Dr_Dog_PhD-Pocket_Rocket icon

Pocket Rocket

Handheld locomotion launcher that, when fired, pushes OR pulls the player.

Last updated 3 months ago
Total downloads 2441
Total rating 1 
Categories Items Ammo Tools
Dependency string Dr_Dog_PhD-Pocket_Rocket-1.0.2
Dependants 2 other packages depend on this package

This mod requires the following mods to function

devyndamonster-OtherLoader-1.3.0 icon
devyndamonster-OtherLoader

A whole new loader

Preferred version: 1.3.0

README

Pocket Rocket

By Dr. Dog PhD

A handheld launcher that takes 3-gauge shells and can either push OR pull the player when fired. Comes with 6 different shells with different forces.

How To Use:

The Pocket Rocket is a break-action weapon which takes a single 3-gauge shell.

Break open the chamber and insert one of 6 shells.

  • The Pink, Magenta, and Red shells launch you in the opposite direction of where you fire (Like the OG Shotgun on Duney Range) with respectively greater velocity.

  • The Cyan, Green, and Blue shells launch you in the direction you are firing with respectively greater velocity.

Notes:

Features

  • Pocket Rocket: Powerful launcher that fits in small QB slots and takes 3 gauge shells.

  • 6 Additional 3-gauge shells

    • 3 Blast Shells that launch the player opposite the direction fired (Red, Magenta, Pink)

    • 3 Pull Shells that launch the player in the direction fired (Blue, Green, Cyan)

    • Blast shells are more powerful, but harder to aim

The Pocket Rocket and all the shells can be found under Firearms/Locomotion Guns.

Future Planned Features

  • Fix SR costs so they scale with round power

Known Bugs

  • Cannot fwip shut the barrel. This is no longer intended behavior, I just haven't figured out how to fix it yet.

If you have a comment/suggestion/bug report you can reach out to me via discord or via: https://docs.google.com/forms/d/18sKdoPPfifYR3UjTY7H9UhxVHk_YvDem9JLLxMFRxCo/edit

Change Log

1.0.0

Release!

1.0.1

  • Cleaned up round meshes

  • Set round costs for TnH

1.0.2

  • Increased launch force of blast rounds to compensate for them being harder to aim

    • The power of pull rounds is about 1 level lower than the equivalent blast round. (i.e. High Pull = Medium Blast in terms of launch force)