Pocket Rocket
Handheld locomotion launcher that, when fired, pushes OR pulls the player.
By Dr_Dog_PhD
Last updated | 3 months ago |
Total downloads | 2441 |
Total rating | 1 |
Categories | Items Ammo Tools |
Dependency string | Dr_Dog_PhD-Pocket_Rocket-1.0.2 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
README
Pocket Rocket
By Dr. Dog PhD
A handheld launcher that takes 3-gauge shells and can either push OR pull the player when fired. Comes with 6 different shells with different forces.
How To Use:
The Pocket Rocket is a break-action weapon which takes a single 3-gauge shell.
Break open the chamber and insert one of 6 shells.
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The Pink, Magenta, and Red shells launch you in the opposite direction of where you fire (Like the OG Shotgun on Duney Range) with respectively greater velocity.
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The Cyan, Green, and Blue shells launch you in the direction you are firing with respectively greater velocity.
Notes:
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The gun can fit in any quickbelt slot, even small ones just meant to store ammo
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Works very well with rechargeable handcopters: https://thunderstore.io/c/h3vr/p/Dr_Dog_PhD/Rechargable_Handcopters/
Features
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Pocket Rocket: Powerful launcher that fits in small QB slots and takes 3 gauge shells.
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6 Additional 3-gauge shells
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3 Blast Shells that launch the player opposite the direction fired (Red, Magenta, Pink)
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3 Pull Shells that launch the player in the direction fired (Blue, Green, Cyan)
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Blast shells are more powerful, but harder to aim
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The Pocket Rocket and all the shells can be found under Firearms/Locomotion Guns.
Future Planned Features
- Fix SR costs so they scale with round power
Known Bugs
- Cannot fwip shut the barrel. This is no longer intended behavior, I just haven't figured out how to fix it yet.
If you have a comment/suggestion/bug report you can reach out to me via discord or via: https://docs.google.com/forms/d/18sKdoPPfifYR3UjTY7H9UhxVHk_YvDem9JLLxMFRxCo/edit
Change Log
1.0.0
Release!
1.0.1
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Cleaned up round meshes
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Set round costs for TnH
1.0.2
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Increased launch force of blast rounds to compensate for them being harder to aim
- The power of pull rounds is about 1 level lower than the equivalent blast round. (i.e. High Pull = Medium Blast in terms of launch force)