Decompiled source of Tasco ProPoint 1x42 v1.0.1
Tasco_ProPoint_1x42.dll
Decompiled 7 months ago
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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using LuxWater; using OtherLoader; using Sodalite.Api; using Sodalite.Utilities; using UnityEditor; using UnityEngine; using UnityEngine.AI; using UnityEngine.Events; using UnityEngine.Profiling; using UnityEngine.Rendering; using UnityEngine.UI; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace LuxWater.Demo { public class LuxWater_ExtendedFlycam : MonoBehaviour { public float cameraSensitivity = 90f; public float climbSpeed = 4f; public float normalMoveSpeed = 10f; public float slowMoveFactor = 0.25f; public float fastMoveFactor = 3f; private float rotationX = 0f; private float rotationY = 0f; private bool isOrtho = false; private Camera cam; private void Start() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) rotationX = ((Component)this).transform.eulerAngles.y; cam = ((Component)this).GetComponent<Camera>(); if ((Object)(object)cam != (Object)null) { isOrtho = cam.orthographic; } } private void Update() { //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_02e7: Unknown result type (might be due to invalid IL or missing references) //IL_02f2: Unknown result type (might be due to invalid IL or missing references) //IL_02fd: Unknown result type (might be due to invalid IL or missing references) //IL_0303: Unknown result type (might be due to invalid IL or missing references) //IL_0308: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Unknown result type (might be due to invalid IL or missing references) //IL_0327: Unknown result type (might be due to invalid IL or missing references) //IL_0332: Unknown result type (might be due to invalid IL or missing references) //IL_033d: Unknown result type (might be due to invalid IL or missing references) //IL_0343: Unknown result type (might be due to invalid IL or missing references) //IL_0348: Unknown result type (might be due to invalid IL or missing references) //IL_0256: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Unknown result type (might be due to invalid IL or missing references) //IL_026c: Unknown result type (might be due to invalid IL or missing references) //IL_027b: Unknown result type (might be due to invalid IL or missing references) //IL_0281: Unknown result type (might be due to invalid IL or missing references) //IL_0286: Unknown result type (might be due to invalid IL or missing references) //IL_0298: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Unknown result type (might be due to invalid IL or missing references) //IL_02bd: Unknown result type (might be due to invalid IL or missing references) //IL_02c3: Unknown result type (might be due to invalid IL or missing references) //IL_02c8: Unknown result type (might be due to invalid IL or missing references) float deltaTime = Time.deltaTime; rotationX += Input.GetAxis("Mouse X") * cameraSensitivity * deltaTime; rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity * deltaTime; rotationY = Mathf.Clamp(rotationY, -90f, 90f); Quaternion val = Quaternion.AngleAxis(rotationX, Vector3.up); val *= Quaternion.AngleAxis(rotationY, Vector3.left); ((Component)this).transform.localRotation = Quaternion.Slerp(((Component)this).transform.localRotation, val, deltaTime * 6f); if (Input.GetKey((KeyCode)304) || Input.GetKey((KeyCode)303)) { Transform transform = ((Component)this).transform; transform.position += ((Component)this).transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Vertical") * deltaTime; Transform transform2 = ((Component)this).transform; transform2.position += ((Component)this).transform.right * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Horizontal") * deltaTime; } else if (Input.GetKey((KeyCode)306) || Input.GetKey((KeyCode)305)) { Transform transform3 = ((Component)this).transform; transform3.position += ((Component)this).transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Vertical") * deltaTime; Transform transform4 = ((Component)this).transform; transform4.position += ((Component)this).transform.right * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Horizontal") * deltaTime; } else { if (isOrtho) { Camera obj = cam; obj.orthographicSize *= 1f - Input.GetAxis("Vertical") * deltaTime; } else { Transform transform5 = ((Component)this).transform; transform5.position += ((Component)this).transform.forward * normalMoveSpeed * Input.GetAxis("Vertical") * deltaTime; } Transform transform6 = ((Component)this).transform; transform6.position += ((Component)this).transform.right * normalMoveSpeed * Input.GetAxis("Horizontal") * deltaTime; } if (Input.GetKey((KeyCode)113)) { Transform transform7 = ((Component)this).transform; transform7.position -= ((Component)this).transform.up * climbSpeed * deltaTime; } if (Input.GetKey((KeyCode)101)) { Transform transform8 = ((Component)this).transform; transform8.position += ((Component)this).transform.up * climbSpeed * deltaTime; } } } } public class LuxWater_SetToGerstnerHeight : MonoBehaviour { public Material WaterMaterial; public Vector3 Damping = new Vector3(0.3f, 1f, 0.3f); public float TimeOffset = 0f; public bool UpdateWaterMaterialPerFrame = false; [Space(8f)] public bool AddCircleAnim = false; public float Radius = 6f; public float Speed = 1f; [Space(8f)] public Transform[] ManagedWaterProjectors; [Header("Debug")] public float MaxDisp; private Transform trans; private LuxWaterUtils.GersterWavesDescription Description; private bool ObjectIsVisible = false; private Vector3 Offset = Vector3.zero; private void Start() { trans = ((Component)this).transform; LuxWaterUtils.GetGersterWavesDescription(ref Description, WaterMaterial); } private void OnBecameVisible() { ObjectIsVisible = true; } private void OnBecameInvisible() { ObjectIsVisible = false; } private void LateUpdate() { //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) if ((!ObjectIsVisible && !AddCircleAnim) || (Object)(object)WaterMaterial == (Object)null) { return; } if (UpdateWaterMaterialPerFrame) { LuxWaterUtils.GetGersterWavesDescription(ref Description, WaterMaterial); } Vector3 position = trans.position; position -= Offset; if (AddCircleAnim) { position.x += Mathf.Sin(Time.time * Speed) * Time.deltaTime * Radius; position.z += Mathf.Cos(Time.time * Speed) * Time.deltaTime * Radius; } int num = ManagedWaterProjectors.Length; if (num > 0) { for (int i = 0; i != num; i++) { Vector3 position2 = ManagedWaterProjectors[i].position; position2.x = position.x; position2.z = position.z; ManagedWaterProjectors[i].position = position2; } } Offset = LuxWaterUtils.GetGestnerDisplacement(position, Description, TimeOffset); float magnitude = ((Vector3)(ref Offset)).magnitude; if (magnitude > MaxDisp) { MaxDisp = magnitude; } ref Vector3 offset = ref Offset; offset.x += Offset.x * Damping.x; ref Vector3 offset2 = ref Offset; offset2.y += Offset.y * Damping.y; ref Vector3 offset3 = ref Offset; offset3.z += Offset.z * Damping.z; trans.position = position + Offset; } } public class LuxWater_WaterVolumeListener : MonoBehaviour { private void OnEnable() { LuxWater_WaterVolume.OnEnterWaterVolume += Enter; LuxWater_WaterVolume.OnExitWaterVolume += Exit; } private void OnDisable() { LuxWater_WaterVolume.OnEnterWaterVolume -= Enter; LuxWater_WaterVolume.OnExitWaterVolume -= Exit; } private void Enter() { Debug.Log((object)"Entered."); } private void Exit() { Debug.Log((object)"Exited."); } } namespace LuxWater { [ExecuteInEditMode] [RequireComponent(typeof(Camera))] public class LuxWater_CameraDepthMode : MonoBehaviour { public bool GrabDepthTexture = false; private Camera cam; private Material CopyDepthMat; private RenderTextureFormat format; private Dictionary<Camera, CommandBuffer> m_cmdBuffer = new Dictionary<Camera, CommandBuffer>(); private bool CamCallBackAdded = false; [HideInInspector] public bool ShowShaderWarning = true; private void OnEnable() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Invalid comparison between Unknown and I4 //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Expected O, but got Unknown //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Expected O, but got Unknown //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Expected O, but got Unknown //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) cam = ((Component)this).GetComponent<Camera>(); Camera obj = cam; obj.depthTextureMode = (DepthTextureMode)(obj.depthTextureMode | 1); if ((int)SystemInfo.graphicsDeviceType == 16) { Camera.onPreCull = (CameraCallback)Delegate.Combine((Delegate?)(object)Camera.onPreCull, (Delegate?)new CameraCallback(OnPrecull)); CamCallBackAdded = true; CopyDepthMat = new Material(Shader.Find("Hidden/Lux Water/CopyDepth")); format = (RenderTextureFormat)14; if (!SystemInfo.SupportsRenderTextureFormat(format)) { format = (RenderTextureFormat)15; } if (!SystemInfo.SupportsRenderTextureFormat(format)) { format = (RenderTextureFormat)2; } } } private void OnDisable() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Expected O, but got Unknown if (CamCallBackAdded) { Camera.onPreCull = (CameraCallback)Delegate.Remove((Delegate?)(object)Camera.onPreCull, (Delegate?)new CameraCallback(OnPrecull)); foreach (KeyValuePair<Camera, CommandBuffer> item in m_cmdBuffer) { if ((Object)(object)item.Key != (Object)null) { item.Key.RemoveCommandBuffer((CameraEvent)7, item.Value); } } m_cmdBuffer.Clear(); } ShowShaderWarning = true; } private void OnPrecull(Camera camera) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Invalid comparison between Unknown and I4 //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Invalid comparison between Unknown and I4 //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Expected O, but got Unknown if (!GrabDepthTexture) { return; } RenderingPath actualRenderingPath = cam.actualRenderingPath; if ((int)actualRenderingPath == 3 && (int)SystemInfo.graphicsDeviceType == 16) { if (!m_cmdBuffer.TryGetValue(camera, out var value)) { value = new CommandBuffer(); value.name = "Lux Water Grab Depth"; camera.AddCommandBuffer((CameraEvent)14, value); m_cmdBuffer[camera] = value; } value.Clear(); int pixelWidth = camera.pixelWidth; int pixelHeight = camera.pixelHeight; int num = Shader.PropertyToID("_Lux_GrabbedDepth"); value.GetTemporaryRT(num, pixelWidth, pixelHeight, 0, (FilterMode)0, format, (RenderTextureReadWrite)1); value.Blit(RenderTargetIdentifier.op_Implicit((BuiltinRenderTextureType)1), RenderTargetIdentifier.op_Implicit(num), CopyDepthMat, 0); value.ReleaseTemporaryRT(num); return; } GrabDepthTexture = false; foreach (KeyValuePair<Camera, CommandBuffer> item in m_cmdBuffer) { if ((Object)(object)item.Key != (Object)null) { item.Key.RemoveCommandBuffer((CameraEvent)7, item.Value); } } m_cmdBuffer.Clear(); ShowShaderWarning = true; } } public class LuxWater_HelpBtn : PropertyAttribute { public string URL; public LuxWater_HelpBtn(string URL) { this.URL = URL; } } [CustomPropertyDrawer(typeof(LuxWater_HelpBtn))] public class LuxWater_HelpBtnDrawer : DecoratorDrawer { private static string baseURL = "https://docs.google.com/document/d/1NDtUpVBgd3UYEI8LRNI4teFF3qm38h-u3Az-ozaaOX0/view#heading="; private LuxWater_HelpBtn help => (LuxWater_HelpBtn)(object)((DecoratorDrawer)this).attribute; public override float GetHeight() { return ((DecoratorDrawer)this).GetHeight() + 2f; } public override void OnGUI(Rect position) { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Expected O, but got Unknown //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Expected O, but got Unknown //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) Color blue = default(Color); ((Color)(ref blue))..ctor(0.3f, 0.47f, 1f, 1f); if (!EditorGUIUtility.isProSkin) { blue = Color.blue; } GUIStyle val = new GUIStyle(EditorStyles.miniButton); val.padding = new RectOffset(0, 0, 2, 2); val.normal.background = null; val.normal.textColor = blue; val.onNormal.textColor = blue; val.active.textColor = blue; val.onActive.textColor = blue; val.focused.textColor = blue; val.onFocused.textColor = blue; ((Rect)(ref position)).x = ((Rect)(ref position)).x + ((Rect)(ref position)).width - 30f; ((Rect)(ref position)).width = 30f; if (GUI.Button(position, "Help", val)) { Application.OpenURL(baseURL + help.URL); } } } public class LuxWater_InfiniteOcean : MonoBehaviour { [Space(6f)] [LuxWater_HelpBtn("h.c1utuz9up55r")] public Camera MainCam; public float GridSize = 10f; private Transform trans; private Transform camTrans; private void OnEnable() { trans = ((Component)this).GetComponent<Transform>(); } private void LateUpdate() { //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)MainCam == (Object)null) { Camera main = Camera.main; if ((Object)(object)main == (Object)null) { return; } MainCam = main; } if ((Object)(object)camTrans == (Object)null) { camTrans = ((Component)MainCam).transform; } Vector3 position = camTrans.position; Vector3 position2 = trans.position; Vector3 lossyScale = trans.lossyScale; Vector2 val = default(Vector2); ((Vector2)(ref val))..ctor(GridSize * lossyScale.x, GridSize * lossyScale.z); float num = (float)Math.Round(position.x / val.x); float num2 = val.x * num; num = (float)Math.Round(position.z / val.y); float num3 = val.y * num; position2.x = num2 + position2.x % val.x; position2.z = num3 + position2.z % val.y; trans.position = position2; } } [ExecuteInEditMode] public class LuxWater_PlanarReflection : MonoBehaviour { public enum ReflectionResolution { Full = 1, Half = 2, Quarter = 4, Eighth = 8 } public enum NumberOfShadowCascades { One = 1, Two = 2, Four = 4 } [Space(6f)] [LuxWater_HelpBtn("h.5c3jy4qfh163")] public bool UpdateSceneView = true; [Space(5f)] public bool isMaster = false; public Material[] WaterMaterials; [Space(5f)] public LayerMask reflectionMask = LayerMask.op_Implicit(-1); public ReflectionResolution Resolution = ReflectionResolution.Half; public Color clearColor = Color.black; public bool reflectSkybox = true; [Space(5f)] public bool disablePixelLights = false; [Space(5f)] public bool renderShadows = true; public float shadowDistance = 0f; public NumberOfShadowCascades ShadowCascades = NumberOfShadowCascades.One; [Space(5f)] public float WaterSurfaceOffset = 0f; public float clipPlaneOffset = 0.07f; private string reflectionSampler = "_LuxWater_ReflectionTex"; private Vector3 m_Oldpos; private Camera m_ReflectionCamera; private Material m_SharedMaterial; private Dictionary<Camera, bool> m_HelperCameras; private RenderTexture m_reflectionMap; private void OnEnable() { ((Component)this).gameObject.layer = LayerMask.NameToLayer("Water"); Renderer component = ((Component)this).GetComponent<Renderer>(); if ((Object)(object)component != (Object)null) { m_SharedMaterial = ((Component)this).GetComponent<Renderer>().sharedMaterial; } } private void OnDisable() { if ((Object)(object)m_ReflectionCamera != (Object)null) { Object.DestroyImmediate((Object)(object)m_ReflectionCamera.targetTexture); Object.DestroyImmediate((Object)(object)m_ReflectionCamera); } if (m_HelperCameras != null) { m_HelperCameras.Clear(); } } private Camera CreateReflectionCameraFor(Camera cam) { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Expected O, but got Unknown //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) string text = ((Object)((Component)this).gameObject).name + "Reflection" + ((Object)cam).name; GameObject val = GameObject.Find(text); if (!Object.op_Implicit((Object)(object)val)) { val = new GameObject(text, new Type[1] { typeof(Camera) }); ((Object)val).hideFlags = (HideFlags)61; } if (!Object.op_Implicit((Object)(object)val.GetComponent(typeof(Camera)))) { val.AddComponent(typeof(Camera)); } Camera component = val.GetComponent<Camera>(); component.backgroundColor = clearColor; component.clearFlags = (CameraClearFlags)(reflectSkybox ? 1 : 2); SetStandardCameraParameter(component, reflectionMask); if (!Object.op_Implicit((Object)(object)component.targetTexture)) { component.targetTexture = CreateTextureFor(cam); } return component; } private void SetStandardCameraParameter(Camera cam, LayerMask mask) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) cam.cullingMask = LayerMask.op_Implicit(mask) & ~(1 << LayerMask.NameToLayer("Water")); cam.backgroundColor = Color.black; ((Behaviour)cam).enabled = false; } private RenderTexture CreateTextureFor(Camera cam) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown int num = Mathf.FloorToInt((float)(cam.pixelWidth / (int)Resolution)); int num2 = Mathf.FloorToInt((float)(cam.pixelHeight / (int)Resolution)); RenderTexture val = new RenderTexture(num, num2, 24); ((Object)val).hideFlags = (HideFlags)52; return val; } public void RenderHelpCameras(Camera currentCam) { if (m_HelperCameras == null) { m_HelperCameras = new Dictionary<Camera, bool>(); } if (!m_HelperCameras.ContainsKey(currentCam)) { m_HelperCameras.Add(currentCam, value: false); } if (((Object.op_Implicit((Object)(object)SceneView.currentDrawingSceneView) && (Object)(object)SceneView.currentDrawingSceneView.camera == (Object)(object)Camera.current) || !m_HelperCameras[currentCam]) && !((Object)currentCam).name.Contains("Reflection Probes")) { if (!Object.op_Implicit((Object)(object)m_ReflectionCamera)) { m_ReflectionCamera = CreateReflectionCameraFor(currentCam); } RenderReflectionFor(currentCam, m_ReflectionCamera); m_HelperCameras[currentCam] = true; } } public void LateUpdate() { if (m_HelperCameras != null) { m_HelperCameras.Clear(); } } public void WaterTileBeingRendered(Transform tr, Camera currentCam) { RenderHelpCameras(currentCam); if (Object.op_Implicit((Object)(object)m_ReflectionCamera) && Object.op_Implicit((Object)(object)m_SharedMaterial)) { m_SharedMaterial.SetTexture(reflectionSampler, (Texture)(object)m_ReflectionCamera.targetTexture); } } public void OnWillRenderObject() { WaterTileBeingRendered(((Component)this).transform, Camera.current); } private void RenderReflectionFor(Camera cam, Camera reflectCamera) { //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01dd: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Unknown result type (might be due to invalid IL or missing references) //IL_01f8: Unknown result type (might be due to invalid IL or missing references) //IL_01fd: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Unknown result type (might be due to invalid IL or missing references) //IL_020b: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_0221: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Unknown result type (might be due to invalid IL or missing references) //IL_022c: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_023c: Unknown result type (might be due to invalid IL or missing references) //IL_0249: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_026c: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)reflectCamera) || (Object.op_Implicit((Object)(object)m_SharedMaterial) && !m_SharedMaterial.HasProperty(reflectionSampler))) { return; } int num = Mathf.FloorToInt((float)(cam.pixelWidth / (int)Resolution)); int num2 = Mathf.FloorToInt((float)(cam.pixelHeight / (int)Resolution)); if (((Texture)reflectCamera.targetTexture).width != num || ((Texture)reflectCamera.targetTexture).height != num2) { Object.DestroyImmediate((Object)(object)reflectCamera.targetTexture); reflectCamera.targetTexture = CreateTextureFor(cam); } reflectCamera.cullingMask = LayerMask.op_Implicit(reflectionMask) & ~(1 << LayerMask.NameToLayer("Water")); SaneCameraSettings(reflectCamera); reflectCamera.backgroundColor = clearColor; reflectCamera.clearFlags = (CameraClearFlags)(reflectSkybox ? 1 : 2); GL.invertCulling = true; Transform transform = ((Component)this).transform; Vector3 eulerAngles = ((Component)cam).transform.eulerAngles; ((Component)reflectCamera).transform.eulerAngles = new Vector3(0f - eulerAngles.x, eulerAngles.y, eulerAngles.z); ((Component)reflectCamera).transform.position = ((Component)cam).transform.position; reflectCamera.orthographic = cam.orthographic; reflectCamera.orthographicSize = cam.orthographicSize; Vector3 position = ((Component)transform).transform.position; position.y = transform.position.y + WaterSurfaceOffset; Vector3 up = ((Component)transform).transform.up; float num3 = 0f - Vector3.Dot(up, position) - clipPlaneOffset; Vector4 plane = default(Vector4); ((Vector4)(ref plane))..ctor(up.x, up.y, up.z, num3); Matrix4x4 val = Matrix4x4.zero; val = CalculateReflectionMatrix(val, plane); m_Oldpos = ((Component)cam).transform.position; Vector3 position2 = ((Matrix4x4)(ref val)).MultiplyPoint(m_Oldpos); reflectCamera.worldToCameraMatrix = cam.worldToCameraMatrix * val; Vector4 clipPlane = CameraSpacePlane(reflectCamera, position, up, 1f); Matrix4x4 projectionMatrix = cam.projectionMatrix; projectionMatrix = CalculateObliqueMatrix(projectionMatrix, clipPlane); reflectCamera.projectionMatrix = projectionMatrix; ((Component)reflectCamera).transform.position = position2; Vector3 eulerAngles2 = ((Component)cam).transform.eulerAngles; ((Component)reflectCamera).transform.eulerAngles = new Vector3(0f - eulerAngles2.x, eulerAngles2.y, eulerAngles2.z); int pixelLightCount = QualitySettings.pixelLightCount; if (disablePixelLights) { QualitySettings.pixelLightCount = 0; } float num4 = QualitySettings.shadowDistance; int shadowCascades = QualitySettings.shadowCascades; if (!renderShadows) { QualitySettings.shadowDistance = 0f; } else if (shadowDistance > 0f) { QualitySettings.shadowDistance = shadowDistance; } QualitySettings.shadowCascades = (int)ShadowCascades; reflectCamera.Render(); GL.invertCulling = false; if (disablePixelLights) { QualitySettings.pixelLightCount = pixelLightCount; } if (!renderShadows || shadowDistance > 0f) { QualitySettings.shadowDistance = num4; } QualitySettings.shadowCascades = shadowCascades; if (isMaster) { for (int i = 0; i < WaterMaterials.Length; i++) { WaterMaterials[i].SetTexture(reflectionSampler, (Texture)(object)reflectCamera.targetTexture); } } } private void SaneCameraSettings(Camera helperCam) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) helperCam.depthTextureMode = (DepthTextureMode)0; helperCam.backgroundColor = Color.black; helperCam.clearFlags = (CameraClearFlags)2; helperCam.renderingPath = (RenderingPath)1; } private static Matrix4x4 CalculateObliqueMatrix(Matrix4x4 projection, Vector4 clipPlane) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) Vector4 val = ((Matrix4x4)(ref projection)).inverse * new Vector4(Sgn(clipPlane.x), Sgn(clipPlane.y), 1f, 1f); Vector4 val2 = clipPlane * (2f / Vector4.Dot(clipPlane, val)); ((Matrix4x4)(ref projection))[2] = val2.x - ((Matrix4x4)(ref projection))[3]; ((Matrix4x4)(ref projection))[6] = val2.y - ((Matrix4x4)(ref projection))[7]; ((Matrix4x4)(ref projection))[10] = val2.z - ((Matrix4x4)(ref projection))[11]; ((Matrix4x4)(ref projection))[14] = val2.w - ((Matrix4x4)(ref projection))[15]; return projection; } private static Matrix4x4 CalculateReflectionMatrix(Matrix4x4 reflectionMat, Vector4 plane) { //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) reflectionMat.m00 = 1f - 2f * ((Vector4)(ref plane))[0] * ((Vector4)(ref plane))[0]; reflectionMat.m01 = -2f * ((Vector4)(ref plane))[0] * ((Vector4)(ref plane))[1]; reflectionMat.m02 = -2f * ((Vector4)(ref plane))[0] * ((Vector4)(ref plane))[2]; reflectionMat.m03 = -2f * ((Vector4)(ref plane))[3] * ((Vector4)(ref plane))[0]; reflectionMat.m10 = -2f * ((Vector4)(ref plane))[1] * ((Vector4)(ref plane))[0]; reflectionMat.m11 = 1f - 2f * ((Vector4)(ref plane))[1] * ((Vector4)(ref plane))[1]; reflectionMat.m12 = -2f * ((Vector4)(ref plane))[1] * ((Vector4)(ref plane))[2]; reflectionMat.m13 = -2f * ((Vector4)(ref plane))[3] * ((Vector4)(ref plane))[1]; reflectionMat.m20 = -2f * ((Vector4)(ref plane))[2] * ((Vector4)(ref plane))[0]; reflectionMat.m21 = -2f * ((Vector4)(ref plane))[2] * ((Vector4)(ref plane))[1]; reflectionMat.m22 = 1f - 2f * ((Vector4)(ref plane))[2] * ((Vector4)(ref plane))[2]; reflectionMat.m23 = -2f * ((Vector4)(ref plane))[3] * ((Vector4)(ref plane))[2]; reflectionMat.m30 = 0f; reflectionMat.m31 = 0f; reflectionMat.m32 = 0f; reflectionMat.m33 = 1f; return reflectionMat; } private static float Sgn(float a) { if (a > 0f) { return 1f; } if (a < 0f) { return -1f; } return 0f; } private Vector4 CameraSpacePlane(Camera cam, Vector3 pos, Vector3 normal, float sideSign) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) Vector3 val = pos + normal * clipPlaneOffset; Matrix4x4 worldToCameraMatrix = cam.worldToCameraMatrix; Vector3 val2 = ((Matrix4x4)(ref worldToCameraMatrix)).MultiplyPoint(val); Vector3 val3 = ((Matrix4x4)(ref worldToCameraMatrix)).MultiplyVector(normal); Vector3 val4 = ((Vector3)(ref val3)).normalized * sideSign; return new Vector4(val4.x, val4.y, val4.z, 0f - Vector3.Dot(val2, val4)); } } [ExecuteInEditMode] public class LuxWater_PlanarWaterTile : MonoBehaviour { [Space(6f)] [LuxWater_HelpBtn("h.nu6w5ylbucb7")] public LuxWater_PlanarReflection reflection; public void OnEnable() { AcquireComponents(); } private void AcquireComponents() { if (!Object.op_Implicit((Object)(object)reflection)) { if (Object.op_Implicit((Object)(object)((Component)this).transform.parent)) { reflection = ((Component)((Component)this).transform.parent).GetComponent<LuxWater_PlanarReflection>(); } else { reflection = ((Component)((Component)this).transform).GetComponent<LuxWater_PlanarReflection>(); } } } public void Update() { AcquireComponents(); } public void OnWillRenderObject() { if (Object.op_Implicit((Object)(object)reflection)) { reflection.WaterTileBeingRendered(((Component)this).transform, Camera.current); } } } public class LuxWater_Projector : MonoBehaviour { public enum ProjectorType { FoamProjector, NormalProjector } [Space(8f)] public ProjectorType Type = ProjectorType.FoamProjector; [NonSerialized] public static List<LuxWater_Projector> FoamProjectors = new List<LuxWater_Projector>(); [NonSerialized] public static List<LuxWater_Projector> NormalProjectors = new List<LuxWater_Projector>(); [NonSerialized] public Renderer m_Rend; [NonSerialized] public Material m_Mat; private bool added = false; private Vector3 origPos; private void Update() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) Vector3 position = ((Component)this).transform.position; position.y = origPos.y; } private void OnEnable() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) origPos = ((Component)this).transform.position; Renderer component = ((Component)this).GetComponent<Renderer>(); if ((Object)(object)component != (Object)null) { m_Rend = ((Component)this).GetComponent<Renderer>(); m_Mat = m_Rend.sharedMaterials[0]; m_Rend.enabled = false; if (Type == ProjectorType.FoamProjector) { FoamProjectors.Add(this); } else { NormalProjectors.Add(this); } added = true; } } private void OnDisable() { if (added) { if (Type == ProjectorType.FoamProjector) { FoamProjectors.Remove(this); } else { NormalProjectors.Remove(this); } m_Rend.enabled = true; } } } [RequireComponent(typeof(Camera))] [ExecuteInEditMode] public class LuxWater_ProjectorRenderer : MonoBehaviour { public enum BufferResolution { Full = 1, Half = 2, Quarter = 4, Eighth = 8 } [Space(8f)] public BufferResolution FoamBufferResolution = BufferResolution.Full; public BufferResolution NormalBufferResolution = BufferResolution.Full; [Space(2f)] [Header("Debug")] [Space(4f)] public bool DebugFoamBuffer = false; public bool DebugNormalBuffer = false; public bool DebugStats = false; private int drawnFoamProjectors = 0; private int drawnNormalProjectors = 0; private static CommandBuffer cb_Foam; private static CommandBuffer cb_Normals; private Camera cam; private Transform camTransform; private RenderTexture ProjectedFoam; private RenderTexture ProjectedNormals; private Texture2D defaultBump; private Bounds tempBounds; private int _LuxWater_FoamOverlayPID; private int _LuxWater_NormalOverlayPID; private Plane[] frustumPlanes = (Plane[])(object)new Plane[6]; private Material DebugMat; private Material DebugNormalMat; private void OnEnable() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown _LuxWater_FoamOverlayPID = Shader.PropertyToID("_LuxWater_FoamOverlay"); _LuxWater_NormalOverlayPID = Shader.PropertyToID("_LuxWater_NormalOverlay"); cb_Foam = new CommandBuffer(); cb_Foam.name = "Lux Water: Foam Overlay Buffer"; cb_Normals = new CommandBuffer(); cb_Normals.name = "Lux Water: Normal Overlay Buffer"; } private void OnDisable() { if ((Object)(object)ProjectedFoam != (Object)null) { Object.DestroyImmediate((Object)(object)ProjectedFoam); } if ((Object)(object)ProjectedNormals != (Object)null) { Object.DestroyImmediate((Object)(object)ProjectedNormals); } if ((Object)(object)defaultBump != (Object)null) { Object.DestroyImmediate((Object)(object)defaultBump); } if ((Object)(object)DebugMat != (Object)null) { Object.DestroyImmediate((Object)(object)DebugMat); } if (cb_Foam != null && cb_Foam.sizeInBytes > 0) { cb_Foam.Clear(); cb_Foam.Dispose(); } if (cb_Normals != null && cb_Normals.sizeInBytes > 0) { cb_Normals.Clear(); cb_Normals.Dispose(); } Shader.DisableKeyword("USINGWATERPROJECTORS"); } private void OnPreCull() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Expected O, but got Unknown //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Expected O, but got Unknown //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0243: Unknown result type (might be due to invalid IL or missing references) //IL_01ec: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Expected O, but got Unknown //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_027d: Unknown result type (might be due to invalid IL or missing references) //IL_0289: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Unknown result type (might be due to invalid IL or missing references) //IL_032f: Expected O, but got Unknown //IL_037b: Unknown result type (might be due to invalid IL or missing references) //IL_03a0: Unknown result type (might be due to invalid IL or missing references) //IL_035b: Unknown result type (might be due to invalid IL or missing references) //IL_0365: Expected O, but got Unknown //IL_03d5: Unknown result type (might be due to invalid IL or missing references) //IL_03da: Unknown result type (might be due to invalid IL or missing references) //IL_03e6: Unknown result type (might be due to invalid IL or missing references) if (!Application.isPlaying) { if ((Object)(object)defaultBump == (Object)null) { defaultBump = new Texture2D(1, 1, (TextureFormat)4, false); Texture2D obj = defaultBump; Color val = default(Color); ((Color)(ref val))..ctor(0.5f, 0.5f, 1f, 0.5f); obj.SetPixel(0, 0, ((Color)(ref val)).gamma); defaultBump.Apply(false); } Shader.SetGlobalTexture(_LuxWater_NormalOverlayPID, (Texture)(object)defaultBump); Shader.SetGlobalTexture(_LuxWater_FoamOverlayPID, (Texture)(object)Texture2D.blackTexture); return; } cam = ((Component)this).GetComponent<Camera>(); if ((Object)(object)SceneView.currentDrawingSceneView != (Object)null && (Object)(object)SceneView.currentDrawingSceneView.camera == (Object)(object)cam) { return; } int count = LuxWater_Projector.FoamProjectors.Count; int count2 = LuxWater_Projector.NormalProjectors.Count; if (count + count2 == 0) { if (cb_Foam != null) { cb_Foam.Clear(); } if (cb_Normals != null) { cb_Normals.Clear(); } Shader.DisableKeyword("USINGWATERPROJECTORS"); return; } Shader.EnableKeyword("USINGWATERPROJECTORS"); Matrix4x4 projectionMatrix = cam.projectionMatrix; Matrix4x4 worldToCameraMatrix = cam.worldToCameraMatrix; Matrix4x4 worldToProjectMatrix = projectionMatrix * worldToCameraMatrix; int pixelWidth = cam.pixelWidth; int pixelHeight = cam.pixelHeight; GeomUtil.CalculateFrustumPlanes(frustumPlanes, worldToProjectMatrix); int num = Mathf.FloorToInt((float)(pixelWidth / (int)FoamBufferResolution)); int num2 = Mathf.FloorToInt((float)(pixelHeight / (int)FoamBufferResolution)); if (!Object.op_Implicit((Object)(object)ProjectedFoam)) { ProjectedFoam = new RenderTexture(num, num2, 0, (RenderTextureFormat)0, (RenderTextureReadWrite)1); } else if (((Texture)ProjectedFoam).width != num) { Object.DestroyImmediate((Object)(object)ProjectedFoam); ProjectedFoam = new RenderTexture(num, num2, 0, (RenderTextureFormat)0, (RenderTextureReadWrite)1); } GL.PushMatrix(); GL.modelview = worldToCameraMatrix; GL.LoadProjectionMatrix(projectionMatrix); cb_Foam.Clear(); cb_Foam.SetRenderTarget(RenderTargetIdentifier.op_Implicit((Texture)(object)ProjectedFoam)); cb_Foam.ClearRenderTarget(true, true, new Color(0f, 0f, 0f, 0f), 1f); drawnFoamProjectors = 0; for (int i = 0; i < count; i++) { LuxWater_Projector luxWater_Projector = LuxWater_Projector.FoamProjectors[i]; tempBounds = luxWater_Projector.m_Rend.bounds; if (GeometryUtility.TestPlanesAABB(frustumPlanes, tempBounds)) { cb_Foam.DrawRenderer(luxWater_Projector.m_Rend, luxWater_Projector.m_Mat); drawnFoamProjectors++; } } Graphics.ExecuteCommandBuffer(cb_Foam); Shader.SetGlobalTexture(_LuxWater_FoamOverlayPID, (Texture)(object)ProjectedFoam); num = Mathf.FloorToInt((float)(pixelWidth / (int)NormalBufferResolution)); num2 = Mathf.FloorToInt((float)(pixelHeight / (int)NormalBufferResolution)); if (!Object.op_Implicit((Object)(object)ProjectedNormals)) { ProjectedNormals = new RenderTexture(num, num2, 0, (RenderTextureFormat)2, (RenderTextureReadWrite)1); } else if (((Texture)ProjectedNormals).width != num) { Object.DestroyImmediate((Object)(object)ProjectedNormals); ProjectedNormals = new RenderTexture(num, num2, 0, (RenderTextureFormat)2, (RenderTextureReadWrite)1); } cb_Normals.Clear(); cb_Normals.SetRenderTarget(RenderTargetIdentifier.op_Implicit((Texture)(object)ProjectedNormals)); cb_Normals.ClearRenderTarget(true, true, new Color(0f, 0f, 0f, 0f), 1f); drawnNormalProjectors = 0; for (int j = 0; j < count2; j++) { LuxWater_Projector luxWater_Projector2 = LuxWater_Projector.NormalProjectors[j]; tempBounds = luxWater_Projector2.m_Rend.bounds; if (GeometryUtility.TestPlanesAABB(frustumPlanes, tempBounds)) { cb_Normals.DrawRenderer(luxWater_Projector2.m_Rend, luxWater_Projector2.m_Mat); drawnNormalProjectors++; } } Graphics.ExecuteCommandBuffer(cb_Normals); Shader.SetGlobalTexture(_LuxWater_NormalOverlayPID, (Texture)(object)ProjectedNormals); GL.PopMatrix(); } private void OnDrawGizmos() { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected O, but got Unknown //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Expected O, but got Unknown //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) Camera component = ((Component)this).GetComponent<Camera>(); int num = 0; int num2 = (int)(component.aspect * 128f); if ((Object)(object)DebugMat == (Object)null) { DebugMat = new Material(Shader.Find("Hidden/LuxWater_Debug")); } if ((Object)(object)DebugNormalMat == (Object)null) { DebugNormalMat = new Material(Shader.Find("Hidden/LuxWater_DebugNormals")); } if (DebugFoamBuffer) { if ((Object)(object)ProjectedFoam == (Object)null) { return; } GL.PushMatrix(); GL.LoadPixelMatrix(0f, (float)Screen.width, (float)Screen.height, 0f); Graphics.DrawTexture(new Rect((float)num, 0f, (float)num2, 128f), (Texture)(object)ProjectedFoam, DebugMat); GL.PopMatrix(); num = num2; } if (DebugNormalBuffer && !((Object)(object)ProjectedNormals == (Object)null)) { GL.PushMatrix(); GL.LoadPixelMatrix(0f, (float)Screen.width, (float)Screen.height, 0f); Graphics.DrawTexture(new Rect((float)num, 0f, (float)num2, 128f), (Texture)(object)ProjectedNormals, DebugNormalMat); GL.PopMatrix(); } } private void OnGUI() { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) if (DebugStats) { int count = LuxWater_Projector.FoamProjectors.Count; int count2 = LuxWater_Projector.NormalProjectors.Count; TextAnchor alignment = GUI.skin.label.alignment; GUI.skin.label.alignment = (TextAnchor)3; GUI.Label(new Rect(10f, 0f, 300f, 40f), "Foam Projectors [Registered] " + count + " [Drawn] " + drawnFoamProjectors); GUI.Label(new Rect(10f, 18f, 300f, 40f), "Normal Projectors [Registered] " + count2 + " [Drawn] " + drawnNormalProjectors); GUI.skin.label.alignment = alignment; } } } public static class GeomUtil { private static Action<Plane[], Matrix4x4> _calculateFrustumPlanes_Imp; public static void CalculateFrustumPlanes(Plane[] planes, Matrix4x4 worldToProjectMatrix) { //IL_008c: Unknown result type (might be due to invalid IL or missing references) if (_calculateFrustumPlanes_Imp == null) { MethodInfo method = typeof(GeometryUtility).GetMethod("Internal_ExtractPlanes", BindingFlags.Static | BindingFlags.NonPublic, null, new Type[2] { typeof(Plane[]), typeof(Matrix4x4) }, null); if ((object)method == null) { throw new Exception("Failed to reflect internal method. Your Unity version may not contain the presumed named method in GeometryUtility."); } _calculateFrustumPlanes_Imp = Delegate.CreateDelegate(typeof(Action<Plane[], Matrix4x4>), method) as Action<Plane[], Matrix4x4>; if (_calculateFrustumPlanes_Imp == null) { throw new Exception("Failed to reflect internal method. Your Unity version may not contain the presumed named method in GeometryUtility."); } } _calculateFrustumPlanes_Imp(planes, worldToProjectMatrix); } } [RequireComponent(typeof(Camera))] public class LuxWater_UnderWaterBlur : MonoBehaviour { [Space(6f)] [LuxWater_HelpBtn("h.3a2840a53u5j")] public float blurSpread = 0.6f; public int blurDownSample = 4; public int blurIterations = 4; private Vector2[] m_offsets = (Vector2[])(object)new Vector2[4]; private Material blurMaterial; private Material blitMaterial; private LuxWater_UnderWaterRendering waterrendermanager; private bool doBlur = false; private bool initBlur = true; private void OnEnable() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown blurMaterial = new Material(Shader.Find("Hidden/Lux Water/BlurEffectConeTap")); blitMaterial = new Material(Shader.Find("Hidden/Lux Water/UnderWaterPost")); ((MonoBehaviour)this).Invoke("GetWaterrendermanagerInstance", 0f); } private void OnDisable() { if (Object.op_Implicit((Object)(object)blurMaterial)) { Object.DestroyImmediate((Object)(object)blurMaterial); } if (Object.op_Implicit((Object)(object)blitMaterial)) { Object.DestroyImmediate((Object)(object)blitMaterial); } } private void GetWaterrendermanagerInstance() { waterrendermanager = LuxWater_UnderWaterRendering.instance; } private void OnRenderImage(RenderTexture src, RenderTexture dest) { if ((Object)(object)waterrendermanager == (Object)null) { Graphics.Blit((Texture)(object)src, dest); return; } doBlur = waterrendermanager.activeWaterVolume > -1; if (doBlur || initBlur) { initBlur = false; int num = ((Texture)src).width / blurDownSample; int num2 = ((Texture)src).height / blurDownSample; RenderTexture val = RenderTexture.GetTemporary(num, num2, 0, (RenderTextureFormat)9); DownSample(src, val); for (int i = 0; i < blurIterations; i++) { RenderTexture temporary = RenderTexture.GetTemporary(num, num2, 0, (RenderTextureFormat)9); FourTapCone(val, temporary, i); RenderTexture.ReleaseTemporary(val); val = temporary; } Shader.SetGlobalTexture("_UnderWaterTex", (Texture)(object)val); Graphics.Blit((Texture)(object)src, dest, blitMaterial, 1); RenderTexture.ReleaseTemporary(val); } else { Graphics.Blit((Texture)(object)src, dest); } } private void FourTapCone(RenderTexture source, RenderTexture dest, int iteration) { float num = 0.5f + (float)iteration * blurSpread; m_offsets[0].x = 0f - num; m_offsets[0].y = 0f - num; m_offsets[1].x = 0f - num; m_offsets[1].y = num; m_offsets[2].x = num; m_offsets[2].y = num; m_offsets[3].x = num; m_offsets[3].y = 0f - num; if (iteration == 0) { Graphics.BlitMultiTap((Texture)(object)source, dest, blurMaterial, m_offsets); } else { Graphics.BlitMultiTap((Texture)(object)source, dest, blurMaterial, m_offsets); } } private void DownSample(RenderTexture source, RenderTexture dest) { float num = 1f; m_offsets[0].x = 0f - num; m_offsets[0].y = 0f - num; m_offsets[1].x = 0f - num; m_offsets[1].y = num; m_offsets[2].x = num; m_offsets[2].y = num; m_offsets[3].x = num; m_offsets[3].y = 0f - num; Graphics.BlitMultiTap((Texture)(object)source, dest, blurMaterial, m_offsets); } } [RequireComponent(typeof(Camera))] public class LuxWater_UnderWaterRendering : MonoBehaviour { public static LuxWater_UnderWaterRendering instance; [Space(6f)] [LuxWater_HelpBtn("h.d0q6uguuxpy")] public Transform Sun; [Space(4f)] public bool FindSunOnEnable = false; public string SunGoName = ""; public string SunTagName = ""; private Light SunLight; [Space(2f)] [Header("Deep Water Lighting")] [Space(4f)] public bool EnableDeepwaterLighting = false; public float DefaultWaterSurfacePosition = 0f; public float DirectionalLightingFadeRange = 64f; public float FogLightingFadeRange = 64f; [Space(2f)] [Header("Advanced Deferred Fog")] [Space(4f)] public bool EnableAdvancedDeferredFog = false; public float FogDepthShift = 1f; public float FogEdgeBlending = 0.125f; [NonSerialized] [Space(8f)] public int activeWaterVolume = -1; [NonSerialized] public List<Camera> activeWaterVolumeCameras = new List<Camera>(); [NonSerialized] public float activeGridSize = 0f; [NonSerialized] public float WaterSurfacePos = 0f; [NonSerialized] [Space(8f)] public List<int> RegisteredWaterVolumesIDs = new List<int>(); [NonSerialized] public List<LuxWater_WaterVolume> RegisteredWaterVolumes = new List<LuxWater_WaterVolume>(); private List<Mesh> WaterMeshes = new List<Mesh>(); private List<Transform> WaterTransforms = new List<Transform>(); private List<Material> WaterMaterials = new List<Material>(); private List<bool> WaterIsOnScreen = new List<bool>(); private List<bool> WaterUsesSlidingVolume = new List<bool>(); private RenderTexture UnderWaterMask; [Space(2f)] [Header("Managed transparent Materials")] [Space(4f)] public List<Material> m_aboveWatersurface = new List<Material>(); public List<Material> m_belowWatersurface = new List<Material>(); [Space(2f)] [Header("Optimize")] [Space(4f)] public ShaderVariantCollection PrewarmedShaders; public int ListCapacity = 10; [Space(2f)] [Header("Debug")] [Space(4f)] public bool enableDebug = false; [Space(8f)] private Material mat; private Material blurMaterial; private Material blitMaterial; private Camera cam; private bool UnderwaterIsSetUp = false; private Transform camTransform; private Matrix4x4 frustumCornersArray = Matrix4x4.identity; private SphericalHarmonicsL2 ambientProbe; private Vector3[] directions = (Vector3[])(object)new Vector3[1] { new Vector3(0f, 1f, 0f) }; private Color[] AmbientLightingSamples = (Color[])(object)new Color[1]; private bool DoUnderWaterRendering = false; private Matrix4x4 camProj; private Vector3[] frustumCorners = (Vector3[])(object)new Vector3[4]; private float Projection; private bool islinear = false; private Matrix4x4 WatervolumeMatrix; private int UnderWaterMaskPID; private int Lux_FrustumCornersWSPID; private int Lux_CameraWSPID; private int GerstnerEnabledPID; private int LuxWaterMask_GerstnerVertexIntensityPID; private int GerstnerVertexIntensityPID; private int LuxWaterMask_GAmplitudePID; private int GAmplitudePID; private int LuxWaterMask_GFinalFrequencyPID; private int GFinalFrequencyPID; private int LuxWaterMask_GSteepnessPID; private int GSteepnessPID; private int LuxWaterMask_GFinalSpeedPID; private int GFinalSpeedPID; private int LuxWaterMask_GDirectionABPID; private int GDirectionABPID; private int LuxWaterMask_GDirectionCDPID; private int GDirectionCDPID; private int LuxWaterMask_GerstnerSecondaryWaves; private int GerstnerSecondaryWaves; private int Lux_UnderWaterAmbientSkyLightPID; private int Lux_UnderWaterSunColorPID; private int Lux_UnderWaterSunDirPID; private int Lux_UnderWaterSunDirViewSpacePID; private int Lux_EdgeLengthPID; private int Lux_CausticsEnabledPID; private int Lux_CausticModePID; private int Lux_UnderWaterFogColorPID; private int Lux_UnderWaterFogDensityPID; private int Lux_UnderWaterFogAbsorptionCancellationPID; private int Lux_UnderWaterAbsorptionHeightPID; private int Lux_UnderWaterAbsorptionMaxHeightPID; private int Lux_MaxDirLightDepthPID; private int Lux_MaxFogLightDepthPID; private int Lux_UnderWaterAbsorptionDepthPID; private int Lux_UnderWaterAbsorptionColorStrengthPID; private int Lux_UnderWaterAbsorptionStrengthPID; private int Lux_UnderWaterUnderwaterScatteringPowerPID; private int Lux_UnderWaterUnderwaterScatteringIntensityPID; private int Lux_UnderWaterUnderwaterScatteringColorPID; private int Lux_UnderWaterUnderwaterScatteringOcclusionPID; private int Lux_UnderWaterCausticsPID; private int Lux_UnderWaterDeferredFogParams; private int CausticTexPID; private void OnEnable() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Expected O, but got Unknown //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_03fa: Unknown result type (might be due to invalid IL or missing references) //IL_0400: Invalid comparison between Unknown and I4 if ((Object)(object)instance != (Object)null) { Object.Destroy((Object)(object)this); } else { instance = this; } mat = new Material(Shader.Find("Hidden/Lux Water/WaterMask")); blurMaterial = new Material(Shader.Find("Hidden/Lux Water/BlurEffectConeTap")); blitMaterial = new Material(Shader.Find("Hidden/Lux Water/UnderWaterPost")); if ((Object)(object)cam == (Object)null) { cam = ((Component)this).GetComponent<Camera>(); } Camera obj = cam; obj.depthTextureMode = (DepthTextureMode)(obj.depthTextureMode | 1); camTransform = ((Component)cam).transform; if (FindSunOnEnable) { if (SunGoName != "") { Sun = GameObject.Find(SunGoName).transform; } else if (SunTagName != "") { Sun = GameObject.FindWithTag(SunTagName).transform; } } if (SystemInfo.usesReversedZBuffer) { Projection = -1f; } else { Projection = 1f; } UnderWaterMaskPID = Shader.PropertyToID("_UnderWaterMask"); Lux_FrustumCornersWSPID = Shader.PropertyToID("_Lux_FrustumCornersWS"); Lux_CameraWSPID = Shader.PropertyToID("_Lux_CameraWS"); GerstnerEnabledPID = Shader.PropertyToID("_GerstnerEnabled"); LuxWaterMask_GerstnerVertexIntensityPID = Shader.PropertyToID("_LuxWaterMask_GerstnerVertexIntensity"); GerstnerVertexIntensityPID = Shader.PropertyToID("_GerstnerVertexIntensity"); LuxWaterMask_GAmplitudePID = Shader.PropertyToID("_LuxWaterMask_GAmplitude"); GAmplitudePID = Shader.PropertyToID("_GAmplitude"); LuxWaterMask_GFinalFrequencyPID = Shader.PropertyToID("_LuxWaterMask_GFinalFrequency"); GFinalFrequencyPID = Shader.PropertyToID("_GFinalFrequency"); LuxWaterMask_GSteepnessPID = Shader.PropertyToID("_LuxWaterMask_GSteepness"); GSteepnessPID = Shader.PropertyToID("_GSteepness"); LuxWaterMask_GFinalSpeedPID = Shader.PropertyToID("_LuxWaterMask_GFinalSpeed"); GFinalSpeedPID = Shader.PropertyToID("_GFinalSpeed"); LuxWaterMask_GDirectionABPID = Shader.PropertyToID("_LuxWaterMask_GDirectionAB"); GDirectionABPID = Shader.PropertyToID("_GDirectionAB"); LuxWaterMask_GDirectionCDPID = Shader.PropertyToID("_LuxWaterMask_GDirectionCD"); GDirectionCDPID = Shader.PropertyToID("_GDirectionCD"); LuxWaterMask_GerstnerSecondaryWaves = Shader.PropertyToID("_LuxWaterMask_GerstnerSecondaryWaves"); GerstnerSecondaryWaves = Shader.PropertyToID("_GerstnerSecondaryWaves"); Lux_UnderWaterAmbientSkyLightPID = Shader.PropertyToID("_Lux_UnderWaterAmbientSkyLight"); Lux_UnderWaterSunColorPID = Shader.PropertyToID("_Lux_UnderWaterSunColor"); Lux_UnderWaterSunDirPID = Shader.PropertyToID("_Lux_UnderWaterSunDir"); Lux_UnderWaterSunDirViewSpacePID = Shader.PropertyToID("_Lux_UnderWaterSunDirViewSpace"); Lux_EdgeLengthPID = Shader.PropertyToID("_LuxWater_EdgeLength"); Lux_MaxDirLightDepthPID = Shader.PropertyToID("_MaxDirLightDepth"); Lux_MaxFogLightDepthPID = Shader.PropertyToID("_MaxFogLightDepth"); Lux_CausticsEnabledPID = Shader.PropertyToID("_CausticsEnabled"); Lux_CausticModePID = Shader.PropertyToID("_CausticMode"); Lux_UnderWaterFogColorPID = Shader.PropertyToID("_Lux_UnderWaterFogColor"); Lux_UnderWaterFogDensityPID = Shader.PropertyToID("_Lux_UnderWaterFogDensity"); Lux_UnderWaterFogAbsorptionCancellationPID = Shader.PropertyToID("_Lux_UnderWaterFogAbsorptionCancellation"); Lux_UnderWaterAbsorptionHeightPID = Shader.PropertyToID("_Lux_UnderWaterAbsorptionHeight"); Lux_UnderWaterAbsorptionMaxHeightPID = Shader.PropertyToID("_Lux_UnderWaterAbsorptionMaxHeight"); Lux_UnderWaterAbsorptionDepthPID = Shader.PropertyToID("_Lux_UnderWaterAbsorptionDepth"); Lux_UnderWaterAbsorptionColorStrengthPID = Shader.PropertyToID("_Lux_UnderWaterAbsorptionColorStrength"); Lux_UnderWaterAbsorptionStrengthPID = Shader.PropertyToID("_Lux_UnderWaterAbsorptionStrength"); Lux_UnderWaterUnderwaterScatteringPowerPID = Shader.PropertyToID("_Lux_UnderWaterUnderwaterScatteringPower"); Lux_UnderWaterUnderwaterScatteringIntensityPID = Shader.PropertyToID("_Lux_UnderWaterUnderwaterScatteringIntensity"); Lux_UnderWaterUnderwaterScatteringColorPID = Shader.PropertyToID("_Lux_UnderWaterUnderwaterScatteringColor"); Lux_UnderWaterUnderwaterScatteringOcclusionPID = Shader.PropertyToID("_Lux_UnderwaterScatteringOcclusion"); Lux_UnderWaterCausticsPID = Shader.PropertyToID("_Lux_UnderWaterCaustics"); Lux_UnderWaterDeferredFogParams = Shader.PropertyToID("_LuxUnderWaterDeferredFogParams"); CausticTexPID = Shader.PropertyToID("_CausticTex"); islinear = (int)QualitySettings.desiredColorSpace == 1; if ((Object)(object)PrewarmedShaders != (Object)null && !PrewarmedShaders.isWarmedUp) { PrewarmedShaders.WarmUp(); } if ((Object)(object)Sun != (Object)null) { SunLight = ((Component)Sun).GetComponent<Light>(); } RegisteredWaterVolumesIDs.Capacity = ListCapacity; RegisteredWaterVolumes.Capacity = ListCapacity; WaterMeshes.Capacity = ListCapacity; WaterTransforms.Capacity = ListCapacity; WaterMaterials.Capacity = ListCapacity; WaterIsOnScreen.Capacity = ListCapacity; WaterUsesSlidingVolume.Capacity = ListCapacity; activeWaterVolumeCameras.Capacity = 2; SetDeepwaterLighting(); SetDeferredFogParams(); } private void CleanUp() { instance = null; if ((Object)(object)UnderWaterMask != (Object)null) { UnderWaterMask.Release(); Object.Destroy((Object)(object)UnderWaterMask); } if (Object.op_Implicit((Object)(object)mat)) { Object.Destroy((Object)(object)mat); } if (Object.op_Implicit((Object)(object)blurMaterial)) { Object.Destroy((Object)(object)blurMaterial); } if (Object.op_Implicit((Object)(object)blitMaterial)) { Object.Destroy((Object)(object)blitMaterial); } Shader.DisableKeyword("LUXWATER_DEEPWATERLIGHTING"); Shader.DisableKeyword("LUXWATER_DEFERREDFOG"); } private void OnDisable() { CleanUp(); } private void OnDestroy() { CleanUp(); } private void OnValidate() { SetDeepwaterLighting(); SetDeferredFogParams(); } public void SetDeferredFogParams() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) if (EnableAdvancedDeferredFog) { Shader.EnableKeyword("LUXWATER_DEFERREDFOG"); Vector4 val = default(Vector4); ((Vector4)(ref val))..ctor((float)(DoUnderWaterRendering ? 1 : 0), FogDepthShift, FogEdgeBlending, 0f); Shader.SetGlobalVector(Lux_UnderWaterDeferredFogParams, val); } else { Shader.DisableKeyword("LUXWATER_DEFERREDFOG"); } } public void SetDeepwaterLighting() { if (EnableDeepwaterLighting) { Shader.EnableKeyword("LUXWATER_DEEPWATERLIGHTING"); if (activeWaterVolume != -1) { Shader.SetGlobalFloat("_Lux_UnderWaterWaterSurfacePos", WaterSurfacePos); } else { Shader.SetGlobalFloat("_Lux_UnderWaterWaterSurfacePos", DefaultWaterSurfacePosition); } Shader.SetGlobalFloat("_Lux_UnderWaterDirLightingDepth", DirectionalLightingFadeRange); Shader.SetGlobalFloat("_Lux_UnderWaterFogLightingDepth", FogLightingFadeRange); } else { Shader.DisableKeyword("LUXWATER_DEEPWATERLIGHTING"); } } public void RegisterWaterVolume(LuxWater_WaterVolume item, int ID, bool visible, bool SlidingVolume) { RegisteredWaterVolumesIDs.Add(ID); RegisteredWaterVolumes.Add(item); WaterMeshes.Add(item.WaterVolumeMesh); WaterMaterials.Add(((Component)((Component)item).transform).GetComponent<Renderer>().sharedMaterial); WaterTransforms.Add(((Component)item).transform); WaterIsOnScreen.Add(visible); WaterUsesSlidingVolume.Add(SlidingVolume); int num = WaterMaterials.Count - 1; Shader.SetGlobalTexture(Lux_UnderWaterCausticsPID, WaterMaterials[num].GetTexture(CausticTexPID)); SetGerstnerWaves(num); } public void DeRegisterWaterVolume(LuxWater_WaterVolume item, int ID) { int num = RegisteredWaterVolumesIDs.IndexOf(ID); if (activeWaterVolume == num) { activeWaterVolume = -1; } RegisteredWaterVolumesIDs.RemoveAt(num); RegisteredWaterVolumes.RemoveAt(num); WaterMeshes.RemoveAt(num); WaterMaterials.RemoveAt(num); WaterTransforms.RemoveAt(num); WaterIsOnScreen.RemoveAt(num); WaterUsesSlidingVolume.RemoveAt(num); } public void SetWaterVisible(int ID) { int index = RegisteredWaterVolumesIDs.IndexOf(ID); WaterIsOnScreen[index] = true; } public void SetWaterInvisible(int ID) { int index = RegisteredWaterVolumesIDs.IndexOf(ID); WaterIsOnScreen[index] = false; } public void EnteredWaterVolume(LuxWater_WaterVolume item, int ID, Camera triggerCam, float GridSize) { //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) DoUnderWaterRendering = true; int num = RegisteredWaterVolumesIDs.IndexOf(ID); if (num != activeWaterVolume) { activeWaterVolume = num; activeGridSize = GridSize; WaterSurfacePos = WaterTransforms[activeWaterVolume].position.y; for (int i = 0; i < m_aboveWatersurface.Count; i++) { m_aboveWatersurface[i].renderQueue = 2997; } for (int j = 0; j < m_belowWatersurface.Count; j++) { m_belowWatersurface[j].renderQueue = 3001; } } if (!activeWaterVolumeCameras.Contains(triggerCam)) { activeWaterVolumeCameras.Add(triggerCam); } } public void LeftWaterVolume(LuxWater_WaterVolume item, int ID, Camera triggerCam) { DoUnderWaterRendering = false; int num = RegisteredWaterVolumesIDs.IndexOf(ID); if (activeWaterVolume == num) { activeWaterVolume = -1; for (int i = 0; i < m_aboveWatersurface.Count; i++) { m_aboveWatersurface[i].renderQueue = 3000; } for (int j = 0; j < m_belowWatersurface.Count; j++) { m_belowWatersurface[j].renderQueue = 2997; } } if (activeWaterVolumeCameras.Contains(triggerCam)) { activeWaterVolumeCameras.Remove(triggerCam); } } private void OnPreCull() { SetDeferredFogParams(); RenderWaterMask(cam, SecondaryCameraRendering: false); } [ImageEffectOpaque] private void OnRenderImage(RenderTexture src, RenderTexture dest) { RenderUnderWater(src, dest, cam, SecondaryCameraRendering: false); } public void SetGerstnerWaves(int index) { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) if (WaterMaterials[index].GetFloat(GerstnerEnabledPID) == 1f) { mat.EnableKeyword("GERSTNERENABLED"); mat.SetVector(LuxWaterMask_GerstnerVertexIntensityPID, WaterMaterials[index].GetVector(GerstnerVertexIntensityPID)); mat.SetVector(LuxWaterMask_GAmplitudePID, WaterMaterials[index].GetVector(GAmplitudePID)); mat.SetVector(LuxWaterMask_GFinalFrequencyPID, WaterMaterials[index].GetVector(GFinalFrequencyPID)); mat.SetVector(LuxWaterMask_GSteepnessPID, WaterMaterials[index].GetVector(GSteepnessPID)); mat.SetVector(LuxWaterMask_GFinalSpeedPID, WaterMaterials[index].GetVector(GFinalSpeedPID)); mat.SetVector(LuxWaterMask_GDirectionABPID, WaterMaterials[index].GetVector(GDirectionABPID)); mat.SetVector(LuxWaterMask_GDirectionCDPID, WaterMaterials[index].GetVector(GDirectionCDPID)); mat.SetVector(LuxWaterMask_GerstnerSecondaryWaves, WaterMaterials[index].GetVector(GerstnerSecondaryWaves)); } else { mat.DisableKeyword("GERSTNERENABLED"); } } public void RenderWaterMask(Camera currentCamera, bool SecondaryCameraRendering) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Expected O, but got Unknown //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01f3: Unknown result type (might be due to invalid IL or missing references) //IL_01f8: Unknown result type (might be due to invalid IL or missing references) //IL_0265: Unknown result type (might be due to invalid IL or missing references) //IL_026f: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0244: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Expected O, but got Unknown //IL_0335: Unknown result type (might be due to invalid IL or missing references) //IL_0346: Unknown result type (might be due to invalid IL or missing references) //IL_034b: Unknown result type (might be due to invalid IL or missing references) //IL_0351: Unknown result type (might be due to invalid IL or missing references) //IL_0366: Unknown result type (might be due to invalid IL or missing references) //IL_036b: Unknown result type (might be due to invalid IL or missing references) //IL_0398: Unknown result type (might be due to invalid IL or missing references) //IL_03db: Unknown result type (might be due to invalid IL or missing references) //IL_043f: Unknown result type (might be due to invalid IL or missing references) //IL_0444: Unknown result type (might be due to invalid IL or missing references) //IL_0462: Unknown result type (might be due to invalid IL or missing references) //IL_0467: Unknown result type (might be due to invalid IL or missing references) //IL_0470: Unknown result type (might be due to invalid IL or missing references) //IL_0475: Unknown result type (might be due to invalid IL or missing references) //IL_0484: Unknown result type (might be due to invalid IL or missing references) //IL_0489: Unknown result type (might be due to invalid IL or missing references) //IL_052f: Unknown result type (might be due to invalid IL or missing references) //IL_058c: Unknown result type (might be due to invalid IL or missing references) //IL_05aa: Unknown result type (might be due to invalid IL or missing references) //IL_05c8: Unknown result type (might be due to invalid IL or missing references) //IL_05e6: Unknown result type (might be due to invalid IL or missing references) //IL_0604: Unknown result type (might be due to invalid IL or missing references) //IL_0622: Unknown result type (might be due to invalid IL or missing references) //IL_0640: Unknown result type (might be due to invalid IL or missing references) //IL_065e: Unknown result type (might be due to invalid IL or missing references) //IL_074c: Unknown result type (might be due to invalid IL or missing references) //IL_0805: Unknown result type (might be due to invalid IL or missing references) Shader.SetGlobalFloat("_Lux_Time", Time.timeSinceLevelLoad); currentCamera.depthTextureMode = (DepthTextureMode)(currentCamera.depthTextureMode | 1); camTransform = ((Component)currentCamera).transform; Profiler.BeginSample("Create UnderWaterMask Tex"); if (!Object.op_Implicit((Object)(object)UnderWaterMask)) { UnderWaterMask = new RenderTexture(currentCamera.pixelWidth, currentCamera.pixelHeight, 24, (RenderTextureFormat)0, (RenderTextureReadWrite)1); } else if (((Texture)UnderWaterMask).width != currentCamera.pixelWidth && !SecondaryCameraRendering) { UnderWaterMask = new RenderTexture(currentCamera.pixelWidth, currentCamera.pixelHeight, 24, (RenderTextureFormat)0, (RenderTextureReadWrite)1); } Shader.SetGlobalTexture(UnderWaterMaskPID, (Texture)(object)UnderWaterMask); Graphics.SetRenderTarget(UnderWaterMask); Profiler.EndSample(); Profiler.BeginSample("Set up Frustum Corners"); currentCamera.CalculateFrustumCorners(new Rect(0f, 0f, 1f, 1f), currentCamera.farClipPlane, currentCamera.stereoActiveEye, frustumCorners); Vector3 val = camTransform.TransformVector(frustumCorners[0]); Vector3 val2 = camTransform.TransformVector(frustumCorners[1]); Vector3 val3 = camTransform.TransformVector(frustumCorners[2]); Vector3 val4 = camTransform.TransformVector(frustumCorners[3]); ((Matrix4x4)(ref frustumCornersArray)).SetRow(0, Vector4.op_Implicit(val)); ((Matrix4x4)(ref frustumCornersArray)).SetRow(1, Vector4.op_Implicit(val4)); ((Matrix4x4)(ref frustumCornersArray)).SetRow(2, Vector4.op_Implicit(val2)); ((Matrix4x4)(ref frustumCornersArray)).SetRow(3, Vector4.op_Implicit(val3)); Shader.SetGlobalMatrix(Lux_FrustumCornersWSPID, frustumCornersArray); Shader.SetGlobalVector(Lux_CameraWSPID, Vector4.op_Implicit(camTransform.position)); Profiler.EndSample(); Profiler.BeginSample("Set up ambient lighting"); ambientProbe = RenderSettings.ambientProbe; ((SphericalHarmonicsL2)(ref ambientProbe)).Evaluate(directions, AmbientLightingSamples); if (islinear) { int lux_UnderWaterAmbientSkyLightPID = Lux_UnderWaterAmbientSkyLightPID; Color val5 = AmbientLightingSamples[0] * RenderSettings.ambientIntensity; Shader.SetGlobalColor(lux_UnderWaterAmbientSkyLightPID, ((Color)(ref val5)).linear); } else { Shader.SetGlobalColor(Lux_UnderWaterAmbientSkyLightPID, AmbientLightingSamples[0] * RenderSettings.ambientIntensity); } Profiler.EndSample(); if (activeWaterVolumeCameras.Contains(currentCamera) || !EnableAdvancedDeferredFog) { } if (activeWaterVolume > -1) { Shader.EnableKeyword("LUXWATERENABLED"); if (!EnableDeepwaterLighting) { Shader.SetGlobalFloat("_Lux_UnderWaterDirLightingDepth", WaterMaterials[activeWaterVolume].GetFloat(Lux_MaxDirLightDepthPID)); Shader.SetGlobalFloat("_Lux_UnderWaterFogLightingDepth", WaterMaterials[activeWaterVolume].GetFloat(Lux_MaxFogLightDepthPID)); } Shader.SetGlobalFloat("_Lux_UnderWaterWaterSurfacePos", WaterSurfacePos); } else { Shader.DisableKeyword("LUXWATERENABLED"); } GL.PushMatrix(); GL.Clear(true, true, Color.black, 1f); camProj = currentCamera.projectionMatrix; GL.LoadProjectionMatrix(camProj); Shader.SetGlobalVector("_WorldSpaceCameraPos", Vector4.op_Implicit(camTransform.position)); Shader.SetGlobalVector("_ProjectionParams", new Vector4(Projection, currentCamera.nearClipPlane, currentCamera.farClipPlane, 1f / currentCamera.farClipPlane)); Shader.SetGlobalVector("_ScreenParams", new Vector4((float)currentCamera.pixelWidth, (float)currentCamera.pixelHeight, 1f + 1f / (float)currentCamera.pixelWidth, 1f + 1f / (float)currentCamera.pixelHeight)); Vector2 val6 = default(Vector2); for (int i = 0; i < RegisteredWaterVolumes.Count; i++) { if ((!WaterIsOnScreen[i] && i != activeWaterVolume) || (!EnableAdvancedDeferredFog && i != activeWaterVolume)) { continue; } WatervolumeMatrix = WaterTransforms[i].localToWorldMatrix; if (WaterUsesSlidingVolume[i]) { Vector3 position = camTransform.position; Vector4 column = ((Matrix4x4)(ref WatervolumeMatrix)).GetColumn(3); Vector3 lossyScale = WaterTransforms[i].lossyScale; ((Vector2)(ref val6))..ctor(activeGridSize * lossyScale.x, activeGridSize * lossyScale.z); float num = (float)Math.Round(position.x / val6.x); float num2 = val6.x * num; num = (float)Math.Round(position.z / val6.y); float num3 = val6.y * num; column.x = num2 + column.x % val6.x; column.z = num3 + column.z % val6.y; ((Matrix4x4)(ref WatervolumeMatrix)).SetColumn(3, column); } Material val7 = WaterMaterials[i]; Profiler.BeginSample("Set up Gerstner"); if (val7.GetFloat(GerstnerEnabledPID) == 1f) { mat.EnableKeyword("GERSTNERENABLED"); mat.SetVector(LuxWaterMask_GerstnerVertexIntensityPID, val7.GetVector(GerstnerVertexIntensityPID)); mat.SetVector(LuxWaterMask_GAmplitudePID, val7.GetVector(GAmplitudePID)); mat.SetVector(LuxWaterMask_GFinalFrequencyPID, val7.GetVector(GFinalFrequencyPID)); mat.SetVector(LuxWaterMask_GSteepnessPID, val7.GetVector(GSteepnessPID)); mat.SetVector(LuxWaterMask_GFinalSpeedPID, val7.GetVector(GFinalSpeedPID)); mat.SetVector(LuxWaterMask_GDirectionABPID, val7.GetVector(GDirectionABPID)); mat.SetVector(LuxWaterMask_GDirectionCDPID, val7.GetVector(GDirectionCDPID)); mat.SetVector(LuxWaterMask_GerstnerSecondaryWaves, val7.GetVector(GerstnerSecondaryWaves)); } else { mat.DisableKeyword("GERSTNERENABLED"); } Profiler.EndSample(); Profiler.BeginSample("Draw Water Mask"); bool flag = val7.HasProperty(Lux_EdgeLengthPID) && SystemInfo.graphicsShaderLevel >= 46; if (flag) { mat.SetFloat(Lux_EdgeLengthPID, val7.GetFloat(Lux_EdgeLengthPID)); } Profiler.BeginSample("Draw Water Volume"); if (i == activeWaterVolume && activeWaterVolumeCameras.Contains(currentCamera)) { if (WaterUsesSlidingVolume[i] && flag) { mat.SetPass(5); } else { mat.SetPass(0); } Graphics.DrawMeshNow(WaterMeshes[i], WatervolumeMatrix, 0); } Profiler.EndSample(); if ((i == activeWaterVolume && activeWaterVolumeCameras.Contains(currentCamera)) || EnableAdvancedDeferredFog) { if (flag) { if (i == activeWaterVolume) { mat.SetPass(3); } else { mat.SetPass(4); } } else if (i == activeWaterVolume) { mat.SetPass(1); } else { mat.SetPass(2); } Graphics.DrawMeshNow(WaterMeshes[i], WatervolumeMatrix, 1); } Profiler.EndSample(); } GL.PopMatrix(); } public void RenderUnderWater(RenderTexture src, RenderTexture dest, Camera currentCamera, bool SecondaryCameraRendering) { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_03a5: Unknown result type (might be due to invalid IL or missing references) //IL_0372: Unknown result type (might be due to invalid IL or missing references) //IL_0377: Unknown result type (might be due to invalid IL or missing references) //IL_037a: Unknown result type (might be due to invalid IL or missing references) //IL_04d0: Unknown result type (might be due to invalid IL or missing references) //IL_04f5: Unknown result type (might be due to invalid IL or missing references) if (activeWaterVolumeCameras.Contains(currentCamera)) { if (DoUnderWaterRendering && activeWaterVolume > -1) { if (!UnderwaterIsSetUp) { if (Object.op_Implicit((Object)(object)Sun)) { Vector3 val = -Sun.forward; Color val2 = SunLight.color * SunLight.intensity; if (islinear) { val2 = ((Color)(ref val2)).linear; } Shader.SetGlobalColor(Lux_UnderWaterSunColorPID, val2 * Mathf.Clamp01(Vector3.Dot(val, Vector3.up))); Shader.SetGlobalVector(Lux_UnderWaterSunDirPID, Vector4.op_Implicit(-val)); Shader.SetGlobalVector(Lux_UnderWaterSunDirViewSpacePID, Vector4.op_Implicit(currentCamera.WorldToViewportPoint(((Component)currentCamera).transform.position - val * 1000f))); } if (WaterMaterials[activeWaterVolume].GetFloat(Lux_CausticsEnabledPID) == 1f) { blitMaterial.EnableKeyword("GEOM_TYPE_FROND"); if (WaterMaterials[activeWaterVolume].GetFloat(Lux_CausticModePID) == 1f) { blitMaterial.EnableKeyword("GEOM_TYPE_LEAF"); } else { blitMaterial.DisableKeyword("GEOM_TYPE_LEAF"); } } else { blitMaterial.DisableKeyword("GEOM_TYPE_FROND"); } if (islinear) { int lux_UnderWaterFogColorPID = Lux_UnderWaterFogColorPID; Color color = WaterMaterials[activeWaterVolume].GetColor("_Color"); Shader.SetGlobalColor(lux_UnderWaterFogColorPID, ((Color)(ref color)).linear); } else { Shader.SetGlobalColor(Lux_UnderWaterFogColorPID, WaterMaterials[activeWaterVolume].GetColor("_Color")); } Shader.SetGlobalFloat(Lux_UnderWaterFogDensityPID, WaterMaterials[activeWaterVolume].GetFloat("_Density")); Shader.SetGlobalFloat(Lux_UnderWaterFogAbsorptionCancellationPID, WaterMaterials[activeWaterVolume].GetFloat("_FogAbsorptionCancellation")); Shader.SetGlobalFloat(Lux_UnderWaterAbsorptionHeightPID, WaterMaterials[activeWaterVolume].GetFloat("_AbsorptionHeight")); Shader.SetGlobalFloat(Lux_UnderWaterAbsorptionMaxHeightPID, WaterMaterials[activeWaterVolume].GetFloat("_AbsorptionMaxHeight")); Shader.SetGlobalFloat(Lux_UnderWaterAbsorptionDepthPID, WaterMaterials[activeWaterVolume].GetFloat("_AbsorptionDepth")); Shader.SetGlobalFloat(Lux_UnderWaterAbsorptionColorStrengthPID, WaterMaterials[activeWaterVolume].GetFloat("_AbsorptionColorStrength")); Shader.SetGlobalFloat(Lux_UnderWaterAbsorptionStrengthPID, WaterMaterials[activeWaterVolume].GetFloat("_AbsorptionStrength")); Shader.SetGlobalFloat(Lux_UnderWaterUnderwaterScatteringPowerPID, WaterMaterials[activeWaterVolume].GetFloat("_ScatteringPower")); Shader.SetGlobalFloat(Lux_UnderWaterUnderwaterScatteringIntensityPID, WaterMaterials[activeWaterVolume].GetFloat("_UnderwaterScatteringIntensity")); if (islinear) { int lux_UnderWaterUnderwaterScatteringColorPID = Lux_UnderWaterUnderwaterScatteringColorPID; Color color2 = WaterMaterials[activeWaterVolume].GetColor("_TranslucencyColor"); Shader.SetGlobalColor(lux_UnderWaterUnderwaterScatteringColorPID, ((Color)(ref color2)).linear); } else { Shader.SetGlobalColor(Lux_UnderWaterUnderwaterScatteringColorPID, WaterMaterials[activeWaterVolume].GetColor("_TranslucencyColor")); } Shader.SetGlobalFloat(Lux_UnderWaterUnderwaterScatteringOcclusionPID, WaterMaterials[activeWaterVolume].GetFloat("_ScatterOcclusion")); Shader.SetGlobalTexture(Lux_UnderWaterCausticsPID, WaterMaterials[activeWaterVolume].GetTexture(CausticTexPID)); Shader.SetGlobalFloat("_Lux_UnderWaterCausticsTiling", WaterMaterials[activeWaterVolume].GetFloat("_CausticsTiling")); Shader.SetGlobalFloat("_Lux_UnderWaterCausticsScale", WaterMaterials[activeWaterVolume].GetFloat("_CausticsScale")); Shader.SetGlobalFloat("_Lux_UnderWaterCausticsSpeed", WaterMaterials[activeWaterVolume].GetFloat("_CausticsSpeed")); Shader.SetGlobalFloat("_Lux_UnderWaterCausticsTiling", WaterMaterials[activeWaterVolume].GetFloat("_CausticsTiling")); Shader.SetGlobalFloat("_Lux_UnderWaterCausticsSelfDistortion", WaterMaterials[activeWaterVolume].GetFloat("_CausticsSelfDistortion")); Shader.SetGlobalVector("_Lux_UnderWaterFinalBumpSpeed01", WaterMaterials[activeWaterVolume].GetVector("_FinalBumpSpeed01")); Shader.SetGlobalVector("_Lux_UnderWaterFogDepthAtten", WaterMaterials[activeWaterVolume].GetVector("_DepthAtten")); } Graphics.Blit((Texture)(object)src, dest, blitMaterial, 0); } else { Graphics.Blit((Texture)(object)src, dest); } } else { Graphics.Blit((Texture)(object)src, dest); } } private void OnDrawGizmos() { //IL_0078: Unknown result type (might be due to invalid IL or missing references) if (enableDebug && !((Object)(object)cam == (Object)null) && !((Object)(object)UnderWaterMask == (Object)null)) { int num = (int)(cam.aspect * 128f); GL.PushMatrix(); GL.LoadPixelMatrix(0f, (float)Screen.width, (float)Screen.height, 0f); Graphics.DrawTexture(new Rect(0f, 0f, (float)num, 128f), (Texture)(object)UnderWaterMask); GL.PopMatrix(); } } private void OnGUI() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) if (enableDebug) { TextAnchor alignment = GUI.skin.label.alignment; GUI.skin.label.alignment = (TextAnchor)3; if (activeWaterVolume == -1) { GUI.Label(new Rect(10f, 0f, 160f, 40f), "Active water volume: none\nRegistered volumes: " + RegisteredWaterVolumes.Count); } else { GUI.Label(new Rect(10f, 0f, 400f, 40f), "Active water volume: " + ((Object)((Component)((Component)RegisteredWaterVolumes[activeWaterVolume]).transform).gameObject).name + "\nRegistered volumes: " + RegisteredWaterVolumes.Count); } GUI.skin.label.alignment = alignment; } } } [RequireComponent(typeof(Camera))] public class LuxWater_UnderwaterRenderingSlave : MonoBehaviour { private LuxWater_UnderWaterRendering waterrendermanager; private bool readyToGo = false; public Camera cam; private void OnEnable() { cam = ((Component)this).GetComponent<Camera>(); ((MonoBehaviour)this).Invoke("GetWaterrendermanager", 0f); } private void GetWaterrendermanager() { LuxWater_UnderWaterRendering instance = LuxWater_UnderWaterRendering.instance; if ((Object)(object)instance != (Object)null) { waterrendermanager = instance; readyToGo = true; } } private void OnPreCull() { if (readyToGo) { waterrendermanager.RenderWaterMask(cam, SecondaryCameraRendering: true); } } [ImageEffectOpaque] private void OnRenderImage(RenderTexture src, RenderTexture dest) { if (readyToGo) { waterrendermanager.RenderUnderWater(src, dest, cam, SecondaryCameraRendering: true); } else { Graphics.Blit((Texture)(object)src, dest); } } } public class LuxWater_WaterVolume : MonoBehaviour { public delegate void TriggerEnter(); public delegate void TriggerExit(); [Space(6f)] [LuxWater_HelpBtn("h.86taxuhovssb")] public Mesh WaterVolumeMesh; [Space(8f)] public bool SlidingVolume = false; public float GridSize = 10f; private LuxWater_UnderWaterRendering waterrendermanager; private bool readyToGo = false; private int ID; public static event TriggerEnter OnEnterWaterVolume; public static event TriggerExit OnExitWaterVolume; private void OnEnable() { //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)WaterVolumeMesh == (Object)null) { Debug.Log((object)"No WaterVolumeMesh assigned."); return; } ID = ((Object)this).GetInstanceID(); ((MonoBehaviour)this).Invoke("Register", 0f); Renderer component = ((Component)this).GetComponent<Renderer>(); component.shadowCastingMode = (ShadowCastingMode)0; Material sharedMaterial = component.sharedMaterial; sharedMaterial.EnableKeyword("USINGWATERVOLUME"); sharedMaterial.SetFloat("_WaterSurfaceYPos", ((Component)this).transform.position.y); } private void OnDisable() { if (Object.op_Implicit((Object)(object)waterrendermanager)) { waterrendermanager.DeRegisterWaterVolume(this, ID); } readyToGo = false; ((Component)this).GetComponent<Renderer>().sharedMaterial.DisableKeyword("USINGWATERVOLUME"); } private void Register() { LuxWater_UnderWaterRendering instance = LuxWater_UnderWaterRendering.instance; if ((Object)(object)instance != (Object)null) { waterrendermanager = LuxWater_UnderWaterRendering.instance; bool isVisible = ((Component)this).GetComponent<Renderer>().isVisible; waterrendermanager.RegisterWaterVolume(this, ID, isVisible, SlidingVolume); readyToGo = true; } else { ((MonoBehaviour)this).Invoke("Register", 0f); } } private void OnBecameVisible() { if (readyToGo) { waterrendermanager.SetWaterVisible(ID); } } private void OnBecameInvisible() { if (readyToGo) { waterrendermanager.SetWaterInvisible(ID); } } private void OnTriggerEnter(Collider other) { LuxWater_WaterVolumeTrigger component = ((Component)other).GetComponent<LuxWater_WaterVolumeTrigger>(); if ((Object)(object)component != (Object)null && (Object)(object)waterrendermanager != (Object)null && readyToGo && component.active) { waterrendermanager.EnteredWaterVolume(this, ID, component.cam, GridSize); if (LuxWater_WaterVolume.OnEnterWaterVolume != null) { LuxWater_WaterVolume.OnEnterWaterVolume(); } }