Decompiled source of IFAK v1.1.1
IFAK.dll
Decompiled a month ago
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using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using H3VRUtils.FVRInteractiveObjects; using HarmonyLib; using OtherLoader; using UnityEngine; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace JerryComponent { public class G11Handle : FVRInteractiveObject { public Transform RotPiece; public AudioEvent HandleCrank; [NonSerialized] public float m_curRot; public Transform FlapPiece; [NonSerialized] public Vector3 lastHandForward = Vector3.zero; public override void BeginInteraction(FVRViveHand hand) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).BeginInteraction(hand); SetFlapState(isOut: true); lastHandForward = Vector3.ProjectOnPlane(((HandInput)(ref base.m_hand.Input)).Up, ((Component)this).transform.right); } public override void EndInteraction(FVRViveHand hand) { ((FVRInteractiveObject)this).EndInteraction(hand); } public void SetFlapState(bool isOut) { //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) if (isOut) { FlapPiece.localEulerAngles = new Vector3(0f, 90f, -90f); } else { FlapPiece.localEulerAngles = new Vector3(0f, 90f, 0f); } } public override void FVRFixedUpdate() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) if (((FVRInteractiveObject)this).IsHeld) { float curRot = m_curRot; Vector3 val = Vector3.ProjectOnPlane(((HandInput)(ref base.m_hand.Input)).Up, -((Component)this).transform.right); Vector3 val2 = Vector3.ProjectOnPlane(lastHandForward, -((Component)this).transform.right); float num = Mathf.Atan2(Vector3.Dot(-((Component)this).transform.right, Vector3.Cross(val, val2)), Vector3.Dot(val, val2)) * 57.29578f; if (num > 0f) { m_curRot -= num; } if (curRot > -180f && m_curRot <= -180f) { SM.PlayCoreSound((FVRPooledAudioType)10, HandleCrank, ((Component)this).transform.position); } if (m_curRot <= -360f) { RotPiece.localEulerAngles = new Vector3(0f, 0f, 0f); SM.PlayCoreSound((FVRPooledAudioType)10, HandleCrank, ((Component)this).transform.position); m_curRot = 0f; SetFlapState(isOut: false); base.m_hand.EndInteractionIfHeld((FVRInteractiveObject)(object)this); ((FVRInteractiveObject)this).ForceBreakInteraction(); } else { RotPiece.localEulerAngles = new Vector3(0f, 0f, m_curRot); } lastHandForward = val; } ((FVRInteractiveObject)this).FVRFixedUpdate(); } } public class GM6Barrel : MonoBehaviour { public Rigidbody gunrig; public GameObject barrelRig; public Mac11_Stock grab; public GameObject grabtarg; public GameObject barreltarg; public ClosedBoltReceiverDustCoverTrigger dustcover; public WaggleJoint dustcoverJoint; public AR15HandleSightFlipper barrelLatch; public Vector2 ZbarrelLimit; public float rear; public float fore; public GameObject snapbarrel; public ClosedBolt bolt; public GameObject boltGeo; public ClosedBoltWeapon gun; public GameObject boltrot; public AudioEvent snaptorearaud; public bool reachedtorear = false; public bool shot = false; public GameObject foreexp; public GameObject rearexp; public bool pulled = false; public bool startrecoil = false; public float recoverspeedbarrel; public float recoverspeedbolt; public bool blowback1 = false; public bool blowback2 = false; public float mul1 = 1f; public float mul2 = 1f; private void OnShotFired(FVRFireArm firearm) { if ((Object)(object)firearm == (Object)(object)gun) { if (((FVRInteractiveObject)bolt).IsHeld) { ((FVRInteractiveObject)bolt).ForceBreakInteraction(); } ((FVRInteractiveObject)bolt).IsSimpleInteract = true; bolt.Speed_Rearward = 0f; shot = true; startrecoil = true; } } private void Awake() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown GM.CurrentSceneSettings.ShotFiredEvent += new ShotFired(OnShotFired); } private void Update() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Invalid comparison between Unknown and I4 //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Unknown result type (might be due to invalid IL or missing references) //IL_022c: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0281: Unknown result type (might be due to invalid IL or missing references) //IL_0286: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_032f: Unknown result type (might be due to invalid IL or missing references) //IL_0334: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_0384: Unknown result type (might be due to invalid IL or missing references) //IL_0389: Unknown result type (might be due to invalid IL or missing references) //IL_0369: Unknown result type (might be due to invalid IL or missing references) //IL_0314: Unknown result type (might be due to invalid IL or missing references) //IL_0432: Unknown result type (might be due to invalid IL or missing references) //IL_0437: Unknown result type (might be due to invalid IL or missing references) //IL_02dc: Unknown result type (might be due to invalid IL or missing references) //IL_0464: Unknown result type (might be due to invalid IL or missing references) //IL_0469: Unknown result type (might be due to invalid IL or missing references) //IL_0417: Unknown result type (might be due to invalid IL or missing references) //IL_03df: Unknown result type (might be due to invalid IL or missing references) //IL_0553: Unknown result type (might be due to invalid IL or missing references) //IL_056e: Unknown result type (might be due to invalid IL or missing references) //IL_058e: Unknown result type (might be due to invalid IL or missing references) //IL_05cc: Unknown result type (might be due to invalid IL or missing references) //IL_05d1: Unknown result type (might be due to invalid IL or missing references) //IL_04d1: Unknown result type (might be due to invalid IL or missing references) //IL_04f6: Unknown result type (might be due to invalid IL or missing references) //IL_0768: Unknown result type (might be due to invalid IL or missing references) //IL_076d: Unknown result type (might be due to invalid IL or missing references) //IL_06ed: Unknown result type (might be due to invalid IL or missing references) //IL_06f2: Unknown result type (might be due to invalid IL or missing references) //IL_06a1: Unknown result type (might be due to invalid IL or missing references) //IL_06c6: Unknown result type (might be due to invalid IL or missing references) //IL_0618: Unknown result type (might be due to invalid IL or missing references) //IL_061d: Unknown result type (might be due to invalid IL or missing references) //IL_0634: Unknown result type (might be due to invalid IL or missing references) //IL_08b7: Unknown result type (might be due to invalid IL or missing references) //IL_08bc: Unknown result type (might be due to invalid IL or missing references) //IL_0798: Unknown result type (might be due to invalid IL or missing references) //IL_079d: Unknown result type (might be due to invalid IL or missing references) //IL_0731: Unknown result type (might be due to invalid IL or missing references) //IL_0736: Unknown result type (might be due to invalid IL or missing references) //IL_074c: Unknown result type (might be due to invalid IL or missing references) //IL_09be: Unknown result type (might be due to invalid IL or missing references) //IL_09c3: Unknown result type (might be due to invalid IL or missing references) //IL_07f8: Unknown result type (might be due to invalid IL or missing references) //IL_07fd: Unknown result type (might be due to invalid IL or missing references) //IL_07d8: Unknown result type (might be due to invalid IL or missing references) //IL_08f8: Unknown result type (might be due to invalid IL or missing references) //IL_08fd: Unknown result type (might be due to invalid IL or missing references) //IL_0838: Unknown result type (might be due to invalid IL or missing references) //IL_0944: Unknown result type (might be due to invalid IL or missing references) //IL_0949: Unknown result type (might be due to invalid IL or missing references) //IL_0960: Unknown result type (might be due to invalid IL or missing references) //IL_0878: Unknown result type (might be due to invalid IL or missing references) if ((int)((FVRPhysicalObject)gun).Size == 3 && (Object)(object)((FVRPhysicalObject)gun).m_quickbeltSlot != (Object)null && ((FVRPhysicalObject)gun).m_isHardnessed) { ((FVRPhysicalObject)gun).m_isHardnessed = false; } if (((FVRInteractiveObject)bolt).IsHeld) { boltGeo.gameObject.transform.localPosition = ((Component)bolt).gameObject.transform.localPosition; if (boltrot.transform.localEulerAngles.y >= 1f && !pulled) { barrelRig.gameObject.transform.localPosition = ((Component)bolt).gameObject.transform.localPosition; } else if (boltrot.transform.localEulerAngles.y < 1f) { pulled = true; blowback1 = false; blowback2 = false; } } dustcoverJoint.angleLimitRight = -1f * ((Component)dustcover).gameObject.transform.localEulerAngles.z; barrelRig.gameObject.transform.localPosition = new Vector3(0f, 0f, barrelRig.gameObject.transform.localPosition.z); boltGeo.gameObject.transform.localPosition = new Vector3(0f, 0f, boltGeo.gameObject.transform.localPosition.z); barrelRig.gameObject.transform.localEulerAngles = new Vector3(0f, 0f, 0f); boltGeo.gameObject.transform.localEulerAngles = new Vector3(0f, 0f, 0f); if (barrelRig.gameObject.transform.localPosition.z < rear) { barrelRig.gameObject.transform.localPosition = new Vector3(0f, 0f, rear); } if (barrelRig.gameObject.transform.localPosition.z > fore) { pulled = false; if (mul1 != 1f) { if (!((FVRInteractiveObject)bolt).IsHeld) { SM.PlayCoreSound((FVRPooledAudioType)41, snaptorearaud, barrelRig.gameObject.transform.position); } mul1 = 1f; } barrelRig.gameObject.transform.localPosition = new Vector3(0f, 0f, fore); } if (boltGeo.gameObject.transform.localPosition.z < rear) { boltGeo.gameObject.transform.localPosition = new Vector3(0f, 0f, rear); } if (boltGeo.gameObject.transform.localPosition.z > fore) { pulled = false; if (mul2 != 1f) { if (!((FVRInteractiveObject)bolt).IsHeld) { SM.PlayCoreSound((FVRPooledAudioType)41, snaptorearaud, boltGeo.gameObject.transform.position); } mul2 = 1f; } boltGeo.gameObject.transform.localPosition = new Vector3(0f, 0f, fore); } if (boltGeo.gameObject.transform.localPosition.z >= fore) { pulled = false; } if (barrelRig.gameObject.transform.localPosition.z < rear + 0.01f && !barrelLatch.m_isLargeAperture) { snapbarrel.SetActive(true); if (((FVRInteractiveObject)grab).IsHeld) { ((FVRInteractiveObject)grab).ForceBreakInteraction(); ((FVRInteractiveObject)grab).IsSimpleInteract = true; } ((FVRPhysicalObject)gun).Size = (FVRPhysicalObjectSize)2; barrelRig.gameObject.transform.localPosition = new Vector3(0f, 0f, rear); if (!dustcover.m_isOpen) { dustcover.ToggleDustCoverState(); } ((FVRInteractiveObject)bolt).IsSimpleInteract = true; } if (barrelLatch.m_isLargeAperture && !((FVRInteractiveObject)grab).IsHeld) { ((FVRPhysicalObject)gun).Size = (FVRPhysicalObjectSize)3; ((Component)grab).transform.position = grabtarg.transform.position; ((Component)grab).transform.eulerAngles = grabtarg.transform.eulerAngles; ((FVRInteractiveObject)grab).IsSimpleInteract = false; ((FVRInteractiveObject)bolt).IsSimpleInteract = false; snapbarrel.SetActive(false); if (barrelRig.gameObject.transform.localPosition.z < fore) { mul1 += Time.deltaTime; barrelRig.transform.localPosition = new Vector3(0f, 0f, barrelRig.transform.localPosition.z + recoverspeedbarrel * mul1); } } if (((FVRInteractiveObject)grab).IsHeld) { if (!dustcover.m_isOpen) { dustcover.ToggleDustCoverState(); } snapbarrel.SetActive(false); ((FVRInteractiveObject)bolt).IsSimpleInteract = false; barrelRig.gameObject.transform.eulerAngles = barreltarg.transform.eulerAngles; barrelRig.gameObject.transform.position = barreltarg.transform.position; } if (startrecoil && barrelRig.gameObject.transform.localPosition.z > rear) { barrelRig.gameObject.transform.localPosition = new Vector3(0f, 0f, barrelRig.gameObject.transform.localPosition.z - recoverspeedbarrel * 25f); } if (barrelRig.gameObject.transform.localPosition.z < fore - 0.01f) { if (boltGeo.gameObject.transform.localPosition.z > rear + 0.01f) { boltGeo.gameObject.transform.localPosition = barrelRig.gameObject.transform.localPosition; } else if (boltGeo.gameObject.transform.localPosition.z < rear + 0.01f) { boltGeo.gameObject.transform.localPosition = new Vector3(0f, 0f, rear); if (!reachedtorear && shot) { startrecoil = false; SM.PlayCoreSound((FVRPooledAudioType)41, snaptorearaud, boltGeo.gameObject.transform.position); reachedtorear = true; shot = false; blowback1 = false; blowback2 = false; } } } else if (barrelRig.gameObject.transform.localPosition.z >= fore - 0.01f) { if (!((FVRInteractiveObject)bolt).IsHeld && boltGeo.gameObject.transform.localPosition.z < fore) { mul2 += Time.deltaTime; boltGeo.transform.localPosition = new Vector3(0f, 0f, boltGeo.transform.localPosition.z + recoverspeedbolt * mul2); } if (reachedtorear) { if (!((FVRInteractiveObject)bolt).IsHeld) { bolt.Speed_Rearward = -100f; bolt.SnapToRear(); } reachedtorear = false; } } if (boltGeo.gameObject.transform.localPosition.z >= fore - 0.01f) { ((FVRInteractiveObject)bolt).IsSimpleInteract = false; } } private void OnDestroy() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown GM.CurrentSceneSettings.ShotFiredEvent -= new ShotFired(OnShotFired); } } public class SMLEQuickBolt : MonoBehaviour { public BoltActionRifle rifle; public BoltActionRifle_Handle handle; public Vector3 velLinearWorld; public Vector3 velLinearWorld2; public FVRAlternateGrip grip; public Transform slapdirOpen; public Transform slapdirClose; public bool Slamed = false; public float drive = 0f; public bool stop = true; public Vector3 gunrecoilref; public Vector3 gunholdref; public Transform clipEjectdir; private Vector3 Pos; private Vector3 Rot; private GameObject shoulderpos; private GameObject headpos; private GameObject Gunholder; private GameObject Gunref; private float shoulderdis = 0.25f; private bool shouldered = false; public bool wasHarnessed; public FVRQuickBeltSlot slot; private void Awake() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown GM.CurrentSceneSettings.ShotFiredEvent += new ShotFired(shotthis); } private void shotthis(FVRFireArm gun) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) Gunref.transform.localPosition = new Vector3(Gunref.transform.localPosition.x, Gunref.transform.localPosition.y, Gunref.transform.localPosition.z - 0.05f); } private void FixedUpdate() { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Invalid comparison between Unknown and I4 //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0378: Unknown result type (might be due to invalid IL or missing references) //IL_037e: Invalid comparison between Unknown and I4 //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_03b3: Unknown result type (might be due to invalid IL or missing references) //IL_03f3: Unknown result type (might be due to invalid IL or missing references) //IL_03f8: Unknown result type (might be due to invalid IL or missing references) //IL_040b: Unknown result type (might be due to invalid IL or missing references) //IL_0410: Unknown result type (might be due to invalid IL or missing references) //IL_024d: Unknown result type (might be due to invalid IL or missing references) //IL_0252: Unknown result type (might be due to invalid IL or missing references) //IL_0277: Unknown result type (might be due to invalid IL or missing references) //IL_0282: Unknown result type (might be due to invalid IL or missing references) //IL_02fb: Unknown result type (might be due to invalid IL or missing references) //IL_0306: Unknown result type (might be due to invalid IL or missing references) //IL_0297: Unknown result type (might be due to invalid IL or missing references) //IL_02a2: Unknown result type (might be due to invalid IL or missing references) //IL_031b: Unknown result type (might be due to invalid IL or missing references) //IL_0326: Unknown result type (might be due to invalid IL or missing references) if (!Slamed && !stop) { drive -= 10f * Time.deltaTime; handle.DriveBolt(drive); if ((int)handle.HandleState == 0 && handle.rotAngle <= handle.MinRot + 1f) { stop = true; } } if (Slamed && !stop) { drive += 2f * Time.deltaTime; handle.DriveBolt(drive); if ((int)handle.HandleState == 2 && handle.rotAngle == handle.MaxRot) { stop = true; } } drive = Mathf.Clamp(drive, 0f, 1f); if (((FVRPhysicalObject)rifle).IsAltHeld && (Object)(object)((FVRFireArm)rifle).Clip != (Object)null) { velLinearWorld2 = ((FVRInteractiveObject)rifle).m_hand.OtherHand.Input.VelLinearWorld; if (Vector3.Distance(((FVRInteractiveObject)rifle).m_hand.OtherHand.PalmTransform.position, clipEjectdir.position) < 0.1f && Vector3.Angle(velLinearWorld2, clipEjectdir.forward) < 50f && ((Vector3)(ref velLinearWorld2)).magnitude > 0.5f) { ((FVRFireArm)rifle).EjectClip(); } } if (((FVRPhysicalObject)rifle).IsAltHeld && !((FVRInteractiveObject)handle).m_isHeld && (Object)(object)((FVRInteractiveObject)rifle).m_hand.OtherHand.m_currentInteractable != (Object)(object)rifle && (Object)(object)((FVRInteractiveObject)rifle).m_hand.OtherHand.m_currentInteractable != (Object)(object)handle) { velLinearWorld = ((FVRInteractiveObject)rifle).m_hand.OtherHand.Input.VelLinearWorld; if (!Slamed && Vector3.Distance(((FVRInteractiveObject)rifle).m_hand.OtherHand.PalmTransform.position, slapdirOpen.position) < 0.1f && Vector3.Angle(velLinearWorld, slapdirOpen.forward) < 50f && ((Vector3)(ref velLinearWorld)).magnitude > 1f) { stop = false; Slamed = true; } if (Slamed && Vector3.Distance(((FVRInteractiveObject)rifle).m_hand.OtherHand.PalmTransform.position, slapdirClose.position) < 0.1f && Vector3.Angle(velLinearWorld, slapdirClose.forward) < 50f && ((Vector3)(ref velLinearWorld)).magnitude > 1f) { stop = false; Slamed = false; } } if (((FVRInteractiveObject)handle).m_isHeld) { if ((int)handle.HandleState == 2 && handle.rotAngle >= handle.MaxRot - 1f) { Slamed = true; } if ((int)handle.HandleState == 0 && handle.rotAngle <= handle.MaxRot + 1f) { Slamed = false; } drive = Mathf.Abs(handle.BoltActionHandleRoot.localPosition.z / handle.Point_Rearward.localPosition.z); } } private void Update() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Expected O, but got Unknown //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Expected O, but got Unknown //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_041e: Unknown result type (might be due to invalid IL or missing references) //IL_0447: Unknown result type (might be due to invalid IL or missing references) //IL_045c: Unknown result type (might be due to invalid IL or missing references) //IL_047c: Unknown result type (might be due to invalid IL or missing references) //IL_0482: Unknown result type (might be due to invalid IL or missing references) //IL_0492: Unknown result type (might be due to invalid IL or missing references) //IL_04bd: Unknown result type (might be due to invalid IL or missing references) //IL_04de: Unknown result type (might be due to invalid IL or missing references) //IL_04e3: Unknown result type (might be due to invalid IL or missing references) //IL_03a6: Unknown result type (might be due to invalid IL or missing references) //IL_03c7: Unknown result type (might be due to invalid IL or missing references) //IL_0299: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_02de: Unknown result type (might be due to invalid IL or missing references) //IL_02fe: Unknown result type (might be due to invalid IL or missing references) //IL_0314: Unknown result type (might be due to invalid IL or missing references) //IL_0319: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Gunholder == (Object)null) { Gunholder = new GameObject("Gunholder"); Debug.Log((object)"GunHolder"); } if ((Object)(object)Gunref == (Object)null) { Gunref = new GameObject("Gunref"); Gunref.transform.SetParent(Gunholder.transform); Debug.Log((object)"Gunref"); } if ((Object)(object)headpos == (Object)null) { headpos = new GameObject("HeadPos"); Debug.Log((object)"Headpos"); } if ((Object)(object)shoulderpos == (Object)null) { shoulderpos = new GameObject("ShoulderPos"); Debug.Log((object)"ShoulderPos"); if ((Object)(object)headpos != (Object)null) { shoulderpos.transform.SetParent(headpos.transform); shoulderpos.transform.localPosition = new Vector3(0.05f, -0.05f, 0f); } } headpos.transform.position = ((Component)GM.CurrentMovementManager.Head).transform.position; headpos.transform.eulerAngles = ((Component)GM.CurrentMovementManager.Head).transform.eulerAngles; if (Vector3.Distance(((FVRFireArm)rifle).StockPos.position, shoulderpos.transform.position) < shoulderdis && ((FVRPhysicalObject)rifle).IsAltHeld && ((FVRInteractiveObject)handle).IsHeld && ((((FVRInteractiveObject)handle).m_hand.IsInStreamlinedMode && ((FVRInteractiveObject)handle).m_hand.Input.AXButtonPressed) || (!((FVRInteractiveObject)handle).m_hand.IsInStreamlinedMode && ((FVRInteractiveObject)handle).m_hand.Input.TouchpadAxes.y <= -0.9f))) { if (((FVRPhysicalObject)rifle).m_isHardnessed) { wasHarnessed = true; slot = ((FVRPhysicalObject)rifle).m_quickbeltSlot; slot.CurObject = null; ((FVRPhysicalObject)rifle).m_quickbeltSlot = null; ((FVRPhysicalObject)rifle).m_isHardnessed = false; } if (!shouldered) { Gunholder.transform.position = ((FVRFireArm)rifle).Foregrip.transform.position; Gunholder.transform.eulerAngles = ((FVRFireArm)rifle).Foregrip.transform.eulerAngles; Gunref.transform.position = ((Component)rifle).transform.position; Gunref.transform.eulerAngles = ((Component)rifle).transform.eulerAngles; gunholdref = Gunref.transform.localPosition; ((FVRInteractiveObject)rifle).ForceBreakInteraction(); ((FVRInteractiveObject)grip).ForceBreakInteraction(); ((FVRPhysicalObject)rifle).StoreAndDestroyRigidbody(); shouldered = true; } } if (shouldered && GM.CurrentMovementManager.Hands[0].Input.GripPressed) { if (((FVRInteractiveObject)handle).m_isHeld) { if (((FVRInteractiveObject)handle).m_hand.Input.TriggerFloat >= 0.75f && (int)rifle.CurBoltHandleState == 0 && (int)rifle.FireSelector_Modes[rifle.m_fireSelectorMode].ModeType != 0) { rifle.Fire(); } ((Component)rifle).gameObject.transform.SetParent(Gunref.transform); ((Component)rifle).gameObject.transform.localPosition = new Vector3(0f, 0f, 0f); ((Component)rifle).gameObject.transform.localEulerAngles = new Vector3(0f, 0f, 0f); Gunref.transform.localEulerAngles = Vector3.zero; Gunref.transform.localPosition = Vector3.SmoothDamp(Gunref.transform.localPosition, gunholdref, ref gunrecoilref, 0.1f); Gunholder.transform.position = ((Component)GM.CurrentMovementManager.Hands[0]).gameObject.transform.position; AxisLookAt(Gunholder.transform, shoulderpos.transform.position, Vector3.back); GM.CurrentMovementManager.Hands[0].Display_Controller.SetActive(false); } else if (!((FVRInteractiveObject)handle).m_isHeld) { if (wasHarnessed && (Object)(object)slot != (Object)null) { ((FVRPhysicalObject)rifle).m_quickbeltSlot = slot; slot.CurObject = (FVRPhysicalObject)(object)rifle; ((FVRPhysicalObject)rifle).m_isHardnessed = true; wasHarnessed = false; } ((FVRPhysicalObject)rifle).BeginInteractionThroughAltGrip(GM.CurrentMovementManager.Hands[0], grip); shouldered = false; } } else if (shouldered && !GM.CurrentMovementManager.Hands[0].Input.GripPressed) { if (wasHarnessed && (Object)(object)slot != (Object)null) { ((FVRPhysicalObject)rifle).m_quickbeltSlot = slot; slot.CurObject = (FVRPhysicalObject)(object)rifle; ((FVRPhysicalObject)rifle).m_isHardnessed = true; wasHarnessed = false; } ((Component)rifle).gameObject.transform.SetParent((Transform)null); ((FVRPhysicalObject)rifle).RecoverRigidbody(); GM.CurrentMovementManager.Hands[0].Display_Controller.SetActive(true); shouldered = false; } } private void AxisLookAt(Transform tr_self, Vector3 lookPos, Vector3 directionAxis) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) Quaternion rotation = tr_self.rotation; Vector3 val = lookPos - tr_self.position; Vector3 val2 = tr_self.rotation * directionAxis; Vector3 val3 = Vector3.Cross(val2, val); Vector3 normalized = ((Vector3)(ref val3)).normalized; float num = Vector3.Angle(val2, val); tr_self.rotation = Quaternion.AngleAxis(num, normalized) * rotation; tr_self.localEulerAngles = new Vector3(tr_self.localEulerAngles.x, tr_self.localEulerAngles.y, 0f); } private void OnDestroy() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown GM.CurrentSceneSettings.ShotFiredEvent -= new ShotFired(shotthis); } } public class LightSaber : MonoBehaviour { public LightsaberTrail trail; public AudioSource whooshAudio; public GameObject bladeGeo; public AR15HandleSightFlipper flipper; public FVRPhysicalObject main; public GameObject togglebutton; public GameObject bladeball; public Vector3 bladeballref; public AudioSource on; public AudioSource idle; public AudioSource off; public bool isOn = false; public float volumeref; public float pitchref; public float v; public float p; public GameObject bladeballtarg; public float bladeballSmooth; public float volumeSmooth; public float pitchSmooth; public float volumeMul; public float pitchMul; public Collider damcol; public GameObject mainobj; public Light l; public float lengthMul = 1.15f; public GameObject thisObj; public float speed; public Vector3 lastPosition; public float speedlim = 10f; public LayerMask lm; public GameObject bladeHolderScale; public AudioSource hitaud; public bool buttonpressed = false; public float bladelength = 0.935f; public float ThermalDamage = 100f; public void OnTriggerStay(Collider other) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) IFVRDamageable component = ((Component)other).GetComponent<IFVRDamageable>(); if (component == null && (Object)(object)other.attachedRigidbody != (Object)null) { component = ((Component)other.attachedRigidbody).GetComponent<IFVRDamageable>(); } if (component != null) { IFVRDamageable obj = component; Damage val = new Damage(); val.Class = (DamageClass)0; val.Dam_Thermal = ThermalDamage; val.Dam_Blunt = ThermalDamage * 0.5f; val.Dam_TotalEnergetic = ThermalDamage * 0.5f; val.point = ((Component)other).transform.TransformPoint(other.attachedRigidbody.centerOfMass); Vector3 val2 = ((Component)other).transform.TransformPoint(other.attachedRigidbody.centerOfMass) - ((Component)this).transform.position; val.hitNormal = ((Vector3)(ref val2)).normalized; Vector3 val3 = ((Component)this).transform.position - ((Component)other).transform.TransformPoint(other.attachedRigidbody.centerOfMass); val.strikeDir = ((Vector3)(ref val3)).normalized; obj.Damage(val); } FVRIgnitable component2 = ((Component)other).GetComponent<FVRIgnitable>(); if ((Object)(object)component2 == (Object)null && (Object)(object)other.attachedRigidbody != (Object)null) { ((Component)other.attachedRigidbody).GetComponent<FVRIgnitable>(); } if ((Object)(object)component2 != (Object)null) { FXM.Ignite(component2, ThermalDamage / 500f); } } public void OnTriggerEnter(Collider other) { IFVRDamageable component = ((Component)other).GetComponent<IFVRDamageable>(); if (component == null && (Object)(object)other.attachedRigidbody != (Object)null) { component = ((Component)other.attachedRigidbody).GetComponent<IFVRDamageable>(); } if (component != null) { hitaud.Play(); } FVRIgnitable component2 = ((Component)other).GetComponent<FVRIgnitable>(); if ((Object)(object)component2 == (Object)null && (Object)(object)other.attachedRigidbody != (Object)null) { ((Component)other.attachedRigidbody).GetComponent<FVRIgnitable>(); } if ((Object)(object)component2 != (Object)null) { hitaud.Play(); } } private void Start() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) lastPosition = Vector3.zero; whooshAudio.volume = 0f; } private void Update() { //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_040e: Unknown result type (might be due to invalid IL or missing references) //IL_0413: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_0201: Unknown result type (might be due to invalid IL or missing references) //IL_0467: Unknown result type (might be due to invalid IL or missing references) //IL_048b: Unknown result type (might be due to invalid IL or missing references) //IL_0296: Unknown result type (might be due to invalid IL or missing references) //IL_02a6: Unknown result type (might be due to invalid IL or missing references) //IL_022e: Unknown result type (might be due to invalid IL or missing references) //IL_023e: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0267: Unknown result type (might be due to invalid IL or missing references) //IL_0277: Unknown result type (might be due to invalid IL or missing references) //IL_0309: Unknown result type (might be due to invalid IL or missing references) //IL_0319: Unknown result type (might be due to invalid IL or missing references) //IL_032a: Unknown result type (might be due to invalid IL or missing references) //IL_035a: Unknown result type (might be due to invalid IL or missing references) //IL_035f: Unknown result type (might be due to invalid IL or missing references) //IL_036e: Unknown result type (might be due to invalid IL or missing references) //IL_038e: Unknown result type (might be due to invalid IL or missing references) //IL_0393: Unknown result type (might be due to invalid IL or missing references) //IL_03b9: Unknown result type (might be due to invalid IL or missing references) //IL_03be: Unknown result type (might be due to invalid IL or missing references) //IL_02e7: Unknown result type (might be due to invalid IL or missing references) if (((FVRInteractiveObject)main).m_isHeld) { if (((FVRInteractiveObject)main).m_hand.Input.TriggerFloat >= 0.75f && !buttonpressed) { buttonpressed = true; flipper.m_isLargeAperture = !flipper.m_isLargeAperture; } if (((FVRInteractiveObject)main).m_hand.Input.TriggerFloat < 0.75f) { buttonpressed = false; } } if (!((FVRInteractiveObject)main).m_isHeld) { buttonpressed = false; } whooshAudio.volume = Mathf.SmoothDamp(whooshAudio.volume, speed * volumeMul, ref volumeref, volumeSmooth); whooshAudio.pitch = Mathf.SmoothDamp(whooshAudio.pitch, 0.5f + speed * pitchMul, ref pitchref, pitchSmooth); thisObj.transform.localScale = bladeGeo.transform.localScale; if (speed > speedlim) { speed = speedlim; } speed = Vector3.Distance(bladeballtarg.transform.position, lastPosition) / Time.deltaTime; lastPosition = bladeballtarg.transform.position; if (togglebutton.transform.localEulerAngles.x > 1f) { Ray val = default(Ray); ((Ray)(ref val))..ctor(((Component)this).gameObject.transform.position, ((Component)this).gameObject.transform.forward); RaycastHit val2 = default(RaycastHit); Physics.Raycast(val, ref val2, bladelength, LayerMask.op_Implicit(lm)); if (Vector3.Distance(((RaycastHit)(ref val2)).point, ((Component)this).gameObject.transform.position) <= bladelength) { bladeHolderScale.transform.localScale = new Vector3(1f, 1f, Vector3.Distance(((RaycastHit)(ref val2)).point, ((Component)this).gameObject.transform.position) / bladelength); trail.height = bladelength * (Vector3.Distance(((RaycastHit)(ref val2)).point, ((Component)this).gameObject.transform.position) / bladelength); } else if (Vector3.Distance(((RaycastHit)(ref val2)).point, ((Component)this).gameObject.transform.position) > bladelength) { trail.height = bladelength; bladeHolderScale.transform.localScale = new Vector3(1f, 1f, 1f); } bladeball.transform.position = Vector3.SmoothDamp(bladeball.transform.position, bladeballtarg.transform.position, ref bladeballref, bladeballSmooth); bladeGeo.transform.localScale = new Vector3(1f, 1f, lengthMul * (togglebutton.transform.localEulerAngles.x / 90f)); l.intensity = 2f * (togglebutton.transform.localEulerAngles.x / 90f); idle.volume = togglebutton.transform.localEulerAngles.x / 90f; if (!isOn) { damcol.enabled = true; on.Play(); isOn = true; } } else if (togglebutton.transform.localEulerAngles.x <= 1f) { l.intensity = 0f; v = 0f; p = 0f; bladeball.transform.localPosition = new Vector3(0f, 0f, 0f); bladeGeo.transform.localScale = new Vector3(0f, 0f, 0f); if (isOn) { damcol.enabled = false; on.Play(); isOn = false; } } } } } internal class TronTrailSection { public Vector3 point; public Vector3 upDir; public float time; public TronTrailSection() { } public TronTrailSection(Vector3 p, float t) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) point = p; time = t; } } [RequireComponent(typeof(MeshFilter))] public class LightsaberTrail : MonoBehaviour { public float height = 2f; public float time = 2f; public bool alwaysUp = false; public float minDistance = 0.1f; public float timeTransitionSpeed = 1f; public float desiredTime = 2f; public Color startColor = Color.white; public Color endColor = new Color(1f, 1f, 1f, 0f); private Vector3 position; private float now = 0f; private TronTrailSection currentSection; private Matrix4x4 localSpaceTransform; private Mesh mesh; private Vector3[] vertices; private Color[] colors; private Vector2[] uv; private MeshRenderer meshRenderer; private Material trailMaterial; private List<TronTrailSection> sections = new List<TronTrailSection>(); private void Awake() { Component component = ((Component)this).GetComponent(typeof(MeshFilter)); MeshFilter val = (MeshFilter)(object)((component is MeshFilter) ? component : null); mesh = val.mesh; ref MeshRenderer reference = ref meshRenderer; Component component2 = ((Component)this).GetComponent(typeof(MeshRenderer)); reference = (MeshRenderer)(object)((component2 is MeshRenderer) ? component2 : null); trailMaterial = ((Renderer)meshRenderer).material; } public void StartTrail(float timeToTweenTo, float fadeInTime) { desiredTime = timeToTweenTo; if (time != desiredTime) { timeTransitionSpeed = Mathf.Abs(desiredTime - time) / fadeInTime; } if (time <= 0f) { time = 0.01f; } } public void SetTime(float trailTime, float timeToTweenTo, float tweenSpeed) { time = trailTime; desiredTime = timeToTweenTo; timeTransitionSpeed = tweenSpeed; if (time <= 0f) { ClearTrail(); } } public void FadeOut(float fadeTime) { desiredTime = 0f; if (time > 0f) { timeTransitionSpeed = time / fadeTime; } } public void SetTrailColor(Color color) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) trailMaterial.SetColor("_TintColor", color); } public void Iterate(float itterateTime) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) position = ((Component)this).transform.position; now = itterateTime; if (sections.Count != 0) { Vector3 val = sections[0].point - position; if (!(((Vector3)(ref val)).sqrMagnitude > minDistance * minDistance)) { return; } } TronTrailSection tronTrailSection = new TronTrailSection(); tronTrailSection.point = position; if (alwaysUp) { tronTrailSection.upDir = Vector3.up; } else { tronTrailSection.upDir = ((Component)this).transform.TransformDirection(Vector3.up); } tronTrailSection.time = now; sections.Insert(0, tronTrailSection); } public void UpdateTrail(float currentTime, float deltaTime) { //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01d1: Unknown result type (might be due to invalid IL or missing references) //IL_01d7: Unknown result type (might be due to invalid IL or missing references) //IL_01dd: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_01f8: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) mesh.Clear(); while (sections.Count > 0 && currentTime > sections[sections.Count - 1].time + time) { sections.RemoveAt(sections.Count - 1); } if (sections.Count < 2) { return; } vertices = (Vector3[])(object)new Vector3[sections.Count * 2]; colors = (Color[])(object)new Color[sections.Count * 2]; uv = (Vector2[])(object)new Vector2[sections.Count * 2]; currentSection = sections[0]; localSpaceTransform = ((Component)this).transform.worldToLocalMatrix; for (int i = 0; i < sections.Count; i++) { currentSection = sections[i]; float num = 0f; if (i != 0) { num = Mathf.Clamp01((currentTime - currentSection.time) / time); } Vector3 upDir = currentSection.upDir; ref Vector3 reference = ref vertices[i * 2]; reference = ((Matrix4x4)(ref localSpaceTransform)).MultiplyPoint(currentSection.point); ref Vector3 reference2 = ref vertices[i * 2 + 1]; reference2 = ((Matrix4x4)(ref localSpaceTransform)).MultiplyPoint(currentSection.point + upDir * height); ref Vector2 reference3 = ref uv[i * 2]; reference3 = new Vector2(num, 0f); ref Vector2 reference4 = ref uv[i * 2 + 1]; reference4 = new Vector2(num, 1f); Color val = Color.Lerp(startColor, endColor, num); colors[i * 2] = val; colors[i * 2 + 1] = val; } int[] array = new int[(sections.Count - 1) * 2 * 3]; for (int j = 0; j < array.Length / 6; j++) { array[j * 6] = j * 2; array[j * 6 + 1] = j * 2 + 1; array[j * 6 + 2] = j * 2 + 2; array[j * 6 + 3] = j * 2 + 2; array[j * 6 + 4] = j * 2 + 1; array[j * 6 + 5] = j * 2 + 3; } mesh.vertices = vertices; mesh.colors = colors; mesh.uv = uv; mesh.triangles = array; if (time > desiredTime) { time -= deltaTime * timeTransitionSpeed; if (time <= desiredTime) { time = desiredTime; } } else if (time < desiredTime) { time += deltaTime * timeTransitionSpeed; if (time >= desiredTime) { time = desiredTime; } } } public void ClearTrail() { desiredTime = 0f; time = 0f; if ((Object)(object)mesh != (Object)null) { mesh.Clear(); sections.Clear(); } } } [RequireComponent(typeof(LightsaberTrail))] public class LightsaberTrailController : MonoBehaviour { private LightsaberTrail lightsaberTrail; private void Start() { lightsaberTrail = ((Component)this).GetComponent<LightsaberTrail>(); } private void Update() { lightsaberTrail.Iterate(Time.time); lightsaberTrail.UpdateTrail(Time.time, 0f); } } namespace JerryAr.IFAK { [BepInPlugin("JerryAr.IFAK", "IFAK", "1.1.1")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class IFAKPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "JerryAr.IFAK"); OtherLoader.RegisterDirectLoad(BasePath, "JerryAr.IFAK", "", "", "ifak", ""); } } } namespace JerryComponent { public class Control_Component : MonoBehaviour { public GameObject Comp; public GameObject Comp2; public GameObject Rot; private bool is45; private void Start() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) if (Rot.transform.localEulerAngles.x > 45f) { is45 = true; } if (Rot.transform.localEulerAngles.x < 45f) { is45 = false; } } private void over45() { if (is45) { Comp.SetActive(false); Comp2.SetActive(true); } is45 = false; } private void under45() { if (!is45) { Comp2.SetActive(false); Comp.SetActive(true); } is45 = true; } private void FixedUpdate() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (Rot.transform.localEulerAngles.x > 45f) { over45(); } if (Rot.transform.localEulerAngles.x < 45f) { under45(); } } } public class ParentPlayer : MonoBehaviour { public FVRPhysicalObject ObjItself; public bool kicked = false; public float kickForceMul = 10f; public GameObject ParentObj; public GameObject PlayerRef; public float SteerMul = 100f; public float MaxX; public float MinX; public float MaxY; public float MinY; public float MaxZ; public float MinZ; public GameObject board; public WheelCollider WheelSteerL; public WheelCollider WheelSteerR; public WheelCollider WheelStaticL; public WheelCollider WheelStaticR; [NonSerialized] public float WFL; [NonSerialized] public float WFR; [NonSerialized] public float WRL; [NonSerialized] public float WRR; public GameObject Fsus; public GameObject Rsus; public GameObject WheelFrontL; public GameObject WheelFrontR; public GameObject WheelRearL; public GameObject WheelRearR; public GameObject navb; [NonSerialized] public float FY; [NonSerialized] public float RY; [NonSerialized] public float BZ; [NonSerialized] public float WSL; [NonSerialized] public float WSR; [NonSerialized] public float WSL2; [NonSerialized] public float WSR2; private void Start() { navb.transform.SetParent((Transform)null); } private void Update() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_02a2: Unknown result type (might be due to invalid IL or missing references) //IL_02c6: Unknown result type (might be due to invalid IL or missing references) //IL_02ea: Unknown result type (might be due to invalid IL or missing references) //IL_035d: Unknown result type (might be due to invalid IL or missing references) //IL_0362: Unknown result type (might be due to invalid IL or missing references) //IL_037a: Unknown result type (might be due to invalid IL or missing references) //IL_037f: Unknown result type (might be due to invalid IL or missing references) //IL_039c: Unknown result type (might be due to invalid IL or missing references) //IL_03a1: Unknown result type (might be due to invalid IL or missing references) //IL_03aa: Unknown result type (might be due to invalid IL or missing references) //IL_03bf: Unknown result type (might be due to invalid IL or missing references) //IL_03c4: Unknown result type (might be due to invalid IL or missing references) //IL_06fd: Unknown result type (might be due to invalid IL or missing references) //IL_0702: Unknown result type (might be due to invalid IL or missing references) //IL_03e3: Unknown result type (might be due to invalid IL or missing references) //IL_03e8: Unknown result type (might be due to invalid IL or missing references) //IL_0727: Unknown result type (might be due to invalid IL or missing references) //IL_072c: Unknown result type (might be due to invalid IL or missing references) //IL_0407: Unknown result type (might be due to invalid IL or missing references) //IL_040c: Unknown result type (might be due to invalid IL or missing references) //IL_08b2: Unknown result type (might be due to invalid IL or missing references) //IL_08d6: Unknown result type (might be due to invalid IL or missing references) //IL_08fa: Unknown result type (might be due to invalid IL or missing references) //IL_081e: Unknown result type (might be due to invalid IL or missing references) //IL_0823: Unknown result type (might be due to invalid IL or missing references) //IL_0831: Unknown result type (might be due to invalid IL or missing references) //IL_0751: Unknown result type (might be due to invalid IL or missing references) //IL_0756: Unknown result type (might be due to invalid IL or missing references) //IL_042b: Unknown result type (might be due to invalid IL or missing references) //IL_0430: Unknown result type (might be due to invalid IL or missing references) //IL_077b: Unknown result type (might be due to invalid IL or missing references) //IL_0780: Unknown result type (might be due to invalid IL or missing references) //IL_044f: Unknown result type (might be due to invalid IL or missing references) //IL_0454: Unknown result type (might be due to invalid IL or missing references) //IL_07a5: Unknown result type (might be due to invalid IL or missing references) //IL_07aa: Unknown result type (might be due to invalid IL or missing references) //IL_0473: Unknown result type (might be due to invalid IL or missing references) //IL_0478: Unknown result type (might be due to invalid IL or missing references) //IL_07cf: Unknown result type (might be due to invalid IL or missing references) //IL_07d4: Unknown result type (might be due to invalid IL or missing references) //IL_0536: Unknown result type (might be due to invalid IL or missing references) //IL_053b: Unknown result type (might be due to invalid IL or missing references) //IL_0561: Unknown result type (might be due to invalid IL or missing references) //IL_0566: Unknown result type (might be due to invalid IL or missing references) //IL_0591: Unknown result type (might be due to invalid IL or missing references) //IL_0596: Unknown result type (might be due to invalid IL or missing references) //IL_05af: Unknown result type (might be due to invalid IL or missing references) //IL_05d4: Unknown result type (might be due to invalid IL or missing references) //IL_05d9: Unknown result type (might be due to invalid IL or missing references) //IL_05ed: Unknown result type (might be due to invalid IL or missing references) //IL_0612: Unknown result type (might be due to invalid IL or missing references) //IL_0617: Unknown result type (might be due to invalid IL or missing references) //IL_062b: Unknown result type (might be due to invalid IL or missing references) //IL_0646: Unknown result type (might be due to invalid IL or missing references) //IL_064b: Unknown result type (might be due to invalid IL or missing references) //IL_0672: Unknown result type (might be due to invalid IL or missing references) //IL_0677: Unknown result type (might be due to invalid IL or missing references) //IL_06cf: Unknown result type (might be due to invalid IL or missing references) //IL_06d4: Unknown result type (might be due to invalid IL or missing references) //IL_06e2: Unknown result type (might be due to invalid IL or missing references) WheelFrontL.transform.localEulerAngles = new Vector3(WheelFrontL.transform.localEulerAngles.x - WheelSteerL.rpm, 0f, 0f); WheelFrontR.transform.localEulerAngles = new Vector3(WheelFrontR.transform.localEulerAngles.x - WheelSteerR.rpm, 0f, 0f); WheelRearL.transform.localEulerAngles = new Vector3(WheelRearL.transform.localEulerAngles.x - WheelStaticL.rpm, 0f, 0f); WheelRearR.transform.localEulerAngles = new Vector3(WheelRearR.transform.localEulerAngles.x - WheelStaticR.rpm, 0f, 0f); WheelStaticL.motorTorque = Mathf.SmoothDamp(WheelStaticL.motorTorque, 0f, ref WSL, 5f); WheelStaticR.motorTorque = Mathf.SmoothDamp(WheelStaticR.motorTorque, 0f, ref WSR, 5f); WheelSteerL.motorTorque = Mathf.SmoothDamp(WheelSteerL.motorTorque, 0f, ref WSL2, 5f); WheelSteerR.motorTorque = Mathf.SmoothDamp(WheelSteerR.motorTorque, 0f, ref WSR2, 5f); if (((FVRInteractiveObject)ObjItself).IsHeld || (Object)(object)ObjItself.QuickbeltSlot != (Object)null) { WheelStaticL.motorTorque = 0f; WheelStaticR.motorTorque = 0f; WheelSteerL.motorTorque = 0f; WheelSteerR.motorTorque = 0f; navb.SetActive(false); ((Component)GM.CurrentMovementManager).gameObject.transform.SetParent((Transform)null); kicked = false; WheelSteerL.steerAngle = 0f; WheelSteerR.steerAngle = 0f; WheelStaticL.steerAngle = 0f; WheelStaticR.steerAngle = 0f; Fsus.transform.localEulerAngles = new Vector3(0f, 0f, 0f); Rsus.transform.localEulerAngles = new Vector3(0f, 0f, 0f); board.transform.localEulerAngles = new Vector3(0f, 0f, 0f); } else { if (((FVRInteractiveObject)ObjItself).IsHeld || !((Object)(object)ObjItself.QuickbeltSlot == (Object)null)) { return; } navb.SetActive(true); if (!((Object)(object)GM.CurrentMovementManager != (Object)null)) { return; } PlayerRef.transform.position = new Vector3(((Component)GM.CurrentPlayerBody.Head).gameObject.transform.position.x, ((Component)GM.CurrentMovementManager).gameObject.transform.position.y, ((Component)GM.CurrentPlayerBody.Head).gameObject.transform.position.z); if (PlayerRef.transform.localPosition.x < MaxX && PlayerRef.transform.localPosition.x > MinX && PlayerRef.transform.localPosition.y < MaxY && PlayerRef.transform.localPosition.y > MinY && PlayerRef.transform.localPosition.z < MaxZ && PlayerRef.transform.localPosition.z > MinZ) { if (!kicked) { WheelStaticL.motorTorque = ((Vector3)(ref GM.CurrentMovementManager.m_smoothLocoVelocity)).magnitude * kickForceMul; WheelStaticR.motorTorque = ((Vector3)(ref GM.CurrentMovementManager.m_smoothLocoVelocity)).magnitude * kickForceMul; WheelSteerL.motorTorque = ((Vector3)(ref GM.CurrentMovementManager.m_smoothLocoVelocity)).magnitude * kickForceMul; WheelSteerR.motorTorque = ((Vector3)(ref GM.CurrentMovementManager.m_smoothLocoVelocity)).magnitude * kickForceMul; kicked = true; } WheelSteerL.steerAngle = PlayerRef.transform.localPosition.x * SteerMul; WheelSteerR.steerAngle = PlayerRef.transform.localPosition.x * SteerMul; board.transform.localEulerAngles = new Vector3(PlayerRef.transform.localPosition.x * -73.3f, 0f, 0f); Fsus.transform.localEulerAngles = new Vector3(0f, PlayerRef.transform.localPosition.x * 100f, 0f); Rsus.transform.localEulerAngles = new Vector3(0f, PlayerRef.transform.localPosition.x * -100f, 0f); WheelStaticL.steerAngle = PlayerRef.transform.localPosition.x * (0f - SteerMul); WheelStaticR.steerAngle = PlayerRef.transform.localPosition.x * (0f - SteerMul); ((Component)GM.CurrentMovementManager).gameObject.transform.SetParent(ParentObj.transform); ((Component)GM.CurrentMovementManager).gameObject.transform.eulerAngles = new Vector3(0f, ((Component)GM.CurrentMovementManager).gameObject.transform.eulerAngles.y, 0f); } else if (PlayerRef.transform.localPosition.x > 2f * MaxX || PlayerRef.transform.localPosition.x < 2f * MinX || PlayerRef.transform.localPosition.y > 2f * MaxY || PlayerRef.transform.localPosition.y < 2f * MinY || PlayerRef.transform.localPosition.z > 2f * MaxZ || PlayerRef.transform.localPosition.z < 2f * MinZ) { if (kicked) { ((Component)GM.CurrentMovementManager).gameObject.transform.eulerAngles = new Vector3(0f, ((Component)GM.CurrentMovementManager).gameObject.transform.eulerAngles.y, 0f); ((Component)GM.CurrentMovementManager).gameObject.transform.SetParent((Transform)null); kicked = false; } WheelSteerL.steerAngle = 0f; WheelSteerR.steerAngle = 0f; WheelStaticL.steerAngle = 0f; WheelStaticR.steerAngle = 0f; Fsus.transform.localEulerAngles = new Vector3(0f, 0f, 0f); Rsus.transform.localEulerAngles = new Vector3(0f, 0f, 0f); board.transform.localEulerAngles = new Vector3(0f, 0f, 0f); } } } private void OnDestroy() { //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) Object.Destroy((Object)(object)navb); kicked = false; WheelSteerL.steerAngle = Mathf.Lerp(WheelSteerL.steerAngle, 0f, 0.1f); WheelSteerR.steerAngle = Mathf.Lerp(WheelSteerL.steerAngle, 0f, 0.1f); WheelStaticL.steerAngle = Mathf.Lerp(WheelStaticL.steerAngle, 0f, 0.1f); WheelStaticR.steerAngle = Mathf.Lerp(WheelStaticR.steerAngle, 0f, 0.1f); Fsus.transform.localEulerAngles = new Vector3(0f, Mathf.SmoothDamp(Fsus.transform.localEulerAngles.y, 0f, ref FY, 0.25f), 0f); Rsus.transform.localEulerAngles = new Vector3(0f, Mathf.SmoothDamp(Rsus.transform.localEulerAngles.y, 0f, ref RY, 0.25f), 0f); board.transform.localEulerAngles = new Vector3(Mathf.SmoothDamp(board.transform.localEulerAngles.x, 0f, ref BZ, 0.25f), 0f, 0f); ((Component)GM.CurrentMovementManager).gameObject.transform.SetParent((Transform)null); } } public class SPO15P : MonoBehaviour { private class RigidbodyDistance { public SosigLink rigidbody; public float distance; public RigidbodyDistance(SosigLink rb, float dist) { rigidbody = rb; distance = dist; } } public List<SosigLink> currentAI = null; public AudioSource beep; public GameObject volknob; public bool see1; public bool see2; public bool exist1; public bool exist2; public GameObject YMainHolder; public GameObject trueiff; public GameObject MainRadarType; public GameObject RadarType; public GameObject Ready; public GameObject R1; public GameObject R2; public GameObject R3; public GameObject R4; public GameObject R5; public GameObject R6; public GameObject R7; public GameObject R8; public GameObject R9; public GameObject R10; public GameObject R11; public GameObject R12; public GameObject R13; public GameObject R14; public GameObject R15; public GameObject R16; public GameObject R10D; public GameObject R30D; public GameObject R50D; public GameObject R90D; public GameObject L10D; public GameObject L30D; public GameObject L50D; public GameObject L90D; public GameObject R10DM; public GameObject R30DM; public GameObject R50DM; public GameObject R90DM; public GameObject L10DM; public GameObject L30DM; public GameObject L50DM; public GameObject L90DM; public GameObject UPnLOW; public GameObject Tracking; public GameObject MainRearRight; public GameObject MainRearLeft; public GameObject RearRight; public GameObject RearLeft; public GameObject SAMRADARMain; public GameObject SAMRADAR; public GameObject MainY; public GameObject Y; public bool locked = false; public bool shot = false; public bool tracking; public float cd = 0.15f; public GameObject GetGameObjectByDistanceOrder(Transform player, List<SosigLink> objects, int order = 1) { //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) if (objects == null || objects.Count <= 0 || order < 1 || order > objects.Count) { return null; } List<RigidbodyDistance> list = new List<RigidbodyDistance>(); foreach (SosigLink @object in objects) { if ((Object)(object)@object != (Object)null) { float dist = Vector3.Distance(player.position, ((Component)@object).transform.position); list.Add(new RigidbodyDistance(@object, dist)); } } if (order > list.Count) { return null; } list.Sort((RigidbodyDistance a, RigidbodyDistance b) => a.distance.CompareTo(b.distance)); return ((Component)list[order - 1].rigidbody).gameObject; } private void OnTriggerStay(Collider other) { //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Invalid comparison between Unknown and I4 //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Invalid comparison between Unknown and I4 if (!(((Object)((Component)other).gameObject).name == "Sosig_Torso") || !((Object)(object)((Component)other).gameObject.GetComponent<SosigLink>() != (Object)null)) { return; } if (!currentAI.Contains(((Component)other).gameObject.GetComponent<SosigLink>()) && Vector3.Distance(((Component)this).gameObject.transform.position, ((Component)other).gameObject.transform.position) < 80f && (Object)(object)((Component)other).gameObject.GetComponent<SosigLink>().S != (Object)null && (int)((Component)other).gameObject.GetComponent<SosigLink>().S.BodyState != 3) { currentAI.Add(((Component)other).gameObject.GetComponent<SosigLink>()); } if (currentAI == null || currentAI.Count <= 0 || !currentAI.Contains(((Component)other).gameObject.GetComponent<SosigLink>())) { return; } if (Vector3.Distance(((Component)this).gameObject.transform.position, ((Component)other).gameObject.transform.position) < 80f) { if ((Object)(object)((Component)other).gameObject.GetComponent<SosigLink>().S != (Object)null) { if ((int)((Component)other).gameObject.GetComponent<SosigLink>().S.BodyState == 3) { currentAI.Remove(((Component)other).gameObject.GetComponent<SosigLink>()); } } else if ((Object)(object)((Component)other).gameObject.GetComponent<SosigLink>().S == (Object)null) { currentAI.Remove(((Component)other).gameObject.GetComponent<SosigLink>()); } } else if (Vector3.Distance(((Component)this).gameObject.transform.position, ((Component)other).gameObject.transform.position) > 80f) { currentAI.Remove(((Component)other).gameObject.GetComponent<SosigLink>()); } } private void FixedUpdate() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_0994: Unknown result type (might be due to invalid IL or missing references) //IL_09b8: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_0a04: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_0a86: Unknown result type (might be due to invalid IL or missing references) //IL_0aaa: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_0b82: Unknown result type (might be due to invalid IL or missing references) //IL_0b87: Unknown result type (might be due to invalid IL or missing references) //IL_0229: Unknown result type (might be due to invalid IL or missing references) //IL_0bdb: Unknown result type (might be due to invalid IL or missing references) //IL_0be0: Unknown result type (might be due to invalid IL or missing references) //IL_0ba5: Unknown result type (might be due to invalid IL or missing references) //IL_0baa: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_0bfe: Unknown result type (might be due to invalid IL or missing references) //IL_0c03: Unknown result type (might be due to invalid IL or missing references) //IL_0c2f: Unknown result type (might be due to invalid IL or missing references) //IL_0c34: Unknown result type (might be due to invalid IL or missing references) //IL_222b: Unknown result type (might be due to invalid IL or missing references) //IL_2230: Unknown result type (might be due to invalid IL or missing references) //IL_1a8a: Unknown result type (might be due to invalid IL or missing references) //IL_1a9a: Unknown result type (might be due to invalid IL or missing references) //IL_0c88: Unknown result type (might be due to invalid IL or missing references) //IL_0c8d: Unknown result type (might be due to invalid IL or missing references) //IL_0c52: Unknown result type (might be due to invalid IL or missing references) //IL_0c57: Unknown result type (might be due to invalid IL or missing references) //IL_03e8: Unknown result type (might be due to invalid IL or missing references) //IL_03fd: Unknown result type (might be due to invalid IL or missing references) //IL_02bf: Unknown result type (might be due to invalid IL or missing references) //IL_02c5: Invalid comparison between Unknown and I4 //IL_2284: Unknown result type (might be due to invalid IL or missing references) //IL_2289: Unknown result type (might be due to invalid IL or missing references) //IL_224e: Unknown result type (might be due to invalid IL or missing references) //IL_2253: Unknown result type (might be due to invalid IL or missing references) //IL_1ac7: Unknown result type (might be due to invalid IL or missing references) //IL_1ad7: Unknown result type (might be due to invalid IL or missing references) //IL_0cab: Unknown result type (might be due to invalid IL or missing references) //IL_0cb0: Unknown result type (might be due to invalid IL or missing references) //IL_22a7: Unknown result type (might be due to invalid IL or missing references) //IL_22ac: Unknown result type (might be due to invalid IL or missing references) //IL_1b04: Unknown result type (might be due to invalid IL or missing references) //IL_1b14: Unknown result type (might be due to invalid IL or missing references) //IL_0cdc: Unknown result type (might be due to invalid IL or missing references) //IL_0ce1: Unknown result type (might be due to invalid IL or missing references) //IL_22d8: Unknown result type (might be due to invalid IL or missing references) //IL_22dd: Unknown result type (might be due to invalid IL or missing references) //IL_1b41: Unknown result type (might be due to invalid IL or missing references) //IL_1b51: Unknown result type (might be due to invalid IL or missing references) //IL_0d35: Unknown result type (might be due to invalid IL or missing references) //IL_0d3a: Unknown result type (might be due to invalid IL or missing references) //IL_0cff: Unknown result type (might be due to invalid IL or missing references) //IL_0d04: Unknown result type (might be due to invalid IL or missing references) //IL_0456: Unknown result type (might be due to invalid IL or missing references) //IL_045c: Invalid comparison between Unknown and I4 //IL_2331: Unknown result type (might be due to invalid IL or missing references) //IL_2336: Unknown result type (might be due to invalid IL or missing references) //IL_22fb: Unknown result type (might be due to invalid IL or missing references) //IL_2300: Unknown result type (might be due to invalid IL or missing references) //IL_1b7e: Unknown result type (might be due to invalid IL or missing references) //IL_1b8e: Unknown result type (might be due to invalid IL or missing references) //IL_0d58: Unknown result type (might be due to invalid IL or missing references) //IL_0d5d: Unknown result type (might be due to invalid IL or missing references) //IL_062b: Unknown result type (might be due to invalid IL or missing references) //IL_0630: Unknown result type (might be due to invalid IL or missing references) //IL_2354: Unknown result type (might be due to invalid IL or missing references) //IL_2359: Unknown result type (might be due to invalid IL or missing references) //IL_1bbb: Unknown result type (might be due to invalid IL or missing references) //IL_1bcb: Unknown result type (might be due to invalid IL or missing references) //IL_0d89: Unknown result type (might be due to invalid IL or missing references) //IL_0d8e: Unknown result type (might be due to invalid IL or missing references) //IL_2385: Unknown result type (might be due to invalid IL or missing references) //IL_238a: Unknown result type (might be due to invalid IL or missing references) //IL_1bf8: Unknown result type (might be due to invalid IL or missing references) //IL_1c08: Unknown result type (might be due to invalid IL or missing references) //IL_0de2: Unknown result type (might be due to invalid IL or missing references) //IL_0de7: Unknown result type (might be due to invalid IL or missing references) //IL_0dac: Unknown result type (might be due to invalid IL or missing references) //IL_0db1: Unknown result type (might be due to invalid IL or missing references) //IL_23de: Unknown result type (might be due to invalid IL or missing references) //IL_23e3: Unknown result type (might be due to invalid IL or missing references) //IL_23a8: Unknown result type (might be due to invalid IL or missing references) //IL_23ad: Unknown result type (might be due to invalid IL or missing references) //IL_1c35: Unknown result type (might be due to invalid IL or missing references) //IL_1c45: Unknown result type (might be due to invalid IL or missing references) //IL_0e05: Unknown result type (might be due to invalid IL or missing references) //IL_0e0a: Unknown result type (might be due to invalid IL or missing references) //IL_067b: Unknown result type (might be due to invalid IL or missing references) //IL_068b: Unknown result type (might be due to invalid IL or missing references) //IL_2401: Unknown result type (might be due to invalid IL or missing references) //IL_2406: Unknown result type (might be due to invalid IL or missing references) //IL_1c72: Unknown result type (might be due to invalid IL or missing references) //IL_1c82: Unknown result type (might be due to invalid IL or missing references) //IL_0e36: Unknown result type (might be due to invalid IL or missing references) //IL_0e3b: Unknown result type (might be due to invalid IL or missing references) //IL_07e9: Unknown result type (might be due to invalid IL or missing references) //IL_07f9: Unknown result type (might be due to invalid IL or missing references) //IL_2432: Unknown result type (might be due to invalid IL or missing references) //IL_2437: Unknown result type (might be due to invalid IL or missing references) //IL_1caf: Unknown result type (might be due to invalid IL or missing references) //IL_1cbf: Unknown result type (might be due to invalid IL or missing references) //IL_0e8f: Unknown result type (might be due to invalid IL or missing references) //IL_0e94: Unknown result type (might be due to invalid IL or missing references) //IL_0e59: Unknown result type (might be due to invalid IL or missing references) //IL_0e5e: Unknown result type (might be due to invalid IL or missing references) //IL_081f: Unknown result type (might be due to invalid IL or missing references) //IL_0825: Invalid comparison between Unknown and I4 //IL_06c6: Unknown result type (might be due to invalid IL or missing references) //IL_06d6: Unknown result type (might be due to invalid IL or missing references) //IL_248b: Unknown result type (might be due to invalid IL or missing references) //IL_2490: Unknown result type (might be due to invalid IL or missing references) //IL_2455: Unknown result type (might be due to invalid IL or missing references) //IL_245a: Unknown result type (might be due to invalid IL or missing references) //IL_1cec: Unknown result type (might be due to invalid IL or missing references) //IL_1cfc: Unknown result type (might be due to invalid IL or missing references) //IL_0eb2: Unknown result type (might be due to invalid IL or missing references) //IL_0eb7: Unknown result type (might be due to invalid IL or missing references) //IL_083c: Unknown result type (might be due to invalid IL or missing references) //IL_0842: Invalid comparison between Unknown and I4 //IL_06fc: Unknown result type (might be due to invalid IL or missing references) //IL_0702: Invalid comparison between Unknown and I4 //IL_24ae: Unknown result type (might be due to invalid IL or missing references) //IL_24b3: Unknown result type (might be due to invalid IL or missing references) //IL_1d29: Unknown result type (might be due to invalid IL or missing references) //IL_1d39: Unknown result type (might be due to invalid IL or missing references) //IL_0ee3: Unknown result type (might be due to invalid IL or missing references) //IL_0ee8: Unknown result type (might be due to invalid IL or missing references) //IL_0719: Unknown result type (might be due to invalid IL or missing references) //IL_071f: Invalid comparison between Unknown and I4 //IL_24df: Unknown result type (might be due to invalid IL or missing references) //IL_24e4: Unknown result type (might be due to invalid IL or missing references) //IL_1d66: Unknown result type (might be due to invalid IL or missing references) //IL_1d76: Unknown result type (might be due to invalid IL or missing references) //IL_0f3c: Unknown result type (might be due to invalid IL or missing references) //IL_0f41: Unknown result type (might be due to invalid IL or missing references) //IL_0f06: Unknown result type (might be due to invalid IL or missing references) //IL_0f0b: Unknown result type (might be due to invalid IL or missing references) //IL_2538: Unknown result type (might be due to invalid IL or missing references) //IL_253d: Unknown result type (might be due to invalid IL or missing references) //IL_2502: Unknown result type (might be due to invalid IL or missing references) //IL_2507: Unknown result type (might be due to invalid IL or missing references) //IL_1da3: Unknown result type (might be due to invalid IL or missing references) //IL_1db3: Unknown result type (might be due to invalid IL or missing references) //IL_0f5f: Unknown result type (might be due to invalid IL or missing references) //IL_0f64: Unknown result type (might be due to invalid IL or missing references) //IL_255b: Unknown result type (might be due to invalid IL or missing references) //IL_2560: Unknown result type (might be due to invalid IL or missing references) //IL_1de0: Unknown result type (might be due to invalid IL or missing references) //IL_1df0: Unknown result type (might be due to invalid IL or missing references) //IL_0f90: Unknown result type (might be due to invalid IL or missing references) //IL_0f95: Unknown result type (might be due to invalid IL or missing references) //IL_0785: Unknown result type (might be due to invalid IL or missing references) //IL_258c: Unknown result type (might be due to invalid IL or missing references) //IL_2591: Unknown result type (might be due to invalid IL or missing references) //IL_1e1d: Unknown result type (might be due to invalid IL or missing references) //IL_1e2d: Unknown result type (might be due to invalid IL or missing references) //IL_0fe9: Unknown result type (might be due to invalid IL or missing references) //IL_0fee: Unknown result type (might be due to invalid IL or missing references) //IL_0fb3: Unknown result type (might be due to invalid IL or missing references) //IL_0fb8: Unknown result type (might be due to invalid IL or missing references) //IL_25e5: Unknown result type (might be due to invalid IL or missing references) //IL_25ea: Unknown result type (might be due to invalid IL or missing references) //IL_25af: Unknown result type (might be due to invalid IL or missing references) //IL_25b4: Unknown result type (might be due to invalid IL or missing references) //IL_1e5a: Unknown result type (might be due to invalid IL or missing references) //IL_1e6a: Unknown result type (might be due to invalid IL or missing references) //IL_100c: Unknown result type (might be due to invalid IL or missing references) //IL_1011: Unknown result type (might be due to invalid IL or missing references) //IL_2608: Unknown result type (might be due to invalid IL or missing references) //IL_260d: Unknown result type (might be due to invalid IL or missing references) //IL_1e97: Unknown result type (might be due to invalid IL or missing references) //IL_1ea7: Unknown result type (might be due to invalid IL or missing references) //IL_103d: Unknown result type (might be due to invalid IL or missing references) //IL_1042: Unknown result type (might be due to invalid IL or missing references) //IL_2639: Unknown result type (might be due to invalid IL or missing references) //IL_263e: Unknown result type (might be due to invalid IL or missing references) //IL_1ed4: Unknown result type (might be due to invalid IL or missing references) //IL_1ee4: Unknown result type (might be due to invalid IL or missing references) //IL_1096: Unknown result type (might be due to invalid IL or missing references) //IL_109b: Unknown result type (might be due to invalid IL or missing references) //IL_1060: Unknown result type (might be due to invalid IL or missing references) //IL_1065: Unknown result type (might be due to invalid IL or missing references) //IL_2692: Unknown result type (might be due to invalid IL or missing references) //IL_2697: Unknown result type (might be due to invalid IL or missing references) //IL_265c: Unknown result type (might be due to invalid IL or missing references) //IL_2661: Unknown result type (might be due to invalid IL or missing references) //IL_1f11: Unknown result type (might be due to invalid IL or missing references) //IL_1f21: Unknown result type (might be due to invalid IL or missing references) //IL_10b9: Unknown result type (might be due to invalid IL or missing references) //IL_10be: Unknown result type (might be due to invalid IL or missing references) //IL_26b5: Unknown result type (might be due to invalid IL or missing references) //IL_26ba: Unknown result type (might be due to invalid IL or missing references) //IL_1f4e: Unknown result type (might be due to invalid IL or missing references) //IL_1f5e: Unknown result type (might be due to invalid IL or missing references) //IL_10ea: Unknown result type (might be due to invalid IL or missing references) //IL_10ef: Unknown result type (might be due to invalid IL or missing references) //IL_26e6: Unknown result type (might be due to invalid IL or missing references) //IL_26eb: Unknown result type (might be due to invalid IL or missing references) //IL_1f8b: Unknown result type (might be due to invalid IL or missing references) //IL_1f9b: Unknown result type (might be due to invalid IL or missing references) //IL_1143: Unknown result type (might be due to invalid IL or missing references) //IL_1148: Unknown result type (might be due to invalid IL or missing references) //IL_110d: Unknown result type (might be due to invalid IL or missing references) //IL_1112: Unknown result type (might be due to invalid IL or missing references) //IL_273f: Unknown result type (might be due to invalid IL or missing references) //IL_2744: Unknown result type (might be due to invalid IL or missing references) //IL_2709: Unknown result type (might be due to invalid IL or missing references) //IL_270e: Unknown result type (might be due to invalid IL or missing references) //IL_1fc8: Unknown result type (might be due to invalid IL or missing references) //IL_1fd8: Unknown result type (might be due to invalid IL or missing references) //IL_1166: Unknown result type (might be due to invalid IL or missing references) //IL_116b: Unknown result type (might be due to invalid IL or missing references) //IL_2762: Unknown result type (might be due to invalid IL or missing references) //IL_2767: Unknown result type (might be due to invalid IL or missing references) //IL_2005: Unknown result type (might be due to invalid IL or missing references) //IL_2015: Unknown result type (might be due to invalid IL or missing references) //IL_1197: Unknown result type (might be due to invalid IL or missing references) //IL_119c: Unknown result type (might be due to invalid IL or missing references) //IL_2793: Unknown result type (might be due to invalid IL or missing references) //IL_2798: Unknown result type (might be due to invalid IL or missing references) //IL_2042: Unknown result type (might be due to invalid IL or missing references) //IL_2052: Unknown result type (might be due to invalid IL or missing references) //IL_11f0: Unknown result type (might be due to invalid IL or missing references) //IL_11f5: Unknown result type (might be due to invalid IL or missing references) //IL_11ba: Unknown result type (might be due to invalid IL or missing references) //IL_11bf: Unknown result type (might be due to invalid IL or missing references) //IL_27ec: Unknown result type (might be due to invalid IL or missing references) //IL_27f1: Unknown result type (might be due to invalid IL or missing references) //IL_27b6: Unknown result type (might be due to invalid IL or missing references) //IL_27bb: Unknown result type (might be due to invalid IL or missing references) //IL_207f: Unknown result type (might be due to invalid IL or missing references) //IL_208f: Unknown result type (might be due to invalid IL or missing references) //IL_1213: Unknown result type (might be due to invalid IL or missing references) //IL_1218: Unknown result type (might be due to invalid IL or missing references) //IL_280f: Unknown result type (might be due to invalid IL or missing references) //IL_2814: Unknown result type (might be due to invalid IL or missing references) //IL_20bc: Unknown result type (might be due to invalid IL or missing references) //IL_20cc: Unknown result type (might be due to invalid IL or missing references) //IL_1244: Unknown result type (might be due to invalid IL or missing references) //IL_1249: Unknown result type (might be due to invalid IL or missing references) //IL_2840: Unknown result type (might be due to invalid IL or missing references) //IL_2845: Unknown result type (might be due to invalid IL or missing references) //IL_20f9: Unknown result type (might be due to invalid IL or missing references) //IL_2109: Unknown result type (might be due to invalid IL or missing references) //IL_129d: Unknown result type (might be due to invalid IL or missing references) //IL_12a2: Unknown result type (might be due to invalid IL or missing references) //IL_1267: Unknown result type (might be due to invalid IL or missing references) //IL_126c: Unknown result type (might be due to invalid IL or missing references) //IL_2899: Unknown result type (might be due to invalid IL or missing references) //IL_289e: Unknown result type (might be due to invalid IL or missing references) //IL_2863: Unknown result type (might be due to invalid IL or missing references) //IL_2868: Unknown result type (might be due to invalid IL or missing references) //IL_2136: Unknown result type (might be due to invalid IL or missing references) //IL_2146: Unknown result type (might be due to invalid IL or missing references) //IL_12c0: Unknown result type (might be due to invalid IL or missing references) //IL_12c5: Unknown result type (might be due to invalid IL or missing references) //IL_28bc: Unknown result type (might be due to invalid IL or missing references) //IL_28c1: Unknown result type (might be due to invalid IL or missing references) //IL_2173: Unknown result type (might be due to invalid IL or missing references) //IL_2183: Unknown result type (might be due to invalid IL or missing references) //IL_12f1: Unknown result type (might be due to invalid IL or missing references) //IL_12f6: Unknown result type (might be due to invalid IL or missing references) //IL_28ed: Unknown result type (might be due to invalid IL or missing references) //IL_28f2: Unknown result type (might be due to invalid IL or missing references) //IL_21b0: Unknown result type (might be due to invalid IL or missing references) //IL_21c0: Unknown result type (might be due to invalid IL or missing references) //IL_134a: Unknown result type (might be due to invalid IL or missing references) //IL_134f: Unknown result type (might be due to invalid IL or missing references) //IL_1314: Unknown result type (might be due to invalid IL or missing references) //IL_1319: Unknown result type (might be due to invalid IL or missing references) //IL_2946: Unknown result type (might be due to invalid IL or missing references) //IL_294b: Unknown result type (might be due to invalid IL or missing references) //IL_2910: Unknown result type (might be due to invalid IL or missing references) //IL_2915: Unknown result type (might be due to invalid IL or missing references) //IL_21ed: Unknown result type (might be due to invalid IL or missing references) //IL_21fd: Unknown result type (might be due to invalid IL or missing references) //IL_136d: Unknown result type (might be due to invalid IL or missing references) //IL_1372: Unknown result type (might be due to invalid IL or missing references) //IL_2969: Unknown result type (might be due to invalid IL or missing references) //IL_296e: Unknown result type (might be due to invalid IL or missing references) //IL_139e: Unknown result type (might be due to invalid IL or missing references) //IL_13a3: Unknown result type (might be due to invalid IL or missing references) //IL_299a: Unknown result type (might be due to invalid IL or missing references) //IL_299f: Unknown result type (might be due to invalid IL or missing references) //IL_13f7: Unknown result type (might be due to invalid IL or missing references) //IL_13fc: Unknown result type (might be due to invalid IL or missing references) //IL_13c1: Unknown result type (might be due to invalid IL or missing references) //IL_13c6: Unknown result type (might be due to invalid IL or missing references) //IL_29f3: Unknown result type (might be due to invalid IL or missing references) //IL_29f8: Unknown result type (might be due to invalid IL or missing references) //IL_29bd: Unknown result type (might be due to invalid IL or missing references) //IL_29c2: Unknown result type (might be due to invalid IL or missing references) //IL_141a: Unknown result type (might be due to invalid IL or missing references) //IL_141f: Unknown result type (might be due to invalid IL or missing references) //IL_2a16: Unknown result type (might be due to invalid IL or missing references) //IL_2a1b: Unknown result type (might be due to invalid IL or missing references) //IL_144b: Unknown result type (might be due to invalid IL or missing references) //IL_1450: Unknown result type (might be due to invalid IL or missing references) //IL_2a47: Unknown result type (might be due to invalid IL or missing references) //IL_2a4c: Unknown result type (might be due