Dr_Dog_PhD-Castle_in_the_Sky_SR icon

Castle in the Sky SR

Castle in the Sky map for the Supply Raid gamemode.

Last updated 5 months ago
Total downloads 5466
Total rating 1 
Categories Maps
Dependency string Dr_Dog_PhD-Castle_in_the_Sky_SR-1.1.2
Dependants 0 other packages depend on this package

This mod requires the following mods to function

nrgill28-Atlas-1.0.0 icon
nrgill28-Atlas

The next generation of mapping tools for H3VR

Preferred version: 1.0.0
Packer-SupplyRaid-1.1.0 icon
Packer-SupplyRaid

Supply Raid Gamemode, with native H3MP integration

Preferred version: 1.1.0
MommyMercy-SupplyRaid_Menu-0.1.0 icon
MommyMercy-SupplyRaid_Menu

The menu for loading supply raid maps.

Preferred version: 0.1.0

README

Castle in the Sky

By Dr. Dog PhD

Fight among the clouds in this medieval fantasy map specifically designed for the Supply Raid gamemode. This map is primarily centered on short and medium engagements, although there are some convenient gaps in the clouds that allow for some longer range snipes. Featuring 7 Supply Points designed to be seiged by those brave enough to enter this isolated kingdom.

All assets for this map (excluding textues) were created by myself.

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Features

  • 7 Supply Points

  • Ziplines!

  • Secrets!

  • Excellent performance because of the simple geometry

Known Bugs

  • None at the moment, let me know if you find something.

Possible Future Plans

  • More decorations / interactibles

  • Additional supply points

  • Modification to cloud placement for more complex sight lines

If you have a comment/suggestion/bug report then you can send it via this form: https://forms.gle/Y48qYfxrwbXeqyPn8

I'd like to thank Packer for making such a fantastic gamemode

Changelog

1.1.2

  • Now used the supply raid menu

1.1.1

  • Added some locomotion tools around the map as secrets, including my Rechargable Handcopters™

1.1.0

  • MASSIVE visual boost.

  • Replaced some mesh colliders with box colliders for better performance.

  • Fixed weirdness on ziplines.

  • Changed clouds to drastically reduce polycount.

  • Rebaked lights and added light probes so no more realtime lighting.

  • Since performance was improved, all quality setting were increased.

Visual Comparison between 1.1.0 and 1.0.0

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1.0.1

Updated timers on supply points.

1.0.0

Release!