Power Creep Paulie
As a PAYDAY 2 player, I'm used wielding overpowered equipment while mowing down an equally overpowered swarm of enemies.
This is why I created Power Creep Paulie.
This is a streamlined but overtuned version of Ricky Dicky Random. I wanted to keep things fresh, so runs are fast and varied. Let me explain:
- The player spawns with a primary, a secondary, a melee, and a powerup. Compared to Ricky Dicky Random, the chances of getting something meme-tier or super low caliber are low. Colonial-era and Meat Fortress weapons should not spawn, and neither should things like pocket-sized weapons or confetti shotgun rounds.
- Enemies are more numerous and varied. Sosigs are pulled from multiple other characters and they progress by hold.
- This spawn increase includes the supply phase. There are multiple patrols hanging around, but the upside is that they have a high chance to drop health.
- Supply tokens are easier to build up in general.
- Each hold is only one wave that progressively gets longer. They are each capped off with a static encryption.
TL;DR: expect horde-like spawns and numerous resources to take them down for speedy holds.
NOTE: I don't recommend playing on limited ammo.