H3VR
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Dependency string
NGA-OomphFactor-0.0.3
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Oomph Factor (ALPHA TESTING!!!)

>>[FEEDBACK FORM]<<

Disclaimer!!! You must enable screen-shake effect in H3VR Options menu. You may have removed it for grenades.

Adds cool, oomph-factor effects found in modern FPS shooters like call of duty and tarkov:

  • Screen shake/warp on recoil, scales with weapon's own recoil power rating
  • Vignetting and screen shake when being shot/damaged
  • Increases Muzzle Flash/Smoke effects by 1-size on all guns (Subdued->Normal, Normal->Large, Large->Huge, Huge->Oversized)

Known Bugs

  • Damage vignette seems to interfere with recoil after being hit for around 2 seconds.
  • Changing vignetting values in config doesn't always take immediate effect
  • Go report new ones here: >>[Feedback form]<<

Planned Features

  • [✓] Release it working with recoil features all configurable
  • [✓] Add transparent vignetting when player is being suppressed.
  • [✓] Exaggerate particle effects (gas & muzzle flash).

Versions

0.0.3

  • Guns with maximum recoil above 100 get (X5) multiplication to base magnitude (Desert Eagle, Snipers, etc)
  • Default magnitude is now 0.05, removes all jiterriness. Thanks to JerryAr for testing!

0.0.2

  • Fix default magnitude from 1 to 0.11, removing hella jitters. (Oops I meant to do 0.05 and instead put 0.9)

0.0.1

  • All features Configurable
  • Recoil based screen shake
  • Slight vignetting and shake when player damaged.
  • Increases muzzle flash size for all guns by 1
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