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ExperimentalEnviormentdusk
Varied Hills and valleys with an unobstructed sky.ExpEnvDusk
Contents: -No invsible walls sky is indeed the limit -whizbanger -sosig spawner -elevated spawn platform (above the clouds) -cheesy "clouds" -varied hills and valleys -dusk lighting -seems legit navmesh -ominous brick walls... they where originally concrete textured but system crashed and after migrating to a new meatkit instance the walls magically became brick textured. kept the change.
Special thanks to Anton and the rest of RUST for the wonderful game and other cool stuff ya do and to nrgill28 for the Atlas mod and sample scenes. And the H3VR Modding Wiki of course. I guess the texture gremlin in unity too the brick retaining walls do kinda make more sense.