H3VR
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First Uploaded
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Size
232KB
Dependency string
HLin_Mods-GunGame_Progressions-1.4.1
Dependants

Changelog

All notable changes to GunGame Progressions are documented here.

1.4.1

  • Diversify compatible scope selection within each generated profile family.
  • Keep direct/proprietary mount, Russian scope, RMR, and firearm-role priority unchanged.
  • Expand verified vanilla Picatinny reflex and low-power fallback choices.
  • Keep startup warmup, background refresh, persistence, and selector restore flow unchanged.

1.4.0

  • Add one-minute Modded rescan for earlier late-loader coverage; five- and ten-minute rescans remain.
  • Log each completed Modded scan's duration and catalog entry count for lightweight runtime measurement.
  • Restore catalog-proven firearms that omit optional identity tags, while still excluding malformed firearm entries.
  • Use direct compatible feeds or exact magazine/clip interfaces for Modded pools; never assign a mod firearm a loose cartridge from shared caliber alone.
  • Keep scope selection catalog-only: direct attachments and exact physical mount types only; no runtime prefab loading.
  • Generate every available Modded snapshot in the background and retain saved profiles until a strictly larger compatible pair is ready.

1.3.9

  • Restore the original package-card summary after the Modded-profile refresh note.
  • Replace the fixed time estimate with "depends on mod count."

1.3.8

  • Use an ASCII-only package-card notice so the Modded-profile refresh message displays correctly on mobile.
  • Add a Markdown callout to the package Details page.

1.3.7

  • Keep completed Modded profiles across H3VR restarts while generating refreshed profiles in the background.
  • Reconcile mod firearm and feed data against resolved runtime prefab components; exclude props registered as firearms.
  • Preserve the verified magazine, clip, speedloader, shell, and optic compatibility rules across Vanilla and Modded profiles.
  • Add a prominent listing note for Modded-profile generation time and the GunGame reload step.

1.3.6

  • Runtime pools now refresh once after enabled content finishes loading; the included vanilla profiles remain ready during startup.
  • Prevented magnifier attachments from being selected as automatic scope loadouts.
  • Improved runtime loadout validation for compatible firearms, feeds, and optics.

1.3.5

  • Added separate Vanilla and Modded Rot and Mixed Enemy pools, so modded pools use only the weapon mods currently enabled in your profile.
  • Added mixed enemy pacing: basic Sosigs are common, operators are uncommon, and heavy or high-tier operators are rare.
  • Improved compatible loadouts: firearms receive the right magazines, clips, speedloaders, or cartridges, with suitable optics only on matching mounts.
  • Updated the Thunderstore listing with a clearer player guide to pools, difficulty, and compatible gear.

1.3.4

  • Refreshed the Thunderstore listing and icon with the verified vanilla catalog counts and runtime support for active modded guns and custom Sosigs.

1.3.3

  • Mixed Enemy profiles now use GunGame Count mode: the default is 3 kills to advance and every kill contributes one advance.
  • Reworked mixed-enemy values as spawn weights, preserving frequent easy core enemies and rare hard or unusual enemies without inflating the progression counter.
  • Added a Count-mode vanilla mixed fallback so a newly installed package starts at three kills immediately.
  • Added release documentation and packaged changelog metadata.

1.3.2

  • Classify runtime Sosigs by built-in SosigEnemyID enum membership rather than UGC module ownership.
  • Restore the vanilla mixed profile and restrict custom Sosigs to the active-content mixed profile.

1.3.1

  • Favored Rotwieners, SWAT, MercWieners, and Operators through repeated equal-value entries while retaining every active Sosig type.

1.3.0

  • Added startup metadata export with a later stable refresh after mod loading.
  • Added origin-split vanilla and all-active Rot and Mixed Enemy runtime profiles.
  • Added physical-mount-verified PIP scope and reflex sight selection.
  • Excluded firearms without a compatible feed instead of assigning generic ammunition.

1.2.9

  • Reduced packaged offline content to a single Rot baseline while making runtime-generated profiles the primary workflow.

1.2.8

  • Added exact mount matching for optics, excluded magnifiers, and removed stale runtime pools before regeneration.

1.2.7

  • Fixed runtime rules loading on H3VR Mono and enforced magazine, clip, then cartridge feed priority.

1.2.6

  • Added Gauntlet and Bounty runtime modes.

1.2.4

  • Converted profiles to GunGame Advanced format and added the independent runtime metadata exporter.

Earlier releases

  • Added and curated the original vanilla all-in-one firearm pools, blacklists, and additional weapon coverage through versions 1.0.0 to 1.2.0.
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