NOTE: Currently only has vanilla enemies and hold progression taken straight from Operator Ori. Custom enemy sosigs (Grunts, Agents, ATP Engineers, and ATP Soldats) and custom TnH phase progression (such as melee-only sosig waves) will be implemented sometime in the future. Also only has vanilla weapons adapted from the Madness Combat Wiki. Modded weapons (such as the FBI10) may be added eventually.
SOMEWHERE IN NEVADA... A SOSIG IS DENIED DEATH... IN ORDER TO GRANT IT, EN MASSE...
Just do what comes natural in this Madness Combat-inspired TnH character! Weapon pools are filled to the brim with weapons seen throughout the Madness Combat series, from the PPK pistol to the Bren LMG.
I take feedback from the H3VR and H3VR Homebrew Discord servers (MorphoDev#2765)