


The long awaited sequel to the FIRST ever custom Take and Hold map for H3VR!
Fight across an array of unique simulated scenarios with a focus on defending from a single direction of attack.
Monolith 2 offers a mix of CQB, mid range and long range encounters.
This is a brand new map incorporating lessons learned from over 2 years of H3VR Map making experience and over 12 personal T&H map projects.
11 Unique and balanced hold points
3 Supply rooms
All new super simplified map layout to ensure you don't get lost between points like in Monolith 1
The map uses Anton's Material and ballistic systems to allow wall-banging and ricochets.
The map is now set outdoors for better lighting and a less claustrophobic atmosphere.
Using a mixture of simple visual and Mesh-Combining scripts, this map has extremely good performance.
Tuned lighting and reflections that fit the environment (None of those horrible black reflections you see on custom maps)
Like with Monolith 1, the first 10 content creators who feature this map will be added to the hall of fame in the scoreboard room forever!
Version 1.0.0