NGA-LootInTNH icon

LootInTNH

[EMPTY MOD: Code was removed. Does nothing.] Find loot-spawns related to your TnH character in Supply Points. Option to disable constructor ON by default.

By NGA
Last updated 2 months ago
Total downloads 2506
Total rating 2 
Categories Tweaks
Dependency string NGA-LootInTNH-0.1.3
Dependants 1 other package depends on this package

This mod requires the following mods to function

NGA-StorageSaveable-1.0.0 icon
NGA-StorageSaveable

Gun locker, crate, and cooler that function as guncases to save performance in your safehouse.

Preferred version: 1.0.0
nrgill28-Sodalite-1.4.1 icon
nrgill28-Sodalite

Modding API and tools for H3VR code plugins

Preferred version: 1.4.1
NGA-VaultSaveCompatibility-0.1.0 icon
NGA-VaultSaveCompatibility

[Beta] Skips over broken/deleted mods when loading a Vault save-file. Made for Safehouse Progression to avoid losing loadouts and houses.

Preferred version: 0.1.0
NGA-GunCaseFix-0.1.1 icon
NGA-GunCaseFix

Fixes Gun Cases not saving correctly in vaults/scenes by bursting when opened twice or switching items' places.

Preferred version: 0.1.1

README

(DISCONTINUED!! Mod is empty there is no code) Loot in TNH 0.1.3

FAQ

Why Discontinued?

There are too many mods interacting with Take & Hold which cause bugs, and my mod can cause additional bugs!

But I want it!?

The mod should work on a clean install (No H3MP or Take&HoldTweaker, etc), but you'll need to specify you're downloading version 0.1.3 in R2ModMan.

Will it come back?

With Anton making Contract Griller, my desire for this kind of looting is mostly satisfied so I won't be continuing it. The code is in my Github.

Tutorial

Summary: You will find a lootcrate inside each hold point which contains randomly selected items from your TnH character's loot pool dependent on the level (same stuff you'd find in the constructor).

Notice!

  • By default, the mod turns off constructors (store) inside Supply points.
    • This can be reverted by using the Mod-panel options for this mod (See Tutorial).

Please provide feedback after reading "Known Bugs".
>>[Feedback form]<<

How to Play:

  1. Download this mod
  2. Start playing any TNH game
  3. This mod will automatically modify Supply Points by adding loot and removing constructor.

Known Bugs

  • If you get repeated supply points, the old lootbox will be there. I'm considering whether to remove it.
  • Boxes can spawn facing away from the player, for now they're grabbable so you can correct this
  • Go report new ones here: >>[Feedback form]<<

Planned Features

  • [✓] Ability to turn on/off Constructor (store) in Supply points
  • [✓] Spawns a lootbox in supply point with leveled TnH character loot
  • [✓] Add more loot-container types (lockers, gun cases)
  • [_] Compatibility with "Hideout Progression" (The Sequel to Safehouse progression)

Versions

0.1.3

  • REMOVED: Removes the code, so everyone automatically gets it fixed.

0.1.2

  • BALANCING: Locker price increased to 3
  • BALANCING: 2 Different guns spawn in lockers (previously it was 2 of the same)
  • BALANCING: Greater item/attachment variety in locker spawns (most notable after beating first hold)
  • FIX: Buy error where you can't afford if you have exact number tokens

0.1.1

  • NEW: Lockers and coolers lootbox types, with unique loot pools
  • NEW: Lockers need TNH 'Override Tokens' to unlock (their loot's real good)
  • BALANCING: More varied and plentiful loot within each box.
  • FIX: Boxes shouldn't spawn on top of one another (within 0.5m of each other)

0.1.0

  • NEW: Lootbox inside each Supply point
  • BALANCING: Loot is from loot pools of what you'd find in the constructor.
  • BALANCING: Guns spawn without a mag, forcing you to buy them.