Decompiled source of GastAR v1.0.1

GastAR.dll

Decompiled a day ago
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace JerryGasterAR
{
	public class GasterReceivers : MonoBehaviour
	{
		public ClosedBoltWeapon AR1;

		public ClosedBoltWeapon AR2;

		private void OnShotFired(FVRFireArm firearm)
		{
			if ((Object)(object)firearm == (Object)(object)AR1)
			{
				AR2.Bolt.SnapToRear();
			}
			if ((Object)(object)firearm == (Object)(object)AR2)
			{
				AR1.Bolt.SnapToRear();
			}
		}

		private void Awake()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			GM.CurrentSceneSettings.ShotFiredEvent += new ShotFired(OnShotFired);
		}

		private void Update()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			((Component)AR2).gameObject.transform.localPosition = new Vector3(0f, 0f, 0f);
			((Component)AR2).gameObject.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
			if ((int)AR2.Bolt.CurPos == 0 && AR2.Chamber.IsFull && !AR2.Chamber.IsSpent)
			{
				AR2.Fire();
			}
			if ((Object)(object)((FVRFireArm)AR2).Magazine != (Object)null)
			{
				((FVRInteractiveObject)((FVRFireArm)AR2).Magazine).SetAllCollidersToLayer(false, "NoCol");
			}
		}

		private void OnDestroy()
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			if ((Object)(object)AR2 != (Object)null)
			{
				Object.Destroy((Object)(object)((Component)AR2).gameObject);
			}
			GM.CurrentSceneSettings.ShotFiredEvent -= new ShotFired(OnShotFired);
		}
	}
}
namespace JerryAr.GastAR
{
	[BepInPlugin("JerryAr.GastAR", "GastAR", "1.0.1")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class GastARPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "JerryAr.GastAR");
			OtherLoader.RegisterDirectLoad(BasePath, "JerryAr.GastAR", "", "", "gastar", "");
		}
	}
}