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Pistol_Pilferer

A custom character for Take and Hold in H3VR

https://github.com/DesiQuintans/Pistol_Pilferer

Summary

Guards at supply points (the yellow/red ones with backpacks) drop new pistols.

Sell unwanted pistols to get tokens for attachments and healing.

Supports pretty much all pistol mods on Thunderstore.

This character is balanced for SPAWNLOCKED AMMO and NO TARGETS only.

Plays best in small maps with multiple routes and limited sightlines such as 'Hotel Hotlink' (sirpotatos) and 'Sanctuary' (Muecke).

Tips for players

  1. The penalty for taking damage is heavy (health = 6 tokens, and each supply point gives you only 3 guns to sell), and the roaming patrols keep constant pressure on you. Playing this character effectively is about hitting supply points hard and evading the patrols where you can.

  2. Sosigs don't have much health, so your gun's calibre doesn't really matter. Surviving holds requires you to shoot accurately at gaps in sosig armour, and to do it quickly so that you can clear enemies before they pile up.

  3. Don't forget your smoke grenade. Use it to block dangerous sightlines and to smoke sosig spawn points to draw them into the open.

  4. A grapple gun and two flashlight attachments are provided free at the start of the game, so grab them if you need them for the map you're playing.

  5. Each category in the shop has only one kind of item. I hand-picked the item in each category so that it works well with any pistol, such as the suppressor being low so that it won't cover your pistol's iron sights. The items are:

    - Rail adapter:     Muzzle-mounting 4-way rail
    - Barrel extender:  Short extender
    - Muzzle brake:     Cutts Compensator
    - Suppressor:       Maxim Small B
    - Reflex sight:     Compact red-dot (square window)
    - Pistol stock:     TSA-G (adjustable-length stock)
    - Laser module:     Tactical Laser 3 (with bottom rail)
    - Foregrip:         Valk (small, looks foldable)
    - Shield:           Ballistic shield (with viewing window)
    - Health:           Health sausage
    
  6. Sosigs have low base health, but better-armoured sosigs are a little tougher and behave more aggressively. All sosigs sneak and crawl faster in general. Better sosigs shoot sooner, resist more damage, are harder to stun and suppress, and stay stunned and suppressed for a shorter time (they're braver because of their armour).

  7. Supply point guards can't move, and can't really fight back against you if you shoot them fast enough. This is sort of a hack to make sure that they don't leave the supply points so you don't have to go hunting for them.


CHANGELOG

v0.0.6 (2022-03-29)

  • Initial release.

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