Decompiled source of Customizable Guncases v1.0.2

Customizable_Guncases.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Xml;
using System.Xml.Serialization;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using OtherLoader;
using UnityEditor;
using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.Rendering;
using UnityEngine.UI;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace Dr_Dog_PhD.Customizable_Guncases;

[BepInPlugin("Dr_Dog_PhD.Customizable_Guncases", "Customizable_Guncases", "1.0.2")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class Customizable_GuncasesPlugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	internal static ManualLogSource Logger;

	private void Awake()
	{
		Logger = ((BaseUnityPlugin)this).Logger;
		LoadAssets();
	}

	private void LoadAssets()
	{
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Dr_Dog_PhD.Customizable_Guncases");
		OtherLoader.RegisterDirectLoad(BasePath, "Dr_Dog_PhD.Customizable_Guncases", "", "customguncases", "iconcategories,largeguncasescat,smallguncasescat,largedeep_guncasescat,smalldeep_guncasescat,xlarge_guncasescat,xlargedeep_guncasescat", "largeguncases,smallguncases,auto_pistol_icons,revolver_icons,machine_pistol_icons,smg_icons,pdw_icons,assault_rifle_icons,battle_rifle_icons,carbine_icons,bolt_action_rifle_icons,anti_material_icons,lever_action_rifle_icons,break_action_icons,pump_action_icons,tube_fed_icons,mag_fed_icons,machine_gun_icons,rocket_launcher_icons,single_grenade_icons,multi_grenade_icons,scope_icons,optics_icons,grenade_icons,silencer_icons,sausage_icons,exotic_icons,laser_icons,largedeep_guncases,smalldeep_guncases,xlarge_guncases,xlargedeep_guncases");
	}
}
public class OBJExporter : ScriptableWizard
{
	public bool onlySelectedObjects = false;

	public bool applyPosition = true;

	public bool applyRotation = true;

	public bool applyScale = true;

	public bool generateMaterials = true;

	public bool exportTextures = true;

	public bool splitObjects = true;

	public bool autoMarkTexReadable = false;

	public bool objNameAddIdNum = false;

	private string versionString = "v2.0";

	private string lastExportFolder;

	private bool StaticBatchingEnabled()
	{
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Expected O, but got Unknown
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Expected O, but got Unknown
		PlayerSettings[] array = Resources.FindObjectsOfTypeAll<PlayerSettings>();
		if (array == null)
		{
			return false;
		}
		SerializedObject val = new SerializedObject((Object[])(object)array);
		SerializedProperty val2 = val.FindProperty("m_BuildTargetBatching");
		for (int i = 0; i < val2.arraySize; i++)
		{
			SerializedProperty arrayElementAtIndex = val2.GetArrayElementAtIndex(i);
			if (arrayElementAtIndex == null)
			{
				continue;
			}
			IEnumerator enumerator = arrayElementAtIndex.GetEnumerator();
			if (enumerator == null)
			{
				continue;
			}
			while (enumerator.MoveNext())
			{
				SerializedProperty val3 = (SerializedProperty)enumerator.Current;
				if (val3 != null && val3.name == "m_StaticBatching")
				{
					return val3.boolValue;
				}
			}
		}
		return false;
	}

	private void OnWizardUpdate()
	{
		((ScriptableWizard)this).helpString = "Aaro4130's OBJ Exporter " + versionString;
	}

	private Vector3 RotateAroundPoint(Vector3 point, Vector3 pivot, Quaternion angle)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		return angle * (point - pivot) + pivot;
	}

	private Vector3 MultiplyVec3s(Vector3 v1, Vector3 v2)
	{
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		return new Vector3(v1.x * v2.x, v1.y * v2.y, v1.z * v2.z);
	}

	private void OnWizardCreate()
	{
		if (StaticBatchingEnabled() && Application.isPlaying)
		{
			EditorUtility.DisplayDialog("Error", "Static batching is enabled. This will cause the export file to look like a mess, as well as be a large filesize. Disable this option, and restart the player, before continuing.", "OK");
			return;
		}
		if (autoMarkTexReadable)
		{
			int num = EditorUtility.DisplayDialogComplex("Warning", "This will convert all textures to Advanced type with the read/write option set. This is not reversible and will permanently affect your project. Continue?", "Yes", "No", "Cancel");
			if (num > 0)
			{
				return;
			}
		}
		string @string = EditorPrefs.GetString("a4_OBJExport_lastPath", "");
		string string2 = EditorPrefs.GetString("a4_OBJExport_lastFile", "unityexport.obj");
		string text = EditorUtility.SaveFilePanel("Export OBJ", @string, string2, "obj");
		if (text.Length > 0)
		{
			FileInfo fileInfo = new FileInfo(text);
			EditorPrefs.SetString("a4_OBJExport_lastFile", fileInfo.Name);
			EditorPrefs.SetString("a4_OBJExport_lastPath", fileInfo.Directory.FullName);
			Export(text);
		}
	}

	private void Export(string exportPath)
	{
		//IL_02ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_02f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_0307: Unknown result type (might be due to invalid IL or missing references)
		//IL_030c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0343: Unknown result type (might be due to invalid IL or missing references)
		//IL_0348: Unknown result type (might be due to invalid IL or missing references)
		//IL_034b: Unknown result type (might be due to invalid IL or missing references)
		//IL_034d: Unknown result type (might be due to invalid IL or missing references)
		//IL_035c: Unknown result type (might be due to invalid IL or missing references)
		//IL_036a: Unknown result type (might be due to invalid IL or missing references)
		//IL_036f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0374: Unknown result type (might be due to invalid IL or missing references)
		//IL_0384: Unknown result type (might be due to invalid IL or missing references)
		//IL_0386: Unknown result type (might be due to invalid IL or missing references)
		//IL_0397: Unknown result type (might be due to invalid IL or missing references)
		//IL_039c: Unknown result type (might be due to invalid IL or missing references)
		//IL_03a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0463: Unknown result type (might be due to invalid IL or missing references)
		//IL_0468: Unknown result type (might be due to invalid IL or missing references)
		//IL_046b: Unknown result type (might be due to invalid IL or missing references)
		//IL_046d: Unknown result type (might be due to invalid IL or missing references)
		//IL_03b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_03be: Unknown result type (might be due to invalid IL or missing references)
		//IL_03c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_03c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_047c: Unknown result type (might be due to invalid IL or missing references)
		//IL_048a: Unknown result type (might be due to invalid IL or missing references)
		//IL_048f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0493: Unknown result type (might be due to invalid IL or missing references)
		//IL_0498: Unknown result type (might be due to invalid IL or missing references)
		//IL_049d: Unknown result type (might be due to invalid IL or missing references)
		//IL_04ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_04af: Unknown result type (might be due to invalid IL or missing references)
		//IL_04c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_04c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_04ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_0565: Unknown result type (might be due to invalid IL or missing references)
		//IL_056a: Unknown result type (might be due to invalid IL or missing references)
		Dictionary<string, bool> dictionary = new Dictionary<string, bool>();
		FileInfo fileInfo = new FileInfo(exportPath);
		lastExportFolder = fileInfo.Directory.FullName;
		string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(exportPath);
		EditorUtility.DisplayProgressBar("Exporting OBJ", "Please wait.. Starting export.", 0f);
		MeshFilter[] array;
		if (onlySelectedObjects)
		{
			List<MeshFilter> list = new List<MeshFilter>();
			GameObject[] gameObjects = Selection.gameObjects;
			foreach (GameObject val in gameObjects)
			{
				MeshFilter component = val.GetComponent<MeshFilter>();
				if ((Object)(object)component != (Object)null)
				{
					list.Add(component);
				}
			}
			array = list.ToArray();
		}
		else
		{
			array = Object.FindObjectsOfType(typeof(MeshFilter)) as MeshFilter[];
		}
		if (Application.isPlaying)
		{
			MeshFilter[] array2 = array;
			foreach (MeshFilter val2 in array2)
			{
				MeshRenderer component2 = ((Component)val2).gameObject.GetComponent<MeshRenderer>();
				if ((Object)(object)component2 != (Object)null && ((Renderer)component2).isPartOfStaticBatch)
				{
					EditorUtility.ClearProgressBar();
					EditorUtility.DisplayDialog("Error", "Static batched object detected. Static batching is not compatible with this exporter. Please disable it before starting the player.", "OK");
					return;
				}
			}
		}
		StringBuilder stringBuilder = new StringBuilder();
		StringBuilder stringBuilder2 = new StringBuilder();
		stringBuilder.AppendLine("# Export of " + Application.loadedLevelName);
		stringBuilder.AppendLine("# from Aaro4130 OBJ Exporter " + versionString);
		if (generateMaterials)
		{
			stringBuilder.AppendLine("mtllib " + fileNameWithoutExtension + ".mtl");
		}
		float num = array.Length + 1;
		int num2 = 0;
		for (int k = 0; k < array.Length; k++)
		{
			string name = ((Object)((Component)array[k]).gameObject).name;
			float num3 = (float)(k + 1) / num;
			EditorUtility.DisplayProgressBar("Exporting objects... (" + Mathf.Round(num3 * 100f) + "%)", "Exporting object " + name, num3);
			MeshFilter val3 = array[k];
			MeshRenderer component3 = ((Component)array[k]).gameObject.GetComponent<MeshRenderer>();
			if (splitObjects)
			{
				string text = name;
				if (objNameAddIdNum)
				{
					text = text + "_" + k;
				}
				stringBuilder.AppendLine("g " + text);
			}
			if ((Object)(object)component3 != (Object)null && generateMaterials)
			{
				Material[] sharedMaterials = ((Renderer)component3).sharedMaterials;
				foreach (Material val4 in sharedMaterials)
				{
					if (!dictionary.ContainsKey(((Object)val4).name))
					{
						dictionary[((Object)val4).name] = true;
						stringBuilder2.Append(MaterialToString(val4));
						stringBuilder2.AppendLine();
					}
				}
			}
			Mesh sharedMesh = val3.sharedMesh;
			int num4 = (int)Mathf.Clamp(((Component)val3).gameObject.transform.lossyScale.x * ((Component)val3).gameObject.transform.lossyScale.z, -1f, 1f);
			Vector3[] vertices = sharedMesh.vertices;
			foreach (Vector3 val5 in vertices)
			{
				Vector3 val6 = val5;
				if (applyScale)
				{
					val6 = MultiplyVec3s(val6, ((Component)val3).gameObject.transform.lossyScale);
				}
				if (applyRotation)
				{
					val6 = RotateAroundPoint(val6, Vector3.zero, ((Component)val3).gameObject.transform.rotation);
				}
				if (applyPosition)
				{
					val6 += ((Component)val3).gameObject.transform.position;
				}
				val6.x *= -1f;
				stringBuilder.AppendLine("v " + val6.x + " " + val6.y + " " + val6.z);
			}
			Vector3[] normals = sharedMesh.normals;
			foreach (Vector3 val7 in normals)
			{
				Vector3 val8 = val7;
				if (applyScale)
				{
					Vector3 v = val8;
					Vector3 lossyScale = ((Component)val3).gameObject.transform.lossyScale;
					val8 = MultiplyVec3s(v, ((Vector3)(ref lossyScale)).normalized);
				}
				if (applyRotation)
				{
					val8 = RotateAroundPoint(val8, Vector3.zero, ((Component)val3).gameObject.transform.rotation);
				}
				val8.x *= -1f;
				stringBuilder.AppendLine("vn " + val8.x + " " + val8.y + " " + val8.z);
			}
			Vector2[] uv = sharedMesh.uv;
			for (int num5 = 0; num5 < uv.Length; num5++)
			{
				Vector2 val9 = uv[num5];
				stringBuilder.AppendLine("vt " + val9.x + " " + val9.y);
			}
			for (int num6 = 0; num6 < sharedMesh.subMeshCount; num6++)
			{
				if ((Object)(object)component3 != (Object)null && num6 < ((Renderer)component3).sharedMaterials.Length)
				{
					string name2 = ((Object)((Renderer)component3).sharedMaterials[num6]).name;
					stringBuilder.AppendLine("usemtl " + name2);
				}
				else
				{
					stringBuilder.AppendLine("usemtl " + name + "_sm" + num6);
				}
				int[] triangles = sharedMesh.GetTriangles(num6);
				for (int num7 = 0; num7 < triangles.Length; num7 += 3)
				{
					int index = triangles[num7] + 1 + num2;
					int index2 = triangles[num7 + 1] + 1 + num2;
					int index3 = triangles[num7 + 2] + 1 + num2;
					if (num4 < 0)
					{
						stringBuilder.AppendLine("f " + ConstructOBJString(index) + " " + ConstructOBJString(index2) + " " + ConstructOBJString(index3));
					}
					else
					{
						stringBuilder.AppendLine("f " + ConstructOBJString(index3) + " " + ConstructOBJString(index2) + " " + ConstructOBJString(index));
					}
				}
			}
			num2 += sharedMesh.vertices.Length;
		}
		File.WriteAllText(exportPath, stringBuilder.ToString());
		if (generateMaterials)
		{
			File.WriteAllText(fileInfo.Directory.FullName + "\\" + fileNameWithoutExtension + ".mtl", stringBuilder2.ToString());
		}
		EditorUtility.ClearProgressBar();
	}

	private string TryExportTexture(string propertyName, Material m)
	{
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Expected O, but got Unknown
		if (m.HasProperty(propertyName))
		{
			Texture texture = m.GetTexture(propertyName);
			if ((Object)(object)texture != (Object)null)
			{
				return ExportTexture((Texture2D)texture);
			}
		}
		return "false";
	}

	private string ExportTexture(Texture2D t)
	{
		//IL_0080: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Expected O, but got Unknown
		try
		{
			if (autoMarkTexReadable)
			{
				string assetPath = AssetDatabase.GetAssetPath((Object)(object)t);
				AssetImporter atPath = AssetImporter.GetAtPath(assetPath);
				TextureImporter val = (TextureImporter)(object)((atPath is TextureImporter) ? atPath : null);
				if ((Object)(object)val != (Object)null)
				{
					val.textureType = (TextureImporterType)0;
					if (!val.isReadable)
					{
						val.isReadable = true;
						AssetDatabase.ImportAsset(assetPath);
						AssetDatabase.Refresh();
					}
				}
			}
			string text = lastExportFolder + "\\" + ((Object)t).name + ".png";
			Texture2D val2 = new Texture2D(((Texture)t).width, ((Texture)t).height, (TextureFormat)5, false);
			val2.SetPixels(t.GetPixels());
			File.WriteAllBytes(text, val2.EncodeToPNG());
			return text;
		}
		catch (Exception)
		{
			Debug.Log((object)("Could not export texture : " + ((Object)t).name + ". is it readable?"));
			return "null";
		}
	}

	private string ConstructOBJString(int index)
	{
		string text = index.ToString();
		return text + "/" + text + "/" + text;
	}

	private string MaterialToString(Material m)
	{
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_0140: Unknown result type (might be due to invalid IL or missing references)
		//IL_0145: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_0103: Unknown result type (might be due to invalid IL or missing references)
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		StringBuilder stringBuilder = new StringBuilder();
		stringBuilder.AppendLine("newmtl " + ((Object)m).name);
		if (m.HasProperty("_Color"))
		{
			stringBuilder.AppendLine("Kd " + m.color.r + " " + m.color.g + " " + m.color.b);
			if (m.color.a < 1f)
			{
				stringBuilder.AppendLine("Tr " + (1f - m.color.a));
				stringBuilder.AppendLine("d " + m.color.a);
			}
		}
		if (m.HasProperty("_SpecColor"))
		{
			Color color = m.GetColor("_SpecColor");
			stringBuilder.AppendLine("Ks " + color.r + " " + color.g + " " + color.b);
		}
		if (exportTextures)
		{
			string text = TryExportTexture("_MainTex", m);
			if (text != "false")
			{
				stringBuilder.AppendLine("map_Kd " + text);
			}
			text = TryExportTexture("_SpecMap", m);
			if (text != "false")
			{
				stringBuilder.AppendLine("map_Ks " + text);
			}
			text = TryExportTexture("_BumpMap", m);
			if (text != "false")
			{
				stringBuilder.AppendLine("map_Bump " + text);
			}
		}
		stringBuilder.AppendLine("illum 2");
		return stringBuilder.ToString();
	}

	[MenuItem("File/Export/Wavefront OBJ")]
	private static void CreateWizard()
	{
		ScriptableWizard.DisplayWizard("Export OBJ", typeof(OBJExporter), "Export");
	}
}
public class CuttableMesh
{
	private MeshRenderer inputMeshRenderer;

	private bool hasUvs;

	private bool hasUv1s;

	private bool hasColours;

	private List<CuttableSubMesh> subMeshes;

	public CuttableMesh(Mesh inputMesh)
	{
		Init(inputMesh, ((Object)inputMesh).name);
	}

	public CuttableMesh(MeshRenderer input)
	{
		inputMeshRenderer = input;
		MeshFilter component = ((Component)input).GetComponent<MeshFilter>();
		Mesh sharedMesh = component.sharedMesh;
		Init(sharedMesh, ((Object)input).name);
	}

	public CuttableMesh(CuttableMesh inputMesh, List<CuttableSubMesh> newSubMeshes)
	{
		inputMeshRenderer = inputMesh.inputMeshRenderer;
		hasUvs = inputMesh.hasUvs;
		hasUv1s = inputMesh.hasUv1s;
		hasColours = inputMesh.hasColours;
		subMeshes = new List<CuttableSubMesh>();
		subMeshes.AddRange(newSubMeshes);
	}

	private void Init(Mesh inputMesh, string debugName)
	{
		subMeshes = new List<CuttableSubMesh>();
		if (inputMesh.isReadable)
		{
			Vector3[] vertices = inputMesh.vertices;
			Vector3[] normals = inputMesh.normals;
			Vector2[] uv = inputMesh.uv;
			Vector2[] uv2 = inputMesh.uv2;
			Color32[] colors = inputMesh.colors32;
			hasUvs = uv != null && uv.Length > 0;
			hasUv1s = uv2 != null && uv2.Length > 0;
			hasColours = colors != null && colors.Length > 0;
			for (int i = 0; i < inputMesh.subMeshCount; i++)
			{
				int[] indices = inputMesh.GetIndices(i);
				CuttableSubMesh item = new CuttableSubMesh(indices, vertices, normals, colors, uv, uv2);
				subMeshes.Add(item);
			}
		}
		else
		{
			Debug.LogError((object)("CuttableMesh's input mesh is not readable: " + debugName), (Object)(object)inputMesh);
		}
	}

	public void Add(CuttableMesh other)
	{
		if (subMeshes.Count != other.subMeshes.Count)
		{
			throw new Exception("Mismatched submesh count");
		}
		for (int i = 0; i < subMeshes.Count; i++)
		{
			subMeshes[i].Add(other.subMeshes[i]);
		}
	}

	public int NumSubMeshes()
	{
		return subMeshes.Count;
	}

	public bool HasUvs()
	{
		return hasUvs;
	}

	public bool HasColours()
	{
		return hasColours;
	}

	public List<CuttableSubMesh> GetSubMeshes()
	{
		return subMeshes;
	}

	public CuttableSubMesh GetSubMesh(int index)
	{
		return subMeshes[index];
	}

	public Transform GetTransform()
	{
		if ((Object)(object)inputMeshRenderer != (Object)null)
		{
			return ((Component)inputMeshRenderer).transform;
		}
		return null;
	}

	public MeshRenderer ConvertToRenderer(string newObjectName)
	{
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Expected O, but got Unknown
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		Mesh val = CreateMesh();
		if (val.vertexCount == 0)
		{
			return null;
		}
		GameObject val2 = new GameObject(newObjectName);
		val2.transform.SetParent(((Component)inputMeshRenderer).transform);
		val2.transform.localPosition = Vector3.zero;
		val2.transform.localRotation = Quaternion.identity;
		val2.transform.localScale = Vector3.one;
		MeshFilter val3 = val2.AddComponent<MeshFilter>();
		val3.mesh = val;
		MeshRenderer val4 = val2.AddComponent<MeshRenderer>();
		((Renderer)val4).shadowCastingMode = ((Renderer)inputMeshRenderer).shadowCastingMode;
		((Renderer)val4).reflectionProbeUsage = ((Renderer)inputMeshRenderer).reflectionProbeUsage;
		((Renderer)val4).lightProbeUsage = ((Renderer)inputMeshRenderer).lightProbeUsage;
		((Renderer)val4).sharedMaterials = ((Renderer)inputMeshRenderer).sharedMaterials;
		return val4;
	}

	public Mesh CreateMesh()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected O, but got Unknown
		Mesh val = new Mesh();
		int num = 0;
		for (int i = 0; i < subMeshes.Count; i++)
		{
			num += subMeshes[i].NumIndices();
		}
		List<Vector3> list = new List<Vector3>();
		List<Vector3> list2 = new List<Vector3>();
		List<Color32> list3 = ((!hasColours) ? null : new List<Color32>());
		List<Vector2> list4 = ((!hasUvs) ? null : new List<Vector2>());
		List<Vector2> list5 = ((!hasUv1s) ? null : new List<Vector2>());
		List<int> list6 = new List<int>();
		foreach (CuttableSubMesh subMesh in subMeshes)
		{
			list6.Add(list.Count);
			subMesh.AddTo(list, list2, list3, list4, list5);
		}
		val.vertices = list.ToArray();
		val.normals = list2.ToArray();
		val.colors32 = ((!hasColours) ? null : list3.ToArray());
		val.uv = ((!hasUvs) ? null : list4.ToArray());
		val.uv2 = ((!hasUv1s) ? null : list5.ToArray());
		val.subMeshCount = subMeshes.Count;
		for (int j = 0; j < subMeshes.Count; j++)
		{
			CuttableSubMesh cuttableSubMesh = subMeshes[j];
			int num2 = list6[j];
			int[] array = cuttableSubMesh.GenIndices();
			for (int k = 0; k < array.Length; k++)
			{
				array[k] += num2;
			}
			val.SetTriangles(array, j, true);
		}
		return val;
	}
}
public class CuttableSubMesh
{
	private List<Vector3> vertices;

	private List<Vector3> normals;

	private List<Color32> colours;

	private List<Vector2> uvs;

	private List<Vector2> uv1s;

	public CuttableSubMesh(bool hasNormals, bool hasColours, bool hasUvs, bool hasUv1)
	{
		vertices = new List<Vector3>();
		if (hasNormals)
		{
			normals = new List<Vector3>();
		}
		if (hasColours)
		{
			colours = new List<Color32>();
		}
		if (hasUvs)
		{
			uvs = new List<Vector2>();
		}
		if (hasUv1)
		{
			uv1s = new List<Vector2>();
		}
	}

	public CuttableSubMesh(int[] indices, Vector3[] inputVertices, Vector3[] inputNormals, Color32[] inputColours, Vector2[] inputUvs, Vector2[] inputUv1)
	{
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0124: Unknown result type (might be due to invalid IL or missing references)
		vertices = new List<Vector3>();
		if (inputNormals != null && inputNormals.Length > 0)
		{
			normals = new List<Vector3>();
		}
		if (inputColours != null && inputColours.Length > 0)
		{
			colours = new List<Color32>();
		}
		if (inputUvs != null && inputUvs.Length > 0)
		{
			uvs = new List<Vector2>();
		}
		if (inputUv1 != null && inputUv1.Length > 0)
		{
			uv1s = new List<Vector2>();
		}
		foreach (int num in indices)
		{
			vertices.Add(inputVertices[num]);
			if (normals != null)
			{
				normals.Add(inputNormals[num]);
			}
			if (colours != null)
			{
				colours.Add(inputColours[num]);
			}
			if (uvs != null)
			{
				uvs.Add(inputUvs[num]);
			}
			if (uv1s != null)
			{
				uv1s.Add(inputUv1[num]);
			}
		}
	}

	public void Add(CuttableSubMesh other)
	{
		for (int i = 0; i < other.vertices.Count; i++)
		{
			CopyVertex(i, other);
		}
	}

	public int NumVertices()
	{
		return vertices.Count;
	}

	public Vector3 GetVertex(int index)
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		return vertices[index];
	}

	public bool HasNormals()
	{
		return normals != null;
	}

	public bool HasColours()
	{
		return colours != null;
	}

	public bool HasUvs()
	{
		return uvs != null;
	}

	public bool HasUv1()
	{
		return uv1s != null;
	}

	public void CopyVertex(int srcIndex, CuttableSubMesh srcMesh)
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		vertices.Add(srcMesh.vertices[srcIndex]);
		if (normals != null)
		{
			normals.Add(srcMesh.normals[srcIndex]);
		}
		if (colours != null)
		{
			colours.Add(srcMesh.colours[srcIndex]);
		}
		if (uvs != null)
		{
			uvs.Add(srcMesh.uvs[srcIndex]);
		}
		if (uv1s != null)
		{
			uv1s.Add(srcMesh.uv1s[srcIndex]);
		}
	}

	public void AddInterpolatedVertex(int i0, int i1, float weight, CuttableSubMesh srcMesh)
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		Vector3 vertex = srcMesh.GetVertex(i0);
		Vector3 vertex2 = srcMesh.GetVertex(i1);
		vertices.Add(Vector3.Lerp(vertex, vertex2, weight));
		if (normals != null)
		{
			List<Vector3> list = normals;
			Vector3 val = Vector3.Lerp(srcMesh.normals[i0], srcMesh.normals[i1], weight);
			list.Add(((Vector3)(ref val)).normalized);
		}
		if (colours != null)
		{
			colours.Add(Color32.Lerp(srcMesh.colours[i0], srcMesh.colours[i1], weight));
		}
		if (uvs != null)
		{
			uvs.Add(Vector2.Lerp(srcMesh.uvs[i0], srcMesh.uvs[i1], weight));
		}
		if (uv1s != null)
		{
			uv1s.Add(Vector2.Lerp(srcMesh.uv1s[i0], srcMesh.uv1s[i1], weight));
		}
	}

	public void AddTo(List<Vector3> destVertices, List<Vector3> destNormals, List<Color32> destColours, List<Vector2> destUvs, List<Vector2> destUv1s)
	{
		destVertices.AddRange(vertices);
		if (normals != null)
		{
			destNormals.AddRange(normals);
		}
		if (colours != null)
		{
			destColours.AddRange(colours);
		}
		if (uvs != null)
		{
			destUvs.AddRange(uvs);
		}
		if (uv1s != null)
		{
			destUv1s.AddRange(uv1s);
		}
	}

	public int NumIndices()
	{
		return vertices.Count;
	}

	public int[] GenIndices()
	{
		int[] array = new int[vertices.Count];
		for (int i = 0; i < array.Length; i++)
		{
			array[i] = i;
		}
		return array;
	}
}
public enum VertexClassification
{
	Front = 1,
	Back = 2,
	OnPlane = 4
}
public class MeshCutter
{
	private CuttableMesh inputMesh;

	private List<CuttableSubMesh> outputFrontSubMeshes;

	private List<CuttableSubMesh> outputBackSubMeshes;

	public void Cut(CuttableMesh input, Plane worldCutPlane)
	{
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		inputMesh = input;
		outputFrontSubMeshes = new List<CuttableSubMesh>();
		outputBackSubMeshes = new List<CuttableSubMesh>();
		Transform transform = inputMesh.GetTransform();
		Plane cutPlane = default(Plane);
		if ((Object)(object)transform != (Object)null)
		{
			Vector3 val = transform.InverseTransformPoint(ClosestPointOnPlane(worldCutPlane, Vector3.zero));
			Vector3 val2 = transform.InverseTransformDirection(((Plane)(ref worldCutPlane)).normal);
			((Plane)(ref cutPlane))..ctor(val2, val);
		}
		else
		{
			cutPlane = worldCutPlane;
		}
		foreach (CuttableSubMesh subMesh in input.GetSubMeshes())
		{
			Cut(subMesh, cutPlane);
		}
	}

	private static Vector3 ClosestPointOnPlane(Plane plane, Vector3 point)
	{
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		float distanceToPoint = ((Plane)(ref plane)).GetDistanceToPoint(point);
		if (((Plane)(ref plane)).GetSide(point))
		{
			return point - ((Plane)(ref plane)).normal * distanceToPoint;
		}
		return point + ((Plane)(ref plane)).normal * distanceToPoint;
	}

	public CuttableMesh GetFrontOutput()
	{
		return new CuttableMesh(inputMesh, outputFrontSubMeshes);
	}

	public CuttableMesh GetBackOutput()
	{
		return new CuttableMesh(inputMesh, outputBackSubMeshes);
	}

	private void Cut(CuttableSubMesh inputSubMesh, Plane cutPlane)
	{
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		//IL_018e: Unknown result type (might be due to invalid IL or missing references)
		//IL_015b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0142: Unknown result type (might be due to invalid IL or missing references)
		//IL_02be: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_02cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_02df: Unknown result type (might be due to invalid IL or missing references)
		//IL_02e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01af: Unknown result type (might be due to invalid IL or missing references)
		//IL_021d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0204: Unknown result type (might be due to invalid IL or missing references)
		//IL_029d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0284: Unknown result type (might be due to invalid IL or missing references)
		//IL_0261: Unknown result type (might be due to invalid IL or missing references)
		//IL_0248: Unknown result type (might be due to invalid IL or missing references)
		bool hasNormals = inputSubMesh.HasNormals();
		bool hasColours = inputSubMesh.HasColours();
		bool hasUvs = inputSubMesh.HasUvs();
		bool hasUv = inputSubMesh.HasUv1();
		CuttableSubMesh cuttableSubMesh = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv);
		CuttableSubMesh cuttableSubMesh2 = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv);
		for (int i = 0; i < inputSubMesh.NumVertices(); i += 3)
		{
			int num = i;
			int num2 = i + 1;
			int num3 = i + 2;
			Vector3 vertex = inputSubMesh.GetVertex(num);
			Vector3 vertex2 = inputSubMesh.GetVertex(num2);
			Vector3 vertex3 = inputSubMesh.GetVertex(num3);
			VertexClassification vertexClassification = Classify(vertex, cutPlane);
			VertexClassification vertexClassification2 = Classify(vertex2, cutPlane);
			VertexClassification vertexClassification3 = Classify(vertex3, cutPlane);
			int numFront = 0;
			int numBehind = 0;
			CountSides(vertexClassification, ref numFront, ref numBehind);
			CountSides(vertexClassification2, ref numFront, ref numBehind);
			CountSides(vertexClassification3, ref numFront, ref numBehind);
			if (numFront > 0 && numBehind == 0)
			{
				KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh);
			}
			else if (numFront == 0 && numBehind > 0)
			{
				KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2);
			}
			else if (numFront == 2 && numBehind == 1)
			{
				if (vertexClassification == VertexClassification.Back)
				{
					SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
				}
				else if (vertexClassification2 == VertexClassification.Back)
				{
					SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
				}
				else
				{
					SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
				}
			}
			else if (numFront == 1 && numBehind == 2)
			{
				if (vertexClassification == VertexClassification.Front)
				{
					SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
				}
				else if (vertexClassification2 == VertexClassification.Front)
				{
					SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
				}
				else
				{
					SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
				}
			}
			else if (numFront == 1 && numBehind == 1)
			{
				if (vertexClassification == VertexClassification.OnPlane)
				{
					if (vertexClassification3 == VertexClassification.Front)
					{
						SplitB(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					}
					else
					{
						SplitBFlipped(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					}
					continue;
				}
				switch (vertexClassification2)
				{
				case VertexClassification.OnPlane:
					if (vertexClassification == VertexClassification.Front)
					{
						SplitB(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					}
					else
					{
						SplitBFlipped(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					}
					break;
				case VertexClassification.Front:
					SplitB(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					break;
				default:
					SplitBFlipped(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					break;
				}
			}
			else if (numFront == 0 && numBehind == 0)
			{
				Vector3 val = vertex2 - vertex;
				Vector3 val2 = vertex3 - vertex;
				Vector3 val3 = Vector3.Cross(val, val2);
				if (Vector3.Dot(val3, ((Plane)(ref cutPlane)).normal) > 0f)
				{
					KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2);
				}
				else
				{
					KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh);
				}
			}
		}
		outputFrontSubMeshes.Add(cuttableSubMesh);
		outputBackSubMeshes.Add(cuttableSubMesh2);
	}

	private VertexClassification Classify(Vector3 vertex, Plane cutPlane)
	{
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = default(Vector3);
		((Vector3)(ref val))..ctor(vertex.x, vertex.y, vertex.z);
		float distanceToPoint = ((Plane)(ref cutPlane)).GetDistanceToPoint(val);
		double num = 9.999999747378752E-06;
		if ((double)distanceToPoint > 0.0 - num && (double)distanceToPoint < num)
		{
			return VertexClassification.OnPlane;
		}
		if (distanceToPoint > 0f)
		{
			return VertexClassification.Front;
		}
		return VertexClassification.Back;
	}

	private void CountSides(VertexClassification c, ref int numFront, ref int numBehind)
	{
		switch (c)
		{
		case VertexClassification.Front:
			numFront++;
			break;
		case VertexClassification.Back:
			numBehind++;
			break;
		}
	}

	private void KeepTriangle(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, CuttableSubMesh destSubMesh)
	{
		destSubMesh.CopyVertex(i0, inputSubMesh);
		destSubMesh.CopyVertex(i1, inputSubMesh);
		destSubMesh.CopyVertex(i2, inputSubMesh);
	}

	private void SplitA(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		Vector3 vertex = inputSubMesh.GetVertex(i0);
		Vector3 vertex2 = inputSubMesh.GetVertex(i1);
		Vector3 vertex3 = inputSubMesh.GetVertex(i2);
		CalcIntersection(vertex, vertex2, cutPlane, out var weight);
		CalcIntersection(vertex3, vertex, cutPlane, out var weight2);
		frontSubMesh.CopyVertex(i0, inputSubMesh);
		frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
		frontSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh);
		backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
		backSubMesh.CopyVertex(i1, inputSubMesh);
		backSubMesh.CopyVertex(i2, inputSubMesh);
		backSubMesh.CopyVertex(i2, inputSubMesh);
		backSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh);
		backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
	}

	private void SplitB(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		Vector3 vertex = inputSubMesh.GetVertex(i0);
		Vector3 vertex2 = inputSubMesh.GetVertex(i2);
		CalcIntersection(vertex2, vertex, cutPlane, out var weight);
		frontSubMesh.CopyVertex(i0, inputSubMesh);
		frontSubMesh.CopyVertex(i1, inputSubMesh);
		frontSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh);
		backSubMesh.CopyVertex(i1, inputSubMesh);
		backSubMesh.CopyVertex(i2, inputSubMesh);
		backSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh);
	}

	private void SplitBFlipped(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		Vector3 vertex = inputSubMesh.GetVertex(i0);
		Vector3 vertex2 = inputSubMesh.GetVertex(i1);
		CalcIntersection(vertex, vertex2, cutPlane, out var weight);
		frontSubMesh.CopyVertex(i0, inputSubMesh);
		frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
		frontSubMesh.CopyVertex(i2, inputSubMesh);
		backSubMesh.CopyVertex(i1, inputSubMesh);
		backSubMesh.CopyVertex(i2, inputSubMesh);
		backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
	}

	private Vector3 CalcIntersection(Vector3 v0, Vector3 v1, Plane plane, out float weight)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = v1 - v0;
		float magnitude = ((Vector3)(ref val)).magnitude;
		Ray val2 = default(Ray);
		((Ray)(ref val2))..ctor(v0, val / magnitude);
		float num = default(float);
		((Plane)(ref plane)).Raycast(val2, ref num);
		Vector3 result = ((Ray)(ref val2)).origin + ((Ray)(ref val2)).direction * num;
		weight = num / magnitude;
		return result;
	}
}
public class TOD_Animation : MonoBehaviour
{
	[Tooltip("How much to move the clouds when the camera moves.")]
	[TOD_Min(0f)]
	public float CameraMovement = 1f;

	[Tooltip("Wind direction in degrees.")]
	[TOD_Range(0f, 360f)]
	public float WindDegrees = 0f;

	[Tooltip("Speed of the wind that is acting on the clouds.")]
	[TOD_Min(0f)]
	public float WindSpeed = 1f;

	private TOD_Sky sky;

	public Vector3 CloudUV { get; set; }

	public Vector3 OffsetUV
	{
		get
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = ((Component)this).transform.position * (CameraMovement * 0.0001f);
			Quaternion rotation = ((Component)this).transform.rotation;
			Quaternion val2 = Quaternion.Euler(0f, 0f - ((Quaternion)(ref rotation)).eulerAngles.y, 0f);
			return val2 * val;
		}
	}

	protected void Start()
	{
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		sky = ((Component)this).GetComponent<TOD_Sky>();
		CloudUV = new Vector3(Random.value, Random.value, Random.value);
	}

	protected void Update()
	{
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		float num = Mathf.Sin((float)Math.PI / 180f * WindDegrees);
		float num2 = Mathf.Cos((float)Math.PI / 180f * WindDegrees);
		float num3 = 0.001f * Time.deltaTime;
		float num4 = WindSpeed * num3;
		float x = CloudUV.x;
		float y = CloudUV.y;
		float z = CloudUV.z;
		y += num3 * 0.1f;
		x -= num4 * num;
		z -= num4 * num2;
		x -= Mathf.Floor(x);
		y -= Mathf.Floor(y);
		z -= Mathf.Floor(z);
		CloudUV = new Vector3(x, y, z);
		sky.Components.BillboardTransform.localRotation = Quaternion.Euler(0f, y * 360f, 0f);
	}
}
[AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)]
public class TOD_MinAttribute : PropertyAttribute
{
	public float min;

	public TOD_MinAttribute(float min)
	{
		this.min = min;
	}
}
[AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)]
public class TOD_MaxAttribute : PropertyAttribute
{
	public float max;

	public TOD_MaxAttribute(float max)
	{
		this.max = max;
	}
}
[AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)]
public class TOD_RangeAttribute : PropertyAttribute
{
	public float min;

	public float max;

	public TOD_RangeAttribute(float min, float max)
	{
		this.min = min;
		this.max = max;
	}
}
public class TOD_Billboard : MonoBehaviour
{
	public float Altitude = 0f;

	public float Azimuth = 0f;

	public float Distance = 1f;

	public float Size = 1f;

	private T GetComponentInParents<T>() where T : Component
	{
		Transform val = ((Component)this).transform;
		T component = ((Component)val).GetComponent<T>();
		while ((Object)(object)component == (Object)null && (Object)(object)val.parent != (Object)null)
		{
			val = val.parent;
			component = ((Component)val).GetComponent<T>();
		}
		return component;
	}

	protected void OnValidate()
	{
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_0098: Unknown result type (might be due to invalid IL or missing references)
		//IL_009d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		TOD_Sky componentInParents = GetComponentInParents<TOD_Sky>();
		if (!((Object)(object)componentInParents == (Object)null))
		{
			float theta = (90f - Altitude) * ((float)Math.PI / 180f);
			float phi = Azimuth * ((float)Math.PI / 180f);
			Vector3 val = componentInParents.OrbitalToUnity(Distance, theta, phi);
			if (((Component)this).transform.localPosition != val)
			{
				((Component)this).transform.localPosition = val;
			}
			float num = 2f * Mathf.Tan((float)Math.PI / 90f * Size);
			Vector3 val2 = default(Vector3);
			((Vector3)(ref val2))..ctor(num, num, num);
			if (((Component)this).transform.localScale != val2)
			{
				((Component)this).transform.localScale = val2;
			}
			((Component)this).transform.LookAt(((Component)componentInParents).transform.position, Vector3.up);
		}
	}
}
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Time of Day/Camera Main Script")]
public class TOD_Camera : MonoBehaviour
{
	public TOD_Sky sky;

	public bool DomePosToCamera = true;

	public Vector3 DomePosOffset = Vector3.zero;

	public bool DomeScaleToFarClip = true;

	public float DomeScaleFactor = 0.95f;

	private Camera cameraComponent = null;

	private Transform cameraTransform = null;

	public bool HDR => Object.op_Implicit((Object)(object)cameraComponent) && cameraComponent.allowHDR;

	public float NearClipPlane => (!Object.op_Implicit((Object)(object)cameraComponent)) ? 0.1f : cameraComponent.nearClipPlane;

	public float FarClipPlane => (!Object.op_Implicit((Object)(object)cameraComponent)) ? 1000f : cameraComponent.farClipPlane;

	public Color BackgroundColor => (!Object.op_Implicit((Object)(object)cameraComponent)) ? Color.black : cameraComponent.backgroundColor;

	protected void OnValidate()
	{
		DomeScaleFactor = Mathf.Clamp(DomeScaleFactor, 0.01f, 1f);
	}

	protected void OnEnable()
	{
		cameraComponent = ((Component)this).GetComponent<Camera>();
		cameraTransform = ((Component)this).GetComponent<Transform>();
		if (!Object.op_Implicit((Object)(object)sky))
		{
			sky = FindSky(fallback: true);
		}
	}

	protected void Update()
	{
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Invalid comparison between Unknown and I4
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		//IL_007e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		if (!Object.op_Implicit((Object)(object)sky))
		{
			sky = FindSky();
		}
		if (Object.op_Implicit((Object)(object)sky) && sky.Initialized)
		{
			sky.Components.Camera = this;
			if ((int)cameraComponent.clearFlags != 2)
			{
				cameraComponent.clearFlags = (CameraClearFlags)2;
			}
			if (cameraComponent.backgroundColor != Color.clear)
			{
				cameraComponent.backgroundColor = Color.clear;
			}
			if ((Object)(object)RenderSettings.skybox != (Object)(object)sky.Resources.Skybox)
			{
				RenderSettings.skybox = sky.Resources.Skybox;
				DynamicGI.UpdateEnvironment();
			}
		}
	}

	protected void OnPreCull()
	{
		if (!Object.op_Implicit((Object)(object)sky))
		{
			sky = FindSky();
		}
		if (Object.op_Implicit((Object)(object)sky) && sky.Initialized)
		{
			if (DomeScaleToFarClip)
			{
				DoDomeScaleToFarClip();
			}
			if (DomePosToCamera)
			{
				DoDomePosToCamera();
			}
		}
	}

	private TOD_Sky FindSky(bool fallback = false)
	{
		if (Object.op_Implicit((Object)(object)TOD_Sky.Instance))
		{
			return TOD_Sky.Instance;
		}
		if (fallback)
		{
			return Object.FindObjectOfType(typeof(TOD_Sky)) as TOD_Sky;
		}
		return null;
	}

	public void DoDomeScaleToFarClip()
	{
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		float num = DomeScaleFactor * cameraComponent.farClipPlane;
		Vector3 val = default(Vector3);
		((Vector3)(ref val))..ctor(num, num, num);
		if (sky.Components.DomeTransform.localScale != val)
		{
			sky.Components.DomeTransform.localScale = val;
		}
	}

	public void DoDomePosToCamera()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = cameraTransform.position + cameraTransform.rotation * DomePosOffset;
		if (sky.Components.DomeTransform.position != val)
		{
			sky.Components.DomeTransform.position = val;
		}
	}
}
[ExecuteInEditMode]
public class TOD_Components : MonoBehaviour
{
	public GameObject Space = null;

	public GameObject Stars = null;

	public GameObject Sun = null;

	public GameObject Moon = null;

	public GameObject Atmosphere = null;

	public GameObject Clear = null;

	public GameObject Clouds = null;

	public GameObject Billboards = null;

	public GameObject Light = null;

	public Transform DomeTransform { get; set; }

	public Transform SpaceTransform { get; set; }

	public Transform StarTransform { get; set; }

	public Transform SunTransform { get; set; }

	public Transform MoonTransform { get; set; }

	public Transform AtmosphereTransform { get; set; }

	public Transform ClearTransform { get; set; }

	public Transform CloudTransform { get; set; }

	public Transform BillboardTransform { get; set; }

	public Transform LightTransform { get; set; }

	public Renderer SpaceRenderer { get; set; }

	public Renderer StarRenderer { get; set; }

	public Renderer SunRenderer { get; set; }

	public Renderer MoonRenderer { get; set; }

	public Renderer AtmosphereRenderer { get; set; }

	public Renderer ClearRenderer { get; set; }

	public Renderer CloudRenderer { get; set; }

	public Renderer[] BillboardRenderers { get; set; }

	public MeshFilter SpaceMeshFilter { get; set; }

	public MeshFilter StarMeshFilter { get; set; }

	public MeshFilter SunMeshFilter { get; set; }

	public MeshFilter MoonMeshFilter { get; set; }

	public MeshFilter AtmosphereMeshFilter { get; set; }

	public MeshFilter ClearMeshFilter { get; set; }

	public MeshFilter CloudMeshFilter { get; set; }

	public MeshFilter[] BillboardMeshFilters { get; set; }

	public Material SpaceMaterial { get; set; }

	public Material StarMaterial { get; set; }

	public Material SunMaterial { get; set; }

	public Material MoonMaterial { get; set; }

	public Material AtmosphereMaterial { get; set; }

	public Material ClearMaterial { get; set; }

	public Material CloudMaterial { get; set; }

	public Material[] BillboardMaterials { get; set; }

	public Light LightSource { get; set; }

	public TOD_Sky Sky { get; set; }

	public TOD_Animation Animation { get; set; }

	public TOD_Time Time { get; set; }

	public TOD_Camera Camera { get; set; }

	public TOD_Rays Rays { get; set; }

	public TOD_Scattering Scattering { get; set; }

	public TOD_Shadows Shadows { get; set; }

	public void Initialize()
	{
		DomeTransform = ((Component)this).GetComponent<Transform>();
		Sky = ((Component)this).GetComponent<TOD_Sky>();
		Animation = ((Component)this).GetComponent<TOD_Animation>();
		Time = ((Component)this).GetComponent<TOD_Time>();
		if (Object.op_Implicit((Object)(object)Space))
		{
			SpaceTransform = Space.GetComponent<Transform>();
			SpaceRenderer = Space.GetComponent<Renderer>();
			SpaceMeshFilter = Space.GetComponent<MeshFilter>();
			SpaceMaterial = SpaceRenderer.sharedMaterial;
		}
		if (Object.op_Implicit((Object)(object)Stars))
		{
			StarTransform = Stars.GetComponent<Transform>();
			StarRenderer = Stars.GetComponent<Renderer>();
			StarMeshFilter = Stars.GetComponent<MeshFilter>();
			StarMaterial = StarRenderer.sharedMaterial;
		}
		if (Object.op_Implicit((Object)(object)Sun))
		{
			SunTransform = Sun.GetComponent<Transform>();
			SunRenderer = Sun.GetComponent<Renderer>();
			SunMeshFilter = Sun.GetComponent<MeshFilter>();
			SunMaterial = SunRenderer.sharedMaterial;
		}
		if (Object.op_Implicit((Object)(object)Moon))
		{
			MoonTransform = Moon.GetComponent<Transform>();
			MoonRenderer = Moon.GetComponent<Renderer>();
			MoonMeshFilter = Moon.GetComponent<MeshFilter>();
			MoonMaterial = MoonRenderer.sharedMaterial;
		}
		if (Object.op_Implicit((Object)(object)Atmosphere))
		{
			AtmosphereTransform = Atmosphere.GetComponent<Transform>();
			AtmosphereRenderer = Atmosphere.GetComponent<Renderer>();
			AtmosphereMeshFilter = Atmosphere.GetComponent<MeshFilter>();
			AtmosphereMaterial = AtmosphereRenderer.sharedMaterial;
		}
		if (Object.op_Implicit((Object)(object)Clear))
		{
			ClearTransform = Clear.GetComponent<Transform>();
			ClearRenderer = Clear.GetComponent<Renderer>();
			ClearMeshFilter = Clear.GetComponent<MeshFilter>();
			ClearMaterial = ClearRenderer.sharedMaterial;
		}
		if (Object.op_Implicit((Object)(object)Clouds))
		{
			CloudTransform = Clouds.GetComponent<Transform>();
			CloudRenderer = Clouds.GetComponent<Renderer>();
			CloudMeshFilter = Clouds.GetComponent<MeshFilter>();
			CloudMaterial = CloudRenderer.sharedMaterial;
		}
		if (Object.op_Implicit((Object)(object)Billboards))
		{
			BillboardTransform = Billboards.GetComponent<Transform>();
			BillboardRenderers = Billboards.GetComponentsInChildren<Renderer>();
			BillboardMeshFilters = Billboards.GetComponentsInChildren<MeshFilter>();
			BillboardMaterials = (Material[])(object)new Material[BillboardRenderers.Length];
			for (int i = 0; i < BillboardRenderers.Length; i++)
			{
				BillboardMaterials[i] = BillboardRenderers[i].sharedMaterial;
			}
		}
		if (Object.op_Implicit((Object)(object)Light))
		{
			LightTransform = Light.GetComponent<Transform>();
			LightSource = Light.GetComponent<Light>();
		}
	}
}
public enum TOD_MoonPositionType
{
	OppositeToSun,
	Realistic
}
public enum TOD_StarsPositionType
{
	Static,
	Rotating
}
public enum TOD_FogType
{
	None,
	Atmosphere,
	Directional,
	Gradient
}
public enum TOD_AmbientType
{
	None,
	Color,
	Gradient,
	Spherical
}
public enum TOD_ReflectionType
{
	None,
	Cubemap
}
public enum TOD_ColorSpaceType
{
	Auto,
	Linear,
	Gamma
}
public enum TOD_ColorRangeType
{
	Auto,
	HDR,
	LDR
}
public enum TOD_ColorOutputType
{
	Raw,
	Dithered
}
public enum TOD_CloudQualityType
{
	Low,
	Medium,
	High
}
public enum TOD_MeshQualityType
{
	Low,
	Medium,
	High
}
public enum TOD_StarQualityType
{
	Low,
	Medium,
	High
}
public enum TOD_SkyQualityType
{
	PerVertex,
	PerPixel
}
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
public abstract class TOD_ImageEffect : MonoBehaviour
{
	public enum ResolutionType
	{
		Low,
		Normal,
		High
	}

	public TOD_Sky sky = null;

	protected Camera cam = null;

	private static Vector3[] frustumCornersArray = (Vector3[])(object)new Vector3[4];

	protected Material CreateMaterial(Shader shader)
	{
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_008b: Expected O, but got Unknown
		if (!Object.op_Implicit((Object)(object)shader))
		{
			Debug.Log((object)("Missing shader in " + ((object)this).ToString()));
			((Behaviour)this).enabled = false;
			return null;
		}
		if (!shader.isSupported)
		{
			Debug.LogError((object)("The shader " + ((object)shader).ToString() + " on effect " + ((object)this).ToString() + " is not supported on this platform!"));
			((Behaviour)this).enabled = false;
			return null;
		}
		Material val = new Material(shader);
		((Object)val).hideFlags = (HideFlags)52;
		return val;
	}

	private TOD_Sky FindSky(bool fallback = false)
	{
		if (Object.op_Implicit((Object)(object)TOD_Sky.Instance))
		{
			return TOD_Sky.Instance;
		}
		if (fallback)
		{
			return Object.FindObjectOfType(typeof(TOD_Sky)) as TOD_Sky;
		}
		return null;
	}

	protected void Awake()
	{
		if (!Object.op_Implicit((Object)(object)cam))
		{
			cam = ((Component)this).GetComponent<Camera>();
		}
		if (!Object.op_Implicit((Object)(object)sky))
		{
			sky = FindSky(fallback: true);
		}
	}

	protected bool CheckSupport(bool needDepth = false, bool needHdr = false)
	{
		//IL_012d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0133: Unknown result type (might be due to invalid IL or missing references)
		if (!Object.op_Implicit((Object)(object)cam))
		{
			cam = ((Component)this).GetComponent<Camera>();
		}
		if (!Object.op_Implicit((Object)(object)cam))
		{
			return false;
		}
		if (!Object.op_Implicit((Object)(object)sky))
		{
			sky = FindSky();
		}
		if (!Object.op_Implicit((Object)(object)sky) || !sky.Initialized)
		{
			return false;
		}
		if (!SystemInfo.supportsImageEffects)
		{
			Debug.LogWarning((object)("The image effect " + ((object)this).ToString() + " has been disabled as it's not supported on the current platform."));
			((Behaviour)this).enabled = false;
			return false;
		}
		if (needDepth && !SystemInfo.SupportsRenderTextureFormat((RenderTextureFormat)1))
		{
			Debug.LogWarning((object)("The image effect " + ((object)this).ToString() + " has been disabled as it requires a depth texture."));
			((Behaviour)this).enabled = false;
			return false;
		}
		if (needHdr && !SystemInfo.SupportsRenderTextureFormat((RenderTextureFormat)2))
		{
			Debug.LogWarning((object)("The image effect " + ((object)this).ToString() + " has been disabled as it requires HDR."));
			((Behaviour)this).enabled = false;
			return false;
		}
		if (needDepth)
		{
			Camera obj = cam;
			obj.depthTextureMode = (DepthTextureMode)(obj.depthTextureMode | 1);
		}
		if (needHdr)
		{
			cam.allowHDR = true;
		}
		return true;
	}

	protected void DrawBorder(RenderTexture dest, Material material)
	{
		RenderTexture.active = dest;
		bool flag = true;
		GL.PushMatrix();
		GL.LoadOrtho();
		for (int i = 0; i < material.passCount; i++)
		{
			material.SetPass(i);
			float num;
			float num2;
			if (flag)
			{
				num = 1f;
				num2 = 0f;
			}
			else
			{
				num = 0f;
				num2 = 1f;
			}
			float num3 = 0f;
			float num4 = 1f / ((float)((Texture)dest).width * 1f);
			float num5 = 0f;
			float num6 = 1f;
			GL.Begin(7);
			GL.TexCoord2(0f, num);
			GL.Vertex3(num3, num5, 0.1f);
			GL.TexCoord2(1f, num);
			GL.Vertex3(num4, num5, 0.1f);
			GL.TexCoord2(1f, num2);
			GL.Vertex3(num4, num6, 0.1f);
			GL.TexCoord2(0f, num2);
			GL.Vertex3(num3, num6, 0.1f);
			num3 = 1f - 1f / ((float)((Texture)dest).width * 1f);
			num4 = 1f;
			num5 = 0f;
			num6 = 1f;
			GL.TexCoord2(0f, num);
			GL.Vertex3(num3, num5, 0.1f);
			GL.TexCoord2(1f, num);
			GL.Vertex3(num4, num5, 0.1f);
			GL.TexCoord2(1f, num2);
			GL.Vertex3(num4, num6, 0.1f);
			GL.TexCoord2(0f, num2);
			GL.Vertex3(num3, num6, 0.1f);
			num3 = 0f;
			num4 = 1f;
			num5 = 0f;
			num6 = 1f / ((float)((Texture)dest).height * 1f);
			GL.TexCoord2(0f, num);
			GL.Vertex3(num3, num5, 0.1f);
			GL.TexCoord2(1f, num);
			GL.Vertex3(num4, num5, 0.1f);
			GL.TexCoord2(1f, num2);
			GL.Vertex3(num4, num6, 0.1f);
			GL.TexCoord2(0f, num2);
			GL.Vertex3(num3, num6, 0.1f);
			num3 = 0f;
			num4 = 1f;
			num5 = 1f - 1f / ((float)((Texture)dest).height * 1f);
			num6 = 1f;
			GL.TexCoord2(0f, num);
			GL.Vertex3(num3, num5, 0.1f);
			GL.TexCoord2(1f, num);
			GL.Vertex3(num4, num5, 0.1f);
			GL.TexCoord2(1f, num2);
			GL.Vertex3(num4, num6, 0.1f);
			GL.TexCoord2(0f, num2);
			GL.Vertex3(num3, num6, 0.1f);
			GL.End();
		}
		GL.PopMatrix();
	}

	protected Matrix4x4 FrustumCorners()
	{
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0098: Unknown result type (might be due to invalid IL or missing references)
		//IL_009d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0103: Unknown result type (might be due to invalid IL or missing references)
		//IL_0105: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		cam.CalculateFrustumCorners(new Rect(0f, 0f, 1f, 1f), cam.farClipPlane, cam.stereoActiveEye, frustumCornersArray);
		Vector3 val = ((Component)cam).transform.TransformVector(frustumCornersArray[0]);
		Vector3 val2 = ((Component)cam).transform.TransformVector(frustumCornersArray[1]);
		Vector3 val3 = ((Component)cam).transform.TransformVector(frustumCornersArray[2]);
		Vector3 val4 = ((Component)cam).transform.TransformVector(frustumCornersArray[3]);
		Matrix4x4 identity = Matrix4x4.identity;
		((Matrix4x4)(ref identity)).SetRow(0, Vector4.op_Implicit(val));
		((Matrix4x4)(ref identity)).SetRow(1, Vector4.op_Implicit(val4));
		((Matrix4x4)(ref identity)).SetRow(2, Vector4.op_Implicit(val2));
		((Matrix4x4)(ref identity)).SetRow(3, Vector4.op_Implicit(val3));
		return identity;
	}

	protected RenderTexture GetSkyMask(RenderTexture source, Material skyMaskMaterial, Material screenClearMaterial, ResolutionType resolution, Vector3 lightPos, int blurIterations, float blurRadius, float maxRadius)
	{
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Invalid comparison between Unknown and I4
		//IL_011e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0145: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
		int num;
		int num2;
		int num3;
		switch (resolution)
		{
		case ResolutionType.High:
			num = ((Texture)source).width;
			num2 = ((Texture)source).height;
			num3 = 0;
			break;
		case ResolutionType.Normal:
			num = ((Texture)source).width / 2;
			num2 = ((Texture)source).height / 2;
			num3 = 0;
			break;
		default:
			num = ((Texture)source).width / 4;
			num2 = ((Texture)source).height / 4;
			num3 = 0;
			break;
		}
		RenderTexture temporary = RenderTexture.GetTemporary(num, num2, num3);
		RenderTexture val = null;
		skyMaskMaterial.SetVector("_BlurRadius4", new Vector4(1f, 1f, 0f, 0f) * blurRadius);
		skyMaskMaterial.SetVector("_LightPosition", new Vector4(lightPos.x, lightPos.y, lightPos.z, maxRadius));
		if ((cam.depthTextureMode & 1) != 0)
		{
			Graphics.Blit((Texture)(object)source, temporary, skyMaskMaterial, 1);
		}
		else
		{
			Graphics.Blit((Texture)(object)source, temporary, skyMaskMaterial, 2);
		}
		if ((int)cam.stereoActiveEye == 2)
		{
			DrawBorder(temporary, screenClearMaterial);
		}
		float num4 = blurRadius * 0.0013020834f;
		skyMaskMaterial.SetVector("_BlurRadius4", new Vector4(num4, num4, 0f, 0f));
		skyMaskMaterial.SetVector("_LightPosition", new Vector4(lightPos.x, lightPos.y, lightPos.z, maxRadius));
		for (int i = 0; i < blurIterations; i++)
		{
			val = RenderTexture.GetTemporary(num, num2, num3);
			Graphics.Blit((Texture)(object)temporary, val, skyMaskMaterial, 0);
			RenderTexture.ReleaseTemporary(temporary);
			num4 = blurRadius * (((float)i * 2f + 1f) * 6f) / 768f;
			skyMaskMaterial.SetVector("_BlurRadius4", new Vector4(num4, num4, 0f, 0f));
			temporary = RenderTexture.GetTemporary(num, num2, num3);
			Graphics.Blit((Texture)(object)val, temporary, skyMaskMaterial, 0);
			RenderTexture.ReleaseTemporary(val);
			num4 = blurRadius * (((float)i * 2f + 2f) * 6f) / 768f;
			skyMaskMaterial.SetVector("_BlurRadius4", new Vector4(num4, num4, 0f, 0f));
		}
		return temporary;
	}
}
[Serializable]
public class TOD_Parameters
{
	public TOD_CycleParameters Cycle;

	public TOD_WorldParameters World;

	public TOD_AtmosphereParameters Atmosphere;

	public TOD_DayParameters Day;

	public TOD_NightParameters Night;

	public TOD_SunParameters Sun;

	public TOD_MoonParameters Moon;

	public TOD_LightParameters Light;

	public TOD_StarParameters Stars;

	public TOD_CloudParameters Clouds;

	public TOD_FogParameters Fog;

	public TOD_AmbientParameters Ambient;

	public TOD_ReflectionParameters Reflection;

	public TOD_Parameters()
	{
	}

	public TOD_Parameters(TOD_Sky sky)
	{
		Cycle = sky.Cycle;
		World = sky.World;
		Atmosphere = sky.Atmosphere;
		Day = sky.Day;
		Night = sky.Night;
		Sun = sky.Sun;
		Moon = sky.Moon;
		Light = sky.Light;
		Stars = sky.Stars;
		Clouds = sky.Clouds;
		Fog = sky.Fog;
		Ambient = sky.Ambient;
		Reflection = sky.Reflection;
	}

	public void ToSky(TOD_Sky sky)
	{
		sky.Cycle = Cycle;
		sky.World = World;
		sky.Atmosphere = Atmosphere;
		sky.Day = Day;
		sky.Night = Night;
		sky.Sun = Sun;
		sky.Moon = Moon;
		sky.Light = Light;
		sky.Stars = Stars;
		sky.Clouds = Clouds;
		sky.Fog = Fog;
		sky.Ambient = Ambient;
		sky.Reflection = Reflection;
	}
}
[Serializable]
public class TOD_CycleParameters
{
	[Tooltip("Current hour of the day.")]
	public float Hour = 12f;

	[Tooltip("Current day of the month.")]
	public int Day = 15;

	[Tooltip("Current month of the year.")]
	public int Month = 6;

	[Tooltip("Current year.")]
	[TOD_Range(1f, 9999f)]
	public int Year = 2000;

	public DateTime DateTime
	{
		get
		{
			DateTime result = new DateTime(0L, DateTimeKind.Utc);
			if (Year > 0)
			{
				result = result.AddYears(Year - 1);
			}
			if (Month > 0)
			{
				result = result.AddMonths(Month - 1);
			}
			if (Day > 0)
			{
				result = result.AddDays(Day - 1);
			}
			if (Hour > 0f)
			{
				result = result.AddHours(Hour);
			}
			return result;
		}
		set
		{
			Year = value.Year;
			Month = value.Month;
			Day = value.Day;
			Hour = (float)value.Hour + (float)value.Minute / 60f + (float)value.Second / 3600f + (float)value.Millisecond / 3600000f;
		}
	}

	public long Ticks
	{
		get
		{
			return DateTime.Ticks;
		}
		set
		{
			DateTime = new DateTime(value, DateTimeKind.Utc);
		}
	}
}
[Serializable]
public class TOD_WorldParameters
{
	[Tooltip("Latitude of the current location in degrees.")]
	[Range(-90f, 90f)]
	public float Latitude = 0f;

	[Tooltip("Longitude of the current location in degrees.")]
	[Range(-180f, 180f)]
	public float Longitude = 0f;

	[Tooltip("UTC/GMT time zone of the current location in hours.")]
	[Range(-14f, 14f)]
	public float UTC = 0f;
}
[Serializable]
public class TOD_AtmosphereParameters
{
	[Tooltip("Intensity of the atmospheric Rayleigh scattering.")]
	[TOD_Min(0f)]
	public float RayleighMultiplier = 1f;

	[Tooltip("Intensity of the atmospheric Mie scattering.")]
	[TOD_Min(0f)]
	public float MieMultiplier = 1f;

	[Tooltip("Overall brightness of the atmosphere.")]
	[TOD_Min(0f)]
	public float Brightness = 1.5f;

	[Tooltip("Overall contrast of the atmosphere.")]
	[TOD_Min(0f)]
	public float Contrast = 1.5f;

	[Tooltip("Directionality factor that determines the size of the glow around the sun.")]
	[TOD_Range(0f, 1f)]
	public float Directionality = 0.7f;

	[Tooltip("Density of the fog covering the sky.")]
	[TOD_Range(0f, 1f)]
	public float Fogginess = 0f;
}
[Serializable]
public class TOD_DayParameters
{
	[Tooltip("Color of the sun spot.\nLeft value: Sun at zenith.\nRight value: Sun at horizon.")]
	public Gradient SunColor = null;

	[Tooltip("Color of the light that hits the ground.\nLeft value: Sun at zenith.\nRight value: Sun at horizon.")]
	public Gradient LightColor = null;

	[Tooltip("Color of the god rays.\nLeft value: Sun at zenith.\nRight value: Sun at horizon.")]
	public Gradient RayColor = null;

	[Tooltip("Color of the light that hits the atmosphere.\nLeft value: Sun at zenith.\nRight value: Sun at horizon.")]
	public Gradient SkyColor = null;

	[Tooltip("Color of the clouds.\nLeft value: Sun at zenith.\nRight value: Sun at horizon.")]
	public Gradient CloudColor = null;

	[Tooltip("Color of the atmosphere fog.\nLeft value: Sun at zenith.\nRight value: Sun at horizon.")]
	public Gradient FogColor = null;

	[Tooltip("Color of the ambient light.\nLeft value: Sun at zenith.\nRight value: Sun at horizon.")]
	public Gradient AmbientColor = null;

	[Tooltip("Intensity of the light source.")]
	[Range(0f, 8f)]
	public float LightIntensity = 1f;

	[Tooltip("Opacity of the shadows dropped by the light source.")]
	[Range(0f, 1f)]
	public float ShadowStrength = 1f;

	[Tooltip("Brightness multiplier of the ambient light.")]
	[Range(0f, 8f)]
	public float AmbientMultiplier = 1f;

	[Tooltip("Brightness multiplier of the reflection probe.")]
	[Range(0f, 1f)]
	public float ReflectionMultiplier = 1f;
}
[Serializable]
public class TOD_NightParameters
{
	[Tooltip("Color of the moon mesh.\nLeft value: Sun at horizon.\nRight value: Sun opposite to zenith.")]
	public Gradient MoonColor = null;

	[Tooltip("Color of the light that hits the ground.\nLeft value: Sun at horizon.\nRight value: Sun opposite to zenith.")]
	public Gradient LightColor = null;

	[Tooltip("Color of the god rays.\nLeft value: Sun at horizon.\nRight value: Sun opposite to zenith.")]
	public Gradient RayColor = null;

	[Tooltip("Color of the light that hits the atmosphere.\nLeft value: Sun at horizon.\nRight value: Sun opposite to zenith.")]
	public Gradient SkyColor = null;

	[Tooltip("Color of the clouds.\nLeft value: Sun at horizon.\nRight value: Sun opposite to zenith.")]
	public Gradient CloudColor = null;

	[Tooltip("Color of the atmosphere fog.\nLeft value: Sun at horizon.\nRight value: Sun opposite to zenith.")]
	public Gradient FogColor = null;

	[Tooltip("Color of the ambient light.\nLeft value: Sun at horizon.\nRight value: Sun opposite to zenith.")]
	public Gradient AmbientColor = null;

	[Tooltip("Intensity of the light source.")]
	[Range(0f, 8f)]
	public float LightIntensity = 0.1f;

	[Tooltip("Opacity of the shadows dropped by the light source.")]
	[Range(0f, 1f)]
	public float ShadowStrength = 1f;

	[Tooltip("Brightness multiplier of the ambient light.")]
	[Range(0f, 8f)]
	public float AmbientMultiplier = 1f;

	[Tooltip("Brightness multiplier of the reflection probe.")]
	[Range(0f, 1f)]
	public float ReflectionMultiplier = 1f;
}
[Serializable]
public class TOD_SunParameters
{
	[Tooltip("Diameter of the sun in degrees.\nThe diameter as seen from earth is 0.5 degrees.")]
	[TOD_Min(0f)]
	public float MeshSize = 1f;

	[Tooltip("Brightness of the sun.")]
	[TOD_Min(0f)]
	public float MeshBrightness = 2f;

	[Tooltip("Contrast of the sun.")]
	[TOD_Min(0f)]
	public float MeshContrast = 1f;
}
[Serializable]
public class TOD_MoonParameters
{
	[Tooltip("Diameter of the moon in degrees.\nThe diameter as seen from earth is 0.5 degrees.")]
	[TOD_Min(0f)]
	public float MeshSize = 1f;

	[Tooltip("Brightness of the moon.")]
	[TOD_Min(0f)]
	public float MeshBrightness = 2f;

	[Tooltip("Contrast of the moon.")]
	[TOD_Min(0f)]
	public float MeshContrast = 1f;

	[Tooltip("Size of the moon halo.")]
	[TOD_Min(0f)]
	public float HaloSize = 0.1f;

	[Tooltip("Brightness of the moon halo.")]
	[TOD_Min(0f)]
	public float HaloBrightness = 1f;

	[Tooltip("Type of the moon position calculation.")]
	public TOD_MoonPositionType Position = TOD_MoonPositionType.Realistic;
}
[Serializable]
public class TOD_StarParameters
{
	[Tooltip("Size of the stars.")]
	[TOD_Min(0f)]
	public float Size = 1f;

	[Tooltip("Brightness of the stars.")]
	[TOD_Min(0f)]
	public float Brightness = 1f;

	[Tooltip("Type of the stars position calculation.")]
	public TOD_StarsPositionType Position = TOD_StarsPositionType.Rotating;
}
[Serializable]
public class TOD_CloudParameters
{
	[Tooltip("Size of the clouds.")]
	[TOD_Min(1f)]
	public float Size = 2f;

	[Tooltip("Opacity of the clouds.")]
	[TOD_Range(0f, 1f)]
	public float Opacity = 1f;

	[Tooltip("How much sky is covered by clouds.")]
	[TOD_Range(0f, 1f)]
	public float Coverage = 0.5f;

	[Tooltip("Sharpness of the cloud to sky transition.")]
	[TOD_Range(0f, 1f)]
	public float Sharpness = 0.5f;

	[Tooltip("Coloring of the clouds.")]
	[TOD_Range(0f, 1f)]
	public float Coloring = 0.5f;

	[Tooltip("Amount of skylight that is blocked.")]
	[TOD_Range(0f, 1f)]
	public float Attenuation = 0.5f;

	[Tooltip("Amount of sunlight that is blocked.\nOnly affects the highest cloud quality setting.")]
	[TOD_Range(0f, 1f)]
	public float Saturation = 0.5f;

	[Tooltip("Intensity of the cloud translucency glow.\nOnly affects the highest cloud quality setting.")]
	[TOD_Min(0f)]
	public float Scattering = 1f;

	[Tooltip("Brightness of the clouds.")]
	[TOD_Min(0f)]
	public float Brightness = 1.5f;
}
[Serializable]
public class TOD_LightParameters
{
	[Tooltip("Refresh interval of the light source position in seconds.")]
	[TOD_Min(0f)]
	public float UpdateInterval = 0f;

	[Tooltip("Controls how low the light source is allowed to go.\n = -1 light source can go as low as it wants.\n = 0 light source will never go below the horizon.\n = +1 light source will never leave zenith.")]
	[TOD_Range(-1f, 1f)]
	public float MinimumHeight = 0f;
}
[Serializable]
public class TOD_FogParameters
{
	[Tooltip("Fog color mode.")]
	public TOD_FogType Mode = TOD_FogType.Atmosphere;

	[Tooltip("Fog color sampling height.\n = 0 fog is atmosphere color at horizon.\n = 1 fog is atmosphere color at zenith.")]
	[TOD_Range(0f, 1f)]
	public float HeightBias = 0f;
}
[Serializable]
public class TOD_AmbientParameters
{
	[Tooltip("Ambient light mode.")]
	public TOD_AmbientType Mode = TOD_AmbientType.Color;

	[Tooltip("Saturation of the ambient light.")]
	[TOD_Min(0f)]
	public float Saturation = 1f;

	[Tooltip("Refresh interval of the ambient light probe in seconds.")]
	[TOD_Min(0f)]
	public float UpdateInterval = 1f;
}
[Serializable]
public class TOD_ReflectionParameters
{
	[Tooltip("Reflection probe mode.")]
	public TOD_ReflectionType Mode = TOD_ReflectionType.None;

	[Tooltip("Clear flags to use for the reflection.")]
	public ReflectionProbeClearFlags ClearFlags = (ReflectionProbeClearFlags)1;

	[Tooltip("Layers to include in the reflection.")]
	public LayerMask CullingMask = LayerMask.op_Implicit(0);

	[Tooltip("Time slicing behaviour to spread out rendering cost over multiple frames.")]
	public ReflectionProbeTimeSlicingMode TimeSlicing = (ReflectionProbeTimeSlicingMode)0;

	[Tooltip("Resolution of the reflection bake.")]
	[TOD_Range(16f, 2048f)]
	public int Resolution = 128;

	[Tooltip("Refresh interval of the reflection cubemap in seconds.")]
	[TOD_Min(0f)]
	public float UpdateInterval = 1f;
}
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Time of Day/Camera God Rays")]
public class TOD_Rays : TOD_ImageEffect
{
	public enum BlendModeType
	{
		Screen,
		Add
	}

	public Shader GodRayShader = null;

	public Shader ScreenClearShader = null;

	public Shader SkyMaskShader = null;

	[Tooltip("Whether or not to use the depth buffer.")]
	public bool UseDepthTexture = true;

	[Header("Rays")]
	[Tooltip("The god ray rendering blend mode.")]
	public BlendModeType BlendMode = BlendModeType.Screen;

	[Tooltip("The intensity of the god rays.")]
	[TOD_Min(0f)]
	public float Intensity = 1f;

	[Header("Blur")]
	[Tooltip("The god ray rendering resolution.")]
	public ResolutionType Resolution = ResolutionType.Normal;

	[Tooltip("The number of blur iterations to be performed.")]
	[TOD_Range(0f, 4f)]
	public int BlurIterations = 2;

	[Tooltip("The radius to blur filter applied to the god rays.")]
	[TOD_Min(0f)]
	public float BlurRadius = 2f;

	[Tooltip("The maximum radius of the god rays.")]
	[TOD_Min(0f)]
	public float MaxRadius = 0.5f;

	private Material godRayMaterial = null;

	private Material screenClearMaterial = null;

	private Material skyMaskMaterial = null;

	private const int PASS_SCREEN = 0;

	private const int PASS_ADD = 1;

	protected void OnEnable()
	{
		if (!Object.op_Implicit((Object)(object)GodRayShader))
		{
			GodRayShader = Shader.Find("Hidden/Time of Day/God Rays");
		}
		if (!Object.op_Implicit((Object)(object)ScreenClearShader))
		{
			ScreenClearShader = Shader.Find("Hidden/Time of Day/Screen Clear");
		}
		if (!Object.op_Implicit((Object)(object)SkyMaskShader))
		{
			SkyMaskShader = Shader.Find("Hidden/Time of Day/Sky Mask");
		}
		godRayMaterial = CreateMaterial(GodRayShader);
		screenClearMaterial = CreateMaterial(ScreenClearShader);
		skyMaskMaterial = CreateMaterial(SkyMaskShader);
	}

	protected void OnDisable()
	{
		if (Object.op_Implicit((Object)(object)godRayMaterial))
		{
			Object.DestroyImmediate((Object)(object)godRayMaterial);
		}
		if (Object.op_Implicit((Object)(object)screenClearMaterial))
		{
			Object.DestroyImmediate((Object)(object)screenClearMaterial);
		}
		if (Object.op_Implicit((Object)(object)skyMaskMaterial))
		{
			Object.DestroyImmediate((Object)(object)skyMaskMaterial);
		}
	}

	protected void OnRenderImage(RenderTexture source, RenderTexture destination)
	{
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_0080: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		if (!CheckSupport(UseDepthTexture))
		{
			Graphics.Blit((Texture)(object)source, destination);
			return;
		}
		sky.Components.Rays = this;
		Vector3 lightPos = cam.WorldToViewportPoint(sky.Components.LightTransform.position);
		RenderTexture skyMask = GetSkyMask(source, skyMaskMaterial, screenClearMaterial, Resolution, lightPos, BlurIterations, BlurRadius, MaxRadius);
		Color val = Color.black;
		if ((double)lightPos.z >= 0.0)
		{
			val = ((!sky.IsDay) ? (Intensity * sky.MoonVisibility * sky.MoonRayColor) : (Intensity * sky.SunVisibility * sky.SunRayColor));
		}
		godRayMaterial.SetColor("_LightColor", val);
		godRayMaterial.SetTexture("_SkyMask", (Texture)(object)skyMask);
		if (BlendMode == BlendModeType.Screen)
		{
			Graphics.Blit((Texture)(object)source, destination, godRayMaterial, 0);
		}
		else
		{
			Graphics.Blit((Texture)(object)source, destination, godRayMaterial, 1);
		}
		RenderTexture.ReleaseTemporary(skyMask);
	}
}
public class TOD_Resources : MonoBehaviour
{
	public Material Skybox;

	public Mesh MoonLOD0;

	public Mesh MoonLOD1;

	public Mesh MoonLOD2;

	public Mesh SkyLOD0;

	public Mesh SkyLOD1;

	public Mesh SkyLOD2;

	public Mesh CloudsLOD0;

	public Mesh CloudsLOD1;

	public Mesh CloudsLOD2;

	public Mesh StarsLOD0;

	public Mesh StarsLOD1;

	public Mesh StarsLOD2;

	public int ID_SunLightColor { get; private set; }

	public int ID_MoonLightColor { get; private set; }

	public int ID_SunSkyColor { get; private set; }

	public int ID_MoonSkyColor { get; private set; }

	public int ID_SunMeshColor { get; private set; }

	public int ID_MoonMeshColor { get; private set; }

	public int ID_SunCloudColor { get; private set; }

	public int ID_MoonCloudColor { get; private set; }

	public int ID_FogColor { get; private set; }

	public int ID_GroundColor { get; private set; }

	public int ID_AmbientColor { get; private set; }

	public int ID_SunDirection { get; private set; }

	public int ID_MoonDirection { get; private set; }

	public int ID_LightDirection { get; private set; }

	public int ID_LocalSunDirection { get; private set; }

	public int ID_LocalMoonDirection { get; private set; }

	public int ID_LocalLightDirection { get; private set; }

	public int ID_Contrast { get; private set; }

	public int ID_Brightness { get; private set; }

	public int ID_Fogginess { get; private set; }

	public int ID_Directionality { get; private set; }

	public int ID_MoonHaloPower { get; private set; }

	public int ID_MoonHaloColor { get; private set; }

	public int ID_CloudSize { get; private set; }

	public int ID_CloudOpacity { get; private set; }

	public int ID_CloudCoverage { get; private set; }

	public int ID_CloudSharpness { get; private set; }

	public int ID_CloudDensity { get; private set; }

	public int ID_CloudColoring { get; private set; }

	public int ID_CloudAttenuation { get; private set; }

	public int ID_CloudSaturation { get; private set; }

	public int ID_CloudScattering { get; private set; }

	public int ID_CloudBrightness { get; private set; }

	public int ID_CloudMultiplier { get; private set; }

	public int ID_CloudOffset { get; private set; }

	public int ID_CloudWind { get; private set; }

	public int ID_StarSize { get; private set; }

	public int ID_StarBrightness { get; private set; }

	public int ID_StarVisibility { get; private set; }

	public int ID_SunMeshContrast { get; private set; }

	public int ID_SunMeshBrightness { get; private set; }

	public int ID_MoonMeshContrast { get; private set; }

	public int ID_MoonMeshBrightness { get; private set; }

	public int ID_kBetaMie { get; private set; }

	public int ID_kSun { get; private set; }

	public int ID_k4PI { get; private set; }

	public int ID_kRadius { get; private set; }

	public int ID_kScale { get; private set; }

	public int ID_World2Sky { get; private set; }

	public int ID_Sky2World { get; private set; }

	public void Initialize()
	{
		ID_SunLightColor = Shader.PropertyToID("TOD_SunLightColor");
		ID_MoonLightColor = Shader.PropertyToID("TOD_MoonLightColor");
		ID_SunSkyColor = Shader.PropertyToID("TOD_SunSkyColor");
		ID_MoonSkyColor = Shader.PropertyToID("TOD_MoonSkyColor");
		ID_SunMeshColor = Shader.PropertyToID("TOD_SunMeshColor");
		ID_MoonMeshColor = Shader.PropertyToID("TOD_MoonMeshColor");
		ID_SunCloudColor = Shader.PropertyToID("TOD_SunCloudColor");
		ID_MoonCloudColor = Shader.PropertyToID("TOD_MoonCloudColor");
		ID_FogColor = Shader.PropertyToID("TOD_FogColor");
		ID_GroundColor = Shader.PropertyToID("TOD_GroundColor");
		ID_AmbientColor = Shader.PropertyToID("TOD_AmbientColor");
		ID_SunDirection = Shader.PropertyToID("TOD_SunDirection");
		ID_MoonDirection = Shader.PropertyToID("TOD_MoonDirection");
		ID_LightDirection = Shader.PropertyToID("TOD_LightDirection");
		ID_LocalSunDirection = Shader.PropertyToID("TOD_LocalSunDirection");
		ID_LocalMoonDirection = Shader.PropertyToID("TOD_LocalMoonDirection");
		ID_LocalLightDirection = Shader.PropertyToID("TOD_LocalLightDirection");
		ID_Contrast = Shader.PropertyToID("TOD_Contrast");
		ID_Brightness = Shader.PropertyToID("TOD_Brightness");
		ID_Fogginess = Shader.PropertyToID("TOD_Fogginess");
		ID_Directionality = Shader.PropertyToID("TOD_Directionality");
		ID_MoonHaloPower = Shader.PropertyToID("TOD_MoonHaloPower");
		ID_MoonHaloColor = Shader.PropertyToID("TOD_MoonHaloColor");
		ID_CloudSize = Shader.PropertyToID("TOD_CloudSize");
		ID_CloudOpacity = Shader.PropertyToID("TOD_CloudOpacity");
		ID_CloudCoverage = Shader.PropertyToID("TOD_CloudCoverage");
		ID_CloudSharpness = Shader.PropertyToID("TOD_CloudSharpness");
		ID_CloudDensity = Shader.PropertyToID("TOD_CloudDensity");
		ID_CloudColoring = Shader.PropertyToID("TOD_CloudColoring");
		ID_CloudAttenuation = Shader.PropertyToID("TOD_CloudAttenuation");
		ID_CloudSaturation = Shader.PropertyToID("TOD_CloudSaturation");
		ID_CloudScattering = Shader.PropertyToID("TOD_CloudScattering");
		ID_CloudBrightness = Shader.PropertyToID("TOD_CloudBrightness");
		ID_CloudOffset = Shader.PropertyToID("TOD_CloudOffset");
		ID_CloudWind = Shader.PropertyToID("TOD_CloudWind");
		ID_StarSize = Shader.PropertyToID("TOD_StarSize");
		ID_StarBrightness = Shader.PropertyToID("TOD_StarBrightness");
		ID_StarVisibility = Shader.PropertyToID("TOD_StarVisibility");
		ID_SunMeshContrast = Shader.PropertyToID("TOD_SunMeshContrast");
		ID_SunMeshBrightness = Shader.PropertyToID("TOD_SunMeshBrightness");
		ID_MoonMeshContrast = Shader.PropertyToID("TOD_MoonMeshContrast");
		ID_MoonMeshBrightness = Shader.PropertyToID("TOD_MoonMeshBrightness");
		ID_kBetaMie = Shader.PropertyToID("TOD_kBetaMie");
		ID_kSun = Shader.PropertyToID("TOD_kSun");
		ID_k4PI = Shader.PropertyToID("TOD_k4PI");
		ID_kRadius = Shader.PropertyToID("TOD_kRadius");
		ID_kScale = Shader.PropertyToID("TOD_kScale");
		ID_World2Sky = Shader.PropertyToID("TOD_World2Sky");
		ID_Sky2World = Shader.PropertyToID("TOD_Sky2World");
	}
}
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Time of Day/Camera Atmospheric Scattering")]
public class TOD_Scattering : TOD_ImageEffect
{
	public Shader ScatteringShader = null;

	public Shader ScreenClearShader = null;

	public Shader SkyMaskShader = null;

	public Texture2D DitheringTexture = null;

	[Tooltip("Whether to render atmosphere and fog in a single pass or two separate passes. Disable when using anti-aliasing in forward rendering or when your manual reflection scripts need the sky dome to be present before the image effects are rendered.")]
	public bool SinglePass = true;

	[Header("Fog")]
	[Tooltip("How quickly the fog thickens with increasing distance.")]
	[Range(0f, 1f)]
	public float GlobalDensity = 0.01f;

	[Tooltip("How quickly the fog falls off with increasing altitude.")]
	[Range(0f, 1f)]
	public float HeightFalloff = 0.01f;

	[Tooltip("The distance the fog starts at.")]
	public float StartDistance = 0f;

	[Tooltip("The height where the fog reaches its maximum density.")]
	public float ZeroLevel = 0f;

	[Header("Blur")]
	[Tooltip("The scattering resolution.")]
	public ResolutionType Resolution = ResolutionType.Normal;

	[Tooltip("The number of blur iterations to be performed.")]
	[TOD_Range(0f, 4f)]
	public int BlurIterations = 2;

	[Tooltip("The radius to blur filter applied to the directional scattering.")]
	[TOD_Min(0f)]
	public float BlurRadius = 2f;

	[Tooltip("The maximum radius of the directional scattering.")]
	[TOD_Min(0f)]
	public float MaxRadius = 1f;

	private Material scatteringMaterial = null;

	private Material screenClearMaterial = null;

	private Material skyMaskMaterial = null;

	protected void OnEnable()
	{
		if (!Object.op_Implicit((Object)(object)ScatteringShader))
		{
			ScatteringShader = Shader.Find("Hidden/Time of Day/Scattering");
		}
		if (!Object.op_Implicit((Object)(object)ScreenClearShader))
		{
			ScreenClearShader = Shader.Find("Hidden/Time of Day/Screen Clear");
		}
		if (!Object.op_Implicit((Object)(object)SkyMaskShader))
		{
			SkyMaskShader = Shader.Find("Hidden/Time of Day/Sky Mask");
		}
		scatteringMaterial = CreateMaterial(ScatteringShader);
		screenClearMaterial = CreateMaterial(ScreenClearShader);
		skyMaskMaterial = CreateMaterial(SkyMaskShader);
	}

	protected void OnDisable()
	{
		if (Object.op_Implicit((Object)(object)scatteringMaterial))
		{
			Object.DestroyImmediate((Object)(object)scatteringMaterial);
		}
		if (Object.op_Implicit((Object)(object)screenClearMaterial))
		{
			Object.DestroyImmediate((Object)(object)screenClearMaterial);
		}
		if (Object.op_Implicit((Object)(object)skyMaskMaterial))
		{
			Object.DestroyImmediate((Object)(object)skyMaskMaterial);
		}
	}

	protected void OnPreCull()
	{
		if (SinglePass && Object.op_Implicit((Object)(object)sky) && sky.Initialized)
		{
			sky.Components.AtmosphereRenderer.enabled = false;
		}
	}

	protected void OnPostRender()
	{
		if (SinglePass && Object.op_Implicit((Object)(object)sky) && sky.Initialized)
		{
			sky.Components.AtmosphereRenderer.enabled = true;
		}
	}

	[ImageEffectOpaque]
	protected void OnRenderImage(RenderTexture source, RenderTexture destination)
	{
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_0102: Unknown result type (might be due to invalid IL or missing references)
		if (!CheckSupport(needDepth: true))
		{
			Graphics.Blit((Texture)(object)source, destination);
			return;
		}
		sky.Components.Scattering = this;
		Vector3 lightPos = cam.WorldToViewportPoint(sky.Components.SunTransform.position);
		RenderTexture skyMask = GetSkyMask(source, skyMaskMaterial, screenClearMaterial, Resolution, lightPos, BlurIterations, BlurRadius, MaxRadius);
		scatteringMaterial.SetMatrix("_FrustumCornersWS", FrustumCorners());
		scatteringMaterial.SetTexture("_SkyMask", (Texture)(object)skyMask);
		if (SinglePass)
		{
			scatteringMaterial.EnableKeyword("TOD_SCATTERING_SINGLE_PASS");
		}
		else
		{
			scatteringMaterial.DisableKeyword("TOD_SC