated.
Last updated: a year ago
This mod lets you change the sensitivity of your controller triggers.
Last updated: a year ago
Code patches that allow sosigs to behave normally without NavMesh, and allow SosigSpawner to work on any surface, at any distance.
Last updated: a year ago