Decompiled source of Meats ModulAR2 Magazines v1.0.1

Meats_ModulAR2_Magazines.dll

Decompiled 6 months ago
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using Sodalite.Api;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace MeatyScripts
{
	public class CartridgeHolderAttachment : FVRFireArmAttachment
	{
		public FVRFireArmChamber[] Chambers;

		private const string flagDicChamberRoundClassKey = "ChamberRoundClassConfig";

		private const string flagDicChamberRotationKey = "ChamberRotationConfig";

		public override GameObject DuplicateFromSpawnLock(FVRViveHand hand)
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = ((FVRPhysicalObject)this).DuplicateFromSpawnLock(hand);
			CartridgeHolderAttachment component = val.GetComponent<CartridgeHolderAttachment>();
			for (int i = 0; i < Chambers.Length; i++)
			{
				component.Chambers[i].SetRound(Chambers[i].m_round, false);
				((Component)component.Chambers[i]).transform.localRotation = ((Component)Chambers[i]).transform.localRotation;
			}
			return val;
		}

		public override Dictionary<string, string> GetFlagDic()
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0144: Unknown result type (might be due to invalid IL or missing references)
			Dictionary<string, string> flagDic = ((FVRFireArmAttachment)this).GetFlagDic();
			string text = string.Empty;
			for (int i = 0; i < Chambers.Length; i++)
			{
				FVRFireArmRound round = Chambers[i].GetRound();
				text = ((!((Object)(object)round != (Object)null)) ? (text + "None") : (text + round.RoundClass));
				if (i != Chambers.Length - 1)
				{
					text += ";";
				}
			}
			flagDic.Add("ChamberRoundClassConfig", text);
			text = string.Empty;
			for (int j = 0; j < Chambers.Length; j++)
			{
				string text2 = text;
				text = text2 + ((Component)Chambers[j]).transform.localRotation.x + "," + ((Component)Chambers[j]).transform.localRotation.y + "," + ((Component)Chambers[j]).transform.localRotation.z + "," + ((Component)Chambers[j]).transform.localRotation.w;
				if (j != Chambers.Length - 1)
				{
					text += ";";
				}
			}
			flagDic.Add("ChamberRotationConfig", text);
			return flagDic;
		}

		public override void ConfigureFromFlagDic(Dictionary<string, string> f)
		{
			//IL_017f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Invalid comparison between Unknown and I4
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			((FVRFireArmAttachment)this).ConfigureFromFlagDic(f);
			if (f.TryGetValue("ChamberRoundClassConfig", out var value))
			{
				string[] array = value.Split(new char[1] { ';' });
				List<FireArmRoundClass> list = new List<FireArmRoundClass>();
				string[] array2 = array;
				foreach (string text in array2)
				{
					if (text == "None")
					{
						list.Add((FireArmRoundClass)int.MinValue);
					}
					else
					{
						list.Add((FireArmRoundClass)Enum.Parse(typeof(FireArmRoundClass), text));
					}
				}
				for (int j = 0; j < Chambers.Length; j++)
				{
					if ((int)list[j] != int.MinValue)
					{
						GameObject gameObject = ((AnvilAsset)AM.GetRoundSelfPrefab(Chambers[j].RoundType, list[j])).GetGameObject();
						FVRFireArmRound component = gameObject.GetComponent<FVRFireArmRound>();
						Chambers[j].SetRound(component, false);
					}
				}
			}
			if (f.TryGetValue("ChamberRotationConfig", out value))
			{
				string[] array3 = value.Split(new char[1] { ';' });
				List<Quaternion> list2 = new List<Quaternion>();
				string[] array4 = array3;
				foreach (string text2 in array4)
				{
					string[] array5 = text2.Split(new char[1] { ',' });
					list2.Add(new Quaternion(float.Parse(array5[0]), float.Parse(array5[1]), float.Parse(array5[2]), float.Parse(array5[3])));
				}
				for (int l = 0; l < Chambers.Length; l++)
				{
					((Component)Chambers[l]).transform.localRotation = list2[l];
				}
			}
		}

		[ContextMenu("Copy existing Attachment's values")]
		public void CopyAttachment()
		{
			FVRFireArmAttachment[] components = ((Component)this).GetComponents<FVRFireArmAttachment>();
			FVRFireArmAttachment val = components.Single((FVRFireArmAttachment c) => (Object)(object)c != (Object)(object)this);
			val.AttachmentInterface.Attachment = (FVRFireArmAttachment)(object)this;
			val.Sensor.Attachment = (FVRFireArmAttachment)(object)this;
			this.CopyComponent<FVRFireArmAttachment>((Component)(object)this, val);
		}

		public T CopyComponent<T>(Component target, T reference) where T : Component
		{
			Type type = ((object)reference).GetType();
			BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
			PropertyInfo[] properties = type.GetProperties(bindingAttr);
			PropertyInfo[] array = properties;
			foreach (PropertyInfo propertyInfo in array)
			{
				if (propertyInfo.CanWrite)
				{
					try
					{
						propertyInfo.SetValue(target, propertyInfo.GetValue(reference, null), null);
					}
					catch
					{
					}
				}
			}
			FieldInfo[] fields = type.GetFields(bindingAttr);
			FieldInfo[] array2 = fields;
			foreach (FieldInfo fieldInfo in array2)
			{
				fieldInfo.SetValue(target, fieldInfo.GetValue(reference));
			}
			return (T)(object)((target is T) ? target : null);
		}
	}
	public class DirectionalFireArmChamber : FVRFireArmChamber
	{
		private static List<FVRFireArmChamber> _exsitingDirectionalFireArmChambers;

		static DirectionalFireArmChamber()
		{
			_exsitingDirectionalFireArmChambers = new List<FVRFireArmChamber>();
			Harmony.CreateAndPatchAll(typeof(DirectionalFireArmChamber), (string)null);
		}

		public override void Awake()
		{
			((FVRFireArmChamber)this).Awake();
			_exsitingDirectionalFireArmChambers.Add((FVRFireArmChamber)(object)this);
		}

		public override void OnDestroy()
		{
			_exsitingDirectionalFireArmChambers.Remove((FVRFireArmChamber)(object)this);
			((FVRInteractiveObject)this).OnDestroy();
		}

		[HarmonyPatch(typeof(FVRFireArmRound), "Chamber")]
		[HarmonyPrefix]
		public static void SetRoundPatch(FVRFireArmRound __instance, FVRFireArmChamber c)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			if (_exsitingDirectionalFireArmChambers.Contains(c))
			{
				float num = Vector3.Angle(((Component)__instance).transform.forward, ((Component)c).transform.forward);
				if (num > 90f)
				{
					((Component)c).transform.Rotate(180f, 0f, 0f);
				}
			}
		}

		[ContextMenu("Copy existing Chmaber's values")]
		public void CopyChamber()
		{
			FVRFireArmChamber reference = ((Component)this).GetComponents<FVRFireArmChamber>().Single((FVRFireArmChamber c) => (Object)(object)c != (Object)(object)this);
			this.CopyComponent<FVRFireArmChamber>((Component)(object)this, reference);
		}

		public T CopyComponent<T>(Component target, T reference) where T : Component
		{
			Type type = ((object)reference).GetType();
			BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
			PropertyInfo[] properties = type.GetProperties(bindingAttr);
			PropertyInfo[] array = properties;
			foreach (PropertyInfo propertyInfo in array)
			{
				if (propertyInfo.CanWrite)
				{
					try
					{
						propertyInfo.SetValue(target, propertyInfo.GetValue(reference, null), null);
					}
					catch
					{
					}
				}
			}
			FieldInfo[] fields = type.GetFields(bindingAttr);
			FieldInfo[] array2 = fields;
			foreach (FieldInfo fieldInfo in array2)
			{
				fieldInfo.SetValue(target, fieldInfo.GetValue(reference));
			}
			return (T)(object)((target is T) ? target : null);
		}
	}
}
public class OrientationAxis : MonoBehaviour
{
	public enum AxisEnum
	{
		None = -1,
		X,
		Y,
		Z,
		XY,
		XZ,
		YZ,
		XYZ
	}

	public AxisEnum axis = AxisEnum.None;

	public Transform directionObject;

	public Vector3 worldDirection = Vector3.up;

	private void Update()
	{
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0117: Unknown result type (might be due to invalid IL or missing references)
		//IL_0118: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)directionObject.parent == (Object)null))
		{
			Vector3 val = worldDirection;
			Quaternion rotation = directionObject.parent.rotation;
			Vector3 eulerAngles = ((Quaternion)(ref rotation)).eulerAngles;
			switch (axis)
			{
			case AxisEnum.X:
				val.y = eulerAngles.y;
				val.z = eulerAngles.z;
				break;
			case AxisEnum.Y:
				val.x = eulerAngles.x;
				val.z = eulerAngles.z;
				break;
			case AxisEnum.Z:
				val.x = eulerAngles.x;
				val.y = eulerAngles.y;
				break;
			case AxisEnum.XY:
				val.z = eulerAngles.z;
				break;
			case AxisEnum.XZ:
				val.y = eulerAngles.y;
				break;
			case AxisEnum.YZ:
				val.x = eulerAngles.x;
				break;
			}
			directionObject.rotation = Quaternion.Euler(val);
		}
	}
}
public class AutoRotate : MonoBehaviour
{
	public float m_Speed = 30f;

	private void Update()
	{
		float num = Time.deltaTime * m_Speed;
		((Component)this).transform.Rotate(num, num, 0f);
	}
}
public class Demo : MonoBehaviour
{
	private void Start()
	{
		QualitySettings.antiAliasing = 8;
	}

	private void OnGUI()
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		GUI.Box(new Rect(10f, 10f, 150f, 25f), "Heat Wave Demo");
	}
}
[RequireComponent(typeof(Camera))]
public class FreeCamera : MonoBehaviour
{
	public float m_MoveSpeed = 0f;

	public float m_RotateSpeed = 0f;

	public KeyCode m_ForwardButton = (KeyCode)119;

	public KeyCode m_BackwardButton = (KeyCode)115;

	public KeyCode m_RightButton = (KeyCode)100;

	public KeyCode m_LeftButton = (KeyCode)97;

	public KeyCode m_UpButton = (KeyCode)113;

	public KeyCode m_DownButton = (KeyCode)101;

	private void Update()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_0091: Unknown result type (might be due to invalid IL or missing references)
		//IL_009e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_0144: Unknown result type (might be due to invalid IL or missing references)
		Vector3 moveTo = Vector3.zero;
		Move(m_ForwardButton, ref moveTo, ((Component)this).transform.forward);
		Move(m_BackwardButton, ref moveTo, -((Component)this).transform.forward);
		Move(m_RightButton, ref moveTo, ((Component)this).transform.right);
		Move(m_LeftButton, ref moveTo, -((Component)this).transform.right);
		Move(m_UpButton, ref moveTo, ((Component)this).transform.up);
		Move(m_DownButton, ref moveTo, -((Component)this).transform.up);
		Transform transform = ((Component)this).transform;
		transform.position += moveTo * m_MoveSpeed * Time.deltaTime;
		if (Input.GetMouseButton(0))
		{
			Vector3 eulerAngles = ((Component)this).transform.eulerAngles;
			eulerAngles.x += (0f - Input.GetAxis("Mouse Y")) * 359f * m_RotateSpeed;
			eulerAngles.y += Input.GetAxis("Mouse X") * 359f * m_RotateSpeed;
			((Component)this).transform.eulerAngles = eulerAngles;
		}
	}

	private void Move(KeyCode key, ref Vector3 moveTo, Vector3 dir)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		if (Input.GetKey(key))
		{
			moveTo = dir;
		}
	}
}
[RequireComponent(typeof(Camera))]
public class HeatWave : MonoBehaviour
{
	[Range(0.003f, 0.02f)]
	public float m_Strength = 0.01f;

	public Material m_MatHeatWave;

	public bool m_ShowInternalMaps = false;

	[Header("Internal")]
	private LayerMask m_LmHeatWave;

	public Shader m_SdrDepthOnly;

	public RenderTexture m_RTMask;

	public Camera m_RTCamera;

	public GameObject m_RTCameraGo;

	private void Start()
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Expected O, but got Unknown
		if (!SystemInfo.supportsImageEffects)
		{
			((Behaviour)this).enabled = false;
			return;
		}
		m_LmHeatWave = LayerMask.op_Implicit(LayerMask.NameToLayer("TransparentFX"));
		m_RTMask = new RenderTexture(Screen.width, Screen.height, 16);
		((Object)m_RTMask).hideFlags = (HideFlags)52;
		m_SdrDepthOnly = Shader.Find("Heat Wave/Depth Only");
	}

	private void Update()
	{
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Expected O, but got Unknown
		Camera main = Camera.main;
		if ((Object)(object)m_RTCamera == (Object)null)
		{
			m_RTCameraGo = new GameObject("Mask Camera", new Type[1] { typeof(Camera) });
			((Object)m_RTCameraGo).hideFlags = (HideFlags)52;
			m_RTCamera = m_RTCameraGo.GetComponent<Camera>();
		}
		m_RTCamera.CopyFrom(main);
		((Behaviour)m_RTCamera).enabled = false;
		m_RTCamera.targetTexture = m_RTMask;
		m_RTCamera.cullingMask = ~(1 << LayerMask.op_Implicit(m_LmHeatWave));
		m_RTCamera.clearFlags = (CameraClearFlags)2;
		m_RTCamera.backgroundColor = new Color(0.5f, 0.5f, 1f);
		m_RTCamera.RenderWithShader(m_SdrDepthOnly, "");
		m_RTCamera.cullingMask = 1 << LayerMask.op_Implicit(m_LmHeatWave);
		m_RTCamera.clearFlags = (CameraClearFlags)4;
		m_RTCamera.Render();
	}

	private void OnDisable()
	{
		if (Object.op_Implicit((Object)(object)m_RTCamera))
		{
			Object.DestroyImmediate((Object)(object)m_RTCamera);
			m_RTCamera = null;
		}
		if (Object.op_Implicit((Object)(object)m_RTCameraGo))
		{
			Object.DestroyImmediate((Object)(object)m_RTCameraGo);
			m_RTCameraGo = null;
		}
	}

	private void OnRenderImage(RenderTexture src, RenderTexture dst)
	{
		m_MatHeatWave.SetFloat("_Strength", m_Strength);
		m_MatHeatWave.SetTexture("_DistortionTex", (Texture)(object)m_RTMask);
		Graphics.Blit((Texture)(object)src, dst, m_MatHeatWave);
	}

	private void OnGUI()
	{
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		if (m_ShowInternalMaps)
		{
			GUI.DrawTextureWithTexCoords(new Rect(10f, 10f, 128f, 128f), (Texture)(object)m_RTMask, new Rect(0f, 0f, 1f, 1f));
		}
	}
}
namespace Meat_banono.Meats_ModulAR2_Magazines
{
	[BepInPlugin("Meat_banono.Meats_ModulAR2_Magazines", "Meats_ModulAR2_Magazines", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	[BepInDependency("h3vr.OpenScripts2", "2.2.0")]
	[BepInDependency("nrgill28.Sodalite", "1.3.6")]
	public class Meats_ModulAR2_MagazinesPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Meat_banono.Meats_ModulAR2_Magazines");
			OtherLoader.RegisterDirectLoad(BasePath, "Meat_banono.Meats_ModulAR2_Magazines", "", "", "modular2magazines", "");
			GameAPI.PreloadAllAssets(Path.Combine(BasePath, "mw_meats_modular2_magazines"));
		}
	}
}