WeaponSwapper
Switch weapons quickly to kill enemies with different weaknesses. Hard - need fast and steady hands.
By DailySugar
Last updated | 2 years ago |
Total downloads | 1583 |
Total rating | 0 |
Categories | Characters |
Dependency string | DailySugar-WeaponSwapper-1.0.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
README
Been procrastinating and blundering my way through this for a few months, but here we finally go:
About
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Hard.
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Each enemy is weak to a specific gun, and you'll need to switch between guns quickly in order to kill multiple enemies efficiently.
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Each weapon can be obtained before each hold phase at the supply point.
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The character is balanced for limited ammo, but should also play fine with spawnlocking.
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Holds are difficult. Patrols in between holds are countless and deadly. Taking too long in a supply point can prove fatal. Enemies with backpacks can spawn in between holds, and have a chance of dropping ammo respective to their weakness.
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After each hold phase, a boss will spawn and patrol. Defeating the boss will yield an upgraded weapon, alongside some extra ammunition. You can trade in your old weapon for a token, which can be used to purchase extra ammo or health.
Change Logs
1.0.1
- Bosses should now be harder to stun and won't get suppressed.
- Slowed down the patrol spawn rates by a little.
- Added AndrewFTW's KS-23 as a dependency, because the shotgun ammo won't spawn without it. I forgot to do that earlier - oops.
- Replaced the ghetto Rio Big Bore with the longer barrel variant so that it could actually penetrate armor.
- Tuned some miscellaneous stuff like target spawns and hold timings.