


The long awaited sequel to the FIRST ever custom Take and Hold map for H3VR!
Fight across an array of unique simulated scenarios with a focus on defending from a single direction of attack.
This is a brand new map incorporating lessons learned from over 2 years of H3VR Map making experience and over 12 personal T&H map projects.
11 Totally unique and balanced hold points (Consisting of CQB, mid range and long range encounters)
3 Supply rooms (Fun to assault and out the way to ensure you aren't disturbed)
All new super simplified map layout to ensure you don't get lost between points like in Monolith 1
The map uses Anton's Material and ballistic systems to allow wall-banging and ricochets.
The map is now set outdoors for better lighting and a less claustrophobic atmosphere.
Using a mixture of simple visual and Mesh-Combining scripts, this map has extremely good performance.
Tuned lighting and reflections that fit the environment (None of those horrible black reflections you see on custom maps)
Version 1.0.0