


The long awaited sequel to the FIRST ever custom Take and Hold map for H3VR!
Fight across an array of unique simulated scenarios with a focus on defending from a single direction of attack.
Monolith 2 offers a mix of CQB, mid range and long range encounters.
This is a brand new map incorporating lessons learned from over 2 years of H3VR Map making experience and over 12 personal T&H map projects.
11 Unique and balanced hold points
3 Supply rooms
All new super simplified map layout to ensure you don't get lost between points like in Monolith 1
The map is now set outdoors for better lighting and a less claustrophobic atmosphere.
Using a mixture of simple visual and Mesh-Combining scripts, this map has extremely good performance.
Tuned lighting and reflections that fit the environment (None of those horrible black reflections you see on custom maps)
Monolith 2 uses Anton's Material and ballistic systems to allow bullet penetration and ricochets.
Just like with Monolith 1, the first 12 content creators who feature Monolith 2 will be added to the hall of fame in the scoreboard room forever!
Version 1.1.0
Version 1.0.0