Decompiled source of Salvator Dormus v1.0.0

Salvator_Dormus.dll

Decompiled 4 days ago
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace Alloy
{
	public static class EnumExtension
	{
		public static bool HasFlag(this Enum keys, Enum flag)
		{
			int num = Convert.ToInt32(keys);
			int num2 = Convert.ToInt32(flag);
			return (num & num2) == num2;
		}
	}
}
namespace Cityrobo
{
	public class FirearmEjectMagazineOnEmpty : MonoBehaviour
	{
		public FVRFireArm Firearm;

		public bool DeleteMagazineEntirely = false;

		public void Update()
		{
			if ((Object)(object)Firearm.Magazine != (Object)null && !Firearm.Magazine.HasARound())
			{
				FVRFireArmMagazine magazine = Firearm.Magazine;
				Firearm.EjectMag(false);
				if (DeleteMagazineEntirely)
				{
					Object.Destroy((Object)(object)((Component)magazine).gameObject);
				}
			}
		}
	}
}
namespace ShermanJumbo
{
	public class RevolvingShotgunDisplayIfCylinderLoaded : MonoBehaviour
	{
		public RevolvingShotgun Weapon;

		public GameObject Display;

		private void Update()
		{
			if (!((Object)(object)Display == (Object)null) && !((Object)(object)Weapon == (Object)null))
			{
				if (Weapon.CylinderLoaded && !Display.activeInHierarchy)
				{
					Display.SetActive(true);
				}
				if (!Weapon.CylinderLoaded && Display.activeInHierarchy)
				{
					Display.SetActive(false);
				}
			}
		}
	}
	public class RevolvingShotgunHammer : MonoBehaviour
	{
		public RevolvingShotgun Weapon;

		public Transform Hammer;

		public Vector2 HammerRots;

		private float hammerLerp;

		private void Update()
		{
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)((FVRInteractiveObject)Weapon).m_hand != (Object)null)
			{
				float triggerFloat = ((FVRInteractiveObject)Weapon).m_hand.Input.TriggerFloat;
				if (!Weapon.m_hasTriggerCycled)
				{
					hammerLerp = Mathf.InverseLerp(Weapon.TriggerResetThreshold, Weapon.TriggerFiringThreshold, triggerFloat);
				}
				else
				{
					hammerLerp = 0f;
				}
			}
			else
			{
				hammerLerp = 0f;
			}
			float num = Mathf.Lerp(HammerRots.x, HammerRots.y, hammerLerp);
			Hammer.localRotation = Quaternion.Euler(num, 0f, 0f);
		}
	}
}
namespace MeatKit
{
	public class HideInNormalInspectorAttribute : PropertyAttribute
	{
	}
}
namespace Billiam_J_McHooligan.Salvator_Dormus
{
	[BepInPlugin("Billiam_J_McHooligan.Salvator_Dormus", "Salvator_Dormus", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class Salvator_DormusPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Billiam_J_McHooligan.Salvator_Dormus");
			OtherLoader.RegisterDirectLoad(BasePath, "Billiam_J_McHooligan.Salvator_Dormus", "", "", "salvatordormus", "");
		}
	}
}