Decompiled source of HuntBornheimNo3 v1.0.6

HuntBornheimNo3.dll

Decompiled 2 days ago
using System;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEditor;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace BitWizrd.HuntBornheimNo3
{
	[BepInPlugin("BitWizrd.HuntBornheimNo3", "HuntBornheimNo3", "1.0.6")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class HuntBornheimNo3Plugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntBornheimNo3");
			OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntBornheimNo3", "", "bornheimno3", "", "");
		}
	}
}
public class BloodBondSR : MonoBehaviour
{
	private void Awake()
	{
		string name = "Ammo_69_CashMoney_D100(Clone)";
		((Object)((Component)this).gameObject).name = name;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			((Object)((Component)componentsInChildren[i]).gameObject).name = name;
		}
	}
}
namespace BitWizrd.BornheimPistol
{
	public class Bornheim : Handgun
	{
		[Header("Follower Control")]
		public Transform Follower;

		public Axis FollowerAxis = (Axis)0;

		public float[] FollowerRotations;

		public float FollowerLoweredRotation = 0f;

		public BornheimMagazineDoor MagazineDoor;

		[Header("Magazine Door Ejection")]
		public bool EnableDoorEjection = true;

		private bool _autoEjected;

		private bool _prevHasMag;

		private int _prevRoundCount = -1;

		private bool _isSlideReleaseHeldDown;

		private HeldTouchpadAction _heldTouchpadAction;

		private Vector2 _touchpadClickInitiation = Vector2.zero;

		private bool _wasDoorClosed = true;

		private bool _magazineInsertedWhileClosed = false;

		private bool _isDoorOpen = false;

		public override void Awake()
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			((Handgun)this).Awake();
			base.HasMagReleaseInput = false;
			if (EnableDoorEjection && (Object)(object)MagazineDoor != (Object)null)
			{
				float num = ((Component)MagazineDoor).transform.localEulerAngles.x;
				if (num > 180f)
				{
					num -= 360f;
				}
				_isDoorOpen = num > 15f;
			}
		}

		public override void FVRUpdate()
		{
			((Handgun)this).FVRUpdate();
			bool prevHasMag = (Object)(object)((FVRFireArm)this).Magazine != (Object)null;
			_prevHasMag = prevHasMag;
			AutoEjectEmptyMagazine();
			UpdateFollower();
			if (EnableDoorEjection)
			{
				UpdateDoorEjectionLogic();
			}
		}

		private void UpdateDoorEjectionLogic()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)MagazineDoor == (Object)null)
			{
				return;
			}
			float num = ((Component)MagazineDoor).transform.localEulerAngles.x;
			if (num > 180f)
			{
				num -= 360f;
			}
			bool flag = num <= 15f;
			if (num >= 75f && (Object)(object)((FVRFireArm)this).Magazine != (Object)null && _magazineInsertedWhileClosed)
			{
				((FVRFireArm)this).EjectMag(false);
				_magazineInsertedWhileClosed = false;
			}
			if (flag)
			{
				if (_isDoorOpen)
				{
					_isDoorOpen = false;
					if ((Object)(object)((FVRFireArm)this).Magazine != (Object)null)
					{
						_magazineInsertedWhileClosed = true;
					}
				}
			}
			else
			{
				if (!_isDoorOpen)
				{
				}
				_isDoorOpen = true;
			}
		}

		public override void LoadMag(FVRFireArmMagazine mag)
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			((FVRFireArm)this).LoadMag(mag);
			if (EnableDoorEjection && (Object)(object)MagazineDoor != (Object)null)
			{
				float num = ((Component)MagazineDoor).transform.localEulerAngles.x;
				if (num > 180f)
				{
					num -= 360f;
				}
				if (num <= 15f)
				{
					_magazineInsertedWhileClosed = true;
				}
				else
				{
					_magazineInsertedWhileClosed = false;
				}
			}
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Invalid comparison between Unknown and I4
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			_isSlideReleaseHeldDown = false;
			if (!((FVRPhysicalObject)this).IsAltHeld)
			{
				if (hand.IsInStreamlinedMode)
				{
					if (hand.Input.AXButtonPressed)
					{
						_isSlideReleaseHeldDown = true;
					}
				}
				else
				{
					Vector2 touchpadAxes = hand.Input.TouchpadAxes;
					if (hand.Input.TouchpadDown)
					{
						_touchpadClickInitiation = touchpadAxes;
						if (((Vector2)(ref touchpadAxes)).magnitude > 0.2f)
						{
							if (Vector2.Angle(touchpadAxes, Vector2.down) <= 45f)
							{
								_heldTouchpadAction = (HeldTouchpadAction)3;
							}
							else
							{
								_heldTouchpadAction = (HeldTouchpadAction)0;
							}
						}
					}
					if (hand.Input.TouchpadPressed && (int)_heldTouchpadAction == 3 && ((Vector2)(ref touchpadAxes)).magnitude > 0.2f && Vector2.Angle(touchpadAxes, Vector2.down) <= 45f)
					{
						_isSlideReleaseHeldDown = true;
					}
					if (hand.Input.TouchpadUp)
					{
						_heldTouchpadAction = (HeldTouchpadAction)0;
					}
				}
				if (_isSlideReleaseHeldDown)
				{
					TryEngageSlideRelease();
				}
			}
			((Handgun)this).UpdateInteraction(hand);
		}

		private void TryEngageSlideRelease()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Invalid comparison between Unknown and I4
			if (!((Object)(object)base.Slide == (Object)null) && (int)base.Slide.CurPos >= 2 && !((Handgun)this).IsSlideCatchEngaged())
			{
				((Handgun)this).EngageSlideRelease();
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)4, 1f);
			}
		}

		private void AutoEjectEmptyMagazine()
		{
			if ((Object)(object)((FVRFireArm)this).Magazine == (Object)null)
			{
				_autoEjected = false;
			}
			else if (!_autoEjected && !((FVRFireArm)this).Magazine.HasARound())
			{
				((FVRFireArm)this).EjectMag(false);
				_autoEjected = true;
			}
			else if (((FVRFireArm)this).Magazine.HasARound())
			{
				_autoEjected = false;
			}
		}

		private void UpdateFollower()
		{
			//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0200: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_0208: Unknown result type (might be due to invalid IL or missing references)
			//IL_020a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_019b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0211: Unknown result type (might be due to invalid IL or missing references)
			//IL_0214: Invalid comparison between Unknown and I4
			//IL_0253: Unknown result type (might be due to invalid IL or missing references)
			//IL_0219: Unknown result type (might be due to invalid IL or missing references)
			//IL_021c: Invalid comparison between Unknown and I4
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Follower == (Object)null || FollowerRotations == null || FollowerRotations.Length == 0)
			{
				return;
			}
			int num = 0;
			if ((Object)(object)((FVRFireArm)this).Magazine != (Object)null)
			{
				num = ((FVRFireArm)this).Magazine.m_numRounds;
			}
			bool flag = num != _prevRoundCount;
			bool flag2 = false;
			if (flag)
			{
				_prevRoundCount = num;
				flag2 = true;
			}
			if (!flag2 && (!((Object)(object)((FVRFireArm)this).Magazine == (Object)null) || !((Object)(object)MagazineDoor != (Object)null)) && (!EnableDoorEjection || !((Object)(object)MagazineDoor != (Object)null)))
			{
				return;
			}
			float num2 = 0f;
			if ((Object)(object)((FVRFireArm)this).Magazine != (Object)null)
			{
				int num3 = FollowerRotations.Length - 1 - Mathf.Clamp(num, 0, FollowerRotations.Length - 1);
				num2 = FollowerRotations[num3];
				if (EnableDoorEjection && (Object)(object)MagazineDoor != (Object)null && _isDoorOpen)
				{
					float num4 = ((Component)MagazineDoor).transform.localEulerAngles.x;
					if (num4 > 180f)
					{
						num4 -= 360f;
					}
					float num5 = Mathf.Clamp01(num4 / MagazineDoor.MaxRotation);
					num2 = Mathf.Lerp(num2, FollowerLoweredRotation, num5);
				}
			}
			else if ((Object)(object)MagazineDoor != (Object)null)
			{
				float num6 = ((Component)MagazineDoor).transform.localEulerAngles.x;
				if (num6 > 180f)
				{
					num6 -= 360f;
				}
				float num7 = Mathf.Clamp01(num6 / MagazineDoor.MaxRotation);
				float num8 = FollowerRotations[FollowerRotations.Length - 1];
				num2 = Mathf.Lerp(num8, FollowerLoweredRotation, num7);
			}
			Vector3 localEulerAngles = Follower.localEulerAngles;
			Axis followerAxis = FollowerAxis;
			if ((int)followerAxis != 0)
			{
				if ((int)followerAxis != 1)
				{
					if ((int)followerAxis == 2)
					{
						localEulerAngles.z = num2;
					}
				}
				else
				{
					localEulerAngles.y = num2;
				}
			}
			else
			{
				localEulerAngles.x = num2;
			}
			Follower.localEulerAngles = localEulerAngles;
		}
	}
	public class BornheimMagazineDoor : FVRInteractiveObject
	{
		public FVRFireArm FireArm;

		[Header("Magazine Door Settings")]
		[Tooltip("Maximum rotation angle (degrees)")]
		public float MaxRotation = 90f;

		[Tooltip("Hand movement distance (in meters) that equals full door rotation")]
		public float HandMovementRange = 0.1f;

		[Tooltip("Threshold for playing opening sound")]
		public float OpeningSoundThreshold = 15f;

		[Tooltip("Threshold for playing closing sound")]
		public float ClosingSoundThreshold = 10f;

		[Header("Debug Gizmos")]
		[Tooltip("Show direction gizmos and interaction distance in scene view")]
		public bool ShowGizmos = true;

		private Vector3 startHandPos;

		private float startRotation;

		private float lastValidRotation;

		private float lastRotation;

		private bool hasPlayedOpeningSound = false;

		private bool hasPlayedClosingSound = false;

		private bool hadMagazine = false;

		private Coroutine fastCloseCoroutine;

		private float GetScaledDistance(float distance)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			float num = (((Component)this).transform.lossyScale.x + ((Component)this).transform.lossyScale.y + ((Component)this).transform.lossyScale.z) / 3f;
			return distance * num;
		}

		private float NormalizeAngle(float angle)
		{
			while (angle > 360f)
			{
				angle -= 360f;
			}
			while (angle < 0f)
			{
				angle += 360f;
			}
			return angle;
		}

		private IEnumerator FastCloseDoor()
		{
			float startAngle = NormalizeAngle(((Component)this).transform.localEulerAngles.x);
			float elapsed = 0f;
			float duration = 0.1f;
			while (elapsed < duration)
			{
				elapsed += Time.deltaTime;
				float t = elapsed / duration;
				float currentAngle = Mathf.Lerp(startAngle, 0f, t);
				((Component)this).transform.localEulerAngles = new Vector3(currentAngle, 0f, 0f);
				lastValidRotation = currentAngle;
				if (currentAngle < ClosingSoundThreshold && !hasPlayedClosingSound)
				{
					FireArm.PlayAudioEvent((FirearmAudioEventType)24, 1f);
					hasPlayedClosingSound = true;
					hasPlayedOpeningSound = false;
				}
				yield return null;
			}
			((Component)this).transform.localEulerAngles = new Vector3(0f, 0f, 0f);
			lastValidRotation = 0f;
			FireArm.IsTopCoverUp = false;
			fastCloseCoroutine = null;
		}

		private void StartFastClose()
		{
			if (fastCloseCoroutine != null)
			{
				((MonoBehaviour)this).StopCoroutine(fastCloseCoroutine);
			}
			fastCloseCoroutine = ((MonoBehaviour)this).StartCoroutine(FastCloseDoor());
		}

		private void CheckAudioThresholds(float currentRotation)
		{
			if (currentRotation > lastRotation)
			{
				if (!hasPlayedOpeningSound && lastRotation <= OpeningSoundThreshold && currentRotation > OpeningSoundThreshold)
				{
					FireArm.PlayAudioEvent((FirearmAudioEventType)23, 1f);
					hasPlayedOpeningSound = true;
					hasPlayedClosingSound = false;
				}
			}
			else if (currentRotation < lastRotation && !hasPlayedClosingSound && lastRotation >= ClosingSoundThreshold && currentRotation < ClosingSoundThreshold)
			{
				FireArm.PlayAudioEvent((FirearmAudioEventType)24, 1f);
				hasPlayedClosingSound = true;
				hasPlayedOpeningSound = false;
			}
		}

		private void Start()
		{
			hadMagazine = (Object)(object)FireArm != (Object)null && (Object)(object)FireArm.Magazine != (Object)null;
		}

		private void Update()
		{
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			bool flag = (Object)(object)FireArm != (Object)null && (Object)(object)FireArm.Magazine != (Object)null;
			if (!hadMagazine && flag)
			{
				float num = NormalizeAngle(((Component)this).transform.localEulerAngles.x);
				if (num > 5f && (Object)(object)base.m_hand == (Object)null)
				{
					StartFastClose();
				}
			}
			hadMagazine = flag;
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			if (fastCloseCoroutine != null)
			{
				((MonoBehaviour)this).StopCoroutine(fastCloseCoroutine);
				fastCloseCoroutine = null;
			}
			startHandPos = ((HandInput)(ref hand.Input)).Pos;
			startRotation = NormalizeAngle(((Component)this).transform.localEulerAngles.x);
			lastValidRotation = startRotation;
			lastRotation = startRotation;
			hasPlayedOpeningSound = startRotation > OpeningSoundThreshold;
			hasPlayedClosingSound = startRotation < ClosingSoundThreshold;
			((FVRInteractiveObject)this).BeginInteraction(hand);
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).UpdateInteraction(hand);
			Vector3 val = ((HandInput)(ref hand.Input)).Pos - startHandPos;
			Vector3 val2 = ((Component)FireArm).transform.forward * 0.7f + -((Component)FireArm).transform.up * 0.3f;
			Vector3 normalized = ((Vector3)(ref val2)).normalized;
			float num = Vector3.Dot(val, normalized);
			float scaledDistance = GetScaledDistance(HandMovementRange);
			float num2 = startRotation + num / scaledDistance * MaxRotation;
			num2 = Mathf.Clamp(num2, 0f, MaxRotation);
			CheckAudioThresholds(num2);
			lastRotation = num2;
			lastValidRotation = num2;
			((Component)this).transform.localEulerAngles = new Vector3(num2, 0f, 0f);
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			float num = NormalizeAngle(((Component)this).transform.localEulerAngles.x);
			if (num >= MaxRotation - 10f)
			{
				((Component)this).transform.localEulerAngles = new Vector3(MaxRotation, 0f, 0f);
				lastValidRotation = MaxRotation;
				FireArm.IsTopCoverUp = true;
			}
			else
			{
				StartFastClose();
			}
			((FVRInteractiveObject)this).EndInteraction(hand);
		}

		public override void TestHandDistance()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			if (base.EndInteractionIfDistant)
			{
				float scaledDistance = GetScaledDistance(base.EndInteractionDistance);
				float num = Vector3.Distance(((FVRInteractiveObject)this).m_handPos, base.Transform.position);
				if (num >= scaledDistance)
				{
					float num2 = lastValidRotation;
					((FVRInteractiveObject)this).ForceBreakInteraction();
					((Component)this).transform.localEulerAngles = new Vector3(num2, 0f, 0f);
				}
			}
		}

		public void CloseDoor()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			lastValidRotation = 0f;
			((Component)this).transform.localEulerAngles = new Vector3(0f, 0f, 0f);
			FireArm.IsTopCoverUp = false;
			hasPlayedClosingSound = true;
			hasPlayedOpeningSound = false;
			FireArm.PlayAudioEvent((FirearmAudioEventType)24, 1f);
		}

		private void OnDrawGizmosSelected()
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_0155: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_0168: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0193: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01be: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
			if (ShowGizmos && !((Object)(object)FireArm == (Object)null))
			{
				Vector3 position = ((Component)this).transform.position;
				float num = (((Component)this).transform.lossyScale.x + ((Component)this).transform.lossyScale.y + ((Component)this).transform.lossyScale.z) / 3f;
				float num2 = 1f / num;
				float scaledDistance = GetScaledDistance(base.EndInteractionDistance);
				Gizmos.color = Color.yellow;
				Gizmos.DrawWireSphere(position, scaledDistance);
				Vector3 val = ((Component)FireArm).transform.forward * 0.7f + -((Component)FireArm).transform.up * 0.3f;
				Vector3 normalized = ((Vector3)(ref val)).normalized;
				float scaledDistance2 = GetScaledDistance(HandMovementRange);
				Gizmos.color = Color.cyan;
				Vector3 val2 = position;
				Vector3 val3 = position + normalized * scaledDistance2;
				Gizmos.DrawLine(val2, val3);
				Gizmos.DrawWireCube(val3, Vector3.one * 0.02f * num2);
				Handles.color = Color.white;
				Vector3 val4 = Vector3.up * 0.02f * num2;
				Handles.Label(position + Vector3.up * (scaledDistance + 0.02f * num2), $"Interaction Distance: {base.EndInteractionDistance}m (Scaled: {scaledDistance:F2}m)");
				Handles.Label(val3 + val4, $"Hand Range: {HandMovementRange}m (Scaled: {scaledDistance2:F2}m)");
				Handles.Label(position + Vector3.up * 0.05f * num2, $"Current Angle: {NormalizeAngle(((Component)this).transform.localEulerAngles.x):F1}° | Open: {hasPlayedOpeningSound} | Close: {hasPlayedClosingSound}");
			}
		}
	}
}
public class CooldownSound : MonoBehaviour
{
	public ClosedBoltWeapon weapon;

	public AudioClip[] audioClips;

	public float volume = 1f;

	public int minShots = 5;

	public int maxShots = 10;

	public float minDelay = 0.5f;

	public float maxDelay = 2f;

	public float resetTime = 1.5f;

	private AudioSource audioSource;

	private int shotCounter = 0;

	private float lastShotTime;

	private bool lastRoundSpent;

	private int nextShotThreshold;

	private bool isPlayingSound = false;

	private void Start()
	{
		if ((Object)(object)weapon == (Object)null)
		{
			weapon = ((Component)this).GetComponent<ClosedBoltWeapon>();
		}
		if ((Object)(object)weapon == (Object)null)
		{
			Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon.");
			return;
		}
		audioSource = ((Component)weapon).gameObject.GetComponent<AudioSource>();
		if ((Object)(object)audioSource == (Object)null)
		{
			audioSource = ((Component)weapon).gameObject.AddComponent<AudioSource>();
		}
		audioSource.spatialBlend = 1f;
		audioSource.playOnAwake = false;
		audioSource.rolloffMode = (AudioRolloffMode)0;
		lastRoundSpent = weapon.Chamber.IsSpent;
		SetNewShotThreshold();
	}

	private void Update()
	{
		DetectFiring();
	}

	private void DetectFiring()
	{
		if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent)
		{
			OnWeaponFired();
		}
		lastRoundSpent = weapon.Chamber.IsSpent;
	}

	private void OnWeaponFired()
	{
		float num = Time.time - lastShotTime;
		if (num > resetTime)
		{
			shotCounter = 0;
			SetNewShotThreshold();
		}
		shotCounter++;
		lastShotTime = Time.time;
		if (shotCounter >= nextShotThreshold)
		{
			((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay());
			shotCounter = 0;
			SetNewShotThreshold();
		}
	}

	private IEnumerator PlaySoundWithDelay()
	{
		if (!isPlayingSound)
		{
			isPlayingSound = true;
			float delay = Random.Range(minDelay, maxDelay);
			yield return (object)new WaitForSeconds(delay);
			if (audioClips.Length > 0)
			{
				int index = Random.Range(0, audioClips.Length);
				audioSource.clip = audioClips[index];
				audioSource.PlayOneShot(audioSource.clip, volume);
				yield return (object)new WaitForSeconds(audioSource.clip.length);
			}
			isPlayingSound = false;
		}
	}

	private void SetNewShotThreshold()
	{
		nextShotThreshold = Random.Range(minShots, maxShots + 1);
	}
}
public class CustomWaggleJoint : MonoBehaviour
{
	public float distanceLimit = 0.25f;

	public float angleLimitLeft = 45f;

	public float angleLimitRight = 45f;

	public float gravityScale = 1f;

	public bool useSpring;

	public float springApproachRate = 0.95f;

	public float damping;

	public Transform hingeGraphic;

	public Vector3 hingeGraphicRotationOffset;

	public bool invertWaggleAxis;

	public bool ManualExecution;

	public float onHitLimitCooldown = 0.05f;

	public Vector3 waggleAxis = Vector3.up;

	public Vector3 rotationAxis = Vector3.up;

	[Header("Gizmo Options")]
	public bool debugGizmos = false;

	public bool showRotationExtremes = false;

	public bool showRotationDirectionArrows = false;

	private Vector3 particlePos;

	private Vector3 particleVel;

	private bool leftCatchState;

	private bool rightCatchState;

	private float lastTouchTime = float.MinValue;

	private Vector3 EffectiveWaggleDir()
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis));
	}

	private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax)
	{
		if (invertWaggleAxis)
		{
			effectiveAngleMin = 0f - angleLimitLeft;
			effectiveAngleMax = angleLimitRight;
		}
		else
		{
			effectiveAngleMin = 0f - angleLimitRight;
			effectiveAngleMax = angleLimitLeft;
		}
	}

	public void ResetParticlePos()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit;
		particleVel = Vector3.zero;
	}

	private void OnHitLimit(float angularVelocity)
	{
	}

	public void Execute()
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_011f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0125: Unknown result type (might be due to invalid IL or missing references)
		//IL_012a: Unknown result type (might be due to invalid IL or missing references)
		//IL_012f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0141: Unknown result type (might be due to invalid IL or missing references)
		float deltaTime = Time.deltaTime;
		Transform transform = ((Component)this).transform;
		Vector3 val = Physics.gravity * gravityScale;
		Vector3 val2 = particlePos;
		Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime;
		Vector3 val4 = val2 + val3 * deltaTime;
		Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
		Vector3 val6 = EffectiveWaggleDir();
		Vector3 position = transform.position;
		if (useSpring)
		{
			val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime));
		}
		GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
		particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax);
		particleVel = (particlePos - val2) / deltaTime;
		if ((Object)(object)hingeGraphic != (Object)null)
		{
			hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset);
		}
	}

	private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection);
		num = Mathf.Clamp(num, angleMin, angleMax);
		Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection;
		return val * distanceLimit + hingePivot;
	}

	private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = point - hingePivot;
		Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis);
		Vector3 normalized = ((Vector3)(ref val2)).normalized;
		return SignedAngle(hingeDirection, normalized, hingeAxis);
	}

	private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(from, to);
		return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to)));
	}

	private void Start()
	{
		ResetParticlePos();
	}

	private void Update()
	{
		if (!ManualExecution)
		{
			Execute();
		}
	}

	private void OnDrawGizmosSelected()
	{
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0091: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_0102: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		//IL_010d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0120: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		//IL_0126: Unknown result type (might be due to invalid IL or missing references)
		//IL_0127: Unknown result type (might be due to invalid IL or missing references)
		//IL_012c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0130: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0136: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_013e: Unknown result type (might be due to invalid IL or missing references)
		//IL_013f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_014c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0151: Unknown result type (might be due to invalid IL or missing references)
		//IL_0153: Unknown result type (might be due to invalid IL or missing references)
		//IL_0154: Unknown result type (might be due to invalid IL or missing references)
		//IL_015c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_0166: Unknown result type (might be due to invalid IL or missing references)
		//IL_0168: Unknown result type (might be due to invalid IL or missing references)
		//IL_0172: Unknown result type (might be due to invalid IL or missing references)
		//IL_0173: Unknown result type (might be due to invalid IL or missing references)
		//IL_017a: Unknown result type (might be due to invalid IL or missing references)
		//IL_017b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0182: Unknown result type (might be due to invalid IL or missing references)
		//IL_018c: Unknown result type (might be due to invalid IL or missing references)
		//IL_018d: Unknown result type (might be due to invalid IL or missing references)
		//IL_018e: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_01da: Unknown result type (might be due to invalid IL or missing references)
		//IL_01df: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0202: Unknown result type (might be due to invalid IL or missing references)
		//IL_0207: Unknown result type (might be due to invalid IL or missing references)
		//IL_020d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0212: Unknown result type (might be due to invalid IL or missing references)
		//IL_0219: Unknown result type (might be due to invalid IL or missing references)
		//IL_021e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0229: Unknown result type (might be due to invalid IL or missing references)
		//IL_022e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0235: Unknown result type (might be due to invalid IL or missing references)
		//IL_023a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0240: Unknown result type (might be due to invalid IL or missing references)
		//IL_0245: Unknown result type (might be due to invalid IL or missing references)
		//IL_024c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0251: Unknown result type (might be due to invalid IL or missing references)
		if (debugGizmos && !((Object)(object)Selection.activeGameObject != (Object)(object)((Component)this).gameObject))
		{
			Transform transform = ((Component)this).transform;
			Vector3 position = transform.position;
			Vector3 val = EffectiveWaggleDir();
			Vector3 val2 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
			Vector3 val3 = position + val * distanceLimit;
			Gizmos.color = Color.white;
			float num = 0.01f;
			Gizmos.DrawLine(position + Vector3.left * num, position + Vector3.right * num);
			Gizmos.DrawLine(position + Vector3.up * num, position + Vector3.down * num);
			Gizmos.DrawLine(position + Vector3.forward * num, position + Vector3.back * num);
			Handles.BeginGUI();
			Handles.Label(position, "Pivot");
			Handles.EndGUI();
			Gizmos.color = Color.green;
			Gizmos.DrawLine(position, val3);
			GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
			Vector3 val4 = Quaternion.AngleAxis(effectiveAngleMax, val2) * val;
			Vector3 val5 = Quaternion.AngleAxis(effectiveAngleMin, val2) * val;
			Vector3 val6 = position + val4 * distanceLimit;
			Vector3 val7 = position + val5 * distanceLimit;
			Gizmos.color = Color.cyan;
			Gizmos.DrawLine(position, val6);
			Gizmos.DrawLine(position, val7);
			Handles.color = Color.yellow;
			Handles.DrawWireArc(position, val2, val5, effectiveAngleMax - effectiveAngleMin, distanceLimit * 0.5f);
			if (Application.isPlaying)
			{
				Gizmos.color = Color.red;
				float num2 = 0.01f;
				Gizmos.DrawLine(particlePos + Vector3.left * num2, particlePos + Vector3.right * num2);
				Gizmos.DrawLine(particlePos + Vector3.up * num2, particlePos + Vector3.down * num2);
				Gizmos.DrawLine(particlePos + Vector3.forward * num2, particlePos + Vector3.back * num2);
			}
		}
	}
}
public class GunStockLace : MonoBehaviour
{
	public float length = 0.5f;

	public float gravity = 9.81f;

	public float damping = 0.05f;

	public float maxDeviationAngle = 45f;

	public LayerMask collisionMask;

	public bool showGizmos = false;

	private Vector3 pendulumDirection;

	private Vector3 angularVelocity;

	private Quaternion baseRotation;

	private Vector3 restDirection;

	private Vector3 previousPosition;

	private void Start()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		baseRotation = ((Component)this).transform.rotation;
		restDirection = baseRotation * -Vector3.up;
		pendulumDirection = restDirection;
		previousPosition = ((Component)this).transform.position;
	}

	private void FixedUpdate()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = ((Component)this).transform.position - previousPosition;
		previousPosition = ((Component)this).transform.position;
		float fixedDeltaTime = Time.fixedDeltaTime;
		Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length;
		Vector3 val3 = val * 10f / fixedDeltaTime;
		angularVelocity += (val2 + val3) * fixedDeltaTime;
		angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime);
		Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f);
		pendulumDirection = val4 * pendulumDirection;
		HandleCollisionLimits();
		ClampToMaxAngle();
		((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation;
	}

	private void HandleCollisionLimits()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		RaycastHit val = default(RaycastHit);
		if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask)))
		{
			Vector3 normal = ((RaycastHit)(ref val)).normal;
			Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal);
			Vector3 normalized = ((Vector3)(ref val2)).normalized;
			float num = Vector3.Angle(pendulumDirection, normalized);
			pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f);
			angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal);
		}
	}

	private void ClampToMaxAngle()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(restDirection, pendulumDirection);
		if (num > maxDeviationAngle)
		{
			pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f);
			angularVelocity *= 0.5f;
		}
	}

	private void OnDrawGizmos()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		if (showGizmos)
		{
			Gizmos.color = Color.yellow;
			Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length);
			Gizmos.color = Color.red;
			Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f);
		}
	}
}
public class HuntDollarSR : MonoBehaviour
{
	private IEnumerator Start()
	{
		yield return (object)new WaitForSeconds(3f);
		string str = "CharcoalBriquette(Clone)";
		((Object)((Component)this).gameObject).name = str;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			Component val = (Component)(object)componentsInChildren[i];
			((Object)val.gameObject).name = str;
		}
	}
}
public class PlayRandomSoundOnSpawn : MonoBehaviour
{
	public AudioClip[] spawnSounds;

	public float volume = 1f;

	[Header("Pitch Settings")]
	public float minPitch = 0.9f;

	public float maxPitch = 1.1f;

	private AudioSource audioSource;

	private void Start()
	{
		if (spawnSounds.Length > 0)
		{
			audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
			audioSource.playOnAwake = false;
			audioSource.spatialBlend = 1f;
			audioSource.volume = volume;
			AudioClip val = spawnSounds[Random.Range(0, spawnSounds.Length)];
			audioSource.pitch = Random.Range(minPitch, maxPitch);
			audioSource.PlayOneShot(val);
		}
	}
}
public class RandomSpinOnSpawn : MonoBehaviour
{
	public float spinForce = 0.5f;

	public Vector3 torqueAxis = new Vector3(1f, 0f, 0f);

	private Rigidbody rb;

	private void Start()
	{
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		rb = ((Component)this).GetComponent<Rigidbody>();
		if ((Object)(object)rb != (Object)null)
		{
			((Component)this).transform.rotation = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f);
			rb.AddTorque(((Vector3)(ref torqueAxis)).normalized * spinForce, (ForceMode)1);
		}
	}
}