NGA-LootInTNH icon

LootInTNH

[NEW: Different lootboxes][Beta] Find loot related to your TnH character in Supply Points. Option to disable constructor.

By NGA
Last updated a week ago
Total downloads 1122
Total rating 0 
Categories Tweaks
Dependency string NGA-LootInTNH-0.1.1
Dependants 1 other package depends on this package

This mod requires the following mods to function

NGA-StorageSaveable-1.0.0 icon
NGA-StorageSaveable

Gun locker, crate, and cooler that function as guncases to save performance in your safehouse.

Preferred version: 1.0.0
nrgill28-Sodalite-1.4.1 icon
nrgill28-Sodalite

Modding API and tools for H3VR code plugins

Preferred version: 1.4.1
NGA-VaultSaveCompatibility-0.1.0 icon
NGA-VaultSaveCompatibility

[Beta] Skips over broken/deleted mods when loading a Vault save-file. Made for Safehouse Progression to avoid losing loadouts and houses.

Preferred version: 0.1.0
NGA-GunCaseFix-0.1.1 icon
NGA-GunCaseFix

Fixes Gun Cases not saving correctly in vaults/scenes by bursting when opened twice or switching items' places.

Preferred version: 0.1.1

README

Loot in TNH 0.1.0

Latest Devlog 7/5/2024

Youtube Tutorial

Summary: You will find a lootcrate inside each hold point which contains randomly selected items from your TnH character's loot pool dependent on the level (same stuff you'd find in the constructor).

Notice!

  • By default, the mod turns off constructors (store) inside Supply points.
    • This can be reverted by using the Mod-panel options for this mod (See Tutorial).

Please provide feedback after reading "Known Bugs".
>>[Feedback form]<<

How to Play:

  1. Download this mod
  2. Start playing any TNH game
  3. This mod will automatically modify Supply Points by adding loot and removing constructor.

Known Bugs

  • If you get repeated supply points, the old lootbox will be there. I'm considering whether to remove it.
  • Boxes can spawn facing away from the player, for now they're grabbable so you can correct this
  • Go report new ones here: >>[Feedback form]<<

Planned Features

  • [✓] Ability to turn on/off Constructor (store) in Supply points
  • [✓] Spawns a lootbox in supply point with leveled TnH character loot
  • [✓] Add more loot-container types (lockers, gun cases)
  • [_] Compatibility with "Hideout Progression" (The Sequel to Safehouse progression)

Versions

0.1.1

  • NEW: Lockers and coolers lootbox types, with unique loot pools
  • NEW: Lockers need TNH 'Override Tokens' to unlock (their loot's real good)
  • BALANCING: More varied and plentiful loot within each box.
  • FIX: Boxes shouldn't spawn on top of one another (within 0.5m of each other)

0.1.0

  • NEW: Lootbox inside each Supply point
  • BALANCING: Loot is from loot pools of what you'd find in the constructor.
  • BALANCING: Guns spawn without a mag, forcing you to buy them.