GachaProgression
Unlock gun-hats and loot armor in TnH! Rewards scale with difficulty settings. Watch tutorial video in Thunderstore webpage.
By NGA
Last updated | 2 weeks ago |
Total downloads | 374 |
Total rating | 1 |
Categories | Tweaks |
Dependency string | NGA-GachaProgression-1.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
NGA-VaultSaveCompatibility
[Beta] Skips over broken/deleted mods when loading a Vault save-file. Made for Safehouse Progression to avoid losing loadouts and houses.
Preferred version: 0.1.0NGA-VaultGunSharer
[Beta] Share your Vault Files for guns with zero code. Add this mod as a depenency, include some vault files with special prefix, and they will automatically install for others.
Preferred version: 0.1.0NGA-GunCaseFix
Fixes Gun Cases not saving correctly in vaults/scenes by bursting when opened twice or switching items' places.
Preferred version: 0.1.1NGA-GachaAccessories
For TNH Gacha Progression: GunHat Trophy Cases, ...furniture soon
Preferred version: 0.0.1README
Gacha Progression (SECRET, IN DEVELOPMENT!)
GOAL: Unlock all 69 gun hats by playing TnH!
Tutorial VIDEO
Summary: Modifies H3VR TnH by adding random Gun-Hat lootbox drops from killing sosigs, armor spawns in Supply Rooms, and rewards for finishing a TnH game. All rewards scale with TnH difficulty settings you select before playing.
Please provide feedback after reading "Known Bugs".
>>[Feedback form]<<
How to Play:
- Download this mod
- Start playing any TNH game
- This mod will automatically reward you with keys and cases through gameplay (explained below)
- You can reset hats unlock progress at any point (read below)
Loot:
- After killing about approx. 5 Sosigs, a Sosig will drop either a KEY or a CASE
- Supply Points have a chance of spawning CASES, ARMOR, and HELMETS scaled to difficulty
- Finishing a game of TnH will award you some of 3 custom loot crates depending on TnH's difficulty {Basic, Hard, Impossible}
Difficulty Rewards
- "Basic"
- No difficulty modifiers
- Supply room has SMALL armor & helmet loot
- Awards BASIC backpack with 6 CASES and 5 KEYS on game finish
- "Hard"
- Any of the following enable hard-rewards: Limited Ammo, Human health, Armored Health, Welldone Freemeat, Zeke ZombieHunter, Flaccid Steak, Ricky Dicky Random
- Supply room has MEDIUM armor & helmet loot
- Awards MEDIUM Weapon case with 12 CASES and 12 KEYS
- "Impossible"
- Any of the following enable impossible-rewards: Hardcore One Hit Health, Tournament Toby
- Supply room has BIG armor & helmet loot
- Rewards CASES and KEYS every other kill
- Awards HUGE Weapon Case with 36 CASES and 36 KEYS and MEDIUM Weapon case
Configurable Variables
-
"Overall", "ON/OFF", true, "Enable Gacha Progression"
-
"Reward Schedule", "ON/OFF", false, "Whether to use schedules below. False=immediate reward."
-
"Reward Schedule", "Until Next Hat Case", 10, "Minimum Sosig kills until next hat box dropped"
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"Reward Schedule", "Until Next Key Case", 20, "Minimum Sosig kills until next KEY dropped"
-
"Reward Schedule", "Max deviation", 2, "Maximum kills added to until-next variables above."
-
"Reward Schedule", "Supply Room Spawn Chance", 0.35f, "Chance that a box in Supply rooms spawn will spawn loot on top of it."
-
"Difficulty", "Clear Loadout on TnH Death", false, "When you die in TNH, whether we wipe what you're wearing clean."
-
"Difficulty", "(Dangerous!) Reset Hat Progression", false, "Must be manually set back to false! If true, will re-lock all your hats rewards after you open your next hat case. Must be manually set back to false! Restart game."
**Reset Hat Progress**
Read instructions carefully!!!
If you already unlocked some hats and want to start all over, this mod lets you do so without affecting other unlocks, follow these steps EXACTLY!
PART 1: "Set Mod Panel Variable to TRUE"
- Turn your hand & open the Wrist-menu
- Click Custom Buttons Menu, and then click Spawn Mod Panel button
- In the red panel, click Plugins button and search the list to find "Gacha Progression"
- Click the "Gear" icon at the far right next to this mod's entry in the list
- Scroll to the "Difficulty" section and find the setting called "(Dangerous!) Reset Hat Progression"
- Set "(Dangerous!) Reset Hat Progression" value to "TRUE"
PART 2: "Open a hat-case from Item Spawner"
- Go to the nearest ItemSpawner (new version)
- Go to "Tools & Toys" category
- Find the "Gun Hats" section and enter it
- Spawn a "Hat Case" and "Key"
- Open the Hat case with the key
PART 3: "Restart the game"
- Quit the game
- Start the game again (this is needed because of Otherloader, sadly)
PART 4: "Set Mod Panel Variable to FALSE"
- Follow steps of PART 1 until step 5.
- Set "(Dangerous!) Reset Hat Progression" value to "FALSE"
- You're now done!
Known Bugs
- Go report new ones here: >>[Feedback form]<<
Planned Features
- [✓] Basic functionalities tested
- [✓] First balance & debug
- [✓] Add armor (eventually backpacks) at supply rooms depending on difficulty
- [✓] Ability to turn-off lootbox drops completely in gameplay (Gambling Safety)
- [✓] Add collector picture frames that auto-populate all the hats you've earned
- [✓] Break down Supply room chances by category (Armor, backpack, hatbox/key)
- [_] Allow other loot mods to hook into loot pool (backpacks, armor, etc)
- [_] Port over SMEME buying station (press X to doubt)
Versions
0.0.6
- Balancing:
- Supply point loot is now broken down into classes with their own spawn % (Armor, Helmets, Hat-boxes/keys)
0.0.5
- New:
- Keys will spawn confetti every 10 seconds (configurable) so you don't miss them
- Ability to turn off lootbox drops (only spawn as reward at TNH end)
- Added collector picture frames dependency (find them in furniture)
- Bug fixes:
- Confetti only spawns when a NEW hat is unlocked
- Balancing:
- Tweaks to reward schedules
0.0.4
- New:
- Added armor and helmet loot spawns in Supply Room, scale with difficulty
- Bug fixes:
- Fixed all names of Gun Hats, previously rare ones didn't unlock properly.
- Patrols now also count towards hat-case reward kills
- Other broken stuff
- Balancing:
- Balanced supply room spawn rate
0.0.2
- Bug fixes
- Final reward not spawning
- Keys not spawning at correct intervals
- Balancing & New stuff:
- Dynamic rewards at the end of each Take
- Final rewards additive on difficulty
- Supply points can now spawn keys too
- Removed unbalanced hat/key drop rates depenending on difficulty.
- Changed some default values.
- Get insta reward on first kill
0.0.1
- Can reset hat-boxes unlocks
- Hat boxes actually work outside of Cappolusium
- Spawn hat boxes and keys as loot on enemy kills
- Spawn hat loot boxes in supply rooms
- Allows customization on reward schedule for spawn box and keys
- Spawns specific reward at end of TnH Game based on difficulty
- Can clear loadout if you die in TnH (optional)