Decompiled source of Sukhoi SU30SM Heavy Fighter v1.0.0
Sukhoi_SU30SM_Heavy_Fighter.dll
Decompiled 7 months ago
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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using OtherLoader; using Sodalite.Api; using UnityEngine; using UnityEngine.AI; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] public class GSCamera : GSCameraAux { } [RequireComponent(typeof(WheelCollider))] public class GSWheelAux : GLandingGear { } public class GSurfaceCenter : GCenter { } public class GSurfaceDrive : GDrive { } [RequireComponent(typeof(Rigidbody))] public class GSurfaceManager : GAircraft { } public class GSurfacePivot : GPivot { } public class GSurfaceTrail : GTrail { } public class GSurfaceWindZone : GWindBasic { } public class GSAreaHeight : MonoBehaviour { private float baseHeight = 0f; public float coefHeight = 0.01f; public GameObject viewer = null; private Vector3 position = Vector3.zero; private void Start() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) baseHeight = ((Component)this).gameObject.transform.position.y; } private void Update() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)viewer != (Object)null) { position = ((Component)this).gameObject.transform.position; if (viewer.transform.position.y > baseHeight) { position.y = baseHeight + (viewer.transform.position.y - baseHeight) * coefHeight; } else { position.y = baseHeight; } ((Component)this).gameObject.transform.position = position; } } } public class GSCameraAux : MonoBehaviour { private GAircraft sm = null; public Camera attachToCamera = null; private GUITexture crossair = null; public Light sunlight = null; public bool sunlightAttach = true; public float sunlightAttachDistance = 100f; public float sunlightAttachFilter = 0.01f; public float inputHorizontalMouseSensivity = 3.4f; public float inputVerticalMouseSensivity = 2.1f; public float inputWheelMouseSensivity = 2.1f; public KeyCode inputExternalCameraKeyForToggle = (KeyCode)99; private bool inputExternalCameraKeyForToggled = false; private int currentCameraPosition = 0; private int countCameraPositions = 0; public KeyCode inputFixedPositionCameraKeyForToggle = (KeyCode)118; private bool inputFixedPositionCameraKeyForToggled = false; public bool enableRecoverVehicle = true; public bool enableRecoverVehicleReset = false; public Vector3 enableRecoverVehiclePosition = Vector3.zero; public Vector3 enableRecoverVehicleRotation = Vector3.zero; public KeyCode inputRecoverVehicleKeyForToggle = (KeyCode)111; private bool inputRecoverVehicleKeyForToggled = false; private bool cameraFixedPositionEnabled = false; private bool cameraExternalEnabled_lastValue = true; private bool cameraOnFixedUpdate = true; private int cameraOnFixedUpdate_count = 0; public GameObject cameraAlternateFollow = null; public bool globalSimulationScaleApplyToCamera = true; private float globalSimulationScale = 1f; public float cameraExternalMinHeight = -93f; public bool cameraExternalMinHeightAutoProbe = true; public LayerMask cameraExternalMinHeightAutoProbeLayermask = LayerMask.op_Implicit(-24); private float cameraExternalMinHeightScale = 1f; public float cameraExternalMinHeightAutoProbeDelta = 5f; public float cameraExternalMinHeightAutoProbeDeltaProbe = 1000f; public bool cameraExternalEnabled = false; public float cameraExternalNearClipPlane = 2f; public float cameraExternalFarClipPlane = 8000f; public float cameraExternalFilter = 0.1f; private float cameraExternalDistance = 2f; public float cameraExternalDistanceMin = 0.4f; public float cameraExternalDistanceMax = 101f; public float cameraExternalDistanceStep = 1.25f; public bool cameraExternalUpWorld = true; public float cameraInternalSensivity = 1.35f; public float cameraInternalNearClipPlane = 0.175f; public float cameraInternalFarClipPlane = 5000f; public float cameraInternalFilter = 1f; private float cameraInternalFov = 60f; public float cameraInternalFovMin = 15f; public float cameraInternalFovMax = 110f; public float cameraInternalFovStep = 15f; public bool cameraInternalUpWorld = false; public bool cameraInternalUpWorldMix = true; public float cameraInternalUpWorldMixing = 0.5f; public bool cameraInternalDontVertical = false; public bool cameraInternalDontVerticalMix = true; public float cameraInternalDontVerticalMixing = 0.5f; public float cameraInternalGsMixing = 0.05f; public float cameraInternalGsMax = 0.7f; public bool cameraInternalGsPosition = true; public float cameraInternalGsPositionDelta = 0.075f; public float cameraInternalGsPositionHDelta = 0.1f; public bool cameraInternalGsRotation = true; public float cameraInternalGsRotationDelta = 0.2f; public bool enableSpecialForce = true; public float specialForceMagnitude = 10000f; public KeyCode specialForceApplyZeroRotate = (KeyCode)117; public KeyCode specialForceApplyLeft = (KeyCode)106; public KeyCode specialForceApplyRight = (KeyCode)108; public KeyCode specialForceApplyForward = (KeyCode)105; public KeyCode specialForceApplyForceBack = (KeyCode)107; public KeyCode specialForceApplyForceUp = (KeyCode)121; public KeyCode specialForceApplyDown = (KeyCode)104; public bool fogRenderingEnabled = false; private FogMode initialFogMode = (FogMode)1; private float initialFogValue = 0f; public float fog01 = 0f; public float extremeFogValue = -1f; public bool skyboxRenderingEnabled = false; private Color skyboxRenderingColor; private Color skyboxRenderingColorTop; public float skyboxRenderingColorTopDeltaHeight = 10000f; public float skyboxRenderingColorUpwardsScatteringDistance = 30000f; public float skyboxRenderingColorDownwardsScatteringDistance = 3000000f; public bool skyboxRenderingColor0Enabled = false; public Color skyboxRenderingColor0 = skyboxRenderingColor0Default; public float skyboxRenderingColor0Height = 0f; public float skyboxRenderingColor0Distance = 1000f; public Color skyboxRenderingColor1 = skyboxRenderingColor1Default; public float skyboxRenderingColor1Height = 1500f; public Color skyboxRenderingColor2 = skyboxRenderingColor2Default; public float skyboxRenderingColor2Height = 15000f; public Color skyboxRenderingColor3 = skyboxRenderingColor3Default; public float skyboxRenderingColor3Height = 45000f; [NonSerialized] public int skyboxAngleColors; [NonSerialized] public Color32[] skyboxAngleColor = null; [NonSerialized] public int[,] skyboxSideAngles; [NonSerialized] public int[,] skyboxTopAngles; [NonSerialized] public int[,] skyboxBottomAngles; private Color tmp_skyboxRenderingColorm1; private Color tmp_skyboxRenderingColor0; private Color tmp_skyboxRenderingColor1; private Color tmp_skyboxRenderingColor2; private Color tmp_skyboxRenderingColor3; private Color tmp_skyboxRenderingColor4; public int skyboxTextureWidth = 64; public int skyboxTextureHeight = 64; public int skyboxRenderNth = 5; public int skyboxRenderSidesPerNth = 2; private int skyboxRenderNth_count = 0; private int skyboxRenderNth_tex = 0; private Skybox skyboxComponent = null; private Material skyboxMaterial = null; private Texture2D _FrontTex = null; private Texture2D _LeftTex = null; private Texture2D _RightTex = null; private Texture2D _BackTex = null; private Texture2D _UpTex = null; private Texture2D _DownTex = null; [NonSerialized] private Color32[] pixels = null; public bool searchSounds = true; [HideInInspector] public GUIText speedmeter; [HideInInspector] public GUIText autopilotmeter; [HideInInspector] public GameObject scene; [HideInInspector] public GameObject ground; [HideInInspector] public GameObject clouds; private AudioSource[] soundmin = null; private string soundmin_pivotId = ""; private float soundmin_pivotScale = 1f; private float soundmin_pitchBase = 1f; private float soundmin_pitchScale = 1f; private int soundmin_count; private int soundmin_countmax = 10; private AudioSource[] soundmax = null; private string soundmax_pivotId = ""; private float soundmax_pivotScale = 1f; private float soundmax_pitchBase = 0.1f; private float soundmax_pitchScale = 1f; private int soundmax_count; private int soundmax_countmax = 10; private AudioSource[] soundstall = null; private int soundstall_count; private int soundstall_countmax = 10; private bool iscrashed = false; private AudioSource[] soundcrash = null; private int soundcrash_count; private int soundcrash_countmax = 10; public string searchScreenCursorObjectName = "Screen cursor"; public string searchScreenSpeedMeterObjectName = "Screen speed meter"; public string searchScreenAutopilotMeterObjectName = "Screen autopilot meter"; public string searchSceneObjectName = "Scene"; public float searchSceneObjectGranularity = 1500f; public string searchGroundObjectName = "Scene ground"; public float searchGroundObjectGranularity = 150f; public string searchCloudsObjectName = "Scene clouds"; public float searchCloudsObjectGranularity = 1500f; public float searchCloudsWindSpeedMultiplier = 5f; private Vector3 worldup = Vector3.up; private Vector3 cameraposition = Vector3.zero; private Quaternion cameraorientation = Quaternion.identity; private bool camerafixed = false; private Vector3 cameralookat = Vector3.zero; private Vector3 cameraup = Vector3.up; private Vector3 cameraposition_filtered = Vector3.zero; private Vector3 cameralookat_filtered = Vector3.zero; private Vector3 cameraup_filtered = Vector3.up; private float camera_filter = 0.01f; private int scheduleRecoverVehicle = 0; private float gs_old = 0f; private float hgs_old = 0f; private float ProcessSounds_granularityPitch = 0.01f; private float ProcessSounds_granularityTime = 0.25f; private float ProcessSounds_granularityTime2 = 5.25f; private float ProcessSounds_granularityTimeRemaining = 0f; private float ProcessSounds_granularityTime2Remaining = 0f; public static Color skyboxRenderingColor0Default => new Color(0.41015625f, 0.41015625f, 0.41015625f, 1f); public static Color skyboxRenderingColor1Default => new Color(0.48828125f, 0.68359375f, 0.99609375f, 1f); public static Color skyboxRenderingColor2Default => new Color(0.19140625f, 0.30078125f, 0.47265625f, 1f); public static Color skyboxRenderingColor3Default => new Color(0f, 0f, 0f, 1f); public bool recoverVehicle() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)sm != (Object)null) { sm.isCrashed = false; if (enableRecoverVehicleReset) { sm.placeAt(enableRecoverVehiclePosition, enableRecoverVehicleRotation, applySpeed: true, 0f * sm.globalSimulationScale, applyThrottle: true, 0f); } else if (Input.GetKey((KeyCode)304) || Input.GetKey((KeyCode)303)) { sm.placeAt(((Component)this).gameObject.transform.position + new Vector3(0f, 500f * sm.globalSimulationScale, 0f), new Vector3(-30f, ((Component)this).gameObject.transform.eulerAngles.y, 0f), 100f * sm.globalSimulationScale); } else { sm.placeAt(((Component)this).gameObject.transform.position + new Vector3(0f, 50f * sm.globalSimulationScale, 0f), new Vector3(-30f, ((Component)this).gameObject.transform.eulerAngles.y, 0f), 100f * sm.globalSimulationScale); } sm.ignore_check_simulation_broken(); } return true; } private void FindNodes(GameObject e, int r) { //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Expected O, but got Unknown //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Expected O, but got Unknown //IL_02da: Unknown result type (might be due to invalid IL or missing references) //IL_02e0: Expected O, but got Unknown //IL_039e: Unknown result type (might be due to invalid IL or missing references) //IL_03a4: Expected O, but got Unknown for (int i = 0; i < e.transform.childCount; i++) { GameObject gameObject = ((Component)e.transform.GetChild(i)).gameObject; if (!gameObject.activeSelf) { continue; } if (searchSounds) { if (((Object)gameObject).name.Contains("_soundmin_") && soundmin_count < soundmin_countmax) { soundmin[soundmin_count] = (AudioSource)gameObject.GetComponent("AudioSource"); if ((Object)(object)soundmin[soundmin_count] != (Object)null) { soundmin[soundmin_count].loop = true; soundmin[soundmin_count].volume = 0f; soundmin_pivotId = GAircraft.ReplaceStringIgnoreCase(((Object)gameObject).name, "pivotId", soundmin_pivotId); soundmin_pivotScale = GAircraft.ReplaceFloatIgnoreCase(((Object)gameObject).name, "pivotScale", soundmin_pivotScale); soundmin_pitchBase = GAircraft.ReplaceFloatIgnoreCase(((Object)gameObject).name, "pitchBase", soundmin_pitchBase); soundmin_pitchScale = GAircraft.ReplaceFloatIgnoreCase(((Object)gameObject).name, "pitchScale", soundmin_pitchScale); soundmin[soundmin_count].Play((ulong)Mathf.FloorToInt((float)soundmin_count * 1.7f * 44100f)); soundmin_count++; } } if (((Object)gameObject).name.Contains("_soundmax_") && soundmax_count < soundmax_countmax) { soundmax[soundmax_count] = (AudioSource)gameObject.GetComponent("AudioSource"); if ((Object)(object)soundmax[soundmax_count] != (Object)null) { soundmax[soundmax_count].loop = true; soundmax[soundmax_count].volume = 0f; soundmax_pivotId = GAircraft.ReplaceStringIgnoreCase(((Object)gameObject).name, "pivotId", soundmax_pivotId); soundmax_pivotScale = GAircraft.ReplaceFloatIgnoreCase(((Object)gameObject).name, "pivotScale", soundmax_pivotScale); soundmax_pitchBase = GAircraft.ReplaceFloatIgnoreCase(((Object)gameObject).name, "pitchBase", soundmax_pitchBase); soundmax_pitchScale = GAircraft.ReplaceFloatIgnoreCase(((Object)gameObject).name, "pitchScale", soundmax_pitchScale); soundmax[soundmax_count].Play((ulong)Mathf.FloorToInt((float)soundmax_count * 1.9f * 44100f)); soundmax_count++; } } if (((Object)gameObject).name.Contains("_soundstall_") && soundstall_count < soundstall_countmax) { soundstall[soundstall_count] = (AudioSource)gameObject.GetComponent("AudioSource"); if ((Object)(object)soundstall[soundstall_count] != (Object)null) { soundstall[soundstall_count].loop = true; soundstall[soundstall_count].volume = 0f; soundstall[soundstall_count].Play((ulong)Mathf.FloorToInt((float)soundstall_count * 1.9f * 44100f)); soundstall_count++; } } if (((Object)gameObject).name.Contains("_soundcrash_") && soundcrash_count < soundcrash_countmax) { soundcrash[soundcrash_count] = (AudioSource)gameObject.GetComponent("AudioSource"); if ((Object)(object)soundcrash[soundcrash_count] != (Object)null) { soundcrash[soundcrash_count].loop = false; soundcrash[soundcrash_count].volume = 0f; soundcrash_count++; } } } if (r < 10) { FindNodes(gameObject, r + 1); } } } private void Skybox_Start() { //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Expected O, but got Unknown //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Expected O, but got Unknown //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Expected O, but got Unknown //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Expected O, but got Unknown //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Expected O, but got Unknown //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Expected O, but got Unknown //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Expected O, but got Unknown //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Expected O, but got Unknown //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Expected O, but got Unknown if ((Object)(object)skyboxComponent == (Object)null) { skyboxComponent = (Skybox)((Component)((!((Object)(object)attachToCamera == (Object)null)) ? attachToCamera : Camera.main)).gameObject.GetComponent("Skybox"); } if ((Object)(object)skyboxComponent == (Object)null) { ((Component)((!((Object)(object)attachToCamera == (Object)null)) ? attachToCamera : Camera.main)).gameObject.AddComponent<Skybox>(); } if ((Object)(object)skyboxComponent == (Object)null) { skyboxComponent = (Skybox)((Component)((!((Object)(object)attachToCamera == (Object)null)) ? attachToCamera : Camera.main)).gameObject.GetComponent("Skybox"); } if (!((Object)(object)skyboxComponent != (Object)null)) { return; } if ((Object)(object)skyboxMaterial == (Object)null) { skyboxMaterial = new Material(Shader.Find("RenderFX/Skybox")); } if ((Object)(object)skyboxMaterial != (Object)null) { int num = skyboxTextureWidth; int num2 = skyboxTextureHeight; if ((Object)(object)_FrontTex == (Object)null) { _FrontTex = new Texture2D(num, num2, (TextureFormat)5, false); } if ((Object)(object)_LeftTex == (Object)null) { _LeftTex = new Texture2D(num, num2, (TextureFormat)5, false); } if ((Object)(object)_RightTex == (Object)null) { _RightTex = new Texture2D(num, num2, (TextureFormat)5, false); } if ((Object)(object)_BackTex == (Object)null) { _BackTex = new Texture2D(num, num2, (TextureFormat)5, false); } if ((Object)(object)_UpTex == (Object)null) { _UpTex = new Texture2D(num, num2, (TextureFormat)5, false); } if ((Object)(object)_DownTex == (Object)null) { _DownTex = new Texture2D(num, num2, (TextureFormat)5, false); } ((Texture)_FrontTex).wrapMode = (TextureWrapMode)1; ((Texture)_LeftTex).wrapMode = (TextureWrapMode)1; ((Texture)_RightTex).wrapMode = (TextureWrapMode)1; ((Texture)_BackTex).wrapMode = (TextureWrapMode)1; ((Texture)_UpTex).wrapMode = (TextureWrapMode)1; ((Texture)_DownTex).wrapMode = (TextureWrapMode)1; skyboxMaterial.SetTexture("_FrontTex", (Texture)(object)_FrontTex); skyboxMaterial.SetTexture("_LeftTex", (Texture)(object)_LeftTex); skyboxMaterial.SetTexture("_RightTex", (Texture)(object)_RightTex); skyboxMaterial.SetTexture("_BackTex", (Texture)(object)_BackTex); skyboxMaterial.SetTexture("_UpTex", (Texture)(object)_UpTex); skyboxMaterial.SetTexture("_DownTex", (Texture)(object)_DownTex); if (pixels == null) { pixels = (Color32[])(object)new Color32[num * num2]; } skyboxAngleColors = Mathf.FloorToInt(Mathf.Sqrt((float)(num * num + num2 * num2)) + (float)Mathf.Max(num, num2)) * 4 + 1; if (skyboxAngleColor == null) { skyboxAngleColor = (Color32[])(object)new Color32[skyboxAngleColors]; } if (skyboxTopAngles == null) { skyboxTopAngles = new int[num, num2]; } if (skyboxSideAngles == null) { skyboxSideAngles = new int[num, num2]; } if (skyboxBottomAngles == null) { skyboxBottomAngles = new int[num, num2]; } float num3 = 0f; float num4 = 0f; float num5 = 0f; for (int i = 0; i < num; i++) { for (int j = 0; j < num2; j++) { float num6 = ((float)i - (float)num / 2f) * 2f / (float)num; float num7 = ((float)j - (float)num2 / 2f) * 2f / (float)num2; pixels[i + j * num].a = byte.MaxValue; num3 = Mathf.Atan(1f / Mathf.Sqrt(num6 * num6 + num7 * num7)); skyboxTopAngles[i, j] = Mathf.RoundToInt((float)skyboxAngleColors * ((num3 + (float)Math.PI / 2f) / (float)Math.PI)); if (skyboxTopAngles[i, j] < 0) { skyboxTopAngles[i, j] = 0; } if (skyboxTopAngles[i, j] >= skyboxAngleColors) { skyboxTopAngles[i, j] = skyboxAngleColors - 1; } num4 = Mathf.Atan(num7 / Mathf.Sqrt(1f + num6 * num6)); skyboxSideAngles[i, j] = Mathf.RoundToInt((float)skyboxAngleColors * ((num4 + (float)Math.PI / 2f) / (float)Math.PI)); if (skyboxSideAngles[i, j] < 0) { skyboxSideAngles[i, j] = 0; } if (skyboxSideAngles[i, j] >= skyboxAngleColors) { skyboxSideAngles[i, j] = skyboxAngleColors - 1; } num5 = Mathf.Atan(-1f / Mathf.Sqrt(num6 * num6 + num7 * num7)); skyboxBottomAngles[i, j] = Mathf.RoundToInt((float)skyboxAngleColors * ((num5 + (float)Math.PI / 2f) / (float)Math.PI)); if (skyboxBottomAngles[i, j] < 0) { skyboxBottomAngles[i, j] = 0; } if (skyboxBottomAngles[i, j] >= skyboxAngleColors) { skyboxBottomAngles[i, j] = skyboxAngleColors - 1; } } } } else { Debug.Log((object)"Failed to create material from shader RenderFX/Skybox"); } skyboxComponent.material = skyboxMaterial; } private void Start() { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Invalid comparison between Unknown and I4 //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Invalid comparison between Unknown and I4 //IL_01d3: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Invalid comparison between Unknown and I4 if ((Object)(object)GameObject.Find(searchScreenCursorObjectName) != (Object)null) { crossair = (GUITexture)GameObject.Find(searchScreenCursorObjectName).GetComponent("GUITexture"); } if ((Object)(object)GameObject.Find(searchScreenSpeedMeterObjectName) != (Object)null) { speedmeter = (GUIText)GameObject.Find(searchScreenSpeedMeterObjectName).GetComponent("GUIText"); } if ((Object)(object)GameObject.Find(searchScreenAutopilotMeterObjectName) != (Object)null) { autopilotmeter = (GUIText)GameObject.Find(searchScreenAutopilotMeterObjectName).GetComponent("GUIText"); } scene = GameObject.Find(searchSceneObjectName); ground = GameObject.Find(searchGroundObjectName); clouds = GameObject.Find(searchCloudsObjectName); cameraExternalEnabled_lastValue = !cameraExternalEnabled; if (searchSounds) { soundmin = (AudioSource[])(object)new AudioSource[soundmin_countmax]; soundmax = (AudioSource[])(object)new AudioSource[soundmax_countmax]; soundstall = (AudioSource[])(object)new AudioSource[soundstall_countmax]; soundcrash = (AudioSource[])(object)new AudioSource[soundcrash_countmax]; soundmin_count = 0; soundmax_count = 0; soundstall_count = 0; soundcrash_count = 0; } FindNodes(((Component)this).gameObject, 0); sm = (GAircraft)(object)((Component)this).gameObject.GetComponent("GAircraft"); if (enableRecoverVehicle) { enableRecoverVehiclePosition = ((Component)sm).transform.position; enableRecoverVehicleRotation = ((Component)sm).transform.eulerAngles; } initialFogMode = RenderSettings.fogMode; FogMode val = initialFogMode; if ((int)val != 1) { if ((int)val == 2 || (int)val == 3) { initialFogValue = RenderSettings.fogDensity; } } else { initialFogValue = RenderSettings.fogEndDistance; } if (extremeFogValue < 0f) { extremeFogValue = initialFogValue; } } private void Update() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) if (globalSimulationScaleApplyToCamera && (Object)(object)sm != (Object)null) { globalSimulationScale = sm.globalSimulationScale; } if (Input.GetKeyUp(inputExternalCameraKeyForToggle)) { inputExternalCameraKeyForToggled = true; } if (Input.GetKeyUp(inputFixedPositionCameraKeyForToggle)) { inputFixedPositionCameraKeyForToggled = true; } if (Input.GetKeyUp(inputRecoverVehicleKeyForToggle)) { inputRecoverVehicleKeyForToggled = true; } ProcessSkybox(); if (GAircraft.isSimulationPaused) { ProcessSounds(Time.deltaTime); } else if (!cameraOnFixedUpdate) { ProcessCamera(Time.deltaTime); } } private void FixedUpdate() { if (globalSimulationScaleApplyToCamera && (Object)(object)sm != (Object)null) { globalSimulationScale = sm.globalSimulationScale; } if (!GAircraft.isSimulationPaused && cameraOnFixedUpdate) { ProcessCamera(Time.fixedDeltaTime); } } private bool getSkyboxRenderingColor(float height, bool renderSpace, out Color output) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) if (height < skyboxRenderingColor1Height) { output = skyboxRenderingColor1; } else if (height < skyboxRenderingColor2Height) { output = skyboxRenderingColor1 * (skyboxRenderingColor2Height - height) / (skyboxRenderingColor2Height - skyboxRenderingColor1Height) + skyboxRenderingColor2 * (height - skyboxRenderingColor1Height) / (skyboxRenderingColor2Height - skyboxRenderingColor1Height); } else if (renderSpace) { if (height < skyboxRenderingColor3Height) { output = skyboxRenderingColor2 * (skyboxRenderingColor3Height - height) / (skyboxRenderingColor3Height - skyboxRenderingColor2Height) + skyboxRenderingColor3 * (height - skyboxRenderingColor2Height) / (skyboxRenderingColor3Height - skyboxRenderingColor2Height); } else { output = skyboxRenderingColor3; } } else { output = skyboxRenderingColor2; } return true; } private bool PreProcessSkyboxTexture(float height) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_0768: Unknown result type (might be due to invalid IL or missing references) //IL_076d: Unknown result type (might be due to invalid IL or missing references) //IL_0772: Unknown result type (might be due to invalid IL or missing references) //IL_0333: Unknown result type (might be due to invalid IL or missing references) //IL_0338: Unknown result type (might be due to invalid IL or missing references) //IL_033d: Unknown result type (might be due to invalid IL or missing references) //IL_0a90: Unknown result type (might be due to invalid IL or missing references) //IL_0a95: Unknown result type (might be due to invalid IL or missing references) //IL_0a9a: Unknown result type (might be due to invalid IL or missing references) //IL_071c: Unknown result type (might be due to invalid IL or missing references) //IL_0721: Unknown result type (might be due to invalid IL or missing references) //IL_0726: Unknown result type (might be due to invalid IL or missing references) float num = 0f; int num2 = 0; float num3 = 0f; if (skyboxRenderingColor0Enabled) { tmp_skyboxRenderingColorm1 = skyboxRenderingColor0; } tmp_skyboxRenderingColor0 = skyboxRenderingColor; tmp_skyboxRenderingColor1 = skyboxRenderingColor1; tmp_skyboxRenderingColor2 = skyboxRenderingColor2; tmp_skyboxRenderingColor3 = skyboxRenderingColor3; tmp_skyboxRenderingColor4 = skyboxRenderingColorTop; if (height + skyboxRenderingColorTopDeltaHeight < skyboxRenderingColor3Height) { tmp_skyboxRenderingColor3 = skyboxRenderingColorTop; } if (height + skyboxRenderingColorTopDeltaHeight < skyboxRenderingColor2Height) { tmp_skyboxRenderingColor2 = skyboxRenderingColorTop; } if (height + skyboxRenderingColorTopDeltaHeight < skyboxRenderingColor1Height) { tmp_skyboxRenderingColor1 = skyboxRenderingColorTop; } if (skyboxRenderingColor0Enabled) { num = ((!(skyboxRenderingColor0Height - height > 0f)) ? Mathf.Atan((skyboxRenderingColor0Height - height) / skyboxRenderingColor0Distance) : Mathf.Atan((skyboxRenderingColor0Height - height) / skyboxRenderingColor0Distance)); } float num4 = ((!(skyboxRenderingColor1Height - height > 0f)) ? Mathf.Atan((skyboxRenderingColor1Height - height) / skyboxRenderingColorDownwardsScatteringDistance) : Mathf.Atan((skyboxRenderingColor1Height - height) / skyboxRenderingColorUpwardsScatteringDistance)); float num5 = ((!(skyboxRenderingColor2Height - height > 0f)) ? Mathf.Atan((skyboxRenderingColor2Height - height) / skyboxRenderingColorDownwardsScatteringDistance) : Mathf.Atan((skyboxRenderingColor2Height - height) / skyboxRenderingColorUpwardsScatteringDistance)); float num6 = ((!(skyboxRenderingColor3Height - height > 0f)) ? Mathf.Atan((skyboxRenderingColor3Height - height) / skyboxRenderingColorDownwardsScatteringDistance) : Mathf.Atan((skyboxRenderingColor3Height - height) / skyboxRenderingColorUpwardsScatteringDistance)); if (skyboxRenderingColor0Enabled) { num2 = Mathf.RoundToInt((float)skyboxAngleColors * ((num + (float)Math.PI / 2f) / (float)Math.PI)); } int num7 = Mathf.RoundToInt((float)skyboxAngleColors * ((num4 + (float)Math.PI / 2f) / (float)Math.PI)); int num8 = Mathf.RoundToInt((float)skyboxAngleColors * ((num5 + (float)Math.PI / 2f) / (float)Math.PI)); int num9 = Mathf.RoundToInt((float)skyboxAngleColors * ((num6 + (float)Math.PI / 2f) / (float)Math.PI)); int num10 = num7; int num11 = num9; if (skyboxRenderingColor0Enabled && num10 < num2 + 4) { num10 = num2 + 4; } if (num7 < num10 + 4) { num7 = num10 + 4; } if (num8 < num7 + 4) { num8 = num7 + 4; } if (num9 < num8 + 4) { num9 = num8 + 4; } if (num11 < num9 + 4) { num11 = num9 + 4; } if (skyboxRenderingColor0Enabled) { num3 = 255f / (float)(num10 - num2); } float num12 = 255f / (float)(num7 - num10); float num13 = 255f / (float)(num8 - num7); float num14 = 255f / (float)(num9 - num8); float num15 = 255f / (float)(num11 - num9); if (skyboxRenderingColor0Enabled) { for (int i = 0; i < skyboxAngleColors; i++) { if (i < num2) { ref Color32 reference = ref skyboxAngleColor[i]; reference = Color32.op_Implicit(tmp_skyboxRenderingColorm1); } else if (i < num10) { skyboxAngleColor[i].r = (byte)((tmp_skyboxRenderingColor0.r * (float)(i - num2) + tmp_skyboxRenderingColorm1.r * (float)(num10 - i)) * num3); skyboxAngleColor[i].g = (byte)((tmp_skyboxRenderingColor0.g * (float)(i - num2) + tmp_skyboxRenderingColorm1.g * (float)(num10 - i)) * num3); skyboxAngleColor[i].b = (byte)((tmp_skyboxRenderingColor0.b * (float)(i - num2) + tmp_skyboxRenderingColorm1.b * (float)(num10 - i)) * num3); } else if (i < num7) { skyboxAngleColor[i].r = (byte)((tmp_skyboxRenderingColor1.r * (float)(i - num10) + tmp_skyboxRenderingColor0.r * (float)(num7 - i)) * num12); skyboxAngleColor[i].g = (byte)((tmp_skyboxRenderingColor1.g * (float)(i - num10) + tmp_skyboxRenderingColor0.g * (float)(num7 - i)) * num12); skyboxAngleColor[i].b = (byte)((tmp_skyboxRenderingColor1.b * (float)(i - num10) + tmp_skyboxRenderingColor0.b * (float)(num7 - i)) * num12); } else if (i < num8) { skyboxAngleColor[i].r = (byte)((tmp_skyboxRenderingColor2.r * (float)(i - num7) + tmp_skyboxRenderingColor1.r * (float)(num8 - i)) * num13); skyboxAngleColor[i].g = (byte)((tmp_skyboxRenderingColor2.g * (float)(i - num7) + tmp_skyboxRenderingColor1.g * (float)(num8 - i)) * num13); skyboxAngleColor[i].b = (byte)((tmp_skyboxRenderingColor2.b * (float)(i - num7) + tmp_skyboxRenderingColor1.b * (float)(num8 - i)) * num13); } else if (i < num9) { skyboxAngleColor[i].r = (byte)((tmp_skyboxRenderingColor3.r * (float)(i - num8) + tmp_skyboxRenderingColor2.r * (float)(num9 - i)) * num14); skyboxAngleColor[i].g = (byte)((tmp_skyboxRenderingColor3.g * (float)(i - num8) + tmp_skyboxRenderingColor2.g * (float)(num9 - i)) * num14); skyboxAngleColor[i].b = (byte)((tmp_skyboxRenderingColor3.b * (float)(i - num8) + tmp_skyboxRenderingColor2.b * (float)(num9 - i)) * num14); } else if (i < num11) { skyboxAngleColor[i].r = (byte)((tmp_skyboxRenderingColor4.r * (float)(i - num9) + tmp_skyboxRenderingColor3.r * (float)(num11 - i)) * num15); skyboxAngleColor[i].g = (byte)((tmp_skyboxRenderingColor4.g * (float)(i - num9) + tmp_skyboxRenderingColor3.g * (float)(num11 - i)) * num15); skyboxAngleColor[i].b = (byte)((tmp_skyboxRenderingColor4.b * (float)(i - num9) + tmp_skyboxRenderingColor3.b * (float)(num11 - i)) * num15); } else { ref Color32 reference2 = ref skyboxAngleColor[i]; reference2 = Color32.op_Implicit(tmp_skyboxRenderingColor4); } } } else { for (int j = 0; j < skyboxAngleColors; j++) { if (j < num10) { ref Color32 reference3 = ref skyboxAngleColor[j]; reference3 = Color32.op_Implicit(tmp_skyboxRenderingColor0); } else if (j < num7) { skyboxAngleColor[j].r = (byte)((tmp_skyboxRenderingColor1.r * (float)(j - num10) + tmp_skyboxRenderingColor0.r * (float)(num7 - j)) * num12); skyboxAngleColor[j].g = (byte)((tmp_skyboxRenderingColor1.g * (float)(j - num10) + tmp_skyboxRenderingColor0.g * (float)(num7 - j)) * num12); skyboxAngleColor[j].b = (byte)((tmp_skyboxRenderingColor1.b * (float)(j - num10) + tmp_skyboxRenderingColor0.b * (float)(num7 - j)) * num12); } else if (j < num8) { skyboxAngleColor[j].r = (byte)((tmp_skyboxRenderingColor2.r * (float)(j - num7) + tmp_skyboxRenderingColor1.r * (float)(num8 - j)) * num13); skyboxAngleColor[j].g = (byte)((tmp_skyboxRenderingColor2.g * (float)(j - num7) + tmp_skyboxRenderingColor1.g * (float)(num8 - j)) * num13); skyboxAngleColor[j].b = (byte)((tmp_skyboxRenderingColor2.b * (float)(j - num7) + tmp_skyboxRenderingColor1.b * (float)(num8 - j)) * num13); } else if (j < num9) { skyboxAngleColor[j].r = (byte)((tmp_skyboxRenderingColor3.r * (float)(j - num8) + tmp_skyboxRenderingColor2.r * (float)(num9 - j)) * num14); skyboxAngleColor[j].g = (byte)((tmp_skyboxRenderingColor3.g * (float)(j - num8) + tmp_skyboxRenderingColor2.g * (float)(num9 - j)) * num14); skyboxAngleColor[j].b = (byte)((tmp_skyboxRenderingColor3.b * (float)(j - num8) + tmp_skyboxRenderingColor2.b * (float)(num9 - j)) * num14); } else if (j < num11) { skyboxAngleColor[j].r = (byte)((tmp_skyboxRenderingColor4.r * (float)(j - num9) + tmp_skyboxRenderingColor3.r * (float)(num11 - j)) * num15); skyboxAngleColor[j].g = (byte)((tmp_skyboxRenderingColor4.g * (float)(j - num9) + tmp_skyboxRenderingColor3.g * (float)(num11 - j)) * num15); skyboxAngleColor[j].b = (byte)((tmp_skyboxRenderingColor4.b * (float)(j - num9) + tmp_skyboxRenderingColor3.b * (float)(num11 - j)) * num15); } else { ref Color32 reference4 = ref skyboxAngleColor[j]; reference4 = Color32.op_Implicit(tmp_skyboxRenderingColor4); } } } return true; } private bool ProcessSkyboxTexture(Texture2D tex, float height, int mode) { //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) if (pixels == null) { Skybox_Start(); } int width = ((Texture)tex).width; int height2 = ((Texture)tex).height; for (int i = 0; i < height2; i++) { switch (mode) { case -1: { for (int k = 0; k < width; k++) { ref Color32 reference2 = ref pixels[k + i * width]; reference2 = skyboxAngleColor[skyboxBottomAngles[k, i]]; } break; } case 0: { for (int l = 0; l < width; l++) { ref Color32 reference3 = ref pixels[l + i * width]; reference3 = skyboxAngleColor[skyboxSideAngles[l, i]]; } break; } case 1: { for (int j = 0; j < width; j++) { ref Color32 reference = ref pixels[j + i * width]; reference = skyboxAngleColor[skyboxTopAngles[j, i]]; } break; } } } tex.SetPixels32(pixels); tex.Apply(false); return true; } private void ProcessSkybox() { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Invalid comparison between Unknown and I4 //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Invalid comparison between Unknown and I4 //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Invalid comparison between Unknown and I4 //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_0286: Unknown result type (might be due to invalid IL or missing references) //IL_028b: Unknown result type (might be due to invalid IL or missing references) //IL_02c5: Unknown result type (might be due to invalid IL or missing references) //IL_02ca: Unknown result type (might be due to invalid IL or missing references) //IL_0304: Unknown result type (might be due to invalid IL or missing references) //IL_0309: Unknown result type (might be due to invalid IL or missing references) //IL_0343: Unknown result type (might be due to invalid IL or missing references) //IL_0348: Unknown result type (might be due to invalid IL or missing references) //IL_0382: Unknown result type (might be due to invalid IL or missing references) //IL_0387: Unknown result type (might be due to invalid IL or missing references) //IL_03c1: Unknown result type (might be due to invalid IL or missing references) //IL_03c6: Unknown result type (might be due to invalid IL or missing references) float num = ((!((Object)(object)sm != (Object)null)) ? 0f : sm.height); if (fogRenderingEnabled) { if (skyboxRenderingColor0Enabled) { RenderSettings.fogColor = skyboxRenderingColor0; } else { RenderSettings.fogColor = skyboxRenderingColor; } FogMode val = initialFogMode; if ((int)val != 1) { if ((int)val == 2 || (int)val == 3) { RenderSettings.fogDensity = initialFogValue * (1f - fog01) + extremeFogValue * fog01; } } else { RenderSettings.fogEndDistance = initialFogValue * (1f - fog01) + extremeFogValue * fog01; } } if (!skyboxRenderingEnabled) { return; } if ((Object)(object)skyboxComponent == (Object)null) { Skybox_Start(); } ((!((Object)(object)attachToCamera == (Object)null)) ? attachToCamera : Camera.main).clearFlags = (CameraClearFlags)1; getSkyboxRenderingColor(((Component)this).gameObject.transform.position.y + ((!((Object)(object)sm != (Object)null)) ? 0f : sm.height), renderSpace: false, out skyboxRenderingColor); ((!((Object)(object)attachToCamera == (Object)null)) ? attachToCamera : Camera.main).backgroundColor = skyboxRenderingColor; skyboxRenderNth_count--; if (skyboxRenderNth_count > 0) { return; } skyboxRenderNth_count = skyboxRenderNth; getSkyboxRenderingColor(((Component)this).gameObject.transform.position.y + num + skyboxRenderingColorTopDeltaHeight, renderSpace: true, out skyboxRenderingColorTop); PreProcessSkyboxTexture(((Component)this).gameObject.transform.position.y + num); for (int i = 0; i < skyboxRenderSidesPerNth; i++) { skyboxRenderNth_tex++; if (skyboxRenderNth_tex > 5) { skyboxRenderNth_tex = 0; } switch (skyboxRenderNth_tex) { case 0: if ((Object)(object)_FrontTex != (Object)null) { ProcessSkyboxTexture(_FrontTex, ((Component)this).gameObject.transform.position.y + num, 0); } break; case 1: if ((Object)(object)_LeftTex != (Object)null) { ProcessSkyboxTexture(_LeftTex, ((Component)this).gameObject.transform.position.y + num, 0); } break; case 2: if ((Object)(object)_RightTex != (Object)null) { ProcessSkyboxTexture(_RightTex, ((Component)this).gameObject.transform.position.y + num, 0); } break; case 3: if ((Object)(object)_BackTex != (Object)null) { ProcessSkyboxTexture(_BackTex, ((Component)this).gameObject.transform.position.y + num, 0); } break; case 4: if ((Object)(object)_UpTex != (Object)null) { ProcessSkyboxTexture(_UpTex, ((Component)this).gameObject.transform.position.y + num, 1); } break; case 5: if ((Object)(object)_DownTex != (Object)null) { ProcessSkyboxTexture(_DownTex, ((Component)this).gameObject.transform.position.y + num, -1); } break; } } } private void ProcessCamera(float timeLapsus) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0233: Unknown result type (might be due to invalid IL or missing references) //IL_01fd: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_0221: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_0258: Unknown result type (might be due to invalid IL or missing references) //IL_025d: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_02c4: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Unknown result type (might be due to invalid IL or missing references) //IL_030a: Unknown result type (might be due to invalid IL or missing references) //IL_02e9: Unknown result type (might be due to invalid IL or missing references) //IL_02f4: Unknown result type (might be due to invalid IL or missing references) //IL_0355: Unknown result type (might be due to invalid IL or missing references) //IL_032f: Unknown result type (might be due to invalid IL or missing references) //IL_0334: Unknown result type (might be due to invalid IL or missing references) //IL_033f: Unknown result type (might be due to invalid IL or missing references) //IL_039b: Unknown result type (might be due to invalid IL or missing references) //IL_037a: Unknown result type (might be due to invalid IL or missing references) //IL_0385: Unknown result type (might be due to invalid IL or missing references) //IL_04d9: Unknown result type (might be due to invalid IL or missing references) //IL_04de: Unknown result type (might be due to invalid IL or missing references) //IL_04fb: Unknown result type (might be due to invalid IL or missing references) //IL_0500: Unknown result type (might be due to invalid IL or missing references) //IL_03c0: Unknown result type (might be due to invalid IL or missing references) //IL_03c5: Unknown result type (might be due to invalid IL or missing references) //IL_03d0: Unknown result type (might be due to invalid IL or missing references) //IL_0624: Unknown result type (might be due to invalid IL or missing references) //IL_0629: Unknown result type (might be due to invalid IL or missing references) //IL_0647: Unknown result type (might be due to invalid IL or missing references) //IL_064c: Unknown result type (might be due to invalid IL or missing references) //IL_0940: Unknown result type (might be due to invalid IL or missing references) //IL_0945: Unknown result type (might be due to invalid IL or missing references) //IL_097e: Unknown result type (might be due to invalid IL or missing references) //IL_0983: Unknown result type (might be due to invalid IL or missing references) //IL_07df: Unknown result type (might be due to invalid IL or missing references) //IL_07e1: Unknown result type (might be due to invalid IL or missing references) //IL_06f4: Unknown result type (might be due to invalid IL or missing references) //IL_0701: Unknown result type (might be due to invalid IL or missing references) //IL_0706: Unknown result type (might be due to invalid IL or missing references) //IL_0721: Unknown result type (might be due to invalid IL or missing references) //IL_0726: Unknown result type (might be due to invalid IL or missing references) //IL_076a: Unknown result type (might be due to invalid IL or missing references) //IL_076f: Unknown result type (might be due to invalid IL or missing references) //IL_078a: Unknown result type (might be due to invalid IL or missing references) //IL_078f: Unknown result type (might be due to invalid IL or missing references) //IL_07ae: Unknown result type (might be due to invalid IL or missing references) //IL_07b9: Unknown result type (might be due to invalid IL or missing references) //IL_07c4: Unknown result type (might be due to invalid IL or missing references) //IL_07cf: Unknown result type (might be due to invalid IL or missing references) //IL_07d4: Unknown result type (might be due to invalid IL or missing references) //IL_07d9: Unknown result type (might be due to invalid IL or missing references) //IL_080e: Unknown result type (might be due to invalid IL or missing references) //IL_0813: Unknown result type (might be due to invalid IL or missing references) //IL_07f3: Unknown result type (might be due to invalid IL or missing references) //IL_07f8: Unknown result type (might be due to invalid IL or missing references) //IL_0b1d: Unknown result type (might be due to invalid IL or missing references) //IL_0b22: Unknown result type (might be due to invalid IL or missing references) //IL_0a90: Unknown result type (might be due to invalid IL or missing references) //IL_0aa0: Unknown result type (might be due to invalid IL or missing references) //IL_0aa7: Unknown result type (might be due to invalid IL or missing references) //IL_0ab2: Unknown result type (might be due to invalid IL or missing references) //IL_0ab7: Unknown result type (might be due to invalid IL or missing references) //IL_0abc: Unknown result type (might be due to invalid IL or missing references) //IL_0ace: Unknown result type (might be due to invalid IL or missing references) //IL_0ade: Unknown result type (might be due to invalid IL or missing references) //IL_0ae5: Unknown result type (might be due to invalid IL or missing references) //IL_0af0: Unknown result type (might be due to invalid IL or missing references) //IL_0af5: Unknown result type (might be due to invalid IL or missing references) //IL_0afa: Unknown result type (might be due to invalid IL or missing references) //IL_0a03: Unknown result type (might be due to invalid IL or missing references) //IL_0a08: Unknown result type (might be due to invalid IL or missing references) //IL_0a26: Unknown result type (might be due to invalid IL or missing references) //IL_0a2b: Unknown result type (might be due to invalid IL or missing references) //IL_10e8: Unknown result type (might be due to invalid IL or missing references) //IL_10f9: Unknown result type (might be due to invalid IL or missing references) //IL_10ff: Unknown result type (might be due to invalid IL or missing references) //IL_110a: Unknown result type (might be due to invalid IL or missing references) //IL_110f: Unknown result type (might be due to invalid IL or missing references) //IL_1114: Unknown result type (might be due to invalid IL or missing references) //IL_111b: Unknown result type (might be due to invalid IL or missing references) //IL_112c: Unknown result type (might be due to invalid IL or missing references) //IL_1132: Unknown result type (might be due to invalid IL or missing references) //IL_113d: Unknown result type (might be due to invalid IL or missing references) //IL_1142: Unknown result type (might be due to invalid IL or missing references) //IL_1147: Unknown result type (might be due to invalid IL or missing references) //IL_114e: Unknown result type (might be due to invalid IL or missing references) //IL_115f: Unknown result type (might be due to invalid IL or missing references) //IL_1165: Unknown result type (might be due to invalid IL or missing references) //IL_1170: Unknown result type (might be due to invalid IL or missing references) //IL_1175: Unknown result type (might be due to invalid IL or missing references) //IL_117a: Unknown result type (might be due to invalid IL or missing references) //IL_107b: Unknown result type (might be due to invalid IL or missing references) //IL_1080: Unknown result type (might be due to invalid IL or missing references) //IL_11a6: Unknown result type (might be due to invalid IL or missing references) //IL_10b1: Unknown result type (might be due to invalid IL or missing references) //IL_10c1: Unknown result type (might be due to invalid IL or missing references) //IL_10cc: Unknown result type (might be due to invalid IL or missing references) //IL_10d1: Unknown result type (might be due to invalid IL or missing references) //IL_10d6: Unknown result type (might be due to invalid IL or missing references) //IL_10db: Unknown result type (might be due to invalid IL or missing references) //IL_11d7: Unknown result type (might be due to invalid IL or missing references) //IL_11dd: Unknown result type (might be due to invalid IL or missing references) //IL_0d4f: Unknown result type (might be due to invalid IL or missing references) //IL_0d5f: Unknown result type (might be due to invalid IL or missing references) //IL_0da2: Unknown result type (might be due to invalid IL or missing references) //IL_0da7: Unknown result type (might be due to invalid IL or missing references) //IL_0dac: Unknown result type (might be due to invalid IL or missing references) //IL_0db1: Unknown result type (might be due to invalid IL or missing references) //IL_13a0: Unknown result type (might be due to invalid IL or missing references) //IL_13a5: Unknown result type (might be due to invalid IL or missing references) //IL_13c4: Unknown result type (might be due to invalid IL or missing references) //IL_13c9: Unknown result type (might be due to invalid IL or missing references) //IL_13ec: Unknown result type (might be due to invalid IL or missing references) //IL_0ed3: Unknown result type (might be due to invalid IL or missing references) //IL_0ed9: Unknown result type (might be due to invalid IL or missing references) //IL_0f1c: Unknown result type (might be due to invalid IL or missing references) //IL_0f21: Unknown result type (might be due to invalid IL or missing references) //IL_0f26: Unknown result type (might be due to invalid IL or missing references) //IL_0f2b: Unknown result type (might be due to invalid IL or missing references) //IL_0e95: Unknown result type (might be due to invalid IL or missing references) //IL_0e9b: Unknown result type (might be due to invalid IL or missing references) //IL_0ea0: Unknown result type (might be due to invalid IL or missing references) //IL_0ea5: Unknown result type (might be due to invalid IL or missing references) //IL_0eaa: Unknown result type (might be due to invalid IL or missing references) //IL_0eaf: Unknown result type (might be due to invalid IL or missing references) //IL_0ec0: Unknown result type (might be due to invalid IL or missing references) //IL_0ec5: Unknown result type (might be due to invalid IL or missing references) //IL_1434: Unknown result type (might be due to invalid IL or missing references) //IL_1224: Unknown result type (might be due to invalid IL or missing references) //IL_1229: Unknown result type (might be due to invalid IL or missing references) //IL_0e37: Unknown result type (might be due to invalid IL or missing references) //IL_0e3c: Unknown result type (might be due to invalid IL or missing references) //IL_0e1b: Unknown result type (might be due to invalid IL or missing references) //IL_0e20: Unknown result type (might be due to invalid IL or missing references) //IL_0dce: Unknown result type (might be due to invalid IL or missing references) //IL_0dd9: Unknown result type (might be due to invalid IL or missing references) //IL_0de9: Unknown result type (might be due to invalid IL or missing references) //IL_0dfa: Unknown result type (might be due to invalid IL or missing references) //IL_0dff: Unknown result type (might be due to invalid IL or missing references) //IL_0e04: Unknown result type (might be due to invalid IL or missing references) //IL_1913: Unknown result type (might be due to invalid IL or missing references) //IL_15a1: Unknown result type (might be due to invalid IL or missing references) //IL_15a6: Unknown result type (might be due to invalid IL or missing references) //IL_15f3: Unknown result type (might be due to invalid IL or missing references) //IL_15f8: Unknown result type (might be due to invalid IL or missing references) //IL_1237: Unknown result type (might be due to invalid IL or missing references) //IL_1239: Unknown result type (might be due to invalid IL or missing references) //IL_1244: Unknown result type (might be due to invalid IL or missing references) //IL_1249: Unknown result type (might be due to invalid IL or missing references) //IL_124e: Unknown result type (might be due to invalid IL or missing references) //IL_1253: Unknown result type (might be due to invalid IL or missing references) //IL_1260: Unknown result type (might be due to invalid IL or missing references) //IL_0fb1: Unknown result type (might be due to invalid IL or missing references) //IL_0fb6: Unknown result type (might be due to invalid IL or missing references) //IL_0f95: Unknown result type (might be due to invalid IL or missing references) //IL_0f9a: Unknown result type (might be due to invalid IL or missing references) //IL_0f48: Unknown result type (might be due to invalid IL or missing references) //IL_0f53: Unknown result type (might be due to invalid IL or missing references) //IL_0f63: Unknown result type (might be due to invalid IL or missing references) //IL_0f74: Unknown result type (might be due to invalid IL or missing references) //IL_0f79: Unknown result type (might be due to invalid IL or missing references) //IL_0f7e: Unknown result type (might be due to invalid IL or missing references) //IL_127e: Unknown result type (might be due to invalid IL or missing references) //IL_1283: Unknown result type (might be due to invalid IL or missing references) //IL_0e4f: Unknown result type (might be due to invalid IL or missing references) //IL_0e5f: Unknown result type (might be due to invalid IL or missing references) //IL_0e66: Unknown result type (might be due to invalid IL or missing references) //IL_0e71: Unknown result type (might be due to invalid IL or missing references) //IL_0e76: Unknown result type (might be due to invalid IL or missing references) //IL_0e7b: Unknown result type (might be due to invalid IL or missing references) //IL_1666: Unknown result type (might be due to invalid IL or missing references) //IL_166b: Unknown result type (might be due to invalid IL or missing references) //IL_12a7: Unknown result type (might be due to invalid IL or missing references) //IL_12ac: Unknown result type (might be due to invalid IL or missing references) //IL_12db: Unknown result type (might be due to invalid IL or missing references) //IL_12e0: Unknown result type (might be due to invalid IL or missing references) //IL_0fc9: Unknown result type (might be due to invalid IL or missing references) //IL_0fd9: Unknown result type (might be due to invalid IL or missing references) //IL_0fe0: Unknown result type (might be due to invalid IL or missing references) //IL_0feb: Unknown result type (might be due to invalid IL or missing references) //IL_0ff0: Unknown result type (might be due to invalid IL or missing references) //IL_0ff5: Unknown result type (might be due to invalid IL or missing references) //IL_1373: Unknown result type (might be due to invalid IL or missing references) //IL_1723: Unknown result type (might be due to invalid IL or missing references) //IL_1728: Unknown result type (might be due to invalid IL or missing references) //IL_172d: Unknown result type (might be due to invalid IL or missing references) //IL_1780: Unknown result type (might be due to invalid IL or missing references) //IL_1785: Unknown result type (might be due to invalid IL or missing references) //IL_178a: Unknown result type (might be due to invalid IL or missing references) if (enableSpecialForce && Input.GetKey(specialForceApplyZeroRotate)) { ((Component)this).gameObject.GetComponent<Rigidbody>().angularVelocity = Vector3.zero; } if (scheduleRecoverVehicle > 0) { scheduleRecoverVehicle--; if (scheduleRecoverVehicle == 0) { recoverVehicle(); } } if (enableRecoverVehicle && inputRecoverVehicleKeyForToggled) { inputRecoverVehicleKeyForToggled = false; recoverVehicle(); } if (cameraOnFixedUpdate_count > 0) { cameraOnFixedUpdate_count--; } else if (inputExternalCameraKeyForToggled) { inputExternalCameraKeyForToggled = false; if (cameraExternalEnabled) { cameraExternalEnabled = false; if ((Object)(object)sm != (Object)null && sm.globalDebugNodes) { Debug.Log((object)("Internal Camera " + currentCameraPosition + " Selected")); } } else { currentCameraPosition++; if (currentCameraPosition >= countCameraPositions) { currentCameraPosition = 0; cameraExternalEnabled = true; if ((Object)(object)sm != (Object)null && sm.globalDebugNodes) { Debug.Log((object)"External Camera Selected"); } } else if ((Object)(object)sm != (Object)null && sm.globalDebugNodes) { Debug.Log((object)("Internal Camera " + currentCameraPosition + " Selected")); } } cameraOnFixedUpdate_count = 50; } if (inputFixedPositionCameraKeyForToggled) { inputFixedPositionCameraKeyForToggled = false; cameraFixedPositionEnabled = !cameraFixedPositionEnabled; if (cameraFixedPositionEnabled) { cameraposition += ((Component)this).gameObject.GetComponent<Rigidbody>().velocity * 4f; } } if (enableSpecialForce && Input.GetKey(specialForceApplyLeft)) { ((Component)this).gameObject.GetComponent<Rigidbody>().AddForce(-((Component)this).gameObject.transform.right * specialForceMagnitude); } if (enableSpecialForce && Input.GetKey(specialForceApplyRight)) { ((Component)this).gameObject.GetComponent<Rigidbody>().AddForce(((Component)this).gameObject.transform.right * specialForceMagnitude); } if (enableSpecialForce && Input.GetKey(specialForceApplyForward)) { ((Component)this).gameObject.GetComponent<Rigidbody>().AddForce(((Component)this).gameObject.transform.forward * specialForceMagnitude); } if (enableSpecialForce && Input.GetKey(specialForceApplyForceBack)) { ((Component)this).gameObject.GetComponent<Rigidbody>().AddForce(-((Component)this).gameObject.transform.forward * specialForceMagnitude); } if (enableSpecialForce && Input.GetKey(specialForceApplyForceUp)) { ((Component)this).gameObject.GetComponent<Rigidbody>().AddForce(((Component)this).gameObject.transform.up * specialForceMagnitude); } if (enableSpecialForce && Input.GetKey(specialForceApplyDown)) { ((Component)this).gameObject.GetComponent<Rigidbody>().AddForce(-((Component)this).gameObject.transform.up * specialForceMagnitude); } if (cameraExternalEnabled != cameraExternalEnabled_lastValue) { if (cameraExternalEnabled) { ((!((Object)(object)attachToCamera == (Object)null)) ? attachToCamera : Camera.main).nearClipPlane = cameraExternalNearClipPlane * globalSimulationScale; ((!((Object)(object)attachToCamera == (Object)null)) ? attachToCamera : Camera.main).farClipPlane = cameraExternalFarClipPlane * globalSimulationScale; } else { ((!((Object)(object)attachToCamera == (Object)null)) ? attachToCamera : Camera.main).nearClipPlane = cameraInternalNearClipPlane * globalSimulationScale; ((!((Object)(object)attachToCamera == (Object)null)) ? attachToCamera : Camera.main).farClipPlane = cameraInternalFarClipPlane * globalSimulationScale; } cameraExternalEnabled_lastValue = cameraExternalEnabled; } float num = (Input.mousePosition.x - (float)Screen.width / 2f) / (float)Screen.width; float num2 = (Input.mousePosition.y - (float)Screen.height / 2f) / (float)Screen.height; if (num > 0.5f) { num = 0.5f; } if (num < -0.5f) { num = -0.5f; } if (num2 > 0.5f) { num2 = 0.5f; } if (num2 < -0.5f) { num2 = -0.5f; } float num3 = gs_old * (1f - cameraInternalGsMixing) + sm.gaugesGs_output * cameraInternalGsMixing; if (num3 > cameraInternalGsMax) { num3 = cameraInternalGsMax; } if (num3 < 0f - cameraInternalGsMax) { num3 = 0f - cameraInternalGsMax; } gs_old = num3; float num4 = hgs_old * (1f - cameraInternalGsMixing) + sm.gaugesHGs_output * cameraInternalGsMixing; if (num4 > cameraInternalGsMax) { num4 = cameraInternalGsMax; } if (num4 < 0f - cameraInternalGsMax) { num4 = 0f - cameraInternalGsMax; } hgs_old = num4; Vector3 position = ((Component)this).gameObject.transform.position; if ((Object)(object)cameraAlternateFollow != (Object)null) { position = cameraAlternateFollow.transform.position; } if (cameraExternalEnabled) { if (Input.GetAxis("Mouse ScrollWheel") > 0f && cameraExternalDistance > cameraExternalDistanceMin) { cameraExternalDistance -= cameraExternalDistanceStep * inputWheelMouseSensivity / 10f; } if (Input.GetAxis("Mouse ScrollWheel") < 0f && cameraExternalDistance < cameraExternalDistanceMax) { cameraExternalDistance += cameraExternalDistanceStep * inputWheelMouseSensivity / 10f; } if (!cameraFixedPositionEnabled) { cameraposition = position + new Vector3((0f - ((Component)this).gameObject.transform.forward.x) * 20f - ((Component)this).gameObject.transform.right.x * 40f * num * inputHorizontalMouseSensivity / 3f, -40f * (num2 * inputVerticalMouseSensivity / 3f - 0.25f), (0f - ((Component)this).gameObject.transform.forward.z) * 20f - ((Component)this).gameObject.transform.right.z * 40f * num * inputHorizontalMouseSensivity / 3f) * cameraExternalDistance * cameraExternalMinHeightScale * globalSimulationScale; } cameralookat = position; if (cameraExternalUpWorld) { cameraup = worldup; } else { cameraup = ((Component)this).gameObject.transform.up; } if (cameraFixedPositionEnabled) { ((!((Object)(object)attachToCamera == (Object)null)) ? attachToCamera : Camera.main).fieldOfView = 20f; } else { ((!((Object)(object)attachToCamera == (Object)null)) ? attachToCamera : Camera.main).fieldOfView = 80f; } camera_filter = cameraExternalFilter; cameraOnFixedUpdate = true; } else { if (Input.GetAxis("Mouse ScrollWheel") > 0f && cameraInternalFov > cameraInternalFovMin) { cameraInternalFov -= cameraInternalFovStep * inputWheelMouseSensivity * cameraInternalSensivity / 10f; } if (Input.GetAxis("Mouse ScrollWheel") < 0f && cameraInternalFov < cameraInternalFovMax) { cameraInternalFov += cameraInternalFovStep * inputWheelMouseSensivity * cameraInternalSensivity / 10f; } cameraorientation = ((Component)this).gameObject.transform.rotation; camerafixed = false; countCameraPositions = 0; if (!cameraFixedPositionEnabled) { cameraposition = ((Component)this).gameObject.transform.TransformPoint(0f, 0.4f, -0.4f); } if (!cameraFixedPositionEnabled && (Object)(object)sm != (Object)null && sm.labeled_surfacemisc != null) { for (int i = 0; i < sm.labeled_surfacemisc_count; i++) { if (sm.labeled_surfacemisc[i].cameraPosition) { if (currentCameraPosition == countCameraPositions) { cameraposition = sm.labeled_surfacemisc[i].gameObject.transform.position; cameraorientation = sm.labeled_surfacemisc[i].gameObject.transform.rotation; camerafixed = !sm.labeled_surfacemisc[i].cameraCanRotate; } countCameraPositions++; } } } if (!camerafixed) { if (cameraInternalGsPosition) { cameraposition -= ((Component)this).gameObject.transform.up * num3 * cameraInternalGsPositionDelta; } if (cameraInternalGsPosition) { cameraposition -= ((Component)this).gameObject.transform.right * num4 * cameraInternalGsPositionHDelta; } } if ((Object)(object)cameraAlternateFollow != (Object)null) { cameraposition = cameraAlternateFollow.transform.position; } float num5 = ((cameraInternalDontVertical && cameraInternalDontVerticalMix) ? ((!cameraInternalGsRotation) ? (0f - Mathf.Sin((0f - num2) * inputVerticalMouseSensivity * cameraInternalSensivity * (1f - cameraInternalDontVerticalMixing))) : (0f - Mathf.Sin((0f - num2) * inputVerticalMouseSensivity * cameraInternalSensivity * (1f - cameraInternalDontVerticalMixing) + num3 * cameraInternalGsRotationDelta))) : (cameraInternalDontVertical ? ((!cameraInternalGsRotation) ? (0f - Mathf.Sin(0f)) : (0f - Mathf.Sin(num3 * cameraInternalGsRotationDelta))) : ((!cameraInternalGsRotation) ? (0f - Mathf.Sin((0f - num2) * inputVerticalMouseSensivity * cameraInternalSensivity)) : (0f - Mathf.Sin((0f - num2) * inputVerticalMouseSensivity * cameraInternalSensivity + num3 * cameraInternalGsRotationDelta))))); float num6 = ((cameraInternalDontVertical && cameraInternalDontVerticalMix) ? ((!cameraInternalGsRotation) ? Mathf.Cos((0f - num2) * inputVerticalMouseSensivity * cameraInternalSensivity * (1f - cameraInternalDontVerticalMixing)) : Mathf.Cos((0f - num2) * inputVerticalMouseSensivity * cameraInternalSensivity * (1f - cameraInternalDontVerticalMixing) + num3 * cameraInternalGsRotationDelta)) : (cameraInternalDontVertical ? ((!cameraInternalGsRotation) ? Mathf.Cos(0f) : Mathf.Cos(num3 * cameraInternalGsRotationDelta)) : ((!cameraInternalGsRotation) ? Mathf.Cos((0f - num2) * inputVerticalMouseSensivity * cameraInternalSensivity) : Mathf.Cos((0f - num2) * inputVerticalMouseSensivity * cameraInternalSensivity + num3 * cameraInternalGsRotationDelta)))); if ((Object)(object)cameraAlternateFollow != (Object)null) { cameralookat = cameraposition + cameraAlternateFollow.transform.rotation * new Vector3((0f - Mathf.Cos(-(float)Math.PI / 2f - num * inputHorizontalMouseSensivity * cameraInternalSensivity)) * num6, num5, (0f - Mathf.Sin(-(float)Math.PI / 2f - num * inputHorizontalMouseSensivity * cameraInternalSensivity)) * num6); if (cameraInternalUpWorld && cameraInternalUpWorldMix) { cameraup = worldup * cameraInternalUpWorldMixing + cameraAlternateFollow.transform.up * (1f - cameraInternalUpWorldMixing); } else if (cameraInternalUpWorld) { cameraup = worldup; } else { cameraup = cameraAlternateFollow.transform.up; } if (cameraInternalGsRotation) { cameraup -= cameraAlternateFollow.transform.right * num4 * cameraInternalGsRotationDelta; } } else if (camerafixed) { cameralookat = cameraposition + cameraorientation * Vector3.forward; cameraup = ((Component)this).gameObject.transform.up; } else { cameralookat = cameraposition + cameraorientation * new Vector3((0f - Mathf.Cos(-(float)Math.PI / 2f - num * inputHorizontalMouseSensivity * cameraInternalSensivity)) * num6, num5, (0f - Mathf.Sin(-(float)Math.PI / 2f - num * inputHorizontalMouseSensivity * cameraInternalSensivity)) * num6); if (cameraInternalUpWorld && cameraInternalUpWorldMix) { cameraup = worldup * cameraInternalUpWorldMixing + ((Component)this).gameObject.transform.up * (1f - cameraInternalUpWorldMixing); } else if (cameraInternalUpWorld) { cameraup = worldup; } else { cameraup = ((Component)this).gameObject.transform.up; } if (cameraInternalGsRotation) { cameraup -= ((Component)this).gameObject.transform.right * num4 * cameraInternalGsRotationDelta; } } ((!((Object)(object)attachToCamera == (Object)null)) ? attachToCamera : Camera.main).fieldOfView = cameraInternalFov; camera_filter = cameraInternalFilter; cameraOnFixedUpdate = false; } if (sunlightAttach && (Object)(object)sunlight != (Object)null) { ((Component)sunlight).transform.position = (1f - sunlightAttachFilter) * ((Component)sunlight).transform.position + sunlightAttachFilter * (((Component)((!((Object)(object)attachToCamera == (Object)null)) ? attachToCamera : Camera.main)).transform.position - ((Component)sunlight).transform.forward * sunlightAttachDistance); } cameraposition_filtered = cameraposition_filtered * (1f - camera_filter) + cameraposition * camera_filter; cameralookat_filtered = cameralookat_filtered * (1f - camera_filter) + cameralookat * camera_filter; cameraup_filtered = cameraup_filtered * (1f - camera_filter) + cameraup * camera_filter; ((Component)((!((Object)(object)attachToCamera == (Object)null)) ? attachToCamera : Camera.main)).transform.position = cameraposition_filtered; ((Component)((!((Object)(object)attachToCamera == (Object)null)) ? attachToCamera : Camera.main)).transform.LookAt(cameralookat_filtered, cameraup_filtered); cameraExternalMinHeightScale = 1f; if (cameraExternalEnabled) { Vector3 position2 = ((Component)((!((Object)(object)attachToCamera == (Object)null)) ? attachToCamera : Camera.main)).transform.position; RaycastHit val = default(RaycastHit); if (cameraExternalMinHeightAutoProbe && Physics.Raycast(position2 + Vector3.up * cameraExternalMinHeightAutoProbeDeltaProbe, -Vector3.up, ref val, 1E+09f, LayerMask.op_Implicit(cameraExternalMinHeightAutoProbeLayermask)) && position2.y < ((RaycastHit)(ref val)).point.y + cameraExternalMinHeightAutoProbeDelta) { cameraExternalMinHeightScale *= 1f / ((((RaycastHit)(ref val)).point.y + cameraExternalMinHeightAutoProbeDelta - position2.y) * 0.1f + 1f); position2.y = ((RaycastHit)(ref val)).point.y + cameraExternalMinHeightAutoProbeDelta * cameraExternalMinHeightScale; } if (position2.y < cameraExternalMinHeight) { cameraExternalMinHeightScale *= 1f / ((cameraExternalMinHeight - position2.y) * 1f + 1f); position2.y = cameraExternalMinHeight; } ((Component)((!((Object)(object)attachToCamera == (Object)null)) ? attachToCamera : Camera.main)).transform.position = position2; } if ((Object)(object)crossair != (Object)null) { Cursor.visible = false; float num7 = 64f; crossair.pixelInset = new Rect(Input.mousePosition.x - (float)Screen.width / 2f - num7 / 2f, Input.mousePosition.y - (float)Screen.height / 2f - num7 / 2f, num7, num7); } if ((Object)(object)speedmeter != (Object)null) { speedmeter.pixelOffset = new Vector2((float)(-Screen.width) / 2f + 10f, (float)Screen.height / 2f - 10f); float num8 = 15f; float num9 = 331.3f + 0.606f * num8; if ((Object)(object)sm != (Object)null) { GUIText obj = speedmeter; string[] obj2 = new string[28] { "speed: ", (Mathf.Floor(sm.speed / sm.globalSimulationScale * 3.6f * 100f) / 100f).ToString(), " km/h | ", (Mathf.Floor(sm.speed / sm.globalSimulationScale * 1.9438444f * 100f) / 100f).ToString(), " knots | M", (Mathf.Floor(sm.speed / sm.globalSimulationScale / num9 * 100f) / 100f).ToString(), " | ", (Mathf.Floor(sm.speed / sm.globalSimulationScale * 100f) / 100f).ToString(), " m/s | alternate method: ", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null }; Vector3 velocity = ((Component)this).gameObject.GetComponent<Rigidbody>().velocity; obj2[9] = (Mathf.Floor(((Vector3)(ref velocity)).magnitude / sm.globalSimulationScale * 100f) / 100f).ToString(); obj2[10] = " m/s\nheight "; obj2[11] = (Mathf.Floor(((Component)this).gameObject.transform.position.y + ((!((Object)(object)sm != (Object)null)) ? 0f : sm.height) + 102.84f) / sm.globalSimulationScale).ToString(); obj2[12] = "m | "; obj2[13] = (Mathf.Floor((((Component)this).gameObject.transform.position.y + ((!((Object)(object)sm != (Object)null)) ? 0f : sm.height) + 102.84f) / 0.3048f) / sm.globalSimulationScale).ToString(); obj2[14] = " feet | vertical distance to ground: "; obj2[15] = (Mathf.Floor(sm.distanceToGround / sm.globalSimulationScale * 100f) / 100f).ToString(); obj2[16] = " m\nwind: "; Vector3 val2 = GWindBasic.windAt(((Component)this).gameObject.transform.position); obj2[17] = (Mathf.Floor(((Vector3)(ref val2)).magnitude / sm.globalSimulationScale * 3.6f * 100f) / 100f).ToString(); obj2[18] = "km/h | "; Vector3 val3 = GWindBasic.windAt(((Component)this).gameObject.transform.position); obj2[19] = (Mathf.Floor(((Vector3)(ref val3)).magnitude / sm.globalSimulationScale * 1.9438444f * 100f) / 100f).ToString(); obj2[20] = " knots\nsensivity: "; obj2[21] = sm.inputSensivity.ToString(); obj2[22] = " | trim ailerons: "; obj2[23] = sm.inputAileronsTrim.ToString(); obj2[24] = " | trim elevator: "; obj2[25] = sm.inputElevatorTrim.ToString(); obj2[26] = " | trim rudder: "; obj2[27] = sm.inputRudderTrim.ToString(); obj.text = string.Concat(obj2); if (sm.stall > 0f) { GUIText obj3 = speedmeter; obj3.text = obj3.text + "\nSTALL: " + Mathf.RoundToInt(sm.stall * 100f) + "%"; } } else { speedmeter.text = "Cannot locate GAircraft attached to the same object where GSCameraAux is attached."; } } if ((Object)(object)autopilotmeter != (Object)null) { autopilotmeter.pixelOffset = new Vector2((float)(-Screen.width) / 2f + 10f, (float)(-Screen.height) / 2f + 10f + 10f); } ProcessGround(timeLapsus); ProcessClouds(timeLapsus); ProcessSounds(timeLapsus); } private void ProcessGround(float timeLapsus) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)ground != (Object)null) { float num = searchGroundObjectGranularity; Vector3 position = ground.transform.position; if (position.x - ((Component)this).gameObject.transform.position.x > num) { position.x -= num; } if (position.x - ((Component)this).gameObject.transform.position.x < 0f - num) { position.x += num; } if (position.z - ((Component)this).gameObject.transform.position.z > num) { position.z -= num; } if (position.z - ((Component)this).gameObject.transform.position.z < 0f - num) { position.z += num; } ground.transform.position = position; } } public void ProcessClouds(float timeLapsus) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)clouds != (Object)null) { float num = searchCloudsObjectGranularity; Vector3 position = clouds.transform.position; Vector3 val = GWindBasic.windAt(position) * searchCloudsWindSpeedMultiplier * timeLapsus; position += val; if (position.x - ((Component)this).gameObject.transform.position.x > num) { position.x -= num; } if (position.x - ((Component)this).gameObject.transform.position.x < 0f - num) { position.x += num; } if (position.z - ((Component)this).gameObject.transform.position.z > num) { position.z -= num; } if (position.z - ((Component)this).gameObject.transform.position.z < 0f - num) { position.z += num; } clouds.transform.position = position; } } public static void ProcessSounds_getVolumeAndPitch(float inputmin, float inputmax, float soundmin_pivotScale, float soundmin_pitchBase, float soundmin_pitchScale, float soundmax_pivotScale, float soundmax_pitchBase, float soundmax_pitchScale, out float volume_soundmin, out float volume_soundmax, out float pitch_soundmin, out float pitch_soundmax) { volume_soundmin = inputmin / soundmin_pivotScale; volume_soundmax = inputmax / soundmax_pivotScale; pitch_soundmin = soundmin_pitchBase + volume_soundmin * 2f * soundmin_pitchScale; volume_soundmin = volume_soundmin * 2f * GAircraft.globalVolume; if (volume_soundmax > 0.5f) { pitch_soundmax = soundmax_pitchBase + volume_soundmax * 1.25f * soundmax_pitchScale; volume_soundmax = (volume_soundmax - 0.5f) * 2f * 2f * GAircraft.globalVolume; } else { pitch_soundmax = soundmax_pitchBase; volume_soundmax = 0f; } if (GAircraft.isSimulationPaused) { volume_soundmin = 0f; volume_soundmax = 0f; } } public static void ProcessSounds_getVolumeAndPitch(float input, float pivotScale, out float volume_soundmin, out float volume_soundmax, out float pitch_soundmin, out float pitch_soundmax) { float num = 1f; float num2 = 1f; float num3 = 1f; float num4 = 1f; ProcessSounds_getVolumeAndPitch(input, input, pivotScale, num, num2, pivotScale, num3, num4, out volume_soundmin, out volume_soundmax, out pitch_soundmin, out pitch_soundmax); } public static void ProcessSounds_getVolumeAndPitch(float input, out float volume_soundmin, out float volume_soundmax, out float pitch_soundmin, out float pitch_soundmax) { ProcessSounds_getVolumeAndPitch(input, 20000f, out volume_soundmin, out volume_soundmax, out pitch_soundmin, out pitch_soundmax); } private void ProcessSounds(float timeLapsus) { bool flag = false; bool flag2 = false; if (ProcessSounds_granularityTimeRemaining >= 0f) { ProcessSounds_granularityTimeRemaining -= timeLapsus; } else { ProcessSounds_granularityTimeRemaining += ProcessSounds_granularityTime; flag = true; } if (ProcessSounds_granularityTime2Remaining >= 0f) { ProcessSounds_granularityTime2Remaining -= timeLapsus; } else { ProcessSounds_granularityTime2Remaining += ProcessSounds_granularityTime2; flag2 = true; } if (!searchSounds || !((Object)(object)sm != (Object)null)) { return; } float inputmin = GPivot.toTAxisValue(soundmin_pivotId, sm, "throttle"); float inputmax = GPivot.toTAxisValue(soundmax_pivotId, sm, "throttle"); float volume = sm.stall; ProcessSounds_getVolumeAndPitch(inputmin, inputmax, soundmin_pivotScale, soundmin_pitchBase, soundmin_pitchScale, soundmax_pivotScale, soundmax_pitchBase, soundmax_pitchScale, out var volume_soundmin, out var volume_soundmax, out var pitch_soundmin, out var pitch_soundmax); for (int i = 0; i < soundmin_count; i++) { if (sm.isCrashed) { volume_soundmin = 0f; } soundmin[i].volume = volume_soundmin; if (flag2) { if (soundmin[i].volume > 0f) { soundmin[i].pitch = pitch_soundmin; } } else if (flag && soundmin[i].volume > 0f && Mathf.Abs(soundmin[i].pitch - pitch_soundmin) >= ProcessSounds_granularityPitch) { soundmin[i].pitch = pitch_soundmin; } } for (int j = 0; j < soundmax_count; j++) { if (sm.isCrashed) { volume_soundmax = 0f; } soundmax[j].volume = volume_soundmax; if (flag2) { if (soundmax[j].volume > 0f) { soundmax[j].pitch = pitch_soundmax; } } else if (flag && soundmax[j].volume > 0f && Mathf.Abs(soundmax[j].pitch - pitch_soundmax) >= ProcessSounds_granularityPitch) { soundmax[j].pitch = pitch_soundmax; } } for (int k = 0; k < soundstall_count; k++) { if (sm.isCrashed) { volume = 0f; } soundstall[k].volume = volume; } if (!iscrashed) { if (sm.isCrashed) { iscrashed = true; float volume2 = 1f; for (int l = 0; l < soundcrash_count; l++) { soundcrash[l].volume = volume2; soundcrash[l].Play((ulong)Mathf.FloorToInt((float)l * 1.7f * 44100f)); } } } else if (!sm.isCrashed) { iscrashed = false; } } } public class GSCursorAux : MonoBehaviour { public enum TCursorMode { deltaPosition, deltaVelocity } public enum TRotationMode { none, pivotUp, worldUp } public TCursorMode cursorMode = TCursorMode.deltaPosition; public bool renderBack = false; public GameObject pivotGameobject = null; private Rigidbody pivotRigidbody; public Vector3 localDeltaPosition = Vector3.zero; public Vector3 deltaPosition = Vector3.zero; public bool deltaPositionYaw = true; public float velocityDistance = 1f; public float velocityMin = 0.25f; [HideInInspector] public float angleCalculatorDeltaElementUpDistance = 100f; [HideInInspector] public float angleCalculatorDeltaElementForwardDistance = 0f; public GUITexture targetGUITexture = null; public RotatableGUITexture targetRotatableGUITexture = null; public TRotationMode rotationMode = TRotationMode.pivotUp; private GameObject pivot = null; private Vector3 worldPosition = Vector3.zero; private Vector3 screenPoint = Vector3.zero; private Vector3 screenPoint2 = Vector3.zero; private Vector3 screenPointD = Vector3.zero; private Vector3 velocity = Vector3.zero; private Quaternion yawRotation = Quaternion.identity; private float angleBetween(Vector3 v1, Vector3 v2, Vector3 worldup) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) Vector3 val; if (Vector3.Dot(val = Vector3.Cross(Vector3.Normalize(v1), Vector3.Normalize(v2)), Vector3.Normalize(worldup)) > 0f) { return Mathf.Asin(((Vector3)(ref val)).magnitude) * 180f / (float)Math.PI; } return (0f - Mathf.Asin(((Vector3)(ref val)).magnitude)) * 180f / (float)Math.PI; } private float angle2D(float x, float y) { if (x > 0f) { return Mathf.Atan(y / x) * 180f / (float)Math.PI; } if (x < 0f) { return ((float)Math.PI + Mathf.Atan(y / x)) * 180f / (float)Math.PI; } if (y > 0f) { return 90f; } return -90f; } private void FixedUpdate() { //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Expected O, but got Unknown //IL_0269: Unknown result type (might be due to invalid IL or missing references) //IL_026e: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_02f7: Unknown result type (might be due to invalid IL or missing references) //IL_02fc: Unknown result type (might be due to invalid IL or missing references) //IL_01a1: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01c6: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_035c: Unknown result type (might be due to invalid IL or missing references) //IL_036c: Unknown result type (might be due to invalid IL or missing references) //IL_0377: Unknown result type (might be due to invalid IL or missing references) //IL_037c: Unknown result type (might be due to invalid IL or missing references) //IL_038c: Unknown result type (might be due to invalid IL or missing references) //IL_0397: Unknown result type (might be due to invalid IL or missing references) //IL_039c: Unknown result type (might be due to invalid IL or missing references) //IL_03a1: Unknown result type (might be due to invalid IL or missing references) //IL_03a6: Unknown result type (might be due to invalid IL or missing references) //IL_03c8: Unknown result type (might be due to invalid IL or missing references) //IL_03cd: Unknown result type (might be due to invalid IL or missing references) //IL_03d8: Unknown result type (might be due to invalid IL or missing references) //IL_03dd: Unknown result type (might be due to invalid IL or missing references) //IL_03ed: Unknown result type (might be due to invalid IL or missing references) //IL_03f8: Unknown result type (might be due to invalid IL or missing references) //IL_03fd: Unknown result type (might be due to invalid IL or missing references) //IL_0402: Unknown result type (might be due to invalid IL or missing references) //IL_0407: Unknown result type (might be due to invalid IL or missing references) //IL_0477: Unknown result type (might be due to invalid IL or missing references) //IL_0413: Unknown result type (might be due to invalid IL or missing references) //IL_0419: Unknown result type (might be due to invalid IL or missing references) //IL_041e: Unknown result type (might be due to invalid IL or missing references) //IL_0423: Unknown result type (might be due to invalid IL or missing references) pivot = pivotGameobject; if ((Object)(object)pivot == (Object)null) { pivot = ((Component)this).gameObject; } if (deltaPositionYaw) { Quaternion rotation = pivot.transform.rotation; yawRotation = Quaternion.Euler(0f, ((Quaternion)(ref rotation)).eulerAngles.y, 0f); worldPosition = pivot.transform.TransformPoint(localDeltaPosition) + yawRotation * deltaPosition; } else { worldPosition = pivot.transform.TransformPoint(localDeltaPosition) + deltaPosition; } TCursorMode tCursorMode = cursorMode; if (tCursorMode == TCursorMode.deltaPosition || tCursorMode != TCursorMode.deltaVelocity) { screenPoint = Camera.main.WorldToViewportPoint(worldPosition); } else if ((Object)(object)pivotGameobject != (Object)null) { pivotRigidbody = (Rigidbody)pivotGameobject.GetComponent("Rigidbody"); if ((Object)(object)pivotRigidbody != (Object)null) { velocity = pivotRigidbody.velocity; if (((Vector3)(ref velocity)).magnitude < velocityMin) { velocity = pivotGameobject.transform.forward; } } else { velocity = pivotGameobject.transform.forward; } screenPoint = Camera.main.WorldToViewportPoint(worldPosition + Vector3.Normalize(velocity) * velocityDistance); } else { screenPoint = Camera.main.WorldToViewportPoint(worldPosition + Vector3.forward); ((Component)this).gameObject.SetActive(false); } if ((Object)(object)targetGUITexture != (Object)null) { if (!renderBack && screenPoint.z < 0f) { screenPoint.x = 10f; screenPoint.y = 10f; } screenPoint.z = ((Component)targetGUITexture).transform.localPosition.z; ((Component)targetGUITexture).transform.localPosition = screenPoint; } if (!((Object)(object)targetRotatableGUITexture != (Object)null)) { return; } if (!renderBack && screenPoint.z < 0f) { screenPoint.x = 10f; screenPoint.y = 10f; } screenPoint.z = ((Component)targetRotatableGUITexture).transform.localPosition.z; TRotationMode tRotationMode = rotationMode; if (tRotationMode == TRotationMode.pivotUp || tRotationMode == TRotationMode.worldUp) { switch (rotationMode) { case TRotationMode.pivotUp: if ((Object)(object)pivotGameobject != (Object)null) { screenPoint2 = Camera.main.WorldToViewportPoint(worldPosition + pivotGameobject.transform.up * angleCalculatorDeltaElementUpDistance + pivotGameobject.transform.forward * angleCalculatorDeltaElementForwardDistance); } else { ((Component)this).gameObject.SetActive(false); } break; case TRotationMode.worldUp: screenPoint2 = Camera.main.WorldToViewportPoint(worldPosition + Vector3.up * angleCalculatorDeltaElementUpDistance + pivotGameobject.transform.forward * angleCalculatorDeltaElementForwardDistance); break; } screenPointD = screenPoint2 - screenPoint; screenPointD.z = 0f; targetRotatableGUITexture.angle = 0f - angle2D(screenPointD.x, screenPointD.y) + 90f; } ((Component)targetRotatableGUITexture).transform.localPosition = screenPoint; } } public class GSExplosionAux : MonoBehaviour { private bool debugEnabled = false; private bool alive = false; private bool isActive = true; private GSGunAux controller = null; private GSExplosionAux nextSleeped = null; private float totalLifeTime = 0f; private float lifeTime = -1f; public AudioSource explosionSound = null; public bool ownSound = true; [HideInInspector] public float size = 1f; [HideInInspector] public Vector3 speed = Vector3.zero; private Vector3 scale = Vector3.one; private void FixedUpdate() { //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references)