Decompiled source of Loudener Muzzles v1.0.0

Loudener_Muzzles.dll

Decompiled 2 days ago
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using OtherLoader;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace Alloy
{
	public static class EnumExtension
	{
		public static bool HasFlag(this Enum keys, Enum flag)
		{
			int num = Convert.ToInt32(keys);
			int num2 = Convert.ToInt32(flag);
			return (num & num2) == num2;
		}
	}
}
namespace FistVR
{
	[HelpURL("https://h3vr-modding.github.io/docs/api/FistVR.MuzzleNoiseMaker.html")]
	public class MuzzleNoiseMakerNoIFF : MuzzleDevice
	{
		public AudioEvent AudEvent_SoundToPlay;

		public bool PlaysTail = true;

		[Tooltip("The type of sound to play when firing.")]
		public FVRTailSoundClass TailSoundClass = (FVRTailSoundClass)11;

		[Tooltip("The environment simulation for the sound.")]
		public FVRSoundEnvironment SoundEnvironment = (FVRSoundEnvironment)12;

		public override void OnShot(FVRFireArm f, FVRTailSoundClass tailClass)
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			if (PlaysTail)
			{
				f.PlayShotTail(TailSoundClass, SoundEnvironment, 1f);
			}
			else
			{
				f.PlayAudioAsHandling(AudEvent_SoundToPlay, ((Component)this).transform.position);
			}
			((MuzzleDevice)this).OnShot(f, tailClass);
		}

		public override void OnShot(AttachableFirearm f, FVRTailSoundClass tailClass)
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			if (PlaysTail)
			{
				f.PlayShotTail(TailSoundClass, SoundEnvironment, 1f);
			}
			else
			{
				f.PlayAudioAsHandling(AudEvent_SoundToPlay, ((Component)this).transform.position);
			}
			((MuzzleDevice)this).OnShot(f, tailClass);
		}
	}
}
namespace MeatKit
{
	public class HideInNormalInspectorAttribute : PropertyAttribute
	{
	}
}
namespace F_Fillet.Loudener_Muzzles
{
	[BepInPlugin("F_Fillet.Loudener_Muzzles", "Loudener_Muzzles", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class Loudener_MuzzlesPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			OtherLoader.RegisterDirectLoad(BasePath, "F_Fillet.Loudener_Muzzles", "", "", "loudener muzzles", "");
		}
	}
}