GachaProgression
[2.0 Overhaul] Enhances TnH with lootable armor and collectible Gun Hats. Rewards scale with difficulty. See rules in Thunderstore page.
By NGA
Last updated | 5 months ago |
Total downloads | 1836 |
Total rating | 2 |
Categories | Tweaks |
Dependency string | NGA-GachaProgression-2.0.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
NGA-VaultSaveCompatibility
[Beta] Skips over broken/deleted mods when loading a Vault save-file. Made for Safehouse Progression to avoid losing loadouts and houses.
Preferred version: 0.1.0NGA-GunCaseFix
Fixes Gun Cases not saving correctly in vaults/scenes by bursting when opened twice or switching items' places.
Preferred version: 0.1.1NGA-VaultGunSharer
[Beta] Share your Vault Files for guns with zero code. Add this mod as a depenency, include some vault files with special prefix, and they will automatically install for others.
Preferred version: 0.1.0NGA-GachaAccessories
For TNH Gacha Progression: GunHat Trophy Cases, ...furniture soon
Preferred version: 0.0.1README
Gacha Progression 2.0
Summary: Enhances TnH with lootable armor and collectible Gun Hats. Rewards scale with difficulty.
Please provide feedback after reading "Known Bugs".
>>[Feedback form]<<
How to Play:
- Download this mod
- Start playing any TNH game
- This mod will automatically reward you with lootboxes at the end of each round and on game completion
- You can reset hats unlock progress at any point (read below)
- You can go to Capoluseum Meatmas scene and sell your duplicate hats to buy more rare ones
Loot:
- After you finish a Hold, you will be rewarded with a number of Gun-hat cases & keys
- Supply Points have a chance of spawning ARMOR & HELMETS, as well as gun-hat cases
- Finishing a game of TnH will award you with a custom loot crate
- All loot is scaled with TnH's difficulty {Basic, Hard, Impossible} (see below)
Difficulty Settings/Rewards
Difficulty is calculated based on score multiplier, set in TnH options screen before starting the game. No modifiers has a multiplier of 1. Setting "Radar Off" adds 3 points to score multiplier, for a total of 4 multiplier (yes, 4, i know).
- "Basic"
- Requirements: TnH multiplier less than 4
- Supply room has class-2 armor & helmet loot
- End-game award is 6 Gun-hat Lootboxes
- "Hard"
- Requirements: TnH multiplier is at least 4
- Supply room has class-3 armor & helmet loot
- Hold-finish award is x2 Basic
- End-game award is 12 Gun-hat Lootboxes
- "Impossible"
- Requirements: Have any of the below
- TnH multiplier of at least 10
- Any of these modifiers enabled: Hardcore-One Hit
- Any of these enemy characters: Welldone Freemeat, Zeke ZombieHunter, Flaccid Steak, Ricky Dicky Random, Tournament Toby
- Supply room has class 4+ armor & helmet loot
- Hold-finish award is x4 Basic
- End-game award is 46 Gun-hat Lootboxes
- Requirements: Have any of the below
Configurable Variables
-
"Overall", "ON/OFF", true, "Enable Gacha Progression"
-
"Reward Schedule", "Supply Room Spawn Chance", 0.3f, "Chance that a box in Supply rooms spawn will spawn loot on top of it."
-
"Clear Loadout on TnH Death", false, "When you die in TNH, whether we wipe what you're wearing clean."
-
"Reset Hat Progression", false, "Must be manually set back to false! If true, will re-lock all your hats rewards after you open your next hat case. Must be manually set back to false! Restart game."
**Reset Hat Progress**
Read instructions carefully!!!
If you already unlocked some hats and want to start all over, this mod lets you do so without affecting other unlocks, follow these steps EXACTLY!
PART 1: "Set Mod Panel Variable to TRUE"
- Turn your hand & open the Wrist-menu
- Click Custom Buttons Menu, and then click Spawn Mod Panel button
- In the red panel, click Plugins button and search the list to find "Gacha Progression"
- Click the "Gear" icon at the far right next to this mod's entry in the list
- Scroll to the "Difficulty" section and find the setting called "(Dangerous!) Reset Hat Progression"
- Set "(Dangerous!) Reset Hat Progression" value to "TRUE"
PART 2: "Open a hat-case from Item Spawner"
- Go to the nearest ItemSpawner (new version)
- Go to "Tools & Toys" category
- Find the "Gun Hats" section and enter it
- Spawn a "Hat Case" and "Key"
- Open the Hat case with the key
PART 3: "Restart the game"
- Quit the game
- Start the game again (this is needed because of Otherloader, sadly)
PART 4: "Set Mod Panel Variable to FALSE"
- Follow steps of PART 1 until step 5.
- Set "(Dangerous!) Reset Hat Progression" value to "FALSE"
- You're now done!
Known Bugs
- Go report new ones here: >>[Feedback form]<<
Planned Features
- [✓] Basic functionalities tested
- [✓] First balance & debug
- [✓] Add armor (eventually backpacks) at supply rooms depending on difficulty
- [✓] Ability to turn-off lootbox drops completely in gameplay (Gambling Safety)
- [✓] Add collector picture frames that auto-populate all the hats you've earned
- [✓] Break down Supply room chances by category (Armor, backpack, hatbox/key)
- [_]
Allow other loot mods to hook into loot pool (backpacks, armor, etc)not popular enough - [_]
Port over SMEME buying station (press X to doubt)too much work, you can still use Capoluseum Meatmas map's SMEME station to buy/sell duplicate hats
Versions
2.0.1
- FIX: Keys don't make party sound after you unlock a new hat.
2.0.0
- Complete gameplay overhaul
- BALANCING: Removed enemy-drops, they're chores to pick up, take u away from the game.
- NEW: Difficulty settings based on TnH score multiplier
- NEW: Rewards at end of hold scale with difficulty
- NEW: All unlocked gun-hats displayed when TnH game ends
- BALANCING: Gun-hat Keys and Cases always spawn together. No need to lug them around anymore.
1.0.0
- Balancing:
- Supply point loot is now broken down into classes with their own spawn % (Armor, Helmets, Hat-boxes/keys)
0.0.5
- New:
- Keys will spawn confetti every 10 seconds (configurable) so you don't miss them
- Ability to turn off lootbox drops (only spawn as reward at TNH end)
- Added collector picture frames dependency (find them in furniture)
- Bug fixes:
- Confetti only spawns when a NEW hat is unlocked
- Balancing:
- Tweaks to reward schedules
0.0.4
- New:
- Added armor and helmet loot spawns in Supply Room, scale with difficulty
- Bug fixes:
- Fixed all names of Gun Hats, previously rare ones didn't unlock properly.
- Patrols now also count towards hat-case reward kills
- Other broken stuff
- Balancing:
- Balanced supply room spawn rate
0.0.2
- Bug fixes
- Final reward not spawning
- Keys not spawning at correct intervals
- Balancing & New stuff:
- Dynamic rewards at the end of each Take
- Final rewards additive on difficulty
- Supply points can now spawn keys too
- Removed unbalanced hat/key drop rates depenending on difficulty.
- Changed some default values.
- Get insta reward on first kill
0.0.1
- Can reset hat-boxes unlocks
- Hat boxes actually work outside of Cappolusium
- Spawn hat boxes and keys as loot on enemy kills
- Spawn hat loot boxes in supply rooms
- Allows customization on reward schedule for spawn box and keys
- Spawns specific reward at end of TnH Game based on difficulty
- Can clear loadout if you die in TnH (optional)