H3VR
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Latest version
1.0.1
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Been procrastinating and blundering my way through this for a few months, but here we finally go:

About

  • Hard.

  • Each enemy is weak to a specific gun, and you'll need to switch between guns quickly in order to kill multiple enemies efficiently.

  • Each weapon can be obtained before each hold phase at the supply point.

  • The character is balanced for limited ammo, but should also play fine with spawnlocking.

  • Holds are difficult. Patrols in between holds are countless and deadly. Taking too long in a supply point can prove fatal. Enemies with backpacks can spawn in between holds, and have a chance of dropping ammo respective to their weakness.

  • After each hold phase, a boss will spawn and patrol. Defeating the boss will yield an upgraded weapon, alongside some extra ammunition. You can trade in your old weapon for a token, which can be used to purchase extra ammo or health.

Change Logs

1.0.1

  • Bosses should now be harder to stun and won't get suppressed.
  • Slowed down the patrol spawn rates by a little.
  • Added AndrewFTW's KS-23 as a dependency, because the shotgun ammo won't spawn without it. I forgot to do that earlier - oops.
  • Replaced the ghetto Rio Big Bore with the longer barrel variant so that it could actually penetrate armor.
  • Tuned some miscellaneous stuff like target spawns and hold timings.
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