


As a PAYDAY 2 player, I'm used to wielding overpowered equipment while mowing down an equally overpowered swarm of enemies. This is why I created Power Creep Paulie.
This version of Power Creep Paulie replaces all the enemies with different variants of Rotweiners that get scarier depending on hold. Generally easier compared to base Power Creep Paulie in my opinion, so you might want to play on a lower health value.
This is a streamlined but overtuned version of Ricky Dicky Random. I wanted to keep things fresh, so runs are fast and varied. Let me explain:
TL;DR: expect horde-like spawns and numerous resources to take them down for speedy holds.
NOTE: I don't recommend playing on limited ammo.
1.0.2 Further tightened up the weapon spawn pool to reduce the chances of Derringers or anything adjacent to them spawning. You can not spawn with a pistol with less than 5 rounds in the magazine/cylinder/thing. Weapons chambered in .22 should not spawn at all. The player will always spawn with 2 health power-ups on the table (you can still get other power-ups from the panels) The player will always spawn with a grenade on the table Added "GroundedFictional" weapons to the spawn pool Removed the Musclemeat power-up entirely Increased possible melee pool All holds are now guaranteed to have 2 nodes (instead of randomizing) Tokens will no longer spawn in boxes To compensate for this, the player now receives extra tokens per hold Each phase between holds now has more panel rooms (these three changes are to remove the hunt for tokens, letting the player move onto the next hold without penalty or conveniently find one of 4 panel rooms for new gear)
CHANGEOG 1.0.1