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DootyEnjoyer6-Hue_Cha_Minh-1.1.0 icon

Hue Cha Minh

A TnH character utilizing weaponry and equipment from the Indochina/Vietnam Conflicts!

Date uploaded 4 months ago
Version 1.1.0
Download link DootyEnjoyer6-Hue_Cha_Minh-1.1.0.zip
Downloads 1019
Dependency string DootyEnjoyer6-Hue_Cha_Minh-1.1.0

This mod requires the following mods to function

DeliCollective-Deli-0.4.3 icon
DeliCollective-Deli

A modding framework which provides a uniform way of packaging and loading mods, each containing any type or number of assets.

Preferred version: 0.4.3
devyndamonster-TakeAndHoldTweaker-1.7.9 icon
devyndamonster-TakeAndHoldTweaker

An H3VR plugin for modifying Take & Hold

Preferred version: 1.7.9

README

Hue Cha Minh

Welcome To The Jungle!

Hue Cha Minh is a Take n' Hold character that fully utilizes the diverse weaponry and equipment used in the Indochina/Vietnam conflicts via vanilla and modded content.

Faction-Based Lootpools

Instead of a single lootpool for each category of equipment, lootpools are instead split into 2 master categories: equipment used by the Pathet-Lao, Viet-Minh, Viet-Cong, etc. (either produced themselves, or captured/supplied by other means), and equipment that the US, ARVN, and ANZAC forces have deployed in the conflicts. Each faction's lootpools can be identified in the Take n' Hold shop with the former factions being red, and the latter blue. Equipment used can be designed and produced as early as the 1870s, to as late as 1975. You'll be pressed to find fancy tupperware, so expect surplus and wooden furniture!

Balancing

  • Infinite Ammo & 5 Holds is strongly recommended; Limited Ammo and Endless have not been balanced.
  • Lootpool prices have been drastically increased to encourage purchasing low-capacity weapons to save up for high-capacity, large-caliber firearms.
  • Multiple encryption types can be encountered simultaneously during holds, with later holds emphasizing belt-feds with swarm, agile, and regenerative encryptions.
  • Sosig load-outs and their clothing choices have been tweaked to represent real-world U.S. and ARVN soldiers better, but still retain their body armor.
  • Grenadiers and Combat Engineers, armed with grenade launchers and flamethrowers respectively, become much more prominent during late-game.

Recommended Mods

I highly suggest the use of most, if not all, of the recommended and optional mods; recommended mods greatly diversify the weapon pools as using the bare minimum requirements can lead to the pools being somewhat barren, especially in later holds. The optional content provides much-needed quality-of-life tweaks and immersion enhancements to Take n' Hold but aren't necessary.

A modpack that automatically downloads all of the Recommended Mods can be found here.

Optional Mods

(Do you have feedback, bug reports, or questions regarding me or my mods? Please, friend and DM my Discord, "ruspy6", or ping "DootyEnjoyer6" in the H3VR Homebrew Discord Server!)

CHANGELOG

Changelog

v1.1.0 (2024-7-7)

Balancing:

  • Billiam's C1903 no longer spawns with carbine magazine
  • Semi-auto battle rifles now appear in both the 3rd and 4th takes
  • Submachine guns now appear in both the 2nd and 3rd takes
  • Increased starting supply token by 1
  • Decreased drop rates for Regen/Heath Orbs

Metadata:

  • Added my RS2:V themed mods and NGA's Pause Button, GunVar Configs, Reload Animations, and Oopmh Factor to the optional section
  • Added functioning GitHub link to manifests
  • Fixed broken recommended and optional mod links
  • Fixed changelog formatting
  • Fixed M203 Grenade Launcher thumbnail

v1.0.0 (2024-6-29)

  • Release